bugsniper, lawful female trapper Kurwa ----------- |$I@I)$$$$| |$III$$$$$. |$$$!$$$$$| ------+---- [Bugsniper the Cheap Sex Slave] St12 Dx9 Co17 In15 Wi5 Ch17 KurTrpFemLaw+JD Dlvl:1 $224 HP-6(23) Pw17(17) AC2 Exp1 T15 Bli Latest messages (116x) Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail {20} c - a cursed +0 eerie cloak {4} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield {20} g - a cursed +0 pair of red spell heels {8} Scrolls i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 4 uncursed scrolls of repair item {4} n - a blessed scroll of repair item {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Wands r - an uncursed wand of trap creation (0:0) {1} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: paddle (turn 199) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15816 Monster spawn increase reached its maximum at turn 38355 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1017000 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Daughter Lily (freq bonus 8) The monster species that spawned more often: petty chillbug (freq bonus 6) The monster species that spawned more often: warty mold (freq bonus 32) The monster species that spawned more often: great plain dragon (freq bonus 9) The monster species that spawned more often: two-headed troll (freq bonus 6) The monster species that spawned more often: journeyman light wall (freq bonus 60) The monster species that spawned more often: golden mushroom (freq bonus 8) The monster species that spawned more often: stone stalk (freq bonus 18) The monster species that spawned more often: manga woman (freq bonus 8) The monster species that spawned more often: boss monkey (freq bonus 12) The monster species that spawned more often: inertia warp fungus (freq bonus 36) The monster species that spawned more often: dull stalk (freq bonus 32) The monster species that spawned more often: trap colony (freq bonus 6) The monster species that spawned more often: pale stalk (freq bonus 9) The monster species that spawned more often: baby multi-hued dragon (freq bonus 6) The monster species that spawned more often: roast culf (freq bonus 3) The monster species that spawned more often: Olog-hai mimic (freq bonus 18) The monster species that spawned more often: blaster disintegrator (freq bonus 18) The monster species that spawned more often: Katrin's combat boot (freq bonus 12) The monster species that spawned more often: inertia mushroom (freq bonus 120) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: water thief The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: Madeleine's plateau boot The monster species that never randomly spawned: phase fungus The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: Rhan-Tegoth The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: water grue The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 2) Next attribute increase check would have come at turn 343 Strength training was -2 Dexterity training was 0 Wisdom training was 15 Constitution training was 1 You were blinded (16) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The top status line doesn't display anything. (0) You had the following problem: Boss monsters spawned much more often. (0) You were in a ghost world (0) You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You had 1485 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (150) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (blue cloak) momhat (anachrononononaut helmet) scaler mittens (poor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (area boots) Scrolls scroll of destroy armor (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of taming (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of trap detection (NAMEEXPERIENCEGOLDTIME) scroll of boss companion (MAKE ENEMY BAD THEN SNORING NEXT) scroll of relocation (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of repair item (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of healing (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (JUYED AWK YACC) scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of standard id (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of cure (I AM SO FUCKING TIRED) Wands wand of trap creation (pixelated) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (23 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...