bugsniper, lawful male ghast Spacewars Fighter ----- --------------- ....Z| |...........@d- |...........d.-# ..............- |.............| |............. -------------# [Bugsniper the Roguelike Beginner] St11 Dx12 Co8 In4 Wi10 Ch6 SpaGhaMalLaw Dlvl:1 $1504 HP21(21) Pw13(13) AC10 Exp1 T3 Brd Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a lawful male ghast Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy Be careful! New moon tonight. Your movements are slowed slightly because of your load. What do you want to eat? [cdefg or ?*] This corpse is too fresh! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stealth You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 93 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 172 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lance (turn 58) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26181 Monster spawn increase reached its maximum at turn 61060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 750820 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: roast goose (freq bonus 6) The monster species that spawned more often: white force patch (freq bonus 10) The monster species that spawned more often: fire lady (freq bonus 12) The monster species that spawned more often: undead devilfish (freq bonus 12) The monster species that spawned more often: duah sephirah (freq bonus 8) The monster species that spawned more often: heirophant (freq bonus 16) The monster species that spawned more often: vape turret (freq bonus 7) The monster species that spawned more often: greek fish (freq bonus 5) The monster species that spawned more often: blister fungus (freq bonus 15) The monster species that spawned more often: shadow lord (freq bonus 12) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 6) The monster species that spawned more often: night goblin (freq bonus 42) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 30) The monster species that spawned more often: dopplezon (freq bonus 12) The monster species that spawned more often: Master Archon (freq bonus 8) The monster species that spawned more often: furry (freq bonus 18) The monster species that spawned more often: dark familiar (freq bonus 18) The monster species that spawned more often: dung soldier (freq bonus 9) The monster species that spawned more often: cursed sword (freq bonus 16) The monster species that spawned more often: undead scorpion (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: maia The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: mud elemental The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: green devil The monster species that never randomly spawned: purple patch The monster species that never randomly spawned: animated wooden statue The monster species that never randomly spawned: Albert The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 328) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 96) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Next attribute increase check would have come at turn 86 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having infravision (0) You were prevented from having stealth (0) You had 1498 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (324) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (ECNETOPINMO) scroll of cure (G2G NOW) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Spacewars Fighter...