4WmQ Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-05-12.15:36:50.ttyrec Time: (1463067410) Thu May 12 15:36:50 2016 4WR^Access to /dgldir/userdata/blargius/blargius.slashemrc denied (2). Hit return to continue: 4Wh" O This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] 4W6snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) 4W8+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) 4W-+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) 4WXh +-----|.d.-...#||#@f|---.-Blargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:1 $:1797 HP: Dlvl:1 $:1797 HP:12(12) Pw:2(2) AC:3 Exp:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as 4W{h the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--4WHello blargius, welcome to SlashEM! You are a chaotic male human Rogue.4W< E Weapons a - a +0 short sword (weapon in hand) b - 11 +0 daggers (alternate weapon; not wielded) c - 26 blessed +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) 4W4W  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfir4W m [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace [false]  F - showscore [false]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true] (1 of 3)4W\+4W+4WPL+"4W)+&4W+(4WT a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  j(4WTe - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single]  p - number_pad [0=off]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s - pickup_types [all]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3))4W, +,4W2}+,4WD +/4W2\ +14WԎ-14W{+24Wk  Select message history display type:  s - single c - combination f - full r - reversed(end) 34W|+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) 34WbS+[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) 44W[+44WPBlargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:1 $:1797 HP: Dlvl:1 $:1797 HP:12(12) Dlvl:1 $:1797 HP:12(12) Pw:2(2) AC:3 Exp:1 T:1  -----|.d.-...#||#@f|---.-<4W&1.What do you want to throw? [$abc or ?*] =4WyyNever mind. 12(12)  Pw:2(2) AC:3 Exp:1 T:1 =4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:1 =4Wx% w 12(12)  Pw:2(2) AC:3 Exp:1 T:1 >4W.What do you want to ready? [- bc or ?*] ?4Wb - 11 +0 daggers (in quiver). 12(12)  Pw:2(2) AC:3 Exp:1 T:1 @4WF 3In what direction? [47896321><] @4W 1You throw 2 daggers.)@4WT .The 1st dagger hits the jackal!You kill the jackal!) 12(12)  Pw:2(2) AC:3 Exp:1 T:1 )@4W* .@4W w 12(12)  Pw:2(2) AC:3 Exp:1 T:2 B4W\ 12(12)  Pw:2(2) AC:3 Exp:1 T:3 @f<.B4Wb3.|@.b - 2 +0 daggers (in quiver).You see here a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:4 .f#C4W  12(12)  Pw:2(2) AC:3 Exp:1 T:5 %@D4W  12(12)  Pw:2(2) AC:3 Exp:1 T:6 -.@E4W There is a toilet here. Use "q." to drink from it. 12(12)  Pw:2(2) AC:3 Exp:1 T:6 F4W/  12(12)  Pw:2(2) AC:3 Exp:1 T:7 @#F4W  12(12)  Pw:2(2) AC:3 Exp:1 T:8 .@G4WV There is a sink here. Use "q." to drink from it. 12(12)  Pw:2(2) AC:3 Exp:1 T:8 H4W0 12(12)  Pw:2(2) AC:3 Exp:1 T:9 #@K4WX Weapons a - a +0 short sword (weapon in hand) b - 11 +0 daggers (in quiver) c - 26 blessed +0 darts Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) S4W..| 12(12)  Pw:2(2) AC:3 Exp:1 T:9 T4WM# T4W adjustT4W~ djustT4Wx ;What do you want to adjust? [a-i or ?*] U4WY % Weapons a - a +0 short sword (weapon in hand) b - 11 +0 daggers (in quiver) c - 26 blessed +0 darts Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) W4WjF.|Never mind. 12(12)  Pw:2(2) AC:3 Exp:1 T:9 X4W 12(12)  Pw:2(2) AC:3 Exp:1 T:10 @<X4W^1 -What do you want to drop? [$a-i or ?*] Y4W You drop a +0 dagger. 12(12)  Pw:2(2) AC:3 Exp:1 T:11 fZ4WD8Name an individual object? [ynq] (q) Z4W 7yWhat do you want to name? [a-i or ?*] Z4W)5What do you want to name these daggers? [4WDa[4W6m[4W m[4W( o\4Wn>~ 12(12)  Pw:2(2) AC:3 Exp:1 T:11 \4W' M@f.-) 12(12)  Pw:2(2) AC:3 Exp:1 T:11 The kitten eats a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:12 ]4W:What do you want to drop? [$a-i or ?*] ]4W#You drop 10 +0 daggers named ammo. 12(12)  Pw:2(2) AC:3 Exp:1 T:13 ]4W)@You see here a +0 dagger. 12(12)  Pw:2(2) AC:3 Exp:1 T:14 ^4W<b - a +0 dagger. 12(12)  Pw:2(2) AC:3 Exp:1 T:15 _4W$[8Name an individual object? [ynq] (q) _4W7yWhat do you want to name? [a-i or ?*] _4W3What do you want to name this dagger? `4Wm`4WGa`4WҘi`4WgUn`4W~ 12(12)  Pw:2(2) AC:3 Exp:1 T:15 a4W@.You see here 10 +0 daggers named ammo. 12(12)  Pw:2(2) AC:3 Exp:1 T:16 b4Wl7j - 10 +0 daggers named ammo. 12(12)  Pw:2(2) AC:3 Exp:1 T:17 c4WD<What do you want to ready? [- bcj or ?*] c4W(j - 10 +0 daggers named ammo (in quiver). 12(12)  Pw:2(2) AC:3 Exp:1 T:17 c4W* =What do you want to wield? [- abcj or ?*] d4WUb - a +0 dagger named main (weapon in hand). 12(12)  Pw:2(2) AC:3 Exp:1 T:18 ..fd4WlE# d4Wq adjuste4W djuste4W3;What do you want to adjust? [a-j or ?*] e4WF:.Adjust letter to what [bk-zA-Z]? e4WSwapping: a - a +0 dagger named main (weapon in hand). 12(12)  Pw:2(2) AC:3 Exp:1 T:18 f4WLw# f4W? adjustf4W djustf4W ;What do you want to adjust? [a-j or ?*] g4WV Weapons a - a +0 dagger named main (weapon in hand) b - a +0 short sword c - 26 blessed +0 darts j - 10 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) h4W+.|Adjust letter to what [ik-zA-Z]? i4W66Swapping: b - an uncursed oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:18 i4We # i4WB adjustj4W | djustj4Wu;What do you want to adjust? [a-j or ?*] j4W .Adjust letter to what [hk-zA-Z]? j4W- Moving: k - an uncursed lock pick. 12(12)  Pw:2(2) AC:3 Exp:1 T:18 l4W@What do you want to use or apply? [bk or ?*] l4W; Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) l4Wi+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools B - Items known to be Blessed U - Items known to be Uncursed(end) l4Wr +l4W 2 Put in what?  Coins l - 1797 gold pieces Weapons a - a +0 dagger named main (weapon in hand) c - 26 blessed +0 darts i - a +0 short sword j - 10 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) m4W +o4W+p4W0' #r4W (.|0 HP: 12(12)  Pw:2(2) AC:3 Exp:1 T:18 You put 1797 gold pieces into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:18 --More--s4WYou put 4 blessed scrolls of gold detection into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:18 --More--s4W ZYou put 3 blessed scrolls of teleportation into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:18  12(12)  Pw:2(2) AC:3 Exp:1 T:19 .fs4W_|Unavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:19 s4W/Unavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:19 t4Wj  12(12)  Pw:2(2) AC:3 Exp:1 T:20 .#@u4W5C 12(12)  Pw:2(2) AC:3 Exp:1 T:21 #@f##u4W9 12(12)  Pw:2(2) AC:3 Exp:1 T:22 @#.fu4W You displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:23 #f@#v4W  12(12)  Pw:2(2) AC:3 Exp:1 T:24 ##@v4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:24 w4WjZy 12(12)  Pw:2(2) AC:3 Exp:1 T:25 w4W  12(12)  Pw:2(2) AC:3 Exp:1 T:26 fw4W!  12(12)  Pw:2(2) AC:3 Exp:1 T:27 #fx4Wsz 12(12)  Pw:2(2) AC:3 Exp:1 T:28 #x4W  12(12)  Pw:2(2) AC:3 Exp:1 T:29 #@##y4W 12(12)  Pw:2(2) AC:3 Exp:1 T:30 #@##z4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:31 ##@fz4W, You displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:32 ##@##{4Wr  12(12)  Pw:2(2) AC:3 Exp:1 T:33 #@##|4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:34 ##@##|4W 12(12)  Pw:2(2) AC:3 Exp:1 T:35 @##}4W] 12(12)  Pw:2(2) AC:3 Exp:1 T:36 ##@#}4W`  12(12)  Pw:2(2) AC:3 Exp:1 T:37 ##@#~4WϪ 12(12)  Pw:2(2) AC:3 Exp:1 T:38 #@#~4Ww y 12(12)  Pw:2(2) AC:3 Exp:1 T:38 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:39 #@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:40 ---#....#@f4Wɂ D 12(12)  Pw:2(2) AC:3 Exp:1 T:41 ----|...|..#..@|.....f|...#----4WO 12(12)  Pw:2(2) AC:3 Exp:1 T:42 |@#:.|f...-.-4Wvj  12(12)  Pw:2(2) AC:3 Exp:1 T:43 -@f#|-4W;You miss the newt.. 12(12)  Pw:2(2) AC:3 Exp:1 T:43 The newt bites! 11(12)  Pw:2(2) AC:3 Exp:1 T:43  11(12)  Pw:2(2) AC:3 Exp:1 T:44 You hear someone counting money.4WlYou kill the newt! 12(12)  Pw:2(2) AC:3 Exp:1 T:45 .4W  12(12)  Pw:2(2) AC:3 Exp:1 T:46 @.4Wr 12(12)  Pw:2(2) AC:3 Exp:1 T:47 @.4W) There is a sink here. Use "q." to drink from it. 12(12)  Pw:2(2) AC:3 Exp:1 T:47 4WK ?#@ 12(12)  Pw:2(2) AC:3 Exp:1 T:47 You hear some noises in the distance. 12(12)  Pw:2(2) AC:3 Exp:1 T:48 4WThere is a toilet here. Use "q." to drink from it. 12(12)  Pw:2(2) AC:3 Exp:1 T:48 4W(  12(12)  Pw:2(2) AC:3 Exp:1 T:49 #@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:50 .@4W13x 12(12)  Pw:2(2) AC:3 Exp:1 T:50 4Wx 12(12)  Pw:2(2) AC:3 Exp:1 T:51 f.@#4W1i 12(12)  Pw:2(2) AC:3 Exp:1 T:52 ..f.@##............(---4WNf 12(12)  Pw:2(2) AC:3 Exp:1 T:53 .f#@4W Ii 12(12)  Pw:2(2) AC:3 Exp:1 T:54 .f.#@#.......---4Wi 12(12)  Pw:2(2) AC:3 Exp:1 T:55 .#-@-.......|.....|.......||......-------4WJ  12(12)  Pw:2(2) AC:3 Exp:1 T:56 --------.--|......@+|....|..|4W 12(12)  Pw:2(2) AC:3 Exp:1 T:57 .@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:58 .@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:59 .@4WL.@You see here a chest. 12(12)  Pw:2(2) AC:3 Exp:1 T:60 4W6>There is a chest here, loot it? [ynq] (q) 4Wm yHmmm, it seems to be locked. 12(12)  Pw:2(2) AC:3 Exp:1 T:60 4W AWhat do you want to use or apply? [bk or ?*] 4WP .In what direction? [47896321><] 4W7>There is a chest here, pick its lock? [ynq] (q) 4WJ(y 12(12)  Pw:2(2) AC:3 Exp:1 T:60 You succeed in picking the lock. 12(12)  Pw:2(2) AC:3 Exp:1 T:61 4Ws%>There is a chest here, loot it? [ynq] (q) 4Wr89yYou carefully open the chest...--More--4W Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) 4W(+ Take out what type of objects?  a - All types b - Potions c - Rings A - Auto-select every item X - Items of unknown B/C/U status(end) 4Wv +4W  Take out what?  Potions a - a puce potion Rings b - an opal ring(end) 4WX++4W% m - a puce potion.n - an opal ring. 12(12)  Pw:2(2) AC:3 Exp:1 T:62 4WL 12(12)  Pw:2(2) AC:3 Exp:1 T:63 @(4Wx3What do you want to use or apply? [bk or ?*] 4W Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) 4W+| Put in what type of objects?  a - All types b - Weapons c - Armor d - Scrolls e - Potions f - Rings g - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W+4Wq " Put in what?  Weapons a - a +0 dagger named main (weapon in hand) c - 26 blessed +0 darts i - a +0 short sword j - 10 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls g - a blessed scroll of teleportation Potions e - an uncursed potion of sickness m - a puce potion Rings n - an opal ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) 4W +4W +4W .|You put an uncursed potion of sickness into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:63 You put a puce potion into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 T:63  12(12)  Pw:2(2) AC:3 Exp:1 T:64 .f4W .f.@ 12(12)  Pw:2(2) AC:3 Exp:1 T:65 You hear a slow drip.4W) 12(12)  Pw:2(2) AC:3 Exp:1 T:66 ..f@4W+9 12(12)  Pw:2(2) AC:3 Exp:1 T:67 .f@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:68 ..@f4W 12(12)  Pw:2(2) AC:3 Exp:1 T:69 .@.f4W  12(12)  Pw:2(2) AC:3 Exp:1 T:70 ...f@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:71 .f@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:77 #f..######@#4Wo 12(12)  Pw:2(2) AC:3 Exp:1 T:78 #@#.##4W/ 12(12)  Pw:2(2) AC:3 Exp:1 T:79 ##@#4W?  12(12)  Pw:2(2) AC:3 Exp:1 T:80 #@+4W^yThat door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:80 4WThat door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:80 4WH4In what direction? [47896321><] 4W6ZWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:81 4W 4In what direction? [47896321><] 4WaWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:82 4Wj-4In what direction? [47896321><] 4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:83 4Wo4In what direction? [47896321><] 4W,WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:84 4WR~ 4In what direction? [47896321><] 4WRx As you kick the door, it crashes open!-------------f...........$..|............|..........|----------- 12(12)  Pw:2(2) AC:3 Exp:1 T:85 You hear a gurgling noise.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:86 -.#@|....---4W 12(12)  Pw:2(2) AC:3 Exp:1 T:87 .@4W%  12(12)  Pw:2(2) AC:3 Exp:1 T:88 .@.-4Wk 12(12)  Pw:2(2) AC:3 Exp:1 T:89 .@4WM...@ 12(12)  Pw:2(2) AC:3 Exp:1 T:91 4W& 12(12)  Pw:2(2) AC:3 Exp:1 T:93 ..f.@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:94 ..f.@4WE 12(12)  Pw:2(2) AC:3 Exp:1 T:95 .f.@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:96 ..@.f4Wg.@13 gold pieces.13 12(12)  Pw:2(2) AC:3 Exp:1 T:97 f.4W{ 12(12)  Pw:2(2) AC:3 Exp:1 T:98 f.@..4Wy< 12(12)  Pw:2(2) AC:3 Exp:1 T:99 .@.f4W2 12(12)  Pw:2(2) AC:3 Exp:1 T:100 #@.f..4W 12(12)  Pw:2(2) AC:3 Exp:1 T:101 #@f.4Wf 12(12)  Pw:2(2) AC:3 Exp:1 T:102 ##@#f4W  12(12)  Pw:2(2) AC:3 Exp:1 T:103 ##@#.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:104 ##@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:105 @#f4Wq 12(12)  Pw:2(2) AC:3 Exp:1 T:106 ##@#.4W#  12(12)  Pw:2(2) AC:3 Exp:1 T:107 .##@#4W" 12(12)  Pw:2(2) AC:3 Exp:1 T:108 #@##4Wm 12(12)  Pw:2(2) AC:3 Exp:1 T:109 ##@#4W: 12(12)  Pw:2(2) AC:3 Exp:1 T:110 ----........###@##4WO 12(12)  Pw:2(2) AC:3 Exp:1 T:111 ---..|...##.@###4W  12(12)  Pw:2(2) AC:3 Exp:1 T:112 .|@....#......|....|..|---4W 12(12)  Pw:2(2) AC:3 Exp:1 T:113 -.|#@|........----4W7  12(12)  Pw:2(2) AC:3 Exp:1 T:114 .@+|.--4Wm 12(12)  Pw:2(2) AC:3 Exp:1 T:115 -..@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:116 .@4WS &In what direction? [47896321><] 4WHm As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:117 .4W33In what direction? [47896321><] 4WTy 12(12)  Pw:2(2) AC:3 Exp:1 T:117 4Wk 12(12)  Pw:2(2) AC:3 Exp:1 T:118 .@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:119 .@4WN 12(12)  Pw:2(2) AC:3 Exp:1 T:120 @.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:121 +4WQ  12(12)  Pw:2(2) AC:3 Exp:1 T:122 .@4Wy 12(12)  Pw:2(2) AC:3 Exp:1 T:123 4WL 12(12)  Pw:2(2) AC:3 Exp:1 T:124 .@4Wy 12(12)  Pw:2(2) AC:3 Exp:1 T:125 4Wi&In what direction? [47896321><] 4W{As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:126 .4WM 12(12)  Pw:2(2) AC:3 Exp:1 T:127 .@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:128 .@4Wcmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--4WBlargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:1 $:13 HP: Dlvl:1 $:13 HP:12(12) Dlvl:1 $:13 HP:12(12) Pw:2(2) AC:3 Exp:1 T:128  ---------........|--------|.......||...#..|-----##........||..#....#|...-####|.......||......|###...#|####........||......|##|#<.|#|.......|-----.--####---.-###---.-----######@0m##########---------.---######|...........+#######|...........|#|...........|##|...........|###--------.------|....(.......##########..............|-------------|.............|..............|---------------4Wpz 12(12)  Pw:2(2) AC:3 Exp:1 T:128 4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:129 4W!z 12(12)  Pw:2(2) AC:3 Exp:1 T:130 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:131 f4W 12(12)  Pw:2(2) AC:3 Exp:1 T:132 ..f4WjCount: 224W 12(12)  Pw:2(2) AC:3 Exp:1 T:133  12(12)  Pw:2(2) AC:3 Exp:1 T:134  12(12)  Pw:2(2) AC:3 Exp:1 T:135  12(12)  Pw:2(2) AC:3 Exp:1 T:136  12(12)  Pw:2(2) AC:3 Exp:1 T:137  12(12)  Pw:2(2) AC:3 Exp:1 T:138  12(12)  Pw:2(2) AC:3 Exp:1 T:139  12(12)  Pw:2(2) AC:3 Exp:1 T:140  12(12)  Pw:2(2) AC:3 Exp:1 T:141 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:142  12(12)  Pw:2(2) AC:3 Exp:1 T:143  12(12)  Pw:2(2) AC:3 Exp:1 T:144  12(12)  Pw:2(2) AC:3 Exp:1 T:145  12(12)  Pw:2(2) AC:3 Exp:1 T:146  12(12)  Pw:2(2) AC:3 Exp:1 T:147  12(12)  Pw:2(2) AC:3 Exp:1 T:148  12(12)  Pw:2(2) AC:3 Exp:1 T:149  12(12)  Pw:2(2) AC:3 Exp:1 T:150 4W [24;1H 12(12)  Pw:2(2) AC:3 Exp:1 T:151  12(12)  Pw:2(2) AC:3 Exp:1 T:152  12(12)  Pw:2(2) AC:3 Exp:1 T:153  12(12)  Pw:2(2) AC:3 Exp:1 T:154 ..f..4WC 12(12)  Pw:2(2) AC:3 Exp:1 T:155 f.@#4W, 12(12)  Pw:2(2) AC:3 Exp:1 T:156 ..f@.4W=qYou displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:157 @.f4Wh  12(12)  Pw:2(2) AC:3 Exp:1 T:158 @..f.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:159 r@.f.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:160 .r..f4Wޗ 12(12)  Pw:2(2) AC:3 Exp:1 T:161 @..r.f4W) 12(12)  Pw:2(2) AC:3 Exp:1 T:162 rf...4WS Gr. 12(12)  Pw:2(2) AC:3 Exp:1 T:162 The kitten misses the rabbit. 12(12)  Pw:2(2) AC:3 Exp:1 T:163 r. 12(12)  Pw:2(2) AC:3 Exp:1 T:164 r@.f..4Wy You miss the rabbit. 12(12)  Pw:2(2) AC:3 Exp:1 T:164 The rabbit misses.The kitten bites the rabbit.The rabbit is killed! 12(12)  Pw:2(2) AC:3 Exp:1 T:165 .4WUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:165 4W.  12(12)  Pw:2(2) AC:3 Exp:1 T:166 @.f.4Wl  12(12)  Pw:2(2) AC:3 Exp:1 T:167 @f.4W# 12(12)  Pw:2(2) AC:3 Exp:1 T:168 @..f4Wo 12(12)  Pw:2(2) AC:3 Exp:1 T:169 @.f.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:170 @...f4W  12(12)  Pw:2(2) AC:3 Exp:1 T:171 @..f4W15 12(12)  Pw:2(2) AC:3 Exp:1 T:172 #@..f.£4Wq] 12(12)  Pw:2(2) AC:3 Exp:1 T:173 #@.f.£4W? 12(12)  Pw:2(2) AC:3 Exp:1 T:174 #@#f..£4W  12(12)  Pw:2(2) AC:3 Exp:1 T:175 #@f.£4W 12(12)  Pw:2(2) AC:3 Exp:1 T:176 #@.f.ã4W 12(12)  Pw:2(2) AC:3 Exp:1 T:177 .@f.ã4W 12(12)  Pw:2(2) AC:3 Exp:1 T:178 f..@ã4Wc  12(12)  Pw:2(2) AC:3 Exp:1 T:179 .f.@ã4W  12(12)  Pw:2(2) AC:3 Exp:1 T:180 ...f@ģ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:181 ..f@ģ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:182 ...f@ţ4W/ 12(12)  Pw:2(2) AC:3 Exp:1 T:183 .f.@ţ4Whf.. 12(12)  Pw:2(2) AC:3 Exp:1 T:184 You hear the footsteps of a guard on patrol.ţ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:185 f.ţ4Wk 12(12)  Pw:2(2) AC:3 Exp:1 T:186 ..f 12(12)  Pw:2(2) AC:3 Exp:1 T:187 .f@.ţ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:188 .f.ţ4WV  12(12)  Pw:2(2) AC:3 Exp:1 T:189 @f.ţ4W̖ 12(12)  Pw:2(2) AC:3 Exp:1 T:190 f..ƣ4W- 12(12)  Pw:2(2) AC:3 Exp:1 T:191 f.ƣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:192 f..@.ƣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:193 .fƣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:194 f..ƣ4Wn 12(12)  Pw:2(2) AC:3 Exp:1 T:195 f.@.ƣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:196 ..fƣ4W7  12(12)  Pw:2(2) AC:3 Exp:1 T:197 .f@ƣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:198 f..ǣ4W< 12(12)  Pw:2(2) AC:3 Exp:1 T:199 .fǣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:200 ...f@ǣ4WRT 12(12)  Pw:2(2) AC:3 Exp:1 T:201 .fǣ4WP8 12(12)  Pw:2(2) AC:3 Exp:1 T:202 .f.ǣ4WT 12(12)  Pw:2(2) AC:3 Exp:1 T:203 .f@.ǣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:204 f..ǣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:205 .f.@ǣ4W] 12(12)  Pw:2(2) AC:3 Exp:1 T:206 ..fȣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:207 .fȣ4W¶You displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:208 f.@.ȣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:209 .fȣ4W : 12(12)  Pw:2(2) AC:3 Exp:1 T:210 .f.@.ȣ4Wr  12(12)  Pw:2(2) AC:3 Exp:1 T:211 .fȣ4W@  12(12)  Pw:2(2) AC:3 Exp:1 T:212 f..@.ȣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:213 .fɣ4W' 12(12)  Pw:2(2) AC:3 Exp:1 T:214 f..ɣ4W\ 12(12)  Pw:2(2) AC:3 Exp:1 T:215 .f@.ɣ4Wl 12(12)  Pw:2(2) AC:3 Exp:1 T:216 .f.ɣ4WP 12(12)  Pw:2(2) AC:3 Exp:1 T:217 .f.@ɣ4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:218 ..fɣ4W)  12(12)  Pw:2(2) AC:3 Exp:1 T:219 ..@ɣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:220 .ɣ4W1z 12(12)  Pw:2(2) AC:3 Exp:1 T:221 ʣ4Wjz 12(12)  Pw:2(2) AC:3 Exp:1 T:221 ʣ4Wyz 12(12)  Pw:2(2) AC:3 Exp:1 T:222 ʣ4Wiz 12(12)  Pw:2(2) AC:3 Exp:1 T:222 ʣ4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:223 ʣ4W)  12(12)  Pw:2(2) AC:3 Exp:1 T:224 .f@#ʣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:225 f@..ˣ4W6 12(12)  Pw:2(2) AC:3 Exp:1 T:226 @.f.ˣ4WX  12(12)  Pw:2(2) AC:3 Exp:1 T:227 @..fˣ4Wb  12(12)  Pw:2(2) AC:3 Exp:1 T:228 @.f..̣4W 12(12)  Pw:2(2) AC:3 Exp:1 T:229 @..f̣4W+u 12(12)  Pw:2(2) AC:3 Exp:1 T:230 @#f..̣4W@#f. 12(12)  Pw:2(2) AC:3 Exp:1 T:231 You hear someone counting money.ͣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:232 @#.ͣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:233 @f#.Σ4W: 12(12)  Pw:2(2) AC:3 Exp:1 T:234 #@f..Σ4WqYou displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:235 #@fΣ4Wy  12(12)  Pw:2(2) AC:3 Exp:1 T:236 @.f#Σ4W,  12(12)  Pw:2(2) AC:3 Exp:1 T:237 @f.ϣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:238 @..fϣ4W+ 12(12)  Pw:2(2) AC:3 Exp:1 T:239 @#f.ϣ4W;  12(12)  Pw:2(2) AC:3 Exp:1 T:243 @f###..У4Wy 12(12)  Pw:2(2) AC:3 Exp:1 T:243 У4Wgy 12(12)  Pw:2(2) AC:3 Exp:1 T:243 У4W9 y 12(12)  Pw:2(2) AC:3 Exp:1 T:243 У4W 12(12)  Pw:2(2) AC:3 Exp:1 T:244 #ѣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:245 fѣ4WU 12(12)  Pw:2(2) AC:3 Exp:1 T:246 fѣ4WMc 12(12)  Pw:2(2) AC:3 Exp:1 T:247 #ѣ4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:248 ѣ4W;  12(12)  Pw:2(2) AC:3 Exp:1 T:249 #@ң4Wn 12(12)  Pw:2(2) AC:3 Exp:1 T:250 #@fң4W|= 12(12)  Pw:2(2) AC:3 Exp:1 T:251 #@.fң4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:252 #@..fң4W  12(12)  Pw:2(2) AC:3 Exp:1 T:253 #@.fң4Wf  12(12)  Pw:2(2) AC:3 Exp:1 T:254 #@..fӣ4Wa 12(12)  Pw:2(2) AC:3 Exp:1 T:255 .@f.ӣ4W3aYou displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:256 ..f@ 12(12)  Pw:2(2) AC:3 Exp:1 T:256 ӣ4WW y 12(12)  Pw:2(2) AC:3 Exp:1 T:256 ӣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:257 .@fԣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:258 @..fԣ4W, 12(12)  Pw:2(2) AC:3 Exp:1 T:259 #@#fԣ4Ws  12(12)  Pw:2(2) AC:3 Exp:1 T:260 #@f.ԣ4Wh  12(12)  Pw:2(2) AC:3 Exp:1 T:261 f#@գ4Ww 12(12)  Pw:2(2) AC:3 Exp:1 T:262 ##@fգ4WA 12(12)  Pw:2(2) AC:3 Exp:1 T:263 f#@գ4WF 12(12)  Pw:2(2) AC:3 Exp:1 T:264 ##@fգ4W[  12(12)  Pw:2(2) AC:3 Exp:1 T:265 f#@գ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:266 ####@#֣4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:267 @#֣4W 12(12)  Pw:2(2) AC:3 Exp:1 T:268 ##@fף4W\A 12(12)  Pw:2(2) AC:3 Exp:1 T:269 ##@ף4W#@ 12(12)  Pw:2(2) AC:3 Exp:1 T:270 You hear a gurgling noise.ף4W&  12(12)  Pw:2(2) AC:3 Exp:1 T:271 #@ף4W,  12(12)  Pw:2(2) AC:3 Exp:1 T:272 .@أ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:273 f.@أ4W< 12(12)  Pw:2(2) AC:3 Exp:1 T:274 ..f@أ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:275 .f@أ4W|  12(12)  Pw:2(2) AC:3 Exp:1 T:276 ..@.fأ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:277 f.@.أ4WF  12(12)  Pw:2(2) AC:3 Exp:1 T:278 ..f٣4We 12(12)  Pw:2(2) AC:3 Exp:1 T:279 .f٣4W/D 12(12)  Pw:2(2) AC:3 Exp:1 T:280 ..f٣4W 12(12)  Pw:2(2) AC:3 Exp:1 T:281 f.٣4W 12(12)  Pw:2(2) AC:3 Exp:1 T:282 f..٣4Wur  12(12)  Pw:2(2) AC:3 Exp:1 T:283 .f٣4W  12(12)  Pw:2(2) AC:3 Exp:1 T:284 ..f.@٣4Wa 12(12)  Pw:2(2) AC:3 Exp:1 T:285 .fڣ4Wi 12(12)  Pw:2(2) AC:3 Exp:1 T:286 .fڣ4WCX 12(12)  Pw:2(2) AC:3 Exp:1 T:287 f.ڣ4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:288 f...@ڣ4W&  12(12)  Pw:2(2) AC:3 Exp:1 T:289 .fڣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:290 ..fڣ4W J  12(12)  Pw:2(2) AC:3 Exp:1 T:291 .f  12(12)  Pw:2(2) AC:3 Exp:1 T:292 f@..ۣ4WQ 12(12)  Pw:2(2) AC:3 Exp:1 T:293 f.ۣ4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:294 f.ۣ4WI  12(12)  Pw:2(2) AC:3 Exp:1 T:295 .@f.ۣ4WY 12(12)  Pw:2(2) AC:3 Exp:1 T:296 f..ۣ4WL  12(12)  Pw:2(2) AC:3 Exp:1 T:297 .fۣ4Wr  12(12)  Pw:2(2) AC:3 Exp:1 T:298 @...fۣ4W'  12(12)  Pw:2(2) AC:3 Exp:1 T:299 .fܣ4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:300 f..ܣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:301 .fܣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:302 @.f..ܣ4WB 12(12)  Pw:2(2) AC:3 Exp:1 T:303 .fܣ4W 9  12(12)  Pw:2(2) AC:3 Exp:1 T:304 f.ܣ4WLF  12(12)  Pw:2(2) AC:3 Exp:1 T:305 f.ݣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:306 @.f..ݣ4W* 12(12)  Pw:2(2) AC:3 Exp:1 T:307 f.ݣ4W. 12(12)  Pw:2(2) AC:3 Exp:1 T:308 ..fݣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:309 @.f.ݣ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:310 ..fݣ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:311 @.f.ޣ4Ws 12(12)  Pw:2(2) AC:3 Exp:1 T:312 @..f.ޣ4WB 12(12)  Pw:2(2) AC:3 Exp:1 T:313 @.f.ޣ4W, 12(12)  Pw:2(2) AC:3 Exp:1 T:314 @...ޣ4WD 12(12)  Pw:2(2) AC:3 Exp:1 T:315 @.ޣ4WP  12(12)  Pw:2(2) AC:3 Exp:1 T:316 @.fޣ4Wn  12(12)  Pw:2(2) AC:3 Exp:1 T:317 @..fߣ4WE 12(12)  Pw:2(2) AC:3 Exp:1 T:318 @.f..ߣ4Wfd@. 12(12)  Pw:2(2) AC:3 Exp:1 T:318 The jackal bites! 10(12)  Pw:2(2) AC:3 Exp:1 T:318  10(12)  Pw:2(2) AC:3 Exp:1 T:319 .fߣ4WRYou kill the jackal! 10(12)  Pw:2(2) AC:3 Exp:1 T:320 %..fߣ4W6 @.You see here a jackal corpse. 10(12)  Pw:2(2) AC:3 Exp:1 T:321 .fߣ4W  10(12)  Pw:2(2) AC:3 Exp:1 T:322 @%f..4W'#@You see here a jackal corpse. 10(12)  Pw:2(2) AC:3 Exp:1 T:323 f.4W 10(12)  Pw:2(2) AC:3 Exp:1 T:324 @%f..4W 10(12)  Pw:2(2) AC:3 Exp:1 T:325 @#f.4W 10(12)  Pw:2(2) AC:3 Exp:1 T:326 @#..4W  10(12)  Pw:2(2) AC:3 Exp:1 T:327 @#4Wx @### 10(12)  Pw:2(2) AC:3 Exp:1 T:329 4W9OD 11(12)  Pw:2(2) AC:3 Exp:1 T:330  11(12)  Pw:2(2) AC:3 Exp:1 T:332 @##f...4W 9V@#. 11(12)  Pw:2(2) AC:3 Exp:1 T:332 The kitten eats a jackal corpse. 11(12)  Pw:2(2) AC:3 Exp:1 T:333 4WeE 11(12)  Pw:2(2) AC:3 Exp:1 T:334 @.4Wk  11(12)  Pw:2(2) AC:3 Exp:1 T:335 @.4W*U 11(12)  Pw:2(2) AC:3 Exp:1 T:336 @.4W 11(12)  Pw:2(2) AC:3 Exp:1 T:337 @.4W; 11(12)  Pw:2(2) AC:3 Exp:1 T:338 @.4W@ 11(12)  Pw:2(2) AC:3 Exp:1 T:339 @.4W. @.You see here a chest. 11(12)  Pw:2(2) AC:3 Exp:1 T:340 4W  11(12)  Pw:2(2) AC:3 Exp:1 T:341 @(4W  11(12)  Pw:2(2) AC:3 Exp:1 T:342 @.4W{ 11(12)  Pw:2(2) AC:3 Exp:1 T:343 @.4WM 11(12)  Pw:2(2) AC:3 Exp:1 T:344 @.f4W 11(12)  Pw:2(2) AC:3 Exp:1 T:344 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:345 +f.4Wq]  12(12)  Pw:2(2) AC:3 Exp:1 T:346 f..4W. 12(12)  Pw:2(2) AC:3 Exp:1 T:347 @f..4W  12(12)  Pw:2(2) AC:3 Exp:1 T:348 f..4W 12(12)  Pw:2(2) AC:3 Exp:1 T:349 f.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:350 ..@.f4W&In what direction? [47896321><] 4WXAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:351 ..f4W 12(12)  Pw:2(2) AC:3 Exp:1 T:352 f.#@..4W4b  12(12)  Pw:2(2) AC:3 Exp:1 T:353 f#.#@.4W, 12(12)  Pw:2(2) AC:3 Exp:1 T:354 .@#4WzH z 12(12)  Pw:2(2) AC:3 Exp:1 T:354 4WHLd#@# 12(12)  Pw:2(2) AC:3 Exp:1 T:354 The jackal bites! 11(12)  Pw:2(2) AC:3 Exp:1 T:354  11(12)  Pw:2(2) AC:3 Exp:1 T:355 4W}HYou miss the jackal. 11(12)  Pw:2(2) AC:3 Exp:1 T:355 The jackal misses. 11(12)  Pw:2(2) AC:3 Exp:1 T:356 4WGYou hit the jackal. 11(12)  Pw:2(2) AC:3 Exp:1 T:356 The jackal misses. 11(12)  Pw:2(2) AC:3 Exp:1 T:357 4WId You kill the jackal! 11(12)  Pw:2(2) AC:3 Exp:1 T:358 d4W@You miss the jackal. 11(12)  Pw:2(2) AC:3 Exp:1 T:358 The jackal bites! 10(12)  Pw:2(2) AC:3 Exp:1 T:358  10(12)  Pw:2(2) AC:3 Exp:1 T:359 4WBYou kill the jackal! 11(12)  Pw:2(2) AC:3 Exp:1 T:360 %f4W ##@#.You see here 2 jackal corpses. 11(12)  Pw:2(2) AC:3 Exp:1 T:361 4W3.6What do you want to eat? [* or ,] 4Wܾt eat what?  Comestibles a - 2 jackal corpses(end) 4W+$+This jackal corpse tastes terrible! 11(12)  Pw:2(2) AC:3 Exp:1 T:362  11(12)  Pw:2(2) AC:3 Exp:1 T:363  11(12)  Pw:2(2) AC:3 Exp:1 T:364  11(12)  Pw:2(2) AC:3 Exp:1 T:365  11(12)  Pw:2(2) AC:3 Exp:1 T:366  11(12)  Pw:2(2) AC:3 Exp:1 T:367  11(12)  Pw:2(2) AC:3 Exp:1 T:368 ##You 4W$finish eating the jackal corpse. 11(12)  Pw:2(2) AC:3 Exp:1 T:369 4W4  11(12)  Pw:2(2) AC:3 Exp:1 T:370 ###@%4W^e 11(12)  Pw:2(2) AC:3 Exp:1 T:371 ##@#4W[I  11(12)  Pw:2(2) AC:3 Exp:1 T:372 #@#4Ws 11(12)  Pw:2(2) AC:3 Exp:1 T:373 ##@#4W 11(12)  Pw:2(2) AC:3 Exp:1 T:374 ##@#4WeJ 12(12)  Pw:2(2) AC:3 Exp:1 T:375 #@#4WN z 12(12)  Pw:2(2) AC:3 Exp:1 T:375 4Wo* 12(12)  Pw:2(2) AC:3 Exp:1 T:376 #@#4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:377 +#@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:378 ##@#4Wk  12(12)  Pw:2(2) AC:3 Exp:1 T:379 .#@#4W*  12(12)  Pw:2(2) AC:3 Exp:1 T:380 --.@.|#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:381  . @4Ww&In what direction? [47896321><] 4WZAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:382 .4W  12(12)  Pw:2(2) AC:3 Exp:1 T:383 .#>@--f4Wr..@f-# 12(12)  Pw:2(2) AC:3 Exp:1 T:384 You hear water falling on coins.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:385 ..@>.-4W  12(12)  Pw:2(2) AC:3 Exp:1 T:386 . .@.+4W 12(12)  Pw:2(2) AC:3 Exp:1 T:387 . .@. -4W]% 12(12)  Pw:2(2) AC:3 Exp:1 T:388 . .@. -4Wy&  12(12)  Pw:2(2) AC:3 Exp:1 T:389 . .@. -4W  12(12)  Pw:2(2) AC:3 Exp:1 T:390 . .@. -4WB= 12(12)  Pw:2(2) AC:3 Exp:1 T:391 . .@. -4WC 12(12)  Pw:2(2) AC:3 Exp:1 T:392 ..f@.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:393 ---@.. 4Wy 12(12)  Pw:2(2) AC:3 Exp:1 T:393 4W+K 12(12)  Pw:2(2) AC:3 Exp:1 T:394 - .@. .4W49 12(12)  Pw:2(2) AC:3 Exp:1 T:395 - .@f .4Wr You displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:396 - .@. .4W  12(12)  Pw:2(2) AC:3 Exp:1 T:397 - .@. .4W& 12(12)  Pw:2(2) AC:3 Exp:1 T:398 - .@. .4Wn6 12(12)  Pw:2(2) AC:3 Exp:1 T:399 .. .@ ...4Ws7  12(12)  Pw:2(2) AC:3 Exp:1 T:400 . .@. . 4W% 12(12)  Pw:2(2) AC:3 Exp:1 T:401 . .@. . 4WM 12(12)  Pw:2(2) AC:3 Exp:1 T:402 . .@. f 4WB 12(12)  Pw:2(2) AC:3 Exp:1 T:403 . .@. f. 4W0 12(12)  Pw:2(2) AC:3 Exp:1 T:404 f .@. .. 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:405 |. |@f | 4Wazx 12(12)  Pw:2(2) AC:3 Exp:1 T:405 4W&I  12(12)  Pw:2(2) AC:3 Exp:1 T:406  ..f@.-4W\ 12(12)  Pw:2(2) AC:3 Exp:1 T:407  @. -4W 12(12)  Pw:2(2) AC:3 Exp:1 T:408 ..@.4We  12(12)  Pw:2(2) AC:3 Exp:1 T:409  . .@.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:410  . .@.4W T 12(12)  Pw:2(2) AC:3 Exp:1 T:411  . .@.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:412  . .@.4WfX&In what direction? [47896321><] 4WwRWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:413 f4WX9 3In what direction? [47896321><] 4Wa WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:414 4WC3In what direction? [47896321><] 4W.#As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:415 .4W6 12(12)  Pw:2(2) AC:3 Exp:1 T:416   .f.@##4W  12(12)  Pw:2(2) AC:3 Exp:1 T:417  f@# 4WȎ 12(12)  Pw:2(2) AC:3 Exp:1 T:418 .#f@## 4W5 12(12)  Pw:2(2) AC:3 Exp:1 T:419 #f#@# 4W^  12(12)  Pw:2(2) AC:3 Exp:1 T:420 ##@# 4W'T 12(12)  Pw:2(2) AC:3 Exp:1 T:421 #@+ 4W That door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:421  4W4In what direction? [47896321><]  4Wu WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:422  4W4In what direction? [47896321><]  4W/As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:423 ....|.....|...--- 4WS X 12(12)  Pw:2(2) AC:3 Exp:1 T:424 #-@-.{-........|.$..|....-----4W 12(12)  Pw:2(2) AC:3 Exp:1 T:425 ------.|....@|..|4W  12(12)  Pw:2(2) AC:3 Exp:1 T:426 .@..-4W˞ 12(12)  Pw:2(2) AC:3 Exp:1 T:427 .@4WJ 12(12)  Pw:2(2) AC:3 Exp:1 T:428 .@4Wi 12(12)  Pw:2(2) AC:3 Exp:1 T:429 f@.4W>@ @.11 gold pieces.24 12(12)  Pw:2(2) AC:3 Exp:1 T:430 .{f4W 12(12)  Pw:2(2) AC:3 Exp:1 T:431 .f.@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:432 ..@.f4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:433 .@.f4W  12(12)  Pw:2(2) AC:3 Exp:1 T:434 @.f..4W 12(12)  Pw:2(2) AC:3 Exp:1 T:435 @f.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:436 @.f.4WN.3What do you want to use or apply? [bk or ?*] 4W Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) 4W+-|||| Take out what type of objects?  a - All types b - Coins c - Scrolls d - Potions A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W? +4W Take out what?  Coins a - 1797 gold pieces Scrolls b - 3 blessed scrolls of teleportation c - 4 blessed scrolls of gold detection Potions d - a puce potion e - an uncursed potion of sickness(end) 4W.. +4Wze - an uncursed potion of sickness..f 12(12)  Pw:2(2) AC:3 Exp:1 T:437 You hear someone counting money.4WM # 4Wdip4W.b>What do you want to dip? [a-egi-kn or ?*] 4W&1Dip it into the fountain? [yn] (n) 4WCyYour potion of sickness dilutes.&You unleash a water demon!Grateful for his release, he grants you a wish!--More--C4W)You may wish for an object.--More--Q4W5y$For what do you wish? V4WbV4WlV4WeV4W sV4W%sW4WeW4WdW4Wa  X4W{ +Y4WHj2Y4W Z4W3 [4W# ]4W[ s^4W^i^4Wl^4W+ v^4WR e_4Wr_4W _4WCd d_4Wyq r_4W?a`4Wg`4Wo`4WwQn`4W5  `4WM sa4Wca4Waa4WOla4Wea4Wڷ  a4W mb4W8ab4W7lib4W6lg4Wm Eo - a curved wand. 12(12)  Pw:2(2) AC:3 Exp:1 T:438 f..d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) g4W0 12(12)  Pw:2(2) AC:3 Exp:1 T:438 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) i4W 12(12)  Pw:2(2) AC:3 Exp:1 T:438 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438 (For instructions type a ?)j4W# 12(12)  Pw:2(2) AC:3 Exp:1 T:438 k4WUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:438 k4We 12(12)  Pw:2(2) AC:3 Exp:1 T:438 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438 (For instructions type a ?)l4W;  12(12)  Pw:2(2) AC:3 Exp:1 T:438 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) l4W%  12(12)  Pw:2(2) AC:3 Exp:1 T:438 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:438 (For instructions type a ?)m4WE  12(12)  Pw:2(2) AC:3 Exp:1 T:438 n4WZz 12(12)  Pw:2(2) AC:3 Exp:1 T:438 n4Wzz 12(12)  Pw:2(2) AC:3 Exp:1 T:438 n4Ww  12(12)  Pw:2(2) AC:3 Exp:1 T:439 .f@o4W]  Weapons a - a +0 dagger named main (weapon in hand) c - 26 blessed +0 darts i - a +0 short sword j - 10 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls g - a blessed scroll of teleportation Potions e - an uncursed diluted potion of sickness Rings n - an opal ring Wands o - a curved wand Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) r4Wv----...|...|...|...|...|...|----  12(12)  Pw:2(2) AC:3 Exp:1 T:439 r4WoThere is nothing here to pick up. 12(12)  Pw:2(2) AC:3 Exp:1 T:439 s4WS 12(12)  Pw:2(2) AC:3 Exp:1 T:439 t4W' 12(12)  Pw:2(2) AC:3 Exp:1 T:440 {@.ft4Wf@  12(12)  Pw:2(2) AC:3 Exp:1 T:441 @..fv4W3# v4Wߔdipv4W5?What do you want to dip? [a-egi-kno or ?*] w4W1Dip it into the fountain? [yn] (n) x4WyYour diluted potion of sickness dilutes further.The fountain dries up! 12(12)  Pw:2(2) AC:3 Exp:1 T:442 f..y4Wp  12(12)  Pw:2(2) AC:3 Exp:1 T:443 @.f.y4W  12(12)  Pw:2(2) AC:3 Exp:1 T:444 @f..z4W  12(12)  Pw:2(2) AC:3 Exp:1 T:445 @f.z4W| 12(12)  Pw:2(2) AC:3 Exp:1 T:446 f@##z4W  12(12)  Pw:2(2) AC:3 Exp:1 T:447 #f@{4WQB 12(12)  Pw:2(2) AC:3 Exp:1 T:448 @f#{4W! 12(12)  Pw:2(2) AC:3 Exp:1 T:449 @f#4Wm  12(12)  Pw:2(2) AC:3 Exp:1 T:450 ...@f##4W@  12(12)  Pw:2(2) AC:3 Exp:1 T:451 ... @.f#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4Wh 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W=  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W$ 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W4  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W_G 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W #  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W? 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W+  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4W? 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W߈  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4WmK 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4WRt 12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451  Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Rings h - Wands i - Tools A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:451 d - an uncursed +1 leather armor (being worn). 12(12)  Pw:2(2) AC:3 Exp:1 T:451 (For instructions type a ?)4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:451 4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:451 4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:451 4Wu_  12(12)  Pw:2(2) AC:3 Exp:1 T:452  . .@.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:453   .@4W2S  12(12)  Pw:2(2) AC:3 Exp:1 T:454   f@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:455  >f@4WQ 12(12)  Pw:2(2) AC:3 Exp:1 T:456 .#@4W} 12(12)  Pw:2(2) AC:3 Exp:1 T:457 #@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:458 #@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:459 #@4W[  12(12)  Pw:2(2) AC:3 Exp:1 T:460 #@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:461 #f@#4W9; 12(12)  Pw:2(2) AC:3 Exp:1 T:462 @##4W7"  12(12)  Pw:2(2) AC:3 Exp:1 T:463 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:464 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:465 .@#4W1 12(12)  Pw:2(2) AC:3 Exp:1 T:466 ..@f4WF---.-|d...|.d.||.f.||@..||...||....-.---Blargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:2 $:24 HP: Dlvl:2 $:24 HP:12(12) Dlvl:2 $:24 HP:12(12) Pw:2(2) AC:3 Exp:1 T:466   12(12)  Pw:2(2) AC:3 Exp:1 T:466 The kitten bites the jackal.The jackal is killed! 12(12)  Pw:2(2) AC:3 Exp:1 T:467 %4Wf@.< 12(12)  Pw:2(2) AC:3 Exp:1 T:467 The kitten eats a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:468 .d4WYou kill the jackal! 12(12)  Pw:2(2) AC:3 Exp:1 T:469 %4WT @.You see here a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:470 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:471 %@4W` 12(12)  Pw:2(2) AC:3 Exp:1 T:472 .@4W <@ 12(12)  Pw:2(2) AC:3 Exp:1 T:472 The kitten picks up 10 gold pieces.f$The kitten eats a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:473 4Wi 12(12)  Pw:2(2) AC:3 Exp:1 T:474 .@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:475 .@##4W 12(12)  Pw:2(2) AC:3 Exp:1 T:476 .@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:477 .#@4Wȩ  12(12)  Pw:2(2) AC:3 Exp:1 T:478 #@#4WL 12(12)  Pw:2(2) AC:3 Exp:1 T:479 #@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:480 #@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:481 #@+4WpThat door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:481 4WK^That door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:481 4W 4In what direction? [47896321><] 4W] The door opens. 12(12)  Pw:2(2) AC:3 Exp:1 T:482 |.......---4WtK 12(12)  Pw:2(2) AC:3 Exp:1 T:483 #-@-...|...| .....| ------4W 12(12)  Pw:2(2) AC:3 Exp:1 T:484 ------|- |...>@ |..|-4W  12(12)  Pw:2(2) AC:3 Exp:1 T:485 f@.4W7 12(12)  Pw:2(2) AC:3 Exp:1 T:486 |@f.4WR  12(12)  Pw:2(2) AC:3 Exp:1 T:487 @f.4W b.f 12(12)  Pw:2(2) AC:3 Exp:1 T:487 The kitten drops 10 gold pieces. 12(12)  Pw:2(2) AC:3 Exp:1 T:488 $f4WJ >@10 gold pieces.3 12(12)  Pw:2(2) AC:3 Exp:1 T:489 f.4WhYou displaced your kitten. 12(12)  Pw:2(2) AC:3 Exp:1 T:490 @f..4W 12(12)  Pw:2(2) AC:3 Exp:1 T:491 f.4W  12(12)  Pw:2(2) AC:3 Exp:1 T:492 ..f4WP --.------|.......||....@..|........|---------Blargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:3 $:34 HP: Dlvl:3 $:34 HP:12(12) Dlvl:3 $:34 HP:12(12) Pw:2(2) AC:3 Exp:1 T:492   12(12)  Pw:2(2) AC:3 Exp:1 T:493 4W2s---.-|....|.$.||...||<..||...||....-.---###### -------|-- |...@....| |.f......| |........| ----------Blargius the Footpad St:17 Dx:18 Co:14 In:12 Wi:9 Ch:9 Chaotic Dlvl:2 $:34 HP: Dlvl:2 $:34 HP:12(12) Dlvl:2 $:34 HP:12(12) Pw:2(2) AC:3 Exp:1 T:493   12(12)  Pw:2(2) AC:3 Exp:1 T:494 f.4W 12(12)  Pw:2(2) AC:3 Exp:1 T:495 >@ .f.4W| 12(12)  Pw:2(2) AC:3 Exp:1 T:496 f.@.4WI  12(12)  Pw:2(2) AC:3 Exp:1 T:497 >.f@4W\W&In what direction? [47896321><] 4WlThe door resists! 12(12)  Pw:2(2) AC:3 Exp:1 T:498 .f4W,M 4In what direction? [47896321><] 4WlG The door closes. 12(12)  Pw:2(2) AC:3 Exp:1 T:499 +.f.4W4In what direction? [47896321><] 4W>\WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:500 f.4WThat door is closed. 12(12)  Pw:2(2) AC:3 Exp:1 T:500 ¤4Wn4In what direction? [47896321><] ¤4WojAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:501 ...fä4W 12(12)  Pw:2(2) AC:3 Exp:1 T:502 @.f.ä4W 12(12)  Pw:2(2) AC:3 Exp:1 T:503 @f..ä4W 12(12)  Pw:2(2) AC:3 Exp:1 T:504 @f.ä4Wk  12(12)  Pw:2(2) AC:3 Exp:1 T:505 @##ä4W 12(12)  Pw:2(2) AC:3 Exp:1 T:506 @#fĤ4W. 12(12)  Pw:2(2) AC:3 Exp:1 T:507 @#.Ĥ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:508 @#Ĥ4Wc7 12(12)  Pw:2(2) AC:3 Exp:1 T:509 @.Ť4Wt 12(12)  Pw:2(2) AC:3 Exp:1 T:510 .@Ť4W 12(12)  Pw:2(2) AC:3 Exp:1 T:511 .@#Ť4WGS  12(12)  Pw:2(2) AC:3 Exp:1 T:512 --.|.@#Ƥ4W- 12(12)  Pw:2(2) AC:3 Exp:1 T:513 -.#@#Ƥ4W& 12(12)  Pw:2(2) AC:3 Exp:1 T:514 -#.#@#Ƥ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:515 -#.#@#Ǥ4WP 12(12)  Pw:2(2) AC:3 Exp:1 T:516 -#.#@##Ǥ4Ww 12(12)  Pw:2(2) AC:3 Exp:1 T:517 @##Ǥ4W y 12(12)  Pw:2(2) AC:3 Exp:1 T:517 Ȥ4W`#y 12(12)  Pw:2(2) AC:3 Exp:1 T:517 Ȥ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:518 -#..f@###Ȥ4W6  12(12)  Pw:2(2) AC:3 Exp:1 T:519 #..f#@#Ȥ4Ww  12(12)  Pw:2(2) AC:3 Exp:1 T:520 .#@ɤ4WSy 12(12)  Pw:2(2) AC:3 Exp:1 T:520 ɤ4W"B 12(12)  Pw:2(2) AC:3 Exp:1 T:521 -@#|......|.$....|...........|....|-----ɤ4W`%  12(12)  Pw:2(2) AC:3 Exp:1 T:522 .@||.|.|..---ʤ4W  12(12)  Pw:2(2) AC:3 Exp:1 T:523 .@ʤ4W.@61 gold pieces.95 12(12)  Pw:2(2) AC:3 Exp:1 T:523 Something is engraved here on the headstone.Use "r." to read it. 12(12)  Pw:2(2) AC:3 Exp:1 T:524 ʤ4Wn  12(12)  Pw:2(2) AC:3 Exp:1 T:525 |@ʤ4W\  12(12)  Pw:2(2) AC:3 Exp:1 T:526 .@ʤ4WX+ 12(12)  Pw:2(2) AC:3 Exp:1 T:527 .f.@ˤ4W#z 12(12)  Pw:2(2) AC:3 Exp:1 T:527 ̤4Wm 12(12)  Pw:2(2) AC:3 Exp:1 T:528 .f.@̤4WKQ  12(12)  Pw:2(2) AC:3 Exp:1 T:529 ..f.@̤4W[  12(12)  Pw:2(2) AC:3 Exp:1 T:530 .f@ͤ4W 12(12)  Pw:2(2) AC:3 Exp:1 T:531 f@...ͤ4WT  12(12)  Pw:2(2) AC:3 Exp:1 T:532 @#..#fͤ4WM;  12(12)  Pw:2(2) AC:3 Exp:1 T:533 f@.Ϥ4W Really save? [yn] (n) Ϥ4W3CySaving...Be seeing you...