b[ Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-11.01:14:43.ttyrec Time: (1644542083) Fri Feb 11 01:14:43 2022 b2\MThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] bYYsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) bUS+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) b۪-+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) b9X+b?----- |...| |...| |..@| |..d| |...| |...| -----bY@Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:1592 HP: Dlvl:1 $:1592 HP:12(12) Dlvl:1 $:1592 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. Forbw@K the sake of us all: Go bravely with Kos!--More--bO b< b[ UHello blargius, welcome to SlashEM! You are a chaotic male human Rogue.ոbo Y 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 ָb4What do you want to use or apply? [hij or ?*] ָba0You don't have that object.--More--׸b?AWhat do you want to use or apply? [hij or ?*] ظbkNever mind. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 b Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)bVBlargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:1592 HP: Dlvl:1 $:1592 HP:12(12) Dlvl:1 $:1592 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 ----- |...| |...| |..@| |..d| |...| |...| -----bac 12(12)  Pw:2(2) AC:3 Xp:1/0 T:2 @<b{  12(12)  Pw:2(2) AC:3 Xp:1/0 T:3 .@`db 12(12)  Pw:2(2) AC:3 Xp:1/0 T:4 @d..bOM v 12(12)  Pw:2(2) AC:3 Xp:1/0 T:5 d<@b( 12(12)  Pw:2(2) AC:3 Xp:1/0 T:6 d...@b Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)b/  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)b$u a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)b  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)bY +b+bGa----- |..d| |...| |..<| |.@`| |...| |...| -----Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:1592 HP: Dlvl:1 $:1592 HP:12(12) Dlvl:1 $:1592 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:6 Set boulder to what? b10!b6m "btO&b{ &bq0'bv Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) +bd\ +[?1l>Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:1592 HP: Dlvl:1 $:1592 HP:12(12) Dlvl:1 $:1592 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:6 ----- |..d| |...| |..<| |.@`| |...| |...| ------b6b 12(12)  Pw:2(2) AC:3 Xp:1/0 T:7 .d@..b^K 12(12)  Pw:2(2) AC:3 Xp:1/0 T:8 .<.@d0b=You displaced your little dog.d@0bՌYou see here a statue of a jackal. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:9 .d2b;  12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 d`..@3b\ Weapons a - a +0 short sword (weapon in hand) b - a +0 pistol (alternate weapon; not wielded) c - 34 +0 bullets (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack j - an uncursed blindfold(end) <b  12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 =bk # >be adjust>b s >b,d>basd: unknown extended command. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 ?b@Q # @bs adjust@b djust@b;What do you want to adjust? [a-j or ?*] AbƑ b Weapons a - a +0 short sword (weapon in hand) b - a +0 pistol (alternate weapon; not wielded) c - 34 +0 bullets (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack j - an uncursed blindfold(end) Cb +Adjust letter to what [ik-zA-Z]? DbSwapping: b - an uncursed oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 EbB b Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack h - an uncursed lock pick j - an uncursed blindfold(end) Kb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 Lbv# Mb adjustMb djustNb4;What do you want to adjust? [a-j or ?*] SbBlNever mind. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 WbfAWhat do you want to use or apply? [bhj or ?*] Wb Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) Wbi+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools B - Items known to be Blessed U - Items known to be Uncursed(end) Xb+Xb> Put in what?  Coins k - 1592 gold pieces Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack h - an uncursed lock pick j - an uncursed blindfold(end) Yb = +[b0C+]bN+]b#+eb -gb#hb9!hb!0 HP: 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 You put 1592 gold pieces into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 --More--ib6You put 4 blessed scrolls of gold detection into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 --More--ibYou put 3 blessed scrolls of teleportation into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 --More--jbVYou put an uncursed potion of sickness into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:10  12(12)  Pw:2(2) AC:3 Xp:1/0 T:11 d.kbUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:11 mb&O 12(12)  Pw:2(2) AC:3 Xp:1/0 T:12 d..nb}ir 12(12)  Pw:2(2) AC:3 Xp:1/0 T:13 .@nb?  12(12)  Pw:2(2) AC:3 Xp:1/0 T:14 ..dobobYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:15 @d.ob@ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 d..obD| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 d`ob\6$@.ob6You see here a statue of a jackal. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:18 ..dob]{ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:19 <dob  12(12)  Pw:2(2) AC:3 Xp:1/0 T:20 @.`.dob& x 12(12)  Pw:2(2) AC:3 Xp:1/0 T:21 d.pbL 12(12)  Pw:2(2) AC:3 Xp:1/0 T:22 @<`.dpbw 12(12)  Pw:2(2) AC:3 Xp:1/0 T:23 d.pb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:24 @.d..pb i 12(12)  Pw:2(2) AC:3 Xp:1/0 T:25 d<qb6 12(12)  Pw:2(2) AC:3 Xp:1/0 T:26 d..qb5MYou stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:27 .dqb ~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:28 ..dqbk  12(12)  Pw:2(2) AC:3 Xp:1/0 T:29 @.<drb@C 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 d.`rbw 12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 .drbf  12(12)  Pw:2(2) AC:3 Xp:1/0 T:32 .@d..rbS x 12(12)  Pw:2(2) AC:3 Xp:1/0 T:33 .dsbx 12(12)  Pw:2(2) AC:3 Xp:1/0 T:34 d.sb > 12(12)  Pw:2(2) AC:3 Xp:1/0 T:35 .d@.sb$t 12(12)  Pw:2(2) AC:3 Xp:1/0 T:36 ..dsb z 12(12)  Pw:2(2) AC:3 Xp:1/0 T:37 <dsb[  12(12)  Pw:2(2) AC:3 Xp:1/0 T:38 .@..dsb"M r 12(12)  Pw:2(2) AC:3 Xp:1/0 T:39 d.tb| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:40 .d.tbi 12(12)  Pw:2(2) AC:3 Xp:1/0 T:41 .d@.tb5} 12(12)  Pw:2(2) AC:3 Xp:1/0 T:42 <d`tb  12(12)  Pw:2(2) AC:3 Xp:1/0 T:43 ..d@tb> | 12(12)  Pw:2(2) AC:3 Xp:1/0 T:44 d..ub6q 12(12)  Pw:2(2) AC:3 Xp:1/0 T:45 .dub 12(12)  Pw:2(2) AC:3 Xp:1/0 T:46 d`.ubKq 12(12)  Pw:2(2) AC:3 Xp:1/0 T:47 .duba  12(12)  Pw:2(2) AC:3 Xp:1/0 T:48 <.dubк  12(12)  Pw:2(2) AC:3 Xp:1/0 T:49 .d.@vb=r 12(12)  Pw:2(2) AC:3 Xp:1/0 T:50 d..vbq 12(12)  Pw:2(2) AC:3 Xp:1/0 T:51 .dvb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:52 .d.vb5u 12(12)  Pw:2(2) AC:3 Xp:1/0 T:53 @.vbIR t 12(12)  Pw:2(2) AC:3 Xp:1/0 T:54 d.wbx 12(12)  Pw:2(2) AC:3 Xp:1/0 T:55 d.wb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:56 ..dwb$@.wbYou see here a statue of a jackal. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:57 .dwb}4 12(12)  Pw:2(2) AC:3 Xp:1/0 T:58 d.<wb% w 12(12)  Pw:2(2) AC:3 Xp:1/0 T:59 .dwb*z 12(12)  Pw:2(2) AC:3 Xp:1/0 T:60 ..dxb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:61 .d+xb` 12(12)  Pw:2(2) AC:3 Xp:1/0 T:62 @`.d.xb{x 12(12)  Pw:2(2) AC:3 Xp:1/0 T:63 d.xbfm  12(12)  Pw:2(2) AC:3 Xp:1/0 T:64 .d`xb w 12(12)  Pw:2(2) AC:3 Xp:1/0 T:65 d.ybי"<@ybYou see here a statue of a jackal. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:66 ..dzb 3In what direction? [47896321><] zbb zbb As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:67 d..|b 12(12)  Pw:2(2) AC:3 Xp:1/0 T:68 `#.@#d}b/8 12(12)  Pw:2(2) AC:3 Xp:1/0 T:69 ##@d.}bo( 12(12)  Pw:2(2) AC:3 Xp:1/0 T:70 #d@##.~b  12(12)  Pw:2(2) AC:3 Xp:1/0 T:71 ##@#dbh  12(12)  Pw:2(2) AC:3 Xp:1/0 T:72 #d@###b 12(12)  Pw:2(2) AC:3 Xp:1/0 T:73 ##@#db 12(12)  Pw:2(2) AC:3 Xp:1/0 T:74 #d@###b] 12(12)  Pw:2(2) AC:3 Xp:1/0 T:75 x#.@#db You stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:75 The grid bug bites!--More--b!r You get zapped! 11(12)  Pw:2(2) AC:3 Xp:1/0 T:75  11(12)  Pw:2(2) AC:3 Xp:1/0 T:76 d#b|r braYou displaced your little dog.#d@bs 11(12)  Pw:2(2) AC:3 Xp:1/0 T:76 You hear some noises. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:77 bm Unavailable command '^J'. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:77 bTk v 11(12)  Pw:2(2) AC:3 Xp:1/0 T:78 #b1w 11(12)  Pw:2(2) AC:3 Xp:1/0 T:79 #@b(  11(12)  Pw:2(2) AC:3 Xp:1/0 T:80 ##d@#bO 11(12)  Pw:2(2) AC:3 Xp:1/0 T:81 -----------@..........|#(.......|....|-----bCO  11(12)  Pw:2(2) AC:3 Xp:1/0 T:82 #@..d...--b4 11(12)  Pw:2(2) AC:3 Xp:1/0 T:83 -#@|d....---.b  11(12)  Pw:2(2) AC:3 Xp:1/0 T:84 .@.|.d-b 11(12)  Pw:2(2) AC:3 Xp:1/0 T:85 .@.dbC .@bC You see here a large box. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 .b-O AThere is a large box here, loot it? [ynq] (q) byHmmm, it seems to be locked. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 b) Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)bBlargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:11(12) Dlvl:1 $:0 HP:11(12) Pw:2(2) AC:3 Xp:1/0 T:86 ------------##...........|#|..@.......|###|..........| -----#----.------- |...|### |...|# |..<|### |..`|# |....# |...| -----b&In what direction? [47896321><] bqcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--b@------------##...........|#|..@.......|###|..........| -----#----.------- |...|### |...|# |..<|### |..`|# |....# |...| -----Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:11(12) Dlvl:1 $:0 HP:11(12) Pw:2(2) AC:3 Xp:1/0 T:86 Never mind. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 b Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)b`Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:11(12) Dlvl:1 $:0 HP:11(12) Pw:2(2) AC:3 Xp:1/0 T:86 ------------##...........|#|..@.......|###|..........| -----#----.------- |...|### |...|# |..<|### |..`|# |....# |...| -----b6# b offerbip bg b_ b& b 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 b# b6 forcebN*d bS b bq forceborcebG*3In what direction? [47896321><] bcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--b Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:11(12) Dlvl:1 $:0 HP:11(12) Pw:2(2) AC:3 Xp:1/0 T:86 ------------##...........|#|..@.......|###|..........| -----#----.------- |...|### |...|# |..<|### |..`|# |....# |...| -----bϥ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)bS8Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:11(12) Dlvl:1 $:0 HP:11(12) Pw:2(2) AC:3 Xp:1/0 T:86 ------------##...........|#|..@.......|###|..........| -----#----.------- |...|### |...|# |..<|### |..`|# |....# |...| -----b?&In what direction? [47896321><] b#c\ 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 bb3In what direction? [47896321><] b6 \ 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 b4 Unavailable command '^J'. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 b.)Pick an object.bb4b b 11(12)  Pw:2(2) AC:3 Xp:1/0 T:86 bQ@t 11(12)  Pw:2(2) AC:3 Xp:1/0 T:87 @(bY .@b {You see here a large box. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:88 bR # ¹b& force¹b! 3In what direction? [47896321><] Ĺbw-BThere is a large box here, force its lock? [ynq] (q) ƹb3 yƹb5You force your short sword into a crack and pry. 11(12)  Pw:2(2) AC:3 Xp:1/0 T:89  12(12)  Pw:2(2) AC:3 Xp:1/0 T:90  12(12)  Pw:2(2) AC:3 Xp:1/0 T:91 --More--ǹb- You hear some noises in the distance. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:92 --More--ȹb zYou succeed in forcing the lock. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:93 ɹb AThere is a large box here, loot it? [ynq] (q) ʹbU<yYou carefully open the large box...--More--ʹb|Y~ The large box is empty. Do what?  i - Put something into the large box(end) ̹b>  12(12)  Pw:2(2) AC:3 Xp:1/0 T:93 йb r 12(12)  Pw:2(2) AC:3 Xp:1/0 T:94 (@ѹb) 12(12)  Pw:2(2) AC:3 Xp:1/0 T:95 .@##ѹb`  12(12)  Pw:2(2) AC:3 Xp:1/0 T:96 .@#ҹb*  12(12)  Pw:2(2) AC:3 Xp:1/0 T:97 #@##ӹb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:98 #@#dֹb Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)عbo +ٹbFBlargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:98 ------------##...........|#|..(.......|###|..........| -----#----.------- |...|##### |...|## |..<|####@# |..`|#d |....# |...| -----ڹbj You stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:99 d#۹b/( 12(12)  Pw:2(2) AC:3 Xp:1/0 T:100 d#@##..ܹb" 12(12)  Pw:2(2) AC:3 Xp:1/0 T:101 ##@#:......|..--ܹbI You miss the newt.ܹb  12(12)  Pw:2(2) AC:3 Xp:1/0 T:101 The newt bites! 10(12)  Pw:2(2) AC:3 Xp:1/0 T:101  10(12)  Pw:2(2) AC:3 Xp:1/0 T:102 ݹb~ݹb{You just miss the newt. 10(12)  Pw:2(2) AC:3 Xp:1/0 T:103 ޹bЈ -You hit the newt.޹b  10(12)  Pw:2(2) AC:3 Xp:1/0 T:103 Your leather armor blocks the newt's attack. 10(12)  Pw:2(2) AC:3 Xp:1/0 T:104 bib jYou kill the newt!4  11(12)  Pw:2(2) AC:3 Xp:1/1 T:105 #bl 11(12)  Pw:2(2) AC:3 Xp:1/1 T:106 #@##...-bx  11(12)  Pw:2(2) AC:3 Xp:1/1 T:107 #@.........---bzS 11(12)  Pw:2(2) AC:3 Xp:1/1 T:108 #-@-...x..|.....|......|.......--------bn 11(12)  Pw:2(2) AC:3 Xp:1/1 T:109 ---------.--|.......x@||......x|...|.b  11(12)  Pw:2(2) AC:3 Xp:1/1 T:110 @.x..xb  11(12)  Pw:2(2) AC:3 Xp:1/1 T:111 @..x.b 11(12)  Pw:2(2) AC:3 Xp:1/1 T:112 @#x.b  11(12)  Pw:2(2) AC:3 Xp:1/1 T:113 @#x.xbHb  11(12)  Pw:2(2) AC:3 Xp:1/1 T:114 @##.bө 11(12)  Pw:2(2) AC:3 Xp:1/1 T:115 @#x.bU 11(12)  Pw:2(2) AC:3 Xp:1/1 T:116 @##bAd 11(12)  Pw:2(2) AC:3 Xp:1/1 T:117 @#xbPU  11(12)  Pw:2(2) AC:3 Xp:1/1 T:118 @##bI 11(12)  Pw:2(2) AC:3 Xp:1/1 T:119 @#xb  12(12)  Pw:2(2) AC:3 Xp:1/1 T:120 @##b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:121 @#xbN 12(12)  Pw:2(2) AC:3 Xp:1/1 T:122 @##b-  12(12)  Pw:2(2) AC:3 Xp:1/1 T:123 @#xb+ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:124 d..@#x#b! 12(12)  Pw:2(2) AC:3 Xp:1/1 T:125 .@d.#bQ} 12(12)  Pw:2(2) AC:3 Xp:1/1 T:126 @d...xb 12(12)  Pw:2(2) AC:3 Xp:1/1 T:127 @d..x.b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:128 @...xd.xb 12(12)  Pw:2(2) AC:3 Xp:1/1 T:129 @.x.d.x.bx.@ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:129 The little dog bites the grid bug.by3The grid bug bites!--More--b4WYou get zapped! 11(12)  Pw:2(2) AC:3 Xp:1/1 T:129 x.The little dog bites the grid bug.--More--bBk The grid bug is killed! 11(12)  Pw:2(2) AC:3 Xp:1/1 T:130 .bW  11(12)  Pw:2(2) AC:3 Xp:1/1 T:131 x@(.dbe 11(12)  Pw:2(2) AC:3 Xp:1/1 T:132 .x@d..b" 11(12)  Pw:2(2) AC:3 Xp:1/1 T:133 .x@.dbd 11(12)  Pw:2(2) AC:3 Xp:1/1 T:134 .xd.@..b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:135 .x.d.@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:136 .x...@dbP  12(12)  Pw:2(2) AC:3 Xp:1/1 T:137 .x@..db.xd@. 12(12)  Pw:2(2) AC:3 Xp:1/1 T:137 The little dog bites the grid bug.b0The grid bug is killed! 12(12)  Pw:2(2) AC:3 Xp:1/1 T:138 .bcn  12(12)  Pw:2(2) AC:3 Xp:1/1 T:139 ..d@bb+You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/1 T:140 d.@.bф  12(12)  Pw:2(2) AC:3 Xp:1/1 T:141 .d@.b? 12(12)  Pw:2(2) AC:3 Xp:1/1 T:142 .d.@.bH 12(12)  Pw:2(2) AC:3 Xp:1/1 T:143 .@.db 12(12)  Pw:2(2) AC:3 Xp:1/1 T:144 ..@bas 12(12)  Pw:2(2) AC:3 Xp:1/1 T:145 .@b; w 12(12)  Pw:2(2) AC:3 Xp:1/1 T:146 #@bxz 12(12)  Pw:2(2) AC:3 Xp:1/1 T:147 @#bΠ  12(12)  Pw:2(2) AC:3 Xp:1/1 T:148 .d@b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:149 #d@b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:150 d#@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:151 #d@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:152 ##d@br  12(12)  Pw:2(2) AC:3 Xp:1/1 T:153 #d@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:154 ##@b!y 12(12)  Pw:2(2) AC:3 Xp:1/1 T:155 #@b$u 12(12)  Pw:2(2) AC:3 Xp:1/1 T:156 .@bu 12(12)  Pw:2(2) AC:3 Xp:1/1 T:157 .@b|m 12(12)  Pw:2(2) AC:3 Xp:1/1 T:158 .@b!  12(12)  Pw:2(2) AC:3 Xp:1/1 T:159 d.@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:160 ..d.@b+{s 12(12)  Pw:2(2) AC:3 Xp:1/1 T:161 .dbBU  12(12)  Pw:2(2) AC:3 Xp:1/1 T:162 d..b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:163 d..@b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:164 ..db 12(12)  Pw:2(2) AC:3 Xp:1/1 T:165 .dbؗt 12(12)  Pw:2(2) AC:3 Xp:1/1 T:166 ..dby 12(12)  Pw:2(2) AC:3 Xp:1/1 T:167 d..@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:168 d..b@ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:169 .....@bѯW  12(12)  Pw:2(2) AC:3 Xp:1/1 T:169 b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:170 ...@#bc  12(12)  Pw:2(2) AC:3 Xp:1/1 T:171 ..@#b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:172 .d#@#b`  12(12)  Pw:2(2) AC:3 Xp:1/1 T:173 -----.....|.......|..#@#b3#  12(12)  Pw:2(2) AC:3 Xp:1/1 T:174 -...#d@#bc  12(12)  Pw:2(2) AC:3 Xp:1/1 T:175 -.#d@b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:176 -.|#@.|#d|........|--------- b# 12(12)  Pw:2(2) AC:3 Xp:1/1 T:177 -|d@#- b  12(12)  Pw:2(2) AC:3 Xp:1/1 T:178 d.@.. bB 12(12)  Pw:2(2) AC:3 Xp:1/1 T:179 .@d b{ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:180 ..@d. bJ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:181 .@.d bu 12(12)  Pw:2(2) AC:3 Xp:1/1 T:182 ##@d... bɀ  12(12)  Pw:2(2) AC:3 Xp:1/1 T:183 @d. bqZ 12(12)  Pw:2(2) AC:3 Xp:1/1 T:184 #@#d b4 12(12)  Pw:2(2) AC:3 Xp:1/1 T:185 #d@#. bw 12(12)  Pw:2(2) AC:3 Xp:1/1 T:186 d##@ b  bS You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/1 T:187 ##@d#bt 12(12)  Pw:2(2) AC:3 Xp:1/1 T:188 #d@##bzYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/1 T:188 bQ  12(12)  Pw:2(2) AC:3 Xp:1/1 T:189 ##@#dby f 12(12)  Pw:2(2) AC:3 Xp:1/1 T:190 #b 12(12)  Pw:2(2) AC:3 Xp:1/1 T:191 #@##b:  12(12)  Pw:2(2) AC:3 Xp:1/1 T:192 +@#b;&In what direction? [47896321><] b-mWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/1 T:193 b4In what direction? [47896321><] bfbAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/1 T:194 ---........#dbAL 12(12)  Pw:2(2) AC:3 Xp:1/1 T:195 ------.....-...|:..|-@-d#bߢ---|..|...$|......@--------d-#bW< 12(12)  Pw:2(2) AC:3 Xp:1/1 T:195 The newt bites! 11(12)  Pw:2(2) AC:3 Xp:1/1 T:195  11(12)  Pw:2(2) AC:3 Xp:1/1 T:196 d.bp bp You kill the newt!8  11(12)  Pw:2(2) AC:3 Xp:1/2 T:197 d%.bd)%@.b)You see here a newt corpse. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:198 ..b 5What do you want to eat? [* or ,] !b׌ q eat what?  Comestibles a - a newt corpse(end) #b[K+#b \This newt corpse tastes terrible! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:199  11(12)  Pw:2(2) AC:3 Xp:1/2 T:200  11(12)  Pw:2(2) AC:3 Xp:1/2 T:201 ..dYou finish eating the newt corpse. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:202 .%b{ 11(12)  Pw:2(2) AC:3 Xp:1/2 T:203 @.%b4W  11(12)  Pw:2(2) AC:3 Xp:1/2 T:204 @.&b2@.&bzYou see here 37 gold pieces. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:205 'b 'b837 gold pieces.45 37 11(12)  Pw:2(2) AC:3 Xp:1/2 T:206 (bP 11(12)  Pw:2(2) AC:3 Xp:1/2 T:207 @.d(bK  11(12)  Pw:2(2) AC:3 Xp:1/2 T:208 .@d..(bP 11(12)  Pw:2(2) AC:3 Xp:1/2 T:209 .@.d)b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:210 .@d..)b=)b+>You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:211 d.@)b=  12(12)  Pw:2(2) AC:3 Xp:1/2 T:212 d.@.*b# &In what direction? [47896321><] +b*+bThe door resists! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:213 .d,b>3In what direction? [47896321><] ,b ,bi The door closes. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:214 d+..-b`3In what direction? [47896321><] .bD.bVDWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:215 .d.b5 3In what direction? [47896321><] .b .b WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:216 ..d/b@3In what direction? [47896321><] /b;/b;WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:217 .d/b53In what direction? [47896321><] 0b6E0blEWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:218 d..0b 3In what direction? [47896321><] 0b_0brWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:219 d.1bR3In what direction? [47896321><] 1bI+1b+As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:220 ...d1b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:221 d@#.#2bbm 12(12)  Pw:2(2) AC:3 Xp:1/2 T:222 ..@2b}  12(12)  Pw:2(2) AC:3 Xp:1/2 T:223 #@#3b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:224 #@#3b4  12(12)  Pw:2(2) AC:3 Xp:1/2 T:225 #@#3bv 12(12)  Pw:2(2) AC:3 Xp:1/2 T:226 #@#4b]  12(12)  Pw:2(2) AC:3 Xp:1/2 T:227 #@#5bV* 12(12)  Pw:2(2) AC:3 Xp:1/2 T:228 #@#5b1 12(12)  Pw:2(2) AC:3 Xp:1/2 T:229 #@##5b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:230 #@#6b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:231 #@#6b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:232 #@#.....|..|.|.+--7b: 12(12)  Pw:2(2) AC:3 Xp:1/2 T:233 #@||.|.|>.+..---7bҲ  12(12)  Pw:2(2) AC:3 Xp:1/2 T:234 #-@-.8b_^ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:235 .--@|:b.u 12(12)  Pw:2(2) AC:3 Xp:1/2 T:236 .@:bp u 12(12)  Pw:2(2) AC:3 Xp:1/2 T:237 .@;b~u 12(12)  Pw:2(2) AC:3 Xp:1/2 T:238 .@<b5 &In what direction? [47896321><] <bK <bu eWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:239 =b!\4In what direction? [47896321><] =b=bWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:240 .d>b4In what direction? [47896321><] >bc>bcWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:241 .d?b94In what direction? [47896321><] ?b?b As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:242 .d..?bX 12(12)  Pw:2(2) AC:3 Xp:1/2 T:243 .d#@@b~ Gx.@.@b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:243 The grid bug misses. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:244 dBbBbZYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:245 #d@Cb\ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:246 Cb , W  12(12)  Pw:2(2) AC:3 Xp:1/2 T:247 DbW@l  12(12)  Pw:2(2) AC:3 Xp:1/2 T:248 #DbdyW  12(12)  Pw:2(2) AC:3 Xp:1/2 T:249 DbÖ x  12(12)  Pw:2(2) AC:3 Xp:1/2 T:250 @.EbC 12(12)  Pw:2(2) AC:3 Xp:1/2 T:251 #@#Eb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:252 #@#Fb 12(12)  Pw:2(2) AC:3 Xp:1/2 T:253 #@#Fb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:254 #@#GbF 12(12)  Pw:2(2) AC:3 Xp:1/2 T:255 #@#Gb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:256 #@#Hbu 12(12)  Pw:2(2) AC:3 Xp:1/2 T:257 #@#HbӔ U#d@#HbF  12(12)  Pw:2(2) AC:3 Xp:1/2 T:257 You hear some noises. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:258 IbS  12(12)  Pw:2(2) AC:3 Xp:1/2 T:259 d@##Jbȕ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:260 #@#Jb0 12(12)  Pw:2(2) AC:3 Xp:1/2 T:261 #d@#Kb{ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:262 ##@#Kbe 12(12)  Pw:2(2) AC:3 Xp:1/2 T:263 #@#Lb| 12(12)  Pw:2(2) AC:3 Xp:1/2 T:264 #@#.x...........|----Mb0 12(12)  Pw:2(2) AC:3 Xp:1/2 T:265 #@|.|.|.|..---Mb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:266 #-@-..x.|Nb!.---@..|| 12(12)  Pw:2(2) AC:3 Xp:1/2 T:266 The grid bug bites!Nb{"You get zapped! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:266  11(12)  Pw:2(2) AC:3 Xp:1/2 T:267 Oba 11(12)  Pw:2(2) AC:3 Xp:1/2 T:268 |...@.xPb5 11(12)  Pw:2(2) AC:3 Xp:1/2 T:269 @x.Qb x 12(12)  Pw:2(2) AC:3 Xp:1/2 T:270 @x.Qbm3  12(12)  Pw:2(2) AC:3 Xp:1/2 T:271 #d@x.RbRb8You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:272 #@..xTbJ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:273 #@.xTb~  12(12)  Pw:2(2) AC:3 Xp:1/2 T:274 .@.xUbL  12(12)  Pw:2(2) AC:3 Xp:1/2 T:275 @.x.Vba 12(12)  Pw:2(2) AC:3 Xp:1/2 T:276 @.x.VbtxV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:276 Vb?  12(12)  Pw:2(2) AC:3 Xp:1/2 T:277 @#x.Wb 12(12)  Pw:2(2) AC:3 Xp:1/2 T:278 @#.Wbr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:279 @#Wb7 12(12)  Pw:2(2) AC:3 Xp:1/2 T:280 #@#Wb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:281 #@#Xbr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:282 @#Xbr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:283 %@#Xbi ?#@#Xbi You see here a lichen corpse. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:284 dYbxYou displaced your little dog.#@dYbP] 12(12)  Pw:2(2) AC:3 Xp:1/2 T:284 --More--Zb!The little dog picks up a lichen corpse. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:285 #[bF#@#[b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:285 You hear some noises. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:286 \b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:287 @#\b6 12(12)  Pw:2(2) AC:3 Xp:1/2 T:288 #+@#\bz z 12(12)  Pw:2(2) AC:3 Xp:1/2 T:289 @#^b)&In what direction? [47896321><] ^b^by The door opens. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:290 ---------........|-.........|........|......------`b^3In what direction? [47896321><] `bSV`bVlThe door resists! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:291 ab3In what direction? [47896321><] ab6YabPYlThe door resists! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:292 ab 3In what direction? [47896321><] ab] ab vThe door closes. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:293 +cb3In what direction? [47896321><] cbcb<dWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:294 dbs3In what direction? [47896321><] dbÔdbdWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:295 eb3In what direction? [47896321><] ebڗebdWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:296 eb 3In what direction? [47896321><] ebeb|WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:297 dfb 3In what direction? [47896321><] fb WHAMMM!!!fbP  12(12)  Pw:2(2) AC:3 Xp:1/2 T:297 The little dog drops a lichen corpse. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:298 ib9M ibMYou stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:299 jbaYou displaced your little dog.d@jb'|You see here a lichen corpse. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:300 lbƲ lbol - a lichen corpse. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:301 lb8 lb78 You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:302 @#nb 3In what direction? [47896321><] nbnbӘdWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:303 nbBd 3In what direction? [47896321><] nbnbAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:304 .dobv  12(12)  Pw:2(2) AC:3 Xp:1/2 T:305 -|.d@#|$...---ob5 12(12)  Pw:2(2) AC:3 Xp:1/2 T:306 -#.@d|-pbTl 12(12)  Pw:2(2) AC:3 Xp:1/2 T:307 .@pb [You displaced your little dog.d@pb 6There is a grave here.--More--qbmSomething is engraved here on the headstone.Use "r." to read it.--More--rbPYou see here 15 gold pieces. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:308 ..dtbL8What do you want to read? [g or ?*.] wb OSomething is engraved here on the headstone.--More--xbYou read: "Note -- there are NO valuable items in this grave". 12(12)  Pw:2(2) AC:3 Xp:1/2 T:308 ybvhUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:308 zb zbv 15 gold pieces.60 52 12(12)  Pw:2(2) AC:3 Xp:1/2 T:309 x.d}b5 12(12)  Pw:2(2) AC:3 Xp:1/2 T:310 .x|@.d.~b$  12(12)  Pw:2(2) AC:3 Xp:1/2 T:311 .x..d@~b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:312 |x..@.db 12(12)  Pw:2(2) AC:3 Xp:1/2 T:313 .xd.@.b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:314 d.x...@b%  12(12)  Pw:2(2) AC:3 Xp:1/2 T:315 d..x.@b0 12(12)  Pw:2(2) AC:3 Xp:1/2 T:316 d...x@.bx@.. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:316 The little dog bites the grid bug.b.The grid bug is killed! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:317 .b$(  12(12)  Pw:2(2) AC:3 Xp:1/2 T:318 .d..@b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:319 .d.@b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:320 ..d.@#b}  12(12)  Pw:2(2) AC:3 Xp:1/2 T:321 .d@##b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:322 .#d@bL bM You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:323 @#dbbyYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:324 d#@b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:325 ..@b\f u 12(12)  Pw:2(2) AC:3 Xp:1/2 T:326 .@bn 12(12)  Pw:2(2) AC:3 Xp:1/2 T:327 @.b' y 12(12)  Pw:2(2) AC:3 Xp:1/2 T:328 @.btx 12(12)  Pw:2(2) AC:3 Xp:1/2 T:329 @.bqx 12(12)  Pw:2(2) AC:3 Xp:1/2 T:330 @.br 12(12)  Pw:2(2) AC:3 Xp:1/2 T:331 @#bhr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:332 @#b;"r 12(12)  Pw:2(2) AC:3 Xp:1/2 T:333 @#bk r 12(12)  Pw:2(2) AC:3 Xp:1/2 T:334 @#br 12(12)  Pw:2(2) AC:3 Xp:1/2 T:335 @#br 12(12)  Pw:2(2) AC:3 Xp:1/2 T:336 @#bh* y 12(12)  Pw:2(2) AC:3 Xp:1/2 T:337 #@by 12(12)  Pw:2(2) AC:3 Xp:1/2 T:338 #@by 12(12)  Pw:2(2) AC:3 Xp:1/2 T:339 #@bay 12(12)  Pw:2(2) AC:3 Xp:1/2 T:340 #@bH y 12(12)  Pw:2(2) AC:3 Xp:1/2 T:341 #@by= y 12(12)  Pw:2(2) AC:3 Xp:1/2 T:342 #@by 12(12)  Pw:2(2) AC:3 Xp:1/2 T:343 #@b@y 12(12)  Pw:2(2) AC:3 Xp:1/2 T:344 #@by 12(12)  Pw:2(2) AC:3 Xp:1/2 T:345 #@br V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:345 b_ V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:345 b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:346 d@b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:347 #@dbu  12(12)  Pw:2(2) AC:3 Xp:1/2 T:348 @.d..b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:349 @d.b w------|.@...|..d.|.....|---|--Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:110 Dlvl:2 $:52 HP: Dlvl:2 $:52 HP:12(12) Dlvl:2 $:52 HP:12(12) Pw:2(2) AC:3 Xp:1/2 T:349 bg$ |  12(12)  Pw:2(2) AC:3 Xp:1/2 T:350 d..b' 12(12)  Pw:2(2) AC:3 Xp:1/2 T:351 d.@b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:352 .<@d...|.>-b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:353 .@#.d#b0% Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a lichen corpse Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack h - an uncursed lock pick j - an uncursed blindfold(end) bȦ ------|.<..@#|..d.|#.....|---|--..|.>- 12(12)  Pw:2(2) AC:3 Xp:1/2 T:353 bT 12(12)  Pw:2(2) AC:3 Xp:1/2 T:354 .d#-----.@#b8 12(12)  Pw:2(2) AC:3 Xp:1/2 T:355 .#d@#bg  12(12)  Pw:2(2) AC:3 Xp:1/2 T:356 d###@##b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:357 #d#@##b&/  12(12)  Pw:2(2) AC:3 Xp:1/2 T:358 ####d@##.-b% 12(12)  Pw:2(2) AC:3 Xp:1/2 T:359 #d@bY  12(12)  Pw:2(2) AC:3 Xp:1/2 T:360 #d|..#@..|-+--bq 12(12)  Pw:2(2) AC:3 Xp:1/2 T:361 #.@b+{-----+-.----|........|..|+.......@...|------------- Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:160 Dlvl:3 $:52 HP: Dlvl:3 $:52 HP:12(12) Dlvl:3 $:52 HP:12(12) Pw:2(2) AC:3 Xp:1/2 T:361 b+S  12(12)  Pw:2(2) AC:3 Xp:1/2 T:362 b------|.<...####-----|....|######.....|---|--###|....|#.@...|---+--Blargius the Footpad St:13 Dx:18 Co:14 In:9 Wi:11 Ch:8 Chaotic S:160 Dlvl:2 $:52 HP: Dlvl:2 $:52 HP:12(12) Dlvl:2 $:52 HP:12(12) Pw:2(2) AC:3 Xp:1/2 T:362 bv  12(12)  Pw:2(2) AC:3 Xp:1/2 T:363 .db 12(12)  Pw:2(2) AC:3 Xp:1/2 T:364 -.d>@bn &In what direction? [47896321><] bF3 b3 WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:365 .d.b?3In what direction? [47896321><] b9% b% WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:366 .db3In what direction? [47896321><] b\fbgWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:367 d>b 3In what direction? [47896321><] bb6As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:368 .bI  12(12)  Pw:2(2) AC:3 Xp:1/2 T:369 ..@#b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:370 .@#bl 12(12)  Pw:2(2) AC:3 Xp:1/2 T:371 #@#bA.  12(12)  Pw:2(2) AC:3 Xp:1/2 T:372 #@##........--b)h 12(12)  Pw:2(2) AC:3 Xp:1/2 T:373 .#@###.+-bJn  12(12)  Pw:2(2) AC:3 Xp:1/2 T:374 ##@##|b/ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:375 ##@#..b 12(12)  Pw:2(2) AC:3 Xp:1/2 T:376 #-@-.........|....|.....------b4  12(12)  Pw:2(2) AC:3 Xp:1/2 T:377 ---.---|.@.|bK  12(12)  Pw:2(2) AC:3 Xp:1/2 T:378 d.@b52  12(12)  Pw:2(2) AC:3 Xp:1/2 T:379 ..d.@bBp &In what direction? [47896321><] b!bWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:380 .db 4In what direction? [47896321><] b b WHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:381 d..b;4In what direction? [47896321><] b0bWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:382 d.b/c4In what direction? [47896321><] bZbAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/2 T:383 .d.bB4In what direction? [47896321><] bG |You kick at empty space. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:383 bul 12(12)  Pw:2(2) AC:3 Xp:1/2 T:384 .d@#bW  12(12)  Pw:2(2) AC:3 Xp:1/2 T:385 .d.@#b'V  12(12)  Pw:2(2) AC:3 Xp:1/2 T:386 .d#@#bh  12(12)  Pw:2(2) AC:3 Xp:1/2 T:387 .d@#bfr  12(12)  Pw:2(2) AC:3 Xp:1/2 T:388 #d@#b!  12(12)  Pw:2(2) AC:3 Xp:1/2 T:389 ##@#b@#  12(12)  Pw:2(2) AC:3 Xp:1/2 T:390 #@#bh  12(12)  Pw:2(2) AC:3 Xp:1/2 T:391 #d@#b+  12(12)  Pw:2(2) AC:3 Xp:1/2 T:392 #d@b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:393 #@d#bY 12(12)  Pw:2(2) AC:3 Xp:1/2 T:394 #@d#bR V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:394 bq 12(12)  Pw:2(2) AC:3 Xp:1/2 T:395 #@#d#b i 12(12)  Pw:2(2) AC:3 Xp:1/2 T:396 d@#b4V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:396 bu% x 12(12)  Pw:2(2) AC:3 Xp:1/2 T:397 ##ºbBr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:398 dºb x 12(12)  Pw:2(2) AC:3 Xp:1/2 T:399 ##ºbZI V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:400 ºbx V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:401 úbWr 12(12)  Pw:2(2) AC:3 Xp:1/2 T:402 @#úb3V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:403 úb"V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:404 úbFW V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:405 ĺbz3V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:406 ĺb*,m 12(12)  Pw:2(2) AC:3 Xp:1/2 T:407 dĺb V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:408 źb%WV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:409 źb-AV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:410 źbH' f 12(12)  Pw:2(2) AC:3 Xp:1/2 T:411 #źb{ V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:412 ƺb`m 12(12)  Pw:2(2) AC:3 Xp:1/2 T:413 dȺb5V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:414 Ⱥbf 12(12)  Pw:2(2) AC:3 Xp:1/2 T:415 #ȺbV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:416 ɺbsV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:417 ɺbV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:418 ɺbq 12(12)  Pw:2(2) AC:3 Xp:1/2 T:419 #@ʺbzV 12(12)  Pw:2(2) AC:3 Xp:1/2 T:419 ʺbL r 12(12)  Pw:2(2) AC:3 Xp:1/2 T:420 @#ʺbU  12(12)  Pw:2(2) AC:3 Xp:1/2 T:421 ##@#˺b) 12(12)  Pw:2(2) AC:3 Xp:1/2 T:422 ###@#̺b+ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:423 @##̺b0 { 12(12)  Pw:2(2) AC:3 Xp:1/2 T:424 #@0ͺbWith great effort you move the boulder. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:425 #@0x..x.|..|---κbi You try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:425 Ϻb  12(12)  Pw:2(2) AC:3 Xp:1/2 T:426 @#..кb 12(12)  Pw:2(2) AC:3 Xp:1/2 T:427 #@x.Ѻb#-@-|..|x$|..--- 12(12)  Pw:2(2) AC:3 Xp:1/2 T:427 The grid bug bites!Ѻb:You get zapped! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:427  11(12)  Pw:2(2) AC:3 Xp:1/2 T:428 Ѻbr-.--@|?xѺb 11(12)  Pw:2(2) AC:3 Xp:1/2 T:428 The grid bug misses. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:429 Һb`  11(12)  Pw:2(2) AC:3 Xp:1/2 T:430 x..$x@ӺbO 11(12)  Pw:2(2) AC:3 Xp:1/2 T:431 .x..x@Ժb! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:432 .x@.xԺb  Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a lichen corpse Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack h - an uncursed lock pick j - an uncursed blindfold(end) պbSe?------|.<...####------|....|######.....|---|--###|....|#.>...|---.--################0####--.-------.----#|....| 11(12)  Pw:2(2) AC:3 Xp:1/2 T:432 պb4 11(12)  Pw:2(2) AC:3 Xp:1/2 T:433 @$xx.ֺbJ @x. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:433 The grid bug bites!ֺb You get zapped! 10(12)  Pw:2(2) AC:3 Xp:1/2 T:433  10(12)  Pw:2(2) AC:3 Xp:1/2 T:434 ׺bs 11(12)  Pw:2(2) AC:3 Xp:1/2 T:435 d@x..xغb[غb[ZYou displaced your little dog.@dغb[ 11(12)  Pw:2(2) AC:3 Xp:1/2 T:435 The little dog bites the grid bug.--More--ٺb7The grid bug is killed! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:436 ..ںbx 11(12)  Pw:2(2) AC:3 Xp:1/2 T:436 The little dog bites the grid bug.ںbThe grid bug is killed! 11(12)  Pw:2(2) AC:3 Xp:1/2 T:437 .ۺb:r 11(12)  Pw:2(2) AC:3 Xp:1/2 T:438 .ۺbj  11(12)  Pw:2(2) AC:3 Xp:1/2 T:439 .dۺbp 11(12)  Pw:2(2) AC:3 Xp:1/2 T:440 .ܺbMs 11(12)  Pw:2(2) AC:3 Xp:1/2 T:441 .ܺbv{ 11(12)  Pw:2(2) AC:3 Xp:1/2 T:442 dܺb 11(12)  Pw:2(2) AC:3 Xp:1/2 T:443 .d.ܺb_# o 11(12)  Pw:2(2) AC:3 Xp:1/2 T:444 .ݺb 11(12)  Pw:2(2) AC:3 Xp:1/2 T:445 #@.?dݺb  11(12)  Pw:2(2) AC:3 Xp:1/2 T:446 .@$d޺b.@޺b^You see here 15 gold pieces. 11(12)  Pw:2(2) AC:3 Xp:1/2 T:447 ?.dߺb5 15 gold pieces.75 67 11(12)  Pw:2(2) AC:3 Xp:1/2 T:448 d.b  11(12)  Pw:2(2) AC:3 Xp:1/2 T:449 d?.b!V 12(12)  Pw:2(2) AC:3 Xp:1/2 T:450 b_1{ 12(12)  Pw:2(2) AC:3 Xp:1/2 T:451 .db} 12(12)  Pw:2(2) AC:3 Xp:1/2 T:452 .db  12(12)  Pw:2(2) AC:3 Xp:1/2 T:453 d..b>  12(12)  Pw:2(2) AC:3 Xp:1/2 T:454 ?db 12(12)  Pw:2(2) AC:3 Xp:1/2 T:455 d..bƶ @.b3 You see here a scroll labeled VENZAR BORGAVVE. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:456 .dbn bn m - a scroll labeled VENZAR BORGAVVE. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:457 d..b~BWhat do you want to use or apply? [bhj or ?*] b  Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) bV[ X+-----.<...####------....|######.....|--|--###|....| Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) b2+b------##.....|##|....|#.>...|---.--################0 Put in what?  Coins n - 67 gold pieces Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a lichen corpse Scrolls g - a blessed scroll of teleportation m - a scroll labeled VENZAR BORGAVVE Tools b - an uncursed oilskin sack[1b[8;31H h - an uncursed lock pick j - an uncursed blindfold(end) bc +b+------|.<...####------|....|######.....|---|--###|....|#.>...|---.--################0####--.-------.----#|....||.......|##|@..d|.........#|....||.......|#------[2bjV0;48H|........########---------ba 12(12)  Pw:2(2) AC:3 Xp:1/2 T:457 You put a scroll labeled VENZAR BORGAVVE into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:457  12(12)  Pw:2(2) AC:3 Xp:1/2 T:458 d.b+.@.. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:459 You hear the footsteps of a guard on patrol.bjS#@. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:460 You hear someone cursing shoplifters.bYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:460 b  12(12)  Pw:2(2) AC:3 Xp:1/2 T:461 #@.b r 12(12)  Pw:2(2) AC:3 Xp:1/2 T:462 @#bR 12(12)  Pw:2(2) AC:3 Xp:1/2 T:463 #@#bsS  12(12)  Pw:2(2) AC:3 Xp:1/2 T:464 #@#bwP 12(12)  Pw:2(2) AC:3 Xp:1/2 T:465 #d@##b)g  12(12)  Pw:2(2) AC:3 Xp:1/2 T:466 d@0##bU bU You displaced your little dog. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:467 ##@##bV  12(12)  Pw:2(2) AC:3 Xp:1/2 T:468 #b@b /What do you want to wield? [- aci or ?*] bu bCu qYou are empty handed. 12(12)  Pw:2(2) AC:3 Xp:1/2 T:469 b[You begin bashing monsters with your bare hands.--More--b+ $You hit the acid blob.b+ You are splashed by the acid blob's acid! 5(12)  Pw:2(2) AC:3 Xp:1/2 T:470 ber br You hit the acid blob. 5(12)  Pw:2(2) AC:3 Xp:1/2 T:471 d#b;3You miss the acid blob.b 5(12)  Pw:2(2) AC:3 Xp:1/2 T:471 The little dog misses the acid blob. 5(12)  Pw:2(2) AC:3 Xp:1/2 T:472 b 8You just miss the acid blob.b,  5(12)  Pw:2(2) AC:3 Xp:1/2 T:472 The little dog misses the acid blob.bE --More--bThe little dog just misses the acid blob. 5(12)  Pw:2(2) AC:3 Xp:1/2 T:473 bޜb$You hit the acid blob.b 5(12)  Pw:2(2) AC:3 Xp:1/2 T:473 The little dog bites the acid blob.--More--bz BThe acid blob is killed!#--More--bB!The little dog is splashed by the acid blob's acid! 5(12)  Pw:2(2) AC:3 Xp:1/2 T:474 bUnavailable command '^J'. 5(12)  Pw:2(2) AC:3 Xp:1/2 T:474 b{ =What do you want to wield? [- aci or ?*] b) Weapons a - a +0 short sword c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded)(end) b+------|.<...####------|....|######.....|b'a - a +0 short sword (weapon in hand). 5(12)  Pw:2(2) AC:3 Xp:1/2 T:475 #b 5(12)  Pw:2(2) AC:3 Xp:1/2 T:476 :@#bPYou kill the newt!9  5(12)  Pw:2(2) AC:3 Xp:1/3 T:477 %b 7#@#b You see here a newt corpse. 5(12)  Pw:2(2) AC:3 Xp:1/3 T:478  b8What do you want to eat? [l or ?*,]  b|q eat what?  Comestibles a - a newt corpse(end) bOL+ bQThis newt corpse tastes terrible! 5(12)  Pw:2(2) AC:3 Xp:1/3 T:479  6(12)  Pw:2(2) AC:3 Xp:1/3 T:480  6(12)  Pw:2(2) AC:3 Xp:1/3 T:481 You finish eating the newt corpse. 6(12)  Pw:2(2) AC:3 Xp:1/3 T:482  byV  6(12)  Pw:2(2) AC:3 Xp:1/3 T:483 ##@##b  6(12)  Pw:2(2) AC:3 Xp:1/3 T:484 #@##b@ 6(12)  Pw:2(2) AC:3 Xp:1/3 T:485 ###@#b)@#b 6(12)  Pw:2(2) AC:3 Xp:1/3 T:485 You hear some noises. 6(12)  Pw:2(2) AC:3 Xp:1/3 T:486 b 6(12)  Pw:2(2) AC:3 Xp:1/3 T:487 #@ba 6(12)  Pw:2(2) AC:3 Xp:1/3 T:488 b$ a 6(12)  Pw:2(2) AC:3 Xp:1/3 T:489 ba 6(12)  Pw:2(2) AC:3 Xp:1/3 T:490 bx 6(12)  Pw:2(2) AC:3 Xp:1/3 T:491 dbk  6(12)  Pw:2(2) AC:3 Xp:1/3 T:492 +d#bn 6(12)  Pw:2(2) AC:3 Xp:1/3 T:493 #b &In what direction? [47896321><] b9 b As you kick the door, it crashes open! 6(12)  Pw:2(2) AC:3 Xp:1/3 T:494 -----|..F|....|........b"  7(12)  Pw:2(2) AC:3 Xp:1/3 T:495 |||||..+-@-#bH 7(12)  Pw:2(2) AC:3 Xp:1/3 T:496 @-.-b  7(12)  Pw:2(2) AC:3 Xp:1/3 T:497 @.bqe 7(12)  Pw:2(2) AC:3 Xp:1/3 T:498 @.b}  7(12)  Pw:2(2) AC:3 Xp:1/3 T:499 d@.bYou hit the red mold.You are suddenly very hot! 0(12)  Pw:2(2) AC:3 Xp:1/3 T:499 --More--#b You die...#b / 0(12)#bk --More--$bFDo you want your possessions identified? [ynq] (n) &b 1y Weapons a - a +0 short sword (weapon in hand) c - 34 +0 bullets (in quiver) i - a +0 pistol (alternate weapon; not wielded) Armor d - an uncursed +1 leather armor (being worn) Comestibles l - an uncursed lichen corpse Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack h - an uncursed lock pick j - an uncursed blindfold(end) (bl-----------|.<...####------|..F||....|######.....|d..@|---|--###|....||...|#.>...||...|---.--|...+#--.--#########################0######0######--.-(b:m_------.----#|....| Contents of the oilskin sack:  1592 gold pieces an uncursed scroll of identify 3 blessed scrolls of teleportation 4 blessed scrolls of gold detection an uncursed potion of sickness--More--,b-----#------|..F|###.....|d..@|###|....||...|#.>...||...|Do you want to see your attributes? [ynq] (n) /bM q/b $ /bL /b