bricriu, chaotic female jelly Drunk # #@ , ###| #,I,# --.----- |......| |......| |.. ...| |.I.<.I| |......| -------- [Bricriu the Drinker] St13 Dx8 Co11 In17 Wi7 Ch10 DruJelFemCha Dlvl:1 $0 HP14(14) Pw8(8) AC10 Exp1 T63 Bli Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello bricriu, the jelly Drunk, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 34% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: divination spells (turn 128) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33205 Monster spawn increase reached its maximum at turn 78892 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 314944 The monster class that cannot be genocided was kobold The monster class that was spawned more often: light (freq bonus 8) The monster species that spawned more often: energy vortex (freq bonus 18) The monster species that spawned more often: ten of diamonds (freq bonus 20) The monster species that spawned more often: &³9 ¸S¼Sb”_©êãkÅ (freq bonus 9) The monster species that spawned more often: mantichris (freq bonus 14) The monster species that spawned more often: eldritch colony (freq bonus 22) The monster species that spawned more often: mist ogre (freq bonus 15) The monster species that spawned more often: snore fungus (freq bonus 24) The monster species that spawned more often: werebear (freq bonus 18) The monster species that spawned more often: phaser growth (freq bonus 11) The monster species that spawned more often: like-like (freq bonus 40) The monster species that spawned more often: novice ranger (freq bonus 11) The monster species that spawned more often: knapsack kangaroo (freq bonus 11) The monster species that spawned more often: kagero cuttie (freq bonus 28) The monster species that spawned more often: deminymph (freq bonus 9) The monster species that spawned more often: Autogorgon (freq bonus 20) The monster species that spawned more often: shadow lord (freq bonus 11) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 20) The monster species that spawned more often: skeleton troll (freq bonus 11) The monster species that spawned more often: selenite central command unit (freq bonus 60) The monster species that spawned more often: mumbling cloud (freq bonus 13) The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: fouler The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: Sheorogath The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: ancient pharao The monster species that never randomly spawned: Anastasia's sneaker The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 14) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 128) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 85) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 13) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 8) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 3 You were sleep resistant You were poison resistant You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You leeched mana You had 1436 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan You could not have safely prayed (464) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Scrolls scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (PROR PERPERCA) Potions potion of booze (slimy) potion of water (clear) potion of healing (reddish) potion of object detection (smoky) potion of oil (cinnamon) potion of full healing (murky) potion of extra healing (swirly) potion of acid (wormwood) potion of restore ability (fluorescent) potion of gain level (blueberry) potion of wonder (St.John's Wort) potion of levitation (cornflower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bricriu the Drunk...