OPTIONS=boulder:0 OPTIONS=hilite_pet,hilite_pile:TRUE OPTIONS=msghistory:40,msg_window:reversed ## IBMgraphics looks a bit prettier than DECgraphics, but it's hard to get ## the terminal set up for it. OPTIONS=IBMgraphics #OPTIONS=DECgraphics ### Just a bunch of random defaults that I like. ## Time shows how many turns have accumulated. ## Color is a must (otherwise NetHack is in black and white). ## !autopickup means no autopickup. ## !cmdassist means that if you give a non-valid direction to a directional ## prompt, just say "What a strange direction" instead of a screen you have to ## type to get out of. ## Runmode:teleport means that if you travel using _, you'll get there ## instantaneously (real-time). ## showweight shows how much you're carrying, and can carry, in the status ## line. invweight shows how much things in your inventory weigh. ## showscore approximates how much score you've accumulated so far ## showdmg shows how much damage stuff deals ## showexp shows how many experience points you've earned, next to your ## experience level ## nomenu_on_escape makes it so that the game doesn't show a menu ## when you press the escape key. Useful if you use that key to ## quit out of messages. ## disclose makes it so at the end of the game, it will automagically ## show you everything when you press space, you don't have to ## press "y" OPTIONS=time,color,autopickup,!cmdassist,runmode:run,pickup_types:$,pickup_thrown OPTIONS=showscore,showdmg,nomenu_on_esc OPTIONS=disclose:yi ya yv yg yc ## This makes it so that ghosts and shades will show up as "8" so you can ## actually SEE them. OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~m ## Dungeoncolors allows you to color various apects of the dungeon differently ## than the defaults. This is the only part of the config that is unique to me. ## Currently disabled; this is a "NAO" feature only # Solid rock: black #DUNGEONCOLOR= 0 \ # \ # Walls: gray # 7 7 7 7 7 7 7 7 7 7 7 \ # \ # No door: light blue # 12 \ # \ # Open doors: green # 2 \ # 2 \ # \ # Closed doors: cyan # 6 \ # 6 \ # \ # Iron bars: cyan # 6 \ # 2 \ # \ # Floor of a room: black # 0 \ # \ # Dark corridor: blue # 4 \ # \ # Lit corridor: light blue # 12 \ # \ # Stairs: white # 15 \ # 15 \ # \ # Ladders: light magenta # 13 \ # 13 \ # \ # Altar: light magenta # 13 \ # \ # Grave: # 2 \ # \ # Throne: light magenta # 13 \ # \ # Kitchen sink: # 12 \ # \ # Fountain: blue # 4 \ # \ # Pool/moat: blue # 4 \ # \ # Ice: cyan # 6 \ # \ # Lava: Red # 1 \ # \ # Drawbridge: light magenta # 13 \ # 13 \ # 13 \ # 13 \ # \ # Air: cyan # 6 \ # \ # Cloud: gray # 7 \ # \ # Under water: blue # 4 ## Show lit squares in a corridor as a different color. OPTIONS=lit_corridor ## If you're wielding a digging implement and move into solid rock, DIG. OPTIONS=autodig ## Show "black" things as dark gray instead of blue (to differentiate from ## Colored menus. Regular expressions allowed. OPTIONS=menucolors # BUC MENUCOLOR=" blessed "=green MENUCOLOR=" cursed "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # Spell failure rates. Uncomment as a spell-casting role #MENUCOLOR=" 0%"=lightgreen," [1-9]%"=yellow," 1[0-9]%"=yellow," 2[0-4]%"=yellow #MENUCOLOR=" 2[5-9]%"=orange," [3-4][0-9]%"=orange," [5-9][0-9]%"=red #MENUCOLOR=" 100%"=lightmagenta # Water MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange # Misc MENUCOLOR=" gold piece"=yellow MENUCOLOR=" load(stone)?($| )"=red&underline # Goodies MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" scrolls? .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta # Unidentified magic armour MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|steel|riding|snow|hiking|combat|jungle) boots"=magenta # Identified magic armour -- A work in proggress MENUCOLOR="helm .* (elepath|ESP|pposite align|HoOA|rillianc) .*"=cyan MENUCOLOR="(gauntlets of|.*named) .* (exterity|ower)"=cyan #MENUCOLOR="?(auntlets of|.*named) .* fumbling"=red #MENUCOLOR="?(auntlets of|.*named) .* fumbling .* (being worn)"=red&underline MENUCOLOR=".*named fumble.*"=red MENUCOLOR=".*named fumble.*(being worn).*"=red&underline # Artifacts #unaligned MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen #lawful: normal, quest MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen #neutral: normal, quest MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen #chaotic: normal, quest MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen #invocation: items MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold #raison d'etre MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline # Cursed goodies MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red # Watch out, bag of holding MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # Food: when you have a ton of food, it can get hard to distinguish MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pears?( named.*)?$"=green&bold # avoid coloring pearl rings MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold MENUCOLOR=" slime mold "=green&bold MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # Enhancing skill slots MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential MENUCOLOR=" lode(stone)?($| )"=red&underline # Fix ordinary menus MENUCOLOR=" is empty. Do what?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=none MENUCOLOR="Info on what a given key does."=none MENUCOLOR="Full list of keyboard commands."=none MENUCOLOR="altkeyhandler"=none MENUCOLOR="fruit.*\["=none #OPTIONS=statuscolors # I like to have it such that when everything's as %100, it's gray, so then ## it's like "Okay, everything's the same, everything's fine", but many people ## set it so that %100 is green. # HP #STATUSCOLOR=hp%100=gray,hp%99=green,hp%66=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink #STATUSCOLOR=hp.1:red&inverse # Power: uncomment as a spell-caster. #STATUSCOLOR=pw%100=gray,pw%66=gray,pw%50:gray,pw%33=gray #STATUSCOLOR=pw%100=gray,pw%99=green,pw%66=yellow,pw%50=orange #STATUSCOLOR=pw%33=red&bold,pw%15:red&inverse,pw%0:red&inverse&blink # Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold ## Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse