^gcO/  Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-06.17:48:14.ttyrec Time: (1667756894) Sun Nov 6 17:48:14 2022 ^gcO This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ^gcO WShall I pick a character's race, role, gender and alignment for you? [ynq] agcCsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) gc7+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) gcF -+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) gc%k X+gcS--------.......||......||....@.|.....d.||......|--------gcXBlargius the Footpad St:15 Dx:18 Co:16 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1737 HP: Dlvl:1 $:1737 HP:12(12) Dlvl:1 $:1737 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. ForgcXK the sake of us all: Go bravely with Kos!--More--gc]--------.......||......||....@.|.....d.|gc:RgcwRVHello blargius, welcome to SlashEM! You are a chaotic male human Rogue.gc=  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)gc" +gc6 +gci -gc-I-gcr +gcc+gc a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)gc Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c + autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)gc9 +gc\ a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)gcZ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b + autopickup [false]  c + autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)gc@-gcX  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)gc'  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c + autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)gc+gc2 a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)gc a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)gc` a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)gcZ5+gc  Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) gcz +gc] 4--------.......||......||....@.|.....d.||......|Blargius the Footpad St:15 Dx:18 Co:16 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1737 HP: Dlvl:1 $:1737 HP:12(12) Dlvl:1 $:1737 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 --------.......||......||....@.|.....d.||......|--------0gcPCount: 440gc\ Count: 4462gcf'2gc'oUnknown command '^?'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 2gc/Z 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 2gc]T 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 2gc{T 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 4gce Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)6gcz a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)7gc a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)8gc a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4):gcQ+;gc1P Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) =gcA +[?1l>Blargius the Footpad St:15 Dx:18 Co:16 In:9 Wi:9 Ch:11 Chaotic S:0 Dlvl:1 $:1737 HP: Dlvl:1 $:1737 HP:12(12) Dlvl:1 $:1737 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 --------.......||......||....@.|.....d.||......|--------?gc) d 12(12)  Pw:2(2) AC:3 Xp:1/0 T:2 @<@gc  12(12)  Pw:2(2) AC:3 Xp:1/0 T:3 @d.AgcG@d.Agc* 12(12)  Pw:2(2) AC:3 Xp:1/0 T:3 You hear a door open. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:4 d.Bgct 12(12)  Pw:2(2) AC:3 Xp:1/0 T:5 ..@dBgcfa  12(12)  Pw:2(2) AC:3 Xp:1/0 T:6 ..d@.CgcU 12(12)  Pw:2(2) AC:3 Xp:1/0 T:7 ..d#@Cgc  12(12)  Pw:2(2) AC:3 Xp:1/0 T:8 .#@.d.DgcX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:9 ##@#.dEgcf 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 ##@##.Fgc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:11 ##@dFgcA 12(12)  Pw:2(2) AC:3 Xp:1/0 T:12 ##@#.Ggcz q 12(12)  Pw:2(2) AC:3 Xp:1/0 T:13 @#Hgc) 12(12)  Pw:2(2) AC:3 Xp:1/0 T:14 #@#dIgc8T 12(12)  Pw:2(2) AC:3 Xp:1/0 T:15 #@d#Igc|8 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 #@##Jgci 12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 ##@#Jgcv{ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:18 @#KgcH 12(12)  Pw:2(2) AC:3 Xp:1/0 T:19 #@#dLgc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:20 #@##Lgc ~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:21 #@#Mgc~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:22 #@#Mgc#a ~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:23 #@#Ngc(~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:24 #@#Ngc$ ~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:25 #@#Pgcm6 Weapons a - a +0 short sword (weapon in hand) b - 9 +0 daggers (alternate weapon; not wielded) c - 34 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) Wgc #@########--------#.......|###|......| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:25 Ygci -What do you want to drop? [$a-i or ?*] ^gc^gcYou drop 8 +0 daggers. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:25  12(12)  Pw:2(2) AC:3 Xp:1/0 T:26 `gc?*9Name an individual object? [ynq] (q) hgc8yWhat do you want to name? [a-i or ?*] jgc$=4What do you want to name this dagger? kgcmkgcyXakgcikgc nkgcj[ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:26 ngcb - 8 +0 daggers named main (alternate weapon; not wielded). 12(12)  Pw:2(2) AC:3 Xp:1/0 T:27 rgcG Weapons a - a +0 short sword (weapon in hand) b - 9 +0 daggers named main (alternate weapon; not wielded) c - 34 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) ygc: #@########--------#.......|###|......| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:27 {gc=+Name an individual object? [ynq] (q) |gc8yWhat do you want to name? [a-i or ?*] |gcр AWhat do you want to name these daggers named main? }gc a}gcb m}gc)m~gco~gc.[ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:27 gcYo-What do you want to drop? [$a-i or ?*] gc gcy You drop 8 +0 daggers named ammo. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:27  12(12)  Pw:2(2) AC:3 Xp:1/0 T:28 gc(9Name an individual object? [ynq] (q) gcU8yWhat do you want to name? [a-i or ?*] gc?What do you want to name this dagger named ammo? gc:mgcLagcqgigc- ngc2 [ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:28 gcj - 8 +0 daggers named ammo. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:29 dgcm Weapons a - a +0 short sword (weapon in hand) b - a +0 dagger named main (alternate weapon; not wielded) c - 34 +0 darts (in quiver) j - 8 +0 daggers named ammo Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) gc +#@d#######--------#.......|###|......|##|....<.| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:29 gcIb - a +0 dagger named main (weapon in hand).--More--gca - a +0 short sword (alternate weapon; not wielded). 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 #gcm Weapons a - a +0 short sword (alternate weapon; not wielded) b - a +0 dagger named main (weapon in hand) c - 34 +0 darts (in quiver) j - 8 +0 daggers named ammo Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) gc$#@########--------#.......|###|......|##|....<.| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 gc /What do you want to ready? [- acj or ?*] gch Weapons a - a +0 short sword (alternate weapon; not wielded) c - 34 +0 darts (in quiver) j - 8 +0 daggers named ammo(end) gc:L+gc:j - 8 +0 daggers named ammo (in quiver). 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 gcs# gc adjustgc djustgc<What do you want to adjust? [a-j or ?*] gc .Adjust letter to what [j-zA-Z]? gcgcSwapping: c - 8 +0 daggers named ammo (in quiver). 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 gcm Weapons a - a +0 short sword (alternate weapon; not wielded) b - a +0 dagger named main (weapon in hand) c - 8 +0 daggers named ammo (in quiver) j - 34 +0 darts Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) gcp$#@########--------#.......|###|......|##|....<.| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 gcsR # gc adjustgc djustgc><What do you want to adjust? [a-j or ?*] gcس/Adjust letter to what [ik-zA-Z]? gc5 gcZ Swapping: b - an uncursed oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 gcAWhat do you want to use or apply? [bh or ?*] gcP Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) gc"wi+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools B - Items known to be Blessed U - Items known to be Uncursed(end) gc +gcd ~#@####### Put in what?  Coins k - 1737 gold pieces Weapons a - a +0 short sword (alternate weapon; not wielded) c - 8 +0 daggers named ammo (in quiver) i - a +0 dagger named main (weapon in hand) j - 34 +0 darts Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) gc3+gc+gcc +gc˜#gc]#@########--------#.......|###|......|##|....<.|######.......||......|--------gc0 HP: 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 You put 1737 gold pieces into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 --More--gclYou put 4 blessed scrolls of gold detection into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 --More--gc You put 3 blessed scrolls of teleportation into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 --More--gcs You put an uncursed potion of sickness into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30  12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 gc#gc$tUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 gc:7gc_7tUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 gc<gc<tUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 gcϖ Weapons a - a +0 short sword (alternate weapon; not wielded) c - 8 +0 daggers named ammo (in quiver) i - a +0 dagger named main (weapon in hand) j - 34 +0 darts Armor d - an uncursed +1 leather armor (being worn) Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) gcWH#@########-------- 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31  12(12)  Pw:2(2) AC:3 Xp:1/0 T:32 ##@#gcf/ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:33 #@##gcML  12(12)  Pw:2(2) AC:3 Xp:1/0 T:33  12(12)  Pw:2(2) AC:3 Xp:1/0 T:34 #@#gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:35 #@#gc5K  12(12)  Pw:2(2) AC:3 Xp:1/0 T:36 #@#gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:37 #@#gczG  12(12)  Pw:2(2) AC:3 Xp:1/0 T:38 #@#gc1 12(12)  Pw:2(2) AC:3 Xp:1/0 T:39 -..#@#gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:40 -------..$..@|.....#|...+.--gc?p  12(12)  Pw:2(2) AC:3 Xp:1/0 T:41 -@#.|.......----gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:42 @.|.|--gc l 12(12)  Pw:2(2) AC:3 Xp:1/0 T:43 @.gc1 l 12(12)  Pw:2(2) AC:3 Xp:1/0 T:44 @.gc@.gc~16 gold pieces.16 16 12(12)  Pw:2(2) AC:3 Xp:1/0 T:45 gc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:46 ..@dgc  12(12)  Pw:2(2) AC:3 Xp:1/0 T:47 ..@dgc&In what direction? [47896321><] gcsgcAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:47  12(12)  Pw:2(2) AC:3 Xp:1/0 T:48 d...gcU  12(12)  Pw:2(2) AC:3 Xp:1/0 T:49 ..#@d#gczx  12(12)  Pw:2(2) AC:3 Xp:1/0 T:49  12(12)  Pw:2(2) AC:3 Xp:1/0 T:50 @d..gc& 12(12)  Pw:2(2) AC:3 Xp:1/0 T:51 d.@#ogc%bPick an object.gcMr gc gcqo an orc (goblin) 12(12)  Pw:2(2) AC:3 Xp:1/0 T:51 gc gcԗIYou miss the goblin.#dgc 12(12)  Pw:2(2) AC:3 Xp:1/0 T:51 The goblin wields a crude dagger! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:52 gc gcd You kill the goblin!40  12(12)  Pw:2(2) AC:3 Xp:1/6 T:53 .d%gcS`.#@## Things that are here: a goblin corpse an emerald ring an iron skull cap a crude dagger--More--gcQ  12(12)  Pw:2(2) AC:3 Xp:1/6 T:54 gcj Pick up what?  Weapons a - a crude dagger Armor b - an iron skull cap Comestibles c - a goblin corpse Rings d - an emerald ring(end) gc +gc+gcVN l - an iron skull cap.gcN sm - an emerald ring. 12(12)  Pw:2(2) AC:3 Xp:1/6 T:55 gcl0 12(12)  Pw:2(2) AC:3 Xp:1/6 T:55  12(12)  Pw:2(2) AC:3 Xp:1/6 T:56 %@#gc; U 12(12)  Pw:2(2) AC:3 Xp:1/6 T:56 gc` 12(12)  Pw:2(2) AC:3 Xp:1/6 T:57 #@###gcK#@# 12(12)  Pw:2(2) AC:3 Xp:1/6 T:57 gc)gcCYou are almost hit by a dart.)#gc$c 12(12)  Pw:2(2) AC:3 Xp:1/6 T:58 @gci 12(12)  Pw:2(2) AC:3 Xp:1/6 T:59 )@#.gc>%#@kgcQ 12(12)  Pw:2(2) AC:3 Xp:1/6 T:59 The kobold thrusts his crude dagger.gc}qThe kobold misses. 12(12)  Pw:2(2) AC:3 Xp:1/6 T:60 gcO[4In what direction? [47896321><] gc gc The dagger named ammo hits the kobold. 12(12)  Pw:2(2) AC:3 Xp:1/6 T:61 gcWr4In what direction? [47896321><] gcr gcGr 4The dagger named ammo hits the kobold.gcQr \ 12(12)  Pw:2(2) AC:3 Xp:1/6 T:61 --More--gcK82The kobold thrusts his crude dagger.gcc8qThe kobold misses. 12(12)  Pw:2(2) AC:3 Xp:1/6 T:62 gcl gcl 'You just miss the kobold.gcEl  12(12)  Pw:2(2) AC:3 Xp:1/6 T:62 You hear a door open. 12(12)  Pw:2(2) AC:3 Xp:1/6 T:63 gc4In what direction? [47896321><] gc$ -You throw 2 daggers named ammo.gcJ --More--gc 0The 1st dagger named ammo hits the kobold.gc --More--gcO 8The 2nd dagger named ammo hits the kobold.gcQO You kill the kobold!64  12(12)  Pw:2(2) AC:3 Xp:1/12 T:64 )gchD#@##.c - 4 +0 daggers named ammo (in quiver).--More--gc:g Things that are here: 12 darts a crude dagger--More--gc ~ 12(12)  Pw:2(2) AC:3 Xp:1/12 T:65 gc w 12(12)  Pw:2(2) AC:3 Xp:1/12 T:66 d@)gc 2You kill the fox!80  12(12)  Pw:2(2) AC:3 Xp:1/16 T:67 #gc *@#gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:67 You hear some noises. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:68 gc$*@#gcfpYou see here a dart. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:69 gc؟ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:70 #@)gcAV#d@#gcA 12(12)  Pw:2(2) AC:3 Xp:1/16 T:70 The little dog drops a crude dagger.d) 12(12)  Pw:2(2) AC:3 Xp:1/16 T:71 --More--gc=:You hear the footsteps of a guard on patrol.gc3?  12(12)  Pw:2(2) AC:3 Xp:1/16 T:72 ##@gc;  12(12)  Pw:2(2) AC:3 Xp:1/16 T:73 d@#gcgc)You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:74 %@#gc_ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:75 #@dgc You stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Xp:1/16 T:76 #gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:77 #@#gcsB#@dgcWsYou see here a dart. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:78 ##gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:79 )@#gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:80 #@.#............-----gcO  12(12)  Pw:2(2) AC:3 Xp:1/16 T:81 -----|....#|....@|..##|gcrw 12(12)  Pw:2(2) AC:3 Xp:1/16 T:82 -.|@#|.gc1 12(12)  Pw:2(2) AC:3 Xp:1/16 T:83 -@.|.|--gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:84 @..gct  12(12)  Pw:2(2) AC:3 Xp:1/16 T:85 @..gc8u 12(12)  Pw:2(2) AC:3 Xp:1/16 T:86 .@ gc0u 12(12)  Pw:2(2) AC:3 Xp:1/16 T:87 .@ gcp  12(12)  Pw:2(2) AC:3 Xp:1/16 T:88 d#.#@ gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:89 .d@. gcij  12(12)  Pw:2(2) AC:3 Xp:1/16 T:90 #.@# gc[ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:91 #@# gcz5  12(12)  Pw:2(2) AC:3 Xp:1/16 T:92 #@# gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:93 #@# gc' 12(12)  Pw:2(2) AC:3 Xp:1/16 T:94 ###@# gcVg  12(12)  Pw:2(2) AC:3 Xp:1/16 T:95 #@# gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:96 #@#gcs 12(12)  Pw:2(2) AC:3 Xp:1/16 T:97 #@#gc> 12(12)  Pw:2(2) AC:3 Xp:1/16 T:98 #@#gcw 12(12)  Pw:2(2) AC:3 Xp:1/16 T:99 #@#gc(n 12(12)  Pw:2(2) AC:3 Xp:1/16 T:100 #@#gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:101 ----.........#@#gc H 12(12)  Pw:2(2) AC:3 Xp:1/16 T:102 ----|........|#|......@|.......|#|.......--------gc% 12(12)  Pw:2(2) AC:3 Xp:1/16 T:103 @.|-gc2*  12(12)  Pw:2(2) AC:3 Xp:1/16 T:104 -.@.gcx 12(12)  Pw:2(2) AC:3 Xp:1/16 T:105 @.gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:106 @.dgc U  12(12)  Pw:2(2) AC:3 Xp:1/16 T:107 @..dgcu  12(12)  Pw:2(2) AC:3 Xp:1/16 T:108 @.d..gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:109 @.d.gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:110 .#@.d.gc9\  12(12)  Pw:2(2) AC:3 Xp:1/16 T:111 #@.d.#gclF@#d..gcAl 12(12)  Pw:2(2) AC:3 Xp:1/16 T:112 You hear the footsteps of a guard on patrol.gc` 12(12)  Pw:2(2) AC:3 Xp:1/16 T:113 #.@gcFV 12(12)  Pw:2(2) AC:3 Xp:1/16 T:113 "gc V 12(12)  Pw:2(2) AC:3 Xp:1/16 T:114 "gcd q 12(12)  Pw:2(2) AC:3 Xp:1/16 T:115 d#gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:116 d#.#gc~ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:117 #d$gcu~ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:118 #d$gc~ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:119 d#&gcňCount: 11'gcu o 12(12)  Pw:2(2) AC:3 Xp:1/16 T:120  12(12)  Pw:2(2) AC:3 Xp:1/16 T:121  12(12)  Pw:2(2) AC:3 Xp:1/16 T:122  12(12)  Pw:2(2) AC:3 Xp:1/16 T:123 ##.#(gc1V 12(12)  Pw:2(2) AC:3 Xp:1/16 T:124 #@#)gc) 12(12)  Pw:2(2) AC:3 Xp:1/16 T:125 #@#*gc/| 12(12)  Pw:2(2) AC:3 Xp:1/16 T:126 #@#*gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:127 #@#*gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:128 #@#+gc`  12(12)  Pw:2(2) AC:3 Xp:1/16 T:129 #@##+gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:130 #@.-#......|..|.--,gco\ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:131 ----#|..@|##,gcC 12(12)  Pw:2(2) AC:3 Xp:1/16 T:132 -@#|..--gcW 12(12)  Pw:2(2) AC:3 Xp:1/16 T:132 .gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:133 @-.|.-/gcū&In what direction? [47896321><] /gc /gcO xThe door closes. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:134 +1gcv4In what direction? [47896321><] 1gc21gc{As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/16 T:135 .2gc@ 12(12)  Pw:2(2) AC:3 Xp:1/16 T:136 .@.2gc9 12(12)  Pw:2(2) AC:3 Xp:1/16 T:136  12(12)  Pw:2(2) AC:3 Xp:1/16 T:137 .@2gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:138 .d@##3gcY 12(12)  Pw:2(2) AC:3 Xp:1/16 T:139 .d@3gc+  12(12)  Pw:2(2) AC:3 Xp:1/16 T:140 .#@.#4gcBz 12(12)  Pw:2(2) AC:3 Xp:1/16 T:141 #@7gc( 12(12)  Pw:2(2) AC:3 Xp:1/16 T:142 #@d-7gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:142  12(12)  Pw:2(2) AC:3 Xp:1/16 T:143 o@.#7gc  12(12)  Pw:2(2) AC:3 Xp:1/16 T:144 @d..8gcg'@.8gc 12(12)  Pw:2(2) AC:3 Xp:1/16 T:144 The goblin wields a dagger! 12(12)  Pw:2(2) AC:3 Xp:1/16 T:145 d.9gc 9gc You hit the goblin. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:146 d..:gc :gc You miss the goblin. 12(12)  Pw:2(2) AC:3 Xp:1/16 T:146 The goblin thrusts her dagger.:gc The goblin hits! 5(12)  Pw:2(2) AC:3 Xp:1/16 T:146  5(12)  Pw:2(2) AC:3 Xp:1/16 T:147 d.<] =gc =gce You kill the goblin!14  5(12)  Pw:2(2) AC:3 Xp:1/22 T:148 ..)>gcw#@.c - a +0 dagger named ammo (in quiver).--More--?gc There is a doorway here.  Things that are here: a goblin corpse a crude dagger a eucalyptus leaf a dagger--More--Bgc= -.#|#|#|# 5(12)  Pw:2(2) AC:3 Xp:1/22 T:149 CgcA Pick up what?  Weapons a - a crude dagger b - a dagger Comestibles c - a goblin corpse d - a eucalyptus leaf(end) Fgc+Ggcg+Ggc n - a dagger.GgcF o - a eucalyptus leaf. 6(12)  Pw:2(2) AC:3 Xp:1/22 T:150 d.Hgc+Hgc,Unavailable command '^J'. 6(12)  Pw:2(2) AC:3 Xp:1/22 T:150 Mgc 6(12)  Pw:2(2) AC:3 Xp:1/22 T:151 #@%d.#Ngco##d.@##Ngc 6(12)  Pw:2(2) AC:3 Xp:1/22 T:151 The little dog eats a goblin corpse. 6(12)  Pw:2(2) AC:3 Xp:1/22 T:152 Pgc* 6(12)  Pw:2(2) AC:3 Xp:1/22 T:153 ##@#PgcX} 6(12)  Pw:2(2) AC:3 Xp:1/22 T:154 #@Qgc~ 6(12)  Pw:2(2) AC:3 Xp:1/22 T:155 @#Rgc{} 6(12)  Pw:2(2) AC:3 Xp:1/22 T:156 #@Rgc ~ 6(12)  Pw:2(2) AC:3 Xp:1/22 T:157 @#Sgc))} 6(12)  Pw:2(2) AC:3 Xp:1/22 T:158 #@Sgc@ @#Sgc@  6(12)  Pw:2(2) AC:3 Xp:1/22 T:158 The little dog picks up a crude dagger. 6(12)  Pw:2(2) AC:3 Xp:1/22 T:159 .Tgc  6(12)  Pw:2(2) AC:3 Xp:1/22 T:160 #@#dVgc 6(12)  Pw:2(2) AC:3 Xp:1/22 T:161 ##@d#Vgc  6(12)  Pw:2(2) AC:3 Xp:1/22 T:162 ##@##Wgc  6(12)  Pw:2(2) AC:3 Xp:1/22 T:163 ##@#Xgc 6(12)  Pw:2(2) AC:3 Xp:1/22 T:164 #@#Ygc+4 7(12)  Pw:2(2) AC:3 Xp:1/22 T:165 #@#Ygcb  7(12)  Pw:2(2) AC:3 Xp:1/22 T:166 ---|..|.......#@#Zgcg 7(12)  Pw:2(2) AC:3 Xp:1/22 T:167 .||...@-----#[gc3 7(12)  Pw:2(2) AC:3 Xp:1/22 T:168 --.||@.[gc y 7(12)  Pw:2(2) AC:3 Xp:1/22 T:169 @.\gc&4y 7(12)  Pw:2(2) AC:3 Xp:1/22 T:170 @.\gc: 7(12)  Pw:2(2) AC:3 Xp:1/22 T:171 #@.#\gc^y 7(12)  Pw:2(2) AC:3 Xp:1/22 T:172 @.]gc 7(12)  Pw:2(2) AC:3 Xp:1/22 T:173 #@##]gc= 7(12)  Pw:2(2) AC:3 Xp:1/22 T:174 #@^gc  7(12)  Pw:2(2) AC:3 Xp:1/22 T:175 #@##_gcht 7(12)  Pw:2(2) AC:3 Xp:1/22 T:176 #@#fgc^ 7(12)  Pw:2(2) AC:3 Xp:1/22 T:177 #@#fgcta  7(12)  Pw:2(2) AC:3 Xp:1/22 T:178 d@#ggc~ 7(12)  Pw:2(2) AC:3 Xp:1/22 T:179 #d@#ggc~ 8(12)  Pw:2(2) AC:3 Xp:1/22 T:180 ##@#ggc  8(12)  Pw:2(2) AC:3 Xp:1/22 T:181 #@#ggc} 8(12)  Pw:2(2) AC:3 Xp:1/22 T:182 #@#hgc 8(12)  Pw:2(2) AC:3 Xp:1/22 T:183 #@.-#...---hgcX> 8(12)  Pw:2(2) AC:3 Xp:1/22 T:184 ------- |......# |......@ |[... -----igc  8(12)  Pw:2(2) AC:3 Xp:1/22 T:185 -.|@#|igcΪ  8(12)  Pw:2(2) AC:3 Xp:1/22 T:186 -@--jgcQ&In what direction? [47896321><] jgcjgcyThe door resists! 8(12)  Pw:2(2) AC:3 Xp:1/22 T:187 kgck4In what direction? [47896321><] kgckgcThe door closes. 8(12)  Pw:2(2) AC:3 Xp:1/22 T:188 +lgc 4In what direction? [47896321><] lgc` lgca qWHAMMM!!! 8(12)  Pw:2(2) AC:3 Xp:1/22 T:189 mgc>4In what direction? [47896321><] mgc=mgcAs you kick the door, it crashes open! 8(12)  Pw:2(2) AC:3 Xp:1/22 T:190 .ngcH 8(12)  Pw:2(2) AC:3 Xp:1/22 T:191 @.ngc޸y 8(12)  Pw:2(2) AC:3 Xp:1/22 T:192 @.ngc{ y 8(12)  Pw:2(2) AC:3 Xp:1/22 T:193 @.ngc  8(12)  Pw:2(2) AC:3 Xp:1/22 T:194 .@ogcWpv  9(12)  Pw:2(2) AC:3 Xp:1/22 T:195 @.ogcS@.ogcYou see here a scale mail. 9(12)  Pw:2(2) AC:3 Xp:1/22 T:196 .d qgc 9(12)  Pw:2(2) AC:3 Xp:1/22 T:197 [@d.qgcQ  9(12)  Pw:2(2) AC:3 Xp:1/22 T:198 .@d..qgcrU  9(12)  Pw:2(2) AC:3 Xp:1/22 T:199 d@..rgcn 9(12)  Pw:2(2) AC:3 Xp:1/22 T:200 @...drgcR{] 9(12)  Pw:2(2) AC:3 Xp:1/22 T:200 rgcV  9(12)  Pw:2(2) AC:3 Xp:1/22 T:201 .@d.sgc  9(12)  Pw:2(2) AC:3 Xp:1/22 T:202 ...@dtgc@tgcAYou displaced your little dog. 9(12)  Pw:2(2) AC:3 Xp:1/22 T:203 .d@tgc9 9(12)  Pw:2(2) AC:3 Xp:1/22 T:204 .d.@.tgcBYr@.  9(12)  Pw:2(2) AC:3 Xp:1/22 T:204 The little dog misses the rabbit. 9(12)  Pw:2(2) AC:3 Xp:1/22 T:205 tgc c 9(12)  Pw:2(2) AC:3 Xp:1/22 T:205 tgc5  9(12)  Pw:2(2) AC:3 Xp:1/22 T:206 .@.rugcS  9(12)  Pw:2(2) AC:3 Xp:1/22 T:207 @.r..ugc @.ugc You see here a scale mail. 9(12)  Pw:2(2) AC:3 Xp:1/22 T:208 .dr. ygce3In what direction? [47896321><] ygc )ygc .)ygc .ygc The dagger named ammo misses the rabbit. 9(12)  Pw:2(2) AC:3 Xp:1/22 T:209 .r)d {gc=$[@{gcx  9(12)  Pw:2(2) AC:3 Xp:1/22 T:209 The rabbit misses. 10(12)  Pw:2(2) AC:3 Xp:1/22 T:210 d..|gcdT |gcvT You hit the rabbit.|gcT  10(12)  Pw:2(2) AC:3 Xp:1/22 T:210 The rabbit bites! 8(12)  Pw:2(2) AC:3 Xp:1/22 T:210 --More--}gc =The little dog misses the rabbit.--More--gcYour leather armor deflects the rabbit's attack. 8(12)  Pw:2(2) AC:3 Xp:1/22 T:211 gc gcѓ&You just miss the rabbit.gc  8(12)  Pw:2(2) AC:3 Xp:1/22 T:211 The rabbit bites! 5(12)  Pw:2(2) AC:3 Xp:1/22 T:211 --More--gc .The little dog misses the rabbit.gc The little dog misses the rabbit. 5(12)  Pw:2(2) AC:3 Xp:1/22 T:212 gc gc!You miss the rabbit.gcM  5(12)  Pw:2(2) AC:3 Xp:1/22 T:212 The rabbit misses.--More--gcX -The little dog bites the rabbit.gcFX The rabbit is killed! 5(12)  Pw:2(2) AC:3 Xp:1/22 T:213 %gcC$.@gc DYou see here a rabbit corpse. 5(12)  Pw:2(2) AC:3 Xp:1/22 T:214 .d)gc ^7What do you want to eat? [o or ?*,] gc1s eat what?  Comestibles a - a rabbit corpse(end) gc# K+gc$ This rabbit corpse tastes terrible! 5(12)  Pw:2(2) AC:3 Xp:1/22 T:215  5(12)  Pw:2(2) AC:3 Xp:1/22 T:216  5(12)  Pw:2(2) AC:3 Xp:1/22 T:217 ....d--More--gcբYou finish eating the rabbit corpse. 5(12)  Pw:2(2) AC:3 Xp:1/22 T:218 d..gc gc˞There is nothing here to pick up. 5(12)  Pw:2(2) AC:3 Xp:1/22 T:218 gc$.@gcʥc - a +0 dagger named ammo (in quiver). 5(12)  Pw:2(2) AC:3 Xp:1/22 T:219 .dgc8 5(12)  Pw:2(2) AC:3 Xp:1/22 T:220 .d.@gcD  5(12)  Pw:2(2) AC:3 Xp:1/22 T:221 d@..gc  5(12)  Pw:2(2) AC:3 Xp:1/22 T:222 d...@gc\ 5(12)  Pw:2(2) AC:3 Xp:1/22 T:223 .d.@gcd ZWhere do you want to travel to?(For instructions type a ?)gc: gc_gc Lgcgc_:gcMgcz7gcgc(gcgc_gckgcGgcgc7gcgcQ0 gc] gc`Y gco gc gc9 gcB gcL gc4 gc gcggcgcgc`gcgcqgc%*gcŸgcPgcҸgcxgcgc*gcgc gcngcgc` gc gc.Ygc4 h 5(12)  Pw:2(2) AC:3 Xp:1/22 T:223 gc1 @#... 5(12)  Pw:2(2) AC:3 Xp:1/22 T:224 gc  6(12)  Pw:2(2) AC:3 Xp:1/22 T:225 @#####gc. You hear someone counting money.@### 6(12)  Pw:2(2) AC:3 Xp:1/22 T:231 gcw .....#@# 6(12)  Pw:2(2) AC:3 Xp:1/22 T:238 gcJY  7(12)  Pw:2(2) AC:3 Xp:1/22 T:240 ###)###@ 7(12)  Pw:2(2) AC:3 Xp:1/22 T:245 gc$..@.###. 7(12)  Pw:2(2) AC:3 Xp:1/22 T:252 gc<5  8(12)  Pw:2(2) AC:3 Xp:1/22 T:255 ######@#...#.. 8(12)  Pw:2(2) AC:3 Xp:1/22 T:259 gcT  8(12)  Pw:2(2) AC:3 Xp:1/22 T:263 ###@FgcA+Pick an object.gc gc@ gcO F a fungus or mold (lichen) 8(12)  Pw:2(2) AC:3 Xp:1/22 T:263 gc  Weapons a - a +0 short sword (alternate weapon; not wielded) c - 8 +0 daggers named ammo (in quiver) i - a +0 dagger named main (weapon in hand) j - 34 +0 darts n - a dagger Armor d - an uncursed +1 leather armor (being worn) l - an iron skull cap Comestibles o - a eucalyptus leaf Scrolls g - a blessed scroll of teleportation Rings m - an emerald ring Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) gc---------|........--------##........|#-.......##|........#|......|##|.......|#|......|##|.......|##.......|##---------#%--------#####)#########----#########@F###gc[m)##)############....###-------###--------...|###|.....|#.#.......|....##|......####|......|...|##|.....|##..##|....<.|....##|.....|######.......|----#......||......|---------------  8(12)  Pw:2(2) AC:3 Xp:1/22 T:2gc 63 gcZ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) gc 8(12)  Pw:2(2) AC:3 Xp:1/22 T:263 gcIPick an object.gcEgcgcF a fungus or mold (lichen) 8(12)  Pw:2(2) AC:3 Xp:1/22 T:263 gc|gc|You hit the lichen. 8(12)  Pw:2(2) AC:3 Xp:1/22 T:264 #6gc  8(12)  Pw:2(2) AC:3 Xp:1/22 T:265 #@##8gcL 8(12)  Pw:2(2) AC:3 Xp:1/22 T:266 #@F8gcT You kill the lichen!20  8(12)  Pw:2(2) AC:3 Xp:1/26 T:267 %:gc)#@:gcYou see here a lichen corpse. 8(12)  Pw:2(2) AC:3 Xp:1/26 T:268 ;gc ;gc |p - a lichen corpse. 8(12)  Pw:2(2) AC:3 Xp:1/26 T:269 ?gcvhWhere do you want to travel to?(For instructions type a ?)@gc¤h 8(12)  Pw:2(2) AC:3 Xp:1/26 T:269 @gc 9(12)  Pw:2(2) AC:3 Xp:1/26 T:270 #####@# 9(12)  Pw:2(2) AC:3 Xp:1/26 T:273 @gcUyF#######...>.|@#........|.....|------ 9(12)  Pw:2(2) AC:3 Xp:1/26 T:280 @gcUX[  9(12)  Pw:2(2) AC:3 Xp:1/26 T:281 @gc  9(12)  Pw:2(2) AC:3 Xp:1/26 T:282 |.#@#.-Agcy 9(12)  Pw:2(2) AC:3 Xp:1/26 T:283 ----....#@#.-Agc< 9(12)  Pw:2(2) AC:3 Xp:1/26 T:284 ---....#@.-Agc:  10(12)  Pw:2(2) AC:3 Xp:1/26 T:285 ---...|.#@|.-BgcC 10(12)  Pw:2(2) AC:3 Xp:1/26 T:286 .@-Bgc;: 10(12)  Pw:2(2) AC:3 Xp:1/26 T:287 -@.Bgc  10(12)  Pw:2(2) AC:3 Xp:1/26 T:288 d.@.Cgc 10(12)  Pw:2(2) AC:3 Xp:1/26 T:289 ..@dCgc 10(12)  Pw:2(2) AC:3 Xp:1/26 T:290 .@.d.Cgct  10(12)  Pw:2(2) AC:3 Xp:1/26 T:291 d.@.DgcZ 10(12)  Pw:2(2) AC:3 Xp:1/26 T:292 ...@dDgch 10(12)  Pw:2(2) AC:3 Xp:1/26 T:293 d.@.Egc4 10(12)  Pw:2(2) AC:3 Xp:1/26 T:294 d..Fgc ---------....@....|....d..|......$...%||.......|---------Fgc˃Blargius the Footpad St:15 Dx:18 Co:16 In:9 Wi:9 Ch:11 Chaotic S:170 Dlvl:2 $:16 HP: Dlvl:2 $:16 HP:10(12) Dlvl:2 $:16 HP:10(12) Pw:2(2) AC:3 Xp:1/26 T:294 FgcO  10(12)  Pw:2(2) AC:3 Xp:1/26 T:295 d.Igc^3 Really save? [yn] (n) Jgc yJgc Saving...Jgc_ "Be seeing you...