haPJ  Player: bobbysue Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-15.03:05:05.ttyrec Time: (1634267105) Fri Oct 15 03:05:05 2021 ha3` EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. hae WShall I pick a character's race, role, gender and alignment for you? [ynq] ha0yhaXĿ@d$)a5;5mha[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC1 Exp1 T1  It is written in the Book of Cicero:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cicero seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Velite, have been heralded from birth as the instrument of Cicero. You are destined to recover the Amulet for your deity, or diehaC in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cicero!--More--ha ha yHello bobbysue, welcome to SlashEMExtended! You are a neutral female zruty Gladiator.--More--haJ 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ha hauMessage of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amyha[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu  16(16)  Pw 2(2)  AC1 Exp1 T1 The moon is waxing tonight.ha/5 haD5 "Unknown command ' '.--More--ha LYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) haPMnTurn the number pad on? [yn] (n) han[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu  16(16)  Pw 2(2)  AC1 Exp1 T1 ha}(/Unknown command ' '.--More--haK~LYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) haj MnTurn the number pad on? [yn] (n) ha3n[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu  16(16)  Pw 2(2)  AC1 Exp1 T1 ha!/Unknown command ' '.--More--ha+LYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) haMnTurn the number pad on? [yn] (n) haz9n[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu  16(16)  Pw 2(2)  AC1 Exp1 T1 haJBeware, there will be no return! Still climb? [yn] (n) hay[Bobbysue the Velite  16(16)  Pw 2(2) ha'Ŀ@d$)aU.H[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC1 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ha y Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - an uncursed greased scroll of phase door {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) ha1 Do you want to see your attributes? [ynq] (n) ha yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: displacement. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 24. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 97% chance. Ring drop chance was reduced to 84%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 84%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 99%. Armor drop chance was reduced to 88%. Tool drop chance was reduced to 94%. Fhaood drop chance was reduced to 96%. Shop item generation was reduced to 97%. Concealing monsters were spawned underneath items 24% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: polymorphing. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: sling. The following skill was limited to basic proficiency: healing spells. The following skill was limited to expert proficiency: firearms. The following skill became untrainable if you tried to train it too early: shield (turn 37). The following skill became untrainable after a while: riding (turn 40118). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 39032. Monster spawn increase hhadad reached its maximum at turn 198980. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1705860. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: resonant force patch (freq bonus 6). The monster species that was spawned more often: torah sephirah (freq bonus 24). The monster species that was spawned more often: The Black Lady (freq bonus 4). The monster species that was spawned more often: beguiler pennyweight (freq bonus 15). The monster species that was spawned more often: multicolor boomer (freq bonus 8). The monster species that was spawned more often: real mini lich (freq bonus 12). The monster species that was spawned more often: farting man (freq bonus 8). The monster species that was spawned more often: rain-guessing dragon (freq bonus 10). The monster species that was spawned more often: wall beast (freq bonus 36). ha--More--ha`The monster species that was spawned more often: Mr. Mime (freq bonus 24). The monster species that was spawned more often: peasant (freq bonus 4). The monster species that was spawned more often: long golem (freq bonus 2). The monster species that was spawned more often: Tastytraking (freq bonus 10). The monster species that was spawned more often: poorly pushcart (freq bonus 4). The monster species that was spawned more often: bulwarked romancing (freq bonus 8). The monster species that was spawned more often: evil patch vortex (freq bonus 12). The monster species that was spawned more often: middle ufo part (freq bonus 4). The monster species that was spawned more often: shreddow (freq bonus 12). The monster species that was spawned more often: skill mandragora peccable (freq bonus 12). The monster species that was spawned more often: gray beetle (freq bonus 6). The monster trait that was more common: monsters that revive after ha`death (freq bonus 1). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6). The monster trait that was more common: monsters that count as werecreatures (freq bonus 16). The monster trait that was more common: monsters that have butt attacks (freq bonus 5). The monster trait that was more common: monsters with death resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 2ha!a). The monster species that was never randomly spawned: radspider. The monster species that was never randomly spawned: bow bug. The monster species that was never randomly spawned: chaotic viper. The monster species that was never randomly spawned: gomi philosopher. The monster species that was never randomly spawned: vajra kamerel. The monster species that was never randomly spawned: wood elven assailant. The monster species that was never randomly spawned: modron tridrone. The monster species that was never randomly spawned: rustic ovulator. The monster species that was never randomly spawned: alchemical hunger. The monster species that was never randomly spawned: aligned light. The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was generated more often: Femmy's jewel (radiant, freq bonus 20). The RNG hath decreed that this item was gha4aenerated more often: dwarvish battle-axe (beaked axe, freq bonus 55). The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 42). The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 30). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 13). The RNG hath decreed that this item was generated more often: infernal bardiche (black poleaxe, freq bonus 47). hab[43;1HThe RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 10). The RNG hath decreed that this item was generated more often: lightbulb ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10). --More--haUThe RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8). The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10). The RNG hath decreed that this item was always generated cursed: camo qatar ((null)). The RNG hath decreed that this item was always generated cursed: wonder stone (violet). The RNG hath decreed that this item was always generated cursed: object detection (smoky). The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)). The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)). The RNG hath decreed that this item was always generated cursed: disintegration bar ((null)). The RNG hath decreed that this item was always generated cursed: stun monster (octarine). The RNG hathah decreed that this trap was always invisible: trap of walls. The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2). Trap randomization happened for 1 in 32 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 18% of the time. Next attribute increase check would have come at turn 247. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having displacement (0). Your chance to block was 32%. You had 1500 points of nutrition remaining. You had reflection. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (1785). You survived. --More--hawWĿ@d$)haW,[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC1 Exp1 T1 Do you want to see your discoveries? [ynq] (n) hay Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swohard)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm) (1 of 5)ha Y  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwingha/Y  star)  * silver chakram (silver circular blade)  Armor  shield of reflection (polished silver shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * haY ;gentlewoman's dress (expensive dress) (2 of 5)haQ * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cotton robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (sand helmet)  * sedge hat (grunter helmet)  * skullcap (narrow helmet)  * flack helmet (cold-blooded helmet)  * crystal helm (thinking helmet)  * mining helm (celtic helmet)  * field helm (horned helmet)  * helm of safeguard (ceramic helmet)  * war hat (paddhazed helmet)  * plasteel gloves (white gloves)  * leather gloves (christian gloves)  * gauntlets of safeguard (velvet gloves)  * gauntlets of plugsuit (elean gloves)  * commander gloves (graffiti gloves)  * field gloves (dusty gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear) (haϙ3 of 5)ha * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (mud boots)  * field boots (rain boots)  * boots of safeguard (rainbow boots)  * Femmy stiletto boots (steel boots)  * Madeleine plateau boots (opera pumps)  * Marlena hiking boots (stroking boots)  * Anastasia dancing shoes (melded boots)  * Jessica lady shoes stone (ornamental shoes)  * Solvejg mocassins (business shoes)  * Wendy leather pumps (clunky heels)  * Katharina platform boots (throwaway sandals)  * Elena combat boots (tightly fitting boots)  * Thai combat boots (golden delicately filigreed stilettos)  * Elif sneakers (demonologist boots)  * Nadja buckled lady shoes (spider boots)  * SahaCndra combat boots (irregular boots)  * Natalje block heel sandals (thick-soled boots)  * Jeanetta girl boots (persian boots)  * Yvonne girl sneakers (elite sneakers)  * Maurah hugging boots (bone heels)  * Meltem combat boots (reflective slippers)  * Sarah hugging boots (weapon light boots)  * Claudia wooden sandals (imaginary heels)  * Ludgera hiking boots (worn-out sneakers)  * Kati girl boots (everlasting boots)  * Nelly lady pumps (extraterrestrial boots)  * Eveline wedge sandals (hugging boots)  * Karin lady sandals stone (wedge sneakers)  * Juen peep-toes (castlevania boots)  * Kristina platform sneakers (riding boots)  * Lou sneakers (garden slippers)  * Almut sneakers (brittle boots)  * Julietta peep-toes (gentle sneakers)  * Arabella hugging boots (distancing boots)  * Kristin combat boots (indoor shoes) a€G43;1H * Anna hugging boots (cyan sneakers)  * Ruea combat boots (unfashionable boots)  * Dora combat boots (jade boots)  * Marike sneakers (paper shoes)  * Jette combat boots (opankes)  * Ina hugging boots (zero-drop shoes)  * Sing platform boots (heavenly boots) (4 of 5)ha  * Victoria combat boots (feelgood heels)  * Melissa wedge boots (profiled boots)  * Anita lady pumps (calf-leather sandals)  * Henrietta combat boots (golden shoes)  * Verena stiletto sandals (ether boots)  Scrolls  scroll of healing (A HOT SINGLE MAHOU SHOUJO)  scroll of mana (ASCENSION IS IMPOSSIBLE)  scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE)  scroll of standard id (YOU ARE DOOMED)  scroll of cure (HANDS HIGHLY OR I SHOOTS)  scroll of heal other (CUCUMBER TRAVEL ASSOCIATION)  * scroll of extra healing (MOVES IS DICTATORSHIP PAR EXCELLENCE)  * scroll of greater mana restoration (WEAR A SHEMAGH IN THE DESERT)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)haĿ@d$)haF7[Bobbysue the Velite ] St11 Dx16 Co12 In8 Wi12 Ch9 GlaZruFemNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC1 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) hapHy Vanquished creatures:  0 little dogs (1 created) 0 little lambs (1 created) 0 kobold zombies (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ha:Do you want to see your conduct? [ynq] (n) ha2Fy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--