bugsniper, neutral male veela Doom Marine --------- ........| |....@... |....{@.| --+------ [Bugsniper the Mars Marine] St17 Dx13 Co14 In5 Wi4 Ch4 MarVeeMalNeu Dlvl:1 $0 HP16(16) Pw2(2) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a neutral male veela Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 86% Ring drop chance was reduced to 81% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: flail (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29652 Monster spawn increase reached its maximum at turn 77759 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 385210 The monster class that cannot be genocided was major demon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: computer elemental (freq bonus 3) The monster species that spawned more often: pain worm (freq bonus 4) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 5) The monster species that spawned more often: babau (freq bonus 16) The monster species that spawned more often: weapon xorn (freq bonus 6) The monster species that spawned more often: mole man (freq bonus 6) The monster species that spawned more often: ballistic turret (freq bonus 4) The monster species that spawned more often: ferret (freq bonus 3) The monster species that spawned more often: cave spider (freq bonus 24) The monster species that spawned more often: mean astral elemental (freq bonus 6) The monster species that spawned more often: large pseudodragon (freq bonus 2) The monster species that spawned more often: portuguese champ (freq bonus 2) The monster species that spawned more often: deminymph (freq bonus 10) The monster species that spawned more often: jungle ape (freq bonus 6) The monster species that spawned more often: super naiad (freq bonus 6) The monster species that spawned more often: large pile of porter coins (freq bonus 7) The monster species that spawned more often: zouthy (freq bonus 16) The monster species that spawned more often: newsgroup lady (freq bonus 3) The monster species that spawned more often: breeder mouse (freq bonus 36) The monster species that spawned more often: hidden barbed devil (freq bonus 4) The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: steel weevil The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: water dog The monster species that never randomly spawned: microscopic space fleet The monster species that never randomly spawned: orc priest The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: haunt The monster species that never randomly spawned: anthrazite patch The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 202) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 20) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 13) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having freezopathy (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor leather gloves (old gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (knowledgeable helmet) Scrolls scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (MEAD NI NAJAP) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Doom Marine...