4W`  Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-05-12.15:28:10.ttyrec Time: (1463066890) Thu May 12 15:28:10 2016  4W` ^Access to /dgldir/userdata/blargius/blargius.slashemrc denied (2). Hit return to continue: 4W%O This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] 4W\snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) 4WH+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) 4WI -+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) 4W3X+4W------+--------............+|........$...||..d@........|--------------Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:1 $:1877 HP: Dlvl:1 $:1877 HP:12(12) Pw:2(2) AC:3 Exp:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are dest4Wined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--4W5 4Wo VHello blargius, welcome to SlashEM! You are a chaotic male human Rogue.4W= Weapons a - a +0 short sword (weapon in hand) b - 14 +0 daggers (alternate weapon; not wielded) c - 30 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) 4WJ4W -What do you want to drop? [$a-i or ?*] 4WS4WNever mind.4WR$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4Ww4W#  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4W w4W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfir4Wm [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace [false]  F - showscore [false]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true] (1 of 3)4W + 4W+!4W+"4W +,4Wr a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  j,4We - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single]  p - number_pad [0=off]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s - pickup_types [all]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3).4W  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a + autodig [false]  b - autopickup [true]  c + autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f + color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm [true].4W    A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace [false]  F - showscore [false]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true] (1 of 3)14W4  a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  j14W_ e - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single]  p - number_pad [0=off]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s - pickup_types [all]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3)44WP Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a + autodig [false]  b - autopickup [true]  c + autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f + color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [true]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - prayconfirm [true]44WP  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace [false]  F - showscore [false]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true] (1 of 3)74W%+74W a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  j74We - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [single]  p - number_pad [0=off]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s - pickup_types [all]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3)?4W +@4W+A4W+M4WBK a - autopickup exceptions (0 currently set) (3 of 3)N4W a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  jN4We - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o + msg_window [single]  p + number_pad [0=off]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s + pickup_types [all]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3)O4Wg3 Select message history display type:  s - single c - combination f - full r - reversed(end) Q4W+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) Q4WS+[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) R4W +S4W Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:1 $:1877 HP: Dlvl:1 $:1877 HP:12(12) Dlvl:1 $:1877 HP:12(12) Pw:2(2) AC:3 Exp:1 ------+--------............+|........$...||..d@........|--------------U4W,+ <@U4W 6.d.@V4WR.d@<.V4Wis,.d@V4W .@V4W28 gold pieces.905 12(12)  Pw:2(2) AC:3 Exp:1 d..W4W$ %.@X4W`H..d.@X4W˄Od@..Y4WoB..@.dY4Wy^@@.d.Y4WK S@.d..Y4WZ: +@d.Z4W{8@..dZ4WڕK@..dZ4WU@..d.Z4WL @..dA gush of water hits the little dog on the head!\4WW;What do you want to drop? [$a-i or ?*] ]4Wur]4WɝaYou drop a +0 dagger.d.^^4W 9Name an individual object? [ynq] (q) _4Wb8yWhat do you want to name? [a-i or ?*] _4WY6What do you want to name these daggers? _4Wg a_4W m`4Wm`4Wo`4W 8a4W ?@)d.a4W -What do you want to drop? [$a-i or ?*] a4WN ^You drop 13 +0 daggers named ammo.d..b4W'b4W+1aYou stop. Your little dog is in the way!)dc4W ~)@You see here a +0 dagger.)d.f4Wł Zb - a +0 dagger..dg4W 9Name an individual object? [ynq] (q) g4WlA8yWhat do you want to name? [a-i or ?*] g4W 4What do you want to name this dagger? h4Wmh4WYah4WNih4Wnh4W>i j4W# j4W adjustj4W djustk4W <What do you want to adjust? [a-i or ?*] k4Wm/Adjust letter to what [bj-zA-Z]? k4W ;Swapping: a - a +0 dagger named main.l4W0=What do you want to wield? [- abc or ?*] l4Wjl4Wia - a +0 dagger named main (weapon in hand).d..m4W#sz@.You see here 13 +0 daggers named ammo.d.n4W&Amj - 13 +0 daggers named ammo..d.o4W =What do you want to ready? [- bcj or ?*] o4WU?j - 13 +0 daggers named ammo (in quiver).r4WG# r4WN adjustr4W djusts4W<What do you want to adjust? [a-j or ?*] s4W N Weapons a - a +0 dagger named main (weapon in hand) b - a +0 short sword c - 30 +0 darts j - 13 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) u4WJ\+Adjust letter to what [ik-zA-Z]? u4WD =Swapping: b - an uncursed oilskin sack.v4Wϴ# v4WKS adjustv4W djustw4Wd<What do you want to adjust? [a-j or ?*] w4WKN Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 13 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) y4Ws +Adjust letter to what [hk-zA-Z]? y4W98Moving: k - an uncursed lock pick.z4WfAWhat do you want to use or apply? [bk or ?*] z4W`  Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) z4W i+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools B - Items known to be Blessed U - Items known to be Uncursed(end) z4W+{4W4_* Put in what?  Coins l - 1905 gold pieces Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 13 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) |4WY|+~4W+4W#4W{+4W 0 HP: 12(12)  Pw:2(2) AC:3 Exp:1 You put 1905 gold pieces into the oilskin sack. 12(12)  Pw:2(2) AC:3 Exp:1 --More--4Wo 12(12)  Pw:2(2) AC:3 Exp:1  12(12)  Pw:2(2) AC:3 Exp:1  12(12)  Pw:2(2) AC:3 Exp:1 .d4WV9A@.d.4WG@..d4W ~##@.d..4W`:4-@d.4W&In what direction? [47896321><] 4Wb$MThe door resists!..d4W;4In what direction? [47896321><] 4W0U]The door closes.+.d4W*4In what direction? [47896321><] 4W%As you kick the door, it crashes open!..d.4W!Q@.d.4W0(@d..4W U###@d.4WKY#@d##4W z...##@##4W--=.....#@#4W C##@#4W}aB#@#4Wu---..........@#4W> -----|...||...||_....||........-@-#4W||.@..+--.----4W9@.|4WF&@.4W[6There is an altar to Issek (lawful) here.4W?.@_4Wu M@.You see here a plain ring.4Wχ +m - a plain ring.4W.+.@4WThere is a black flash as a plain ring hits the altar.4W_2m - a cursed plain ring.4WÚ +_@4W.@4W&In what direction? [47896321><] 4WT] 3The door closes.+4W 4In what direction? [47896321><] 4WL IAs you kick the door, it crashes open!.4W%G.@##4W 8.@#4Wy=#@##4Wq;#@#4Wi^ <#@##4WI##@#4WC@#4W6 Count: 224WC#4W]#@4W*7#@+4W["That door is closed.4WK 4In what direction? [47896321><] 4W zThe door opens.|>|..|---4Wd-@-${|.--4WX ^#--d-@4W-pB|@>d4W&@{18 gold pieces.18 12(12)  Pw:2(2) AC:3 Exp:1 .d4W~Wd.@>.4W3What do you want to use or apply? [bk or ?*] 4W-  Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) 4Wv d+ Take out what type of objects?  a - All types b - Coins c - Scrolls d - Potions A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) 4W'+4Wc Take out what?  Potions a - an uncursed potion of sickness(end) 4W +4WI e - an uncursed potion of sickness.|4WF # 4W3 dip4W)>What do you want to dip? [a-egi-km or ?*] 4WF1Dip it into the fountain? [yn] (n) 4W y4W hYour potion of sickness dilutes.nYou attract a water nymph!4W ;@n.4Wj6What do you want to write with? [- acijm or ?*] 4W)>You write in the dust with your fingers.--More--4W!:What do you want to write in the dust here? 4W[E4W"l4W@b4W e4W2 r4W-e4W]t4Wh4WzGThe water nymph turns to flee!{n4W Q4In what direction? [47896321><] 4Wς 4WD 6You throw 2 daggers named ammo.)4Wj {4W BYou strike the water nymph from behind!)4W{ {--More--4Wc~The 2nd dagger named ammo hits the water nymph.The water nymph escapes downstairs!)4W.x.@4W| b{@j - 2 +0 daggers named ammo (in quiver).-x4Wl'^@>Your leather armor deflects the grid bug's attack.4Why You kill the grid bug! 12(12)  Pw:2(2) AC:3 Exp:1 .¡4WOh 6|{@á4W -----+...||@..|+.n:.-----Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:2 $:18 HP: Dlvl:2 $:18 HP:12(12) Dlvl:2 $:18 HP:12(12) Pw:2(2) AC:3 Exp:1 ġ4W 6What do you want to write with? [- acijm or ?*] š4W=You write in the dust with your fingers.--More--š4W=9What do you want to write in the dust here? š4W Eš4W2lơ4WAbơ4W=eơ4W% rơ4WH eơ4W tǡ4WYhǡ4WܣVThe water nymph turns to flee!n.ɡ4W3In what direction? [47896321><] ɡ4W"<You throw 2 daggers named ammo.)ɡ4W<] ̡4W{You throw 2 daggers named ammo.The 1st dagger named ammo hits the newt.--More--͡4W'2The 2nd dagger named ammo hits the newt.You kill the newt! 12(12)  Pw:2(2) AC:3 Exp:1 ).nΡ4Wb 3In what direction? [47896321><] ϡ4Wϡ4Wd f<@.You hear a door open.С4W\3In what direction? [47896321><] С4W <You throw 2 daggers named ammo.)С4W .)С4Wp .)С4W/c ))С4W,.)С4W  .ѡ4W)ѡ4W( 3Unavailable command '^J'.ҡ4Wt$.@ҡ4W.@ҡ4Wڤ d.@#j - 2 +0 daggers named ammo (in quiver).ӡ4Wf %@.ԡ4W[@.j - 2 +0 daggers named ammo (in quiver).ԡ4W+.@ա4WO4.@ס4W5.@#ס4W<#@###ء4W F#@##١4W;#@#ڡ4WR9#@#ڡ4W4B##@#ڡ4W( +#@#ۡ4WNY(@#ۡ4W +ݡ4W.&In what direction? [47896321><] ݡ4W=JAs you kick the door, it crashes open!.ݡ4W?2@#ޡ4W0$@.ޡ4Wd~@.Something is written here in the dust.Use "r." to read it.ߡ4W ߡ4Wn> ----------|........||........||_.......||........||........+-.--.-----####################------+-------##.............+---|-|............|-.{@||...<..^.....||...|-------------------Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:1 $:18 HP: Dlvl:1 $:18 HP:12(12) Dlvl:1 $:18 HP:12(12) Pw:2(2) AC:3 Exp:1 4W5* @>4Wˎ # 4W{dip4W>What do you want to dip? [a-egi-km or ?*] 4W 1Dip it into the fountain? [yn] (n) 4Wj JyYour diluted potion of sickness dilutes further.4W6|{@4W@>4WO s@{Something is written here in the dust.Use "r." to read it.4WH##@.4Wn 2#@-4WUX)@#4W' n##@#d{4Wm##@#d.4W< v.r#@#-4W&You kill the rabbit! 12(12)  Pw:2(2) AC:3 Exp:1 %4W9g#@#You see here a rabbit corpse.d4W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false]  u - menu_on_esc [false]  v - mon_polycontrol [false]  w - null [true]  x - perm_invent [false]  y - pickup_thrown [true]  z - praycon4Wfirm [true]  A - pushweapon [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace [false]  F - showscore [false]  G - showdmg [false]  H - showweight [false]  I - silent [true]  J - sortpack [true]  K - sound [true] (1 of 3)4WrY  a - sparkle [true]  b - standout [false]  c - time [false]  d - timed_delay [true]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  j4WY d - boulder [`]  k - disclose [ni na nv ng nc]  l - fruit [slime mold]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [reversed]  p - number_pad [1=on]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [stressed]  s - pickup_types [$]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - tileset [(none)] (2 of 3)4W +4W)Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:1 $:18 HP: Dlvl:1 $:18 HP:12(12) Dlvl:1 $:18 HP:12(12) Pw:2(2) AC:3 Exp:1 T:165  ----------|........||........||_.......||........||........+-.--.-----###.########@#######d#####------+-------###.............+###---|-|............|#-.{>||...s{m<..^.....||...|-------------------4W-.#@d# 12(12)  Pw:2(2) AC:3 Exp:1 T:165 The little dog eats a rabbit corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:166 4WN 12(12)  Pw:2(2) AC:3 Exp:1 T:167 ------ |....@ |.....|# |.....# |.... |.... -----4WV 12(12)  Pw:2(2) AC:3 Exp:1 T:168 @.|.|.|--4W! 12(12)  Pw:2(2) AC:3 Exp:1 T:169 @.d4W  12(12)  Pw:2(2) AC:3 Exp:1 T:170 .@.d4WX 12(12)  Pw:2(2) AC:3 Exp:1 T:171 d.@.4WI 12(12)  Pw:2(2) AC:3 Exp:1 T:172 ..@d4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:172 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:173 #.@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:174 #@4W$ 12(12)  Pw:2(2) AC:3 Exp:1 T:175 #@4W] 12(12)  Pw:2(2) AC:3 Exp:1 T:176 #@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:177 #@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:178 #@4W2 &In what direction? [47896321><] 4Wd The door closes. 12(12)  Pw:2(2) AC:3 Exp:1 T:179 +4Wr4In what direction? [47896321><] 4W WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:180 4WH 4In what direction? [47896321><] 4Wb 4Wqc As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:181 .4W7. 12(12)  Pw:2(2) AC:3 Exp:1 T:182 #@4W^.@Something is written here in the dust.Use "r." to read it. 12(12)  Pw:2(2) AC:3 Exp:1 T:183 4WM  12(12)  Pw:2(2) AC:3 Exp:1 T:184 .@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:185 {@4WT 12(12)  Pw:2(2) AC:3 Exp:1 T:186 @>4We 12(12)  Pw:2(2) AC:3 Exp:1 T:187 |@4W&In what direction? [47896321><] 4W\The door closes. 12(12)  Pw:2(2) AC:3 Exp:1 T:188 +4W4In what direction? [47896321><] 4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:189 4Wt 4In what direction? [47896321><] 4WM WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:190 4W<>4In what direction? [47896321><] 4WVWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:191 4Wa4In what direction? [47896321><] 4WTWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:192 4Wj 4In what direction? [47896321><] 4W| WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:193 4WQ4In what direction? [47896321><] 4W'As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:194 .4W{Y 12(12)  Pw:2(2) AC:3 Exp:1 T:195 @>4WW? 12(12)  Pw:2(2) AC:3 Exp:1 T:196 @.4WJ  12(12)  Pw:2(2) AC:3 Exp:1 T:197 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:198 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:199 @#4WL 12(12)  Pw:2(2) AC:3 Exp:1 T:200 #@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:201 #@4WN: 12(12)  Pw:2(2) AC:3 Exp:1 T:202 #@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:203 #@4Wb 12(12)  Pw:2(2) AC:3 Exp:1 T:204 #@4W  12(12)  Pw:2(2) AC:3 Exp:1 T:205 ##@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:206 #@#4Wb 12(12)  Pw:2(2) AC:3 Exp:1 T:207 #@#4W' 12(12)  Pw:2(2) AC:3 Exp:1 T:208 @#4Wd  12(12)  Pw:2(2) AC:3 Exp:1 T:209 ###@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:210 #@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:211 #@# 4Wo 12(12)  Pw:2(2) AC:3 Exp:1 T:212 #@# 12(12)  Pw:2(2) AC:3 Exp:1 T:212  4W  12(12)  Pw:2(2) AC:3 Exp:1 T:213 #@# 4WO 12(12)  Pw:2(2) AC:3 Exp:1 T:214 #@# 4Wp 12(12)  Pw:2(2) AC:3 Exp:1 T:215 #@# 4W" 12(12)  Pw:2(2) AC:3 Exp:1 T:216 #@# 4W/  12(12)  Pw:2(2) AC:3 Exp:1 T:217 #@# 4W  12(12)  Pw:2(2) AC:3 Exp:1 T:218 #@# 4WY  12(12)  Pw:2(2) AC:3 Exp:1 T:219 #@# 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:220 #@# 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:221 #@# 4Ws 12(12)  Pw:2(2) AC:3 Exp:1 T:222 #@# 4W+  12(12)  Pw:2(2) AC:3 Exp:1 T:223 #@# 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:224 #@# 4W; 12(12)  Pw:2(2) AC:3 Exp:1 T:225 #@# 4WI 12(12)  Pw:2(2) AC:3 Exp:1 T:226 #@# 4W8 12(12)  Pw:2(2) AC:3 Exp:1 T:227 #@# 4W E  12(12)  Pw:2(2) AC:3 Exp:1 T:228 #@# 4Wn  12(12)  Pw:2(2) AC:3 Exp:1 T:229 #@# 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:230 #@` 4WMWith great effort you move the boulder. 12(12)  Pw:2(2) AC:3 Exp:1 T:231 #@` 4Wru 12(12)  Pw:2(2) AC:3 Exp:1 T:232 #@`4WI 12(12)  Pw:2(2) AC:3 Exp:1 T:233 #@`4WYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:233 4W You try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:233 4W,You try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:233 4WYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:233 4WYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:233 4WC  12(12)  Pw:2(2) AC:3 Exp:1 T:234 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:235 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:236 @#4Wq 12(12)  Pw:2(2) AC:3 Exp:1 T:237 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:238 @#4WR 12(12)  Pw:2(2) AC:3 Exp:1 T:239 @#4WU 12(12)  Pw:2(2) AC:3 Exp:1 T:240 @#4WB 12(12)  Pw:2(2) AC:3 Exp:1 T:241 @#4W0  12(12)  Pw:2(2) AC:3 Exp:1 T:242 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:243 @#4Wp 12(12)  Pw:2(2) AC:3 Exp:1 T:244 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:245 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:246 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:246  12(12)  Pw:2(2) AC:3 Exp:1 T:247 @#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:248 @#4Wb  12(12)  Pw:2(2) AC:3 Exp:1 T:249 @#4Wc@#### 12(12)  Pw:2(2) AC:3 Exp:1 T:252 4W$< 12(12)  Pw:2(2) AC:3 Exp:1 T:255 @##4W  12(12)  Pw:2(2) AC:3 Exp:1 T:256 #@4WA 12(12)  Pw:2(2) AC:3 Exp:1 T:257 #@4Wѷ 12(12)  Pw:2(2) AC:3 Exp:1 T:258 #@#4We  12(12)  Pw:2(2) AC:3 Exp:1 T:259 #@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:260 #@#4WR~ 12(12)  Pw:2(2) AC:3 Exp:1 T:261 #@4W&In what direction? [47896321><] 4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:262 4W 4In what direction? [47896321><] 4WD WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:263 4W(4In what direction? [47896321><] 4WyAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:264 .4WO 12(12)  Pw:2(2) AC:3 Exp:1 T:265 #@4W 12(12)  Pw:2(2) AC:3 Exp:1 T:266 .@4W| 12(12)  Pw:2(2) AC:3 Exp:1 T:267 .@4W}  12(12)  Pw:2(2) AC:3 Exp:1 T:268 .@4W-Y  12(12)  Pw:2(2) AC:3 Exp:1 T:269 .@4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:270 .@4Wk 12(12)  Pw:2(2) AC:3 Exp:1 T:271 .@4W,&In what direction? [47896321><] 4W<WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:272 4WXa4In what direction? [47896321><] 4Wz4 WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:273 4W4In what direction? [47896321><] 4W?As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:274 .4W  12(12)  Pw:2(2) AC:3 Exp:1 T:275 .@#4W  12(12)  Pw:2(2) AC:3 Exp:1 T:276 .@#4W[ 12(12)  Pw:2(2) AC:3 Exp:1 T:277 #@#4WN 12(12)  Pw:2(2) AC:3 Exp:1 T:278 #@#4W1  12(12)  Pw:2(2) AC:3 Exp:1 T:279 #@#4W##@# 12(12)  Pw:2(2) AC:3 Exp:1 T:280 4WG 12(12)  Pw:2(2) AC:3 Exp:1 T:284 ####@#4WO  12(12)  Pw:2(2) AC:3 Exp:1 T:285 ##.@#4W9 12(12)  Pw:2(2) AC:3 Exp:1 T:286 --+---------@...........(|#...........|.........|=......|.....|------4W " 12(12)  Pw:2(2) AC:3 Exp:1 T:287 -#@|.........../..------ 4WI9 12(12)  Pw:2(2) AC:3 Exp:1 T:288 .@||.|.-- 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:289 .@ 4W0[ 12(12)  Pw:2(2) AC:3 Exp:1 T:290 ..@!4W=_ 12(12)  Pw:2(2) AC:3 Exp:1 T:291 .@!4W 12(12)  Pw:2(2) AC:3 Exp:1 T:292 .@!4WbO .@You see here a black onyx ring. 12(12)  Pw:2(2) AC:3 Exp:1 T:293 #4W܁n - a black onyx ring. 12(12)  Pw:2(2) AC:3 Exp:1 T:294 r$4W .@You see here a balsa wand. 12(12)  Pw:2(2) AC:3 Exp:1 T:295 .r%4WLo - a balsa wand. 12(12)  Pw:2(2) AC:3 Exp:1 T:296 .r&4WH FWhat do you want to write with? [- acijm-o or ?*] '4W,>You write in the dust with your fingers.--More--'4W&^:What do you want to write in the dust here? '4W$E'4W<l(4Wb(4W:<e(4Wslr(4WAe(4W t(4W h)4W^P..r 12(12)  Pw:2(2) AC:3 Exp:1 T:296 The rabbit turns to flee! 12(12)  Pw:2(2) AC:3 Exp:1 T:297 *4WFWhat do you want to write with? [- acijm-o or ?*] *4W EDo you want to add to the current engraving? [ynq] (y) *4W OyYou add to the writing in the dust with your fingers.--More---4WڪMWhat do you want to add to the writing in the dust here? /4W^Never mind. 12(12)  Pw:2(2) AC:3 Exp:1 T:297 04W94 FWhat do you want to write with? [- acijm-o or ?*] 14W;7a Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 11 +0 daggers named ammo (in quiver) Rings m - a cursed plain ring n - a black onyx ring Wands o - a balsa wand(end) 24W+Do you want to add to the current engraving? [ynq] (y) 34WZOyYou add to the writing in the dust with a balsa wand.--More--44W+GWhat do you want to add to the writing in the dust here? 44Wg E44Wl54Wvb54We54W(;r54WEL e54W t54W\ h64WThe floor is riddled by bullet holes! 12(12)  Pw:2(2) AC:3 Exp:1 T:298 dr.94Wz Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 11 +0 daggers named ammo (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls g - a blessed scroll of teleportation Potions e - an uncursed clear potion Rings m - a cursed plain ring n - a black onyx ring Wands o - a balsa wand Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) :4WY  12(12)  Pw:2(2) AC:3 Exp:1 T:298 :4WN+Name an individual object? [ynq] (q) ;4WL=nWhat do you want to call? [bdegkm-o or ?*] ;4Wm!Call a balsa wand: <4Wm<4Wt{m<4W  12(12)  Pw:2(2) AC:3 Exp:1 T:298 =4W!  12(12)  Pw:2(2) AC:3 Exp:1 T:299 .dr.@.?4W 12(12)  Pw:2(2) AC:3 Exp:1 T:300 d.rd..@@4W, 12(12)  Pw:2(2) AC:3 Exp:1 T:301 .rd...d@.@4W 7@.Something is written here in the dust.Use "r." to read it. 12(12)  Pw:2(2) AC:3 Exp:1 T:302 ..rd.dB4W|You miss the jackal..d 12(12)  Pw:2(2) AC:3 Exp:1 T:302 The jackal misses. 12(12)  Pw:2(2) AC:3 Exp:1 T:303 r.B4W[*4In what direction? [47896321><] C4WYou kill the jackal! 12(12)  Pw:2(2) AC:3 Exp:1 T:304 .r.dD4W4In what direction? [47896321><] D4WYou throw 2 daggers named ammo.The 1st dagger named ammo hits the jackal.You kill the jackal!) 12(12)  Pw:2(2) AC:3 Exp:1 T:304 D4WW)D4W ).D4Wq !).D4W=  12(12)  Pw:2(2) AC:3 Exp:1 T:305 )..rE4WHoUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:305 E4W0You miss the rabbit.E4W 12(12)  Pw:2(2) AC:3 Exp:1 T:305 The rabbit bites! 10(12)  Pw:2(2) AC:3 Exp:1 T:305  10(12)  Pw:2(2) AC:3 Exp:1 T:306 F4W_ 4In what direction? [47896321><] F4W You throw 2 daggers named ammo.The 1st dagger named ammo hits the rabbit.--More--G4W The 2nd dagger named ammo hits the rabbit.You kill the rabbit! 10(12)  Pw:2(2) AC:3 Exp:1 T:307 )H4WZu@.j - 4 +0 daggers named ammo (in quiver).--More--I4Wo Things that are here: a rabbit corpse a jackal corpse--More--J4WjU 10(12)  Pw:2(2) AC:3 Exp:1 T:308 J4W9 (What do you want to eat? [* or ,] L4W% eat what?  Comestibles a - a rabbit corpse b - a jackal corpse(end) M4W+This rabbit corpse tastes terrible! 10(12)  Pw:2(2) AC:3 Exp:1 T:309  10(12)  Pw:2(2) AC:3 Exp:1 T:310  10(12)  Pw:2(2) AC:3 Exp:1 T:311 You finish eating the rabbit corpse. 10(12)  Pw:2(2) AC:3 Exp:1 T:312 N4WH  10(12)  Pw:2(2) AC:3 Exp:1 T:313 @%N4W 8  10(12)  Pw:2(2) AC:3 Exp:1 T:314 @.O4W a@.j - a +0 dagger named ammo (in quiver). 11(12)  Pw:2(2) AC:3 Exp:1 T:315 O4Ww 11(12)  Pw:2(2) AC:3 Exp:1 T:316 .@O4Wb  11(12)  Pw:2(2) AC:3 Exp:1 T:317 .@O4Wo 11(12)  Pw:2(2) AC:3 Exp:1 T:318 .@P4W; 11(12)  Pw:2(2) AC:3 Exp:1 T:319 .@P4W|I 11(12)  Pw:2(2) AC:3 Exp:1 T:320 .@P4WAv 11(12)  Pw:2(2) AC:3 Exp:1 T:321 .@P4We} .@You see here an oilskin sack. 11(12)  Pw:2(2) AC:3 Exp:1 T:322 R4WBFThere is an oilskin sack here, loot it? [ynq] (q) R4Wȷ @yYou carefully open the oilskin sack...--More--S4W%Z Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) T4W+ Take out what?  Comestibles a - a candy bar(end) T4W]V+U4W8lp - a candy bar. 11(12)  Pw:2(2) AC:3 Exp:1 T:323 V4W%q - an oilskin sack. 11(12)  Pw:2(2) AC:3 Exp:1 T:324 W4W0 11(12)  Pw:2(2) AC:3 Exp:1 T:325 @.W4W  11(12)  Pw:2(2) AC:3 Exp:1 T:326 @.X4WǮ 11(12)  Pw:2(2) AC:3 Exp:1 T:327 @.X4Wl 11(12)  Pw:2(2) AC:3 Exp:1 T:328 ##@.Y4W 11(12)  Pw:2(2) AC:3 Exp:1 T:329 #@.Y4Wm 12(12)  Pw:2(2) AC:3 Exp:1 T:330 #@#Y4W!*  12(12)  Pw:2(2) AC:3 Exp:1 T:331 ##@#Z4W4 12(12)  Pw:2(2) AC:3 Exp:1 T:332 d#@#Z4W 12(12)  Pw:2(2) AC:3 Exp:1 T:333 ##@#Z4W\  12(12)  Pw:2(2) AC:3 Exp:1 T:334 ##@#d[4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:335 ###@##\4WQ 12(12)  Pw:2(2) AC:3 Exp:1 T:336 @#\4W k  12(12)  Pw:2(2) AC:3 Exp:1 T:337 #@#\4W4 12(12)  Pw:2(2) AC:3 Exp:1 T:338 #@#]4W 12(12)  Pw:2(2) AC:3 Exp:1 T:339 #@#]4Wt% 12(12)  Pw:2(2) AC:3 Exp:1 T:340 #@#]4W6V  12(12)  Pw:2(2) AC:3 Exp:1 T:341 #@#]4W`  12(12)  Pw:2(2) AC:3 Exp:1 T:342 #@#^4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:343 #@#^4WW 12(12)  Pw:2(2) AC:3 Exp:1 T:344 #@#^4W& 12(12)  Pw:2(2) AC:3 Exp:1 T:345 #@#^4Wu4  12(12)  Pw:2(2) AC:3 Exp:1 T:346 #@#^4W"  12(12)  Pw:2(2) AC:3 Exp:1 T:347 #@#_4W 12(12)  Pw:2(2) AC:3 Exp:1 T:348 #@#_4W#@### 12(12)  Pw:2(2) AC:3 Exp:1 T:350 _4W  12(12)  Pw:2(2) AC:3 Exp:1 T:352 `@d#`4WBYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Exp:1 T:353 d@`4WO  12(12)  Pw:2(2) AC:3 Exp:1 T:354 #d@`4W 12(12)  Pw:2(2) AC:3 Exp:1 T:355 ##@a4W 12(12)  Pw:2(2) AC:3 Exp:1 T:356 #@a4W##@ 12(12)  Pw:2(2) AC:3 Exp:1 T:357 a4W8#######@ 12(12)  Pw:2(2) AC:3 Exp:1 T:364 a4W 12(12)  Pw:2(2) AC:3 Exp:1 T:367 ###@a4W>  12(12)  Pw:2(2) AC:3 Exp:1 T:368 #@b4Wt 12(12)  Pw:2(2) AC:3 Exp:1 T:369 +#@##b4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:370 #@#b4W. 12(12)  Pw:2(2) AC:3 Exp:1 T:371 #@#c4WT~ &In what direction? [47896321><] c4WS WHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:372 d4W4In what direction? [47896321><] d4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:373 d4W4In what direction? [47896321><] d4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:374 e4WO 4In what direction? [47896321><] e4W* As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:375 ----|.........f4W # 12(12)  Pw:2(2) AC:3 Exp:1 T:376 ----....|...|...-@-#g4W[6 12(12)  Pw:2(2) AC:3 Exp:1 T:377 |.@|---.--g4W 12(12)  Pw:2(2) AC:3 Exp:1 T:378 @.g4WR  12(12)  Pw:2(2) AC:3 Exp:1 T:379 @.dh4W 12(12)  Pw:2(2) AC:3 Exp:1 T:380 .@d.h4W 12(12)  Pw:2(2) AC:3 Exp:1 T:381 #d@#.#.h4WM 12(12)  Pw:2(2) AC:3 Exp:1 T:382 #.d@##i4WJ 12(12)  Pw:2(2) AC:3 Exp:1 T:383 #.#@#d#i4W 12(12)  Pw:2(2) AC:3 Exp:1 T:384 ###d@#....|#i4WI  12(12)  Pw:2(2) AC:3 Exp:1 T:385 d##@##j4W 12(12)  Pw:2(2) AC:3 Exp:1 T:386 #d@##j4W>s 12(12)  Pw:2(2) AC:3 Exp:1 T:387 ##@#dj4W]  12(12)  Pw:2(2) AC:3 Exp:1 T:388 d@##j4W#  12(12)  Pw:2(2) AC:3 Exp:1 T:389 ##@#k4W* 12(12)  Pw:2(2) AC:3 Exp:1 T:390 #@#k4W 12(12)  Pw:2(2) AC:3 Exp:1 T:391 |#@#|k4W 12(12)  Pw:2(2) AC:3 Exp:1 T:392 #@#k4W  12(12)  Pw:2(2) AC:3 Exp:1 T:393 .#@#.--l4Wj 12(12)  Pw:2(2) AC:3 Exp:1 T:394 |.#@.l4W 12(12)  Pw:2(2) AC:3 Exp:1 T:395 ---..|...|.#@|.-.l4WSS  12(12)  Pw:2(2) AC:3 Exp:1 T:396 --|..@-m4W 12(12)  Pw:2(2) AC:3 Exp:1 T:397 .d.@m4W 12(12)  Pw:2(2) AC:3 Exp:1 T:398 .d.@##.|.m4W  12(12)  Pw:2(2) AC:3 Exp:1 T:399 .d.@#.|n4W 12(12)  Pw:2(2) AC:3 Exp:1 T:400 #@##.n4WF  12(12)  Pw:2(2) AC:3 Exp:1 T:401 .#@o4W% 12(12)  Pw:2(2) AC:3 Exp:1 T:402 .#-@-.....|....|------o4W[+ 12(12)  Pw:2(2) AC:3 Exp:1 T:403 .---@.|o4W6  12(12)  Pw:2(2) AC:3 Exp:1 T:404 .@p4W8 12(12)  Pw:2(2) AC:3 Exp:1 T:405 @.p4Wݣ 12(12)  Pw:2(2) AC:3 Exp:1 T:406 d##@.p4W  12(12)  Pw:2(2) AC:3 Exp:1 T:407 .#@dq4W{  12(12)  Pw:2(2) AC:3 Exp:1 T:408 ##@d#.q4W  12(12)  Pw:2(2) AC:3 Exp:1 T:409 d@##r4W] You stop. Your little dog is in the way! 12(12)  Pw:2(2) AC:3 Exp:1 T:410 #s4W 12(12)  Pw:2(2) AC:3 Exp:1 T:410 s4WO 12(12)  Pw:2(2) AC:3 Exp:1 T:411 d@#s4W7z 12(12)  Pw:2(2) AC:3 Exp:1 T:411 u4WnYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Exp:1 T:412 @#u4Wu 12(12)  Pw:2(2) AC:3 Exp:1 T:412 u4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:412 u4W 12(12)  Pw:2(2) AC:3 Exp:1 T:413 dv4W)c 12(12)  Pw:2(2) AC:3 Exp:1 T:414 #v4W2z 12(12)  Pw:2(2) AC:3 Exp:1 T:415 v4W? 12(12)  Pw:2(2) AC:3 Exp:1 T:416 #v4W z 12(12)  Pw:2(2) AC:3 Exp:1 T:417 v4Wz 12(12)  Pw:2(2) AC:3 Exp:1 T:418 w4Wƙ 12(12)  Pw:2(2) AC:3 Exp:1 T:419 ##@#w4W{  12(12)  Pw:2(2) AC:3 Exp:1 T:420 @#x4W 12(12)  Pw:2(2) AC:3 Exp:1 T:421 ##@#x4Wz  12(12)  Pw:2(2) AC:3 Exp:1 T:422 ##@#y4W( 12(12)  Pw:2(2) AC:3 Exp:1 T:423 @#y4W# 12(12)  Pw:2(2) AC:3 Exp:1 T:424 @#y4WE  12(12)  Pw:2(2) AC:3 Exp:1 T:425 @#z4Wh 12(12)  Pw:2(2) AC:3 Exp:1 T:426 @#z4WG+ 12(12)  Pw:2(2) AC:3 Exp:1 T:427 @#z4W  12(12)  Pw:2(2) AC:3 Exp:1 T:428 @##z4W  12(12)  Pw:2(2) AC:3 Exp:1 T:429 @#{4Wv 12(12)  Pw:2(2) AC:3 Exp:1 T:430 @#{4WN  12(12)  Pw:2(2) AC:3 Exp:1 T:431 .@|4Wv 12(12)  Pw:2(2) AC:3 Exp:1 T:432 #@#|4W| 12(12)  Pw:2(2) AC:3 Exp:1 T:433 #@##|4W 12(12)  Pw:2(2) AC:3 Exp:1 T:434 #@|4WFa z 12(12)  Pw:2(2) AC:3 Exp:1 T:434 |4W< 12(12)  Pw:2(2) AC:3 Exp:1 T:435 @#}4W 12(12)  Pw:2(2) AC:3 Exp:1 T:436 d@#}4Wʱ*You miss the jackal. 12(12)  Pw:2(2) AC:3 Exp:1 T:436 The jackal misses. 12(12)  Pw:2(2) AC:3 Exp:1 T:437 }4W You kill the jackal! 12(12)  Pw:2(2) AC:3 Exp:1 T:438 %}4Wi @#You see here a jackal corpse. 12(12)  Pw:2(2) AC:3 Exp:1 T:439 4W 12(12)  Pw:2(2) AC:3 Exp:1 T:440 @%4W=  12(12)  Pw:2(2) AC:3 Exp:1 T:441 @#4W j  12(12)  Pw:2(2) AC:3 Exp:1 T:442 @#4W*s 12(12)  Pw:2(2) AC:3 Exp:1 T:443 @#4W/ 12(12)  Pw:2(2) AC:3 Exp:1 T:444 #@4W|V 12(12)  Pw:2(2) AC:3 Exp:1 T:445 #@4W6  12(12)  Pw:2(2) AC:3 Exp:1 T:446 #@4Wb 12(12)  Pw:2(2) AC:3 Exp:1 T:447 `@#4WYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:447 4WńYou try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:447 4W׀You try to move the boulder, but in vain. 12(12)  Pw:2(2) AC:3 Exp:1 T:447 4WjUnavailable command '^J'. 12(12)  Pw:2(2) AC:3 Exp:1 T:447 4W 4In what direction? [47896321><] 4W\ As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:448 d.F4WYou miss the jackal. 12(12)  Pw:2(2) AC:3 Exp:1 T:448 The jackal bites! 11(12)  Pw:2(2) AC:3 Exp:1 T:448  11(12)  Pw:2(2) AC:3 Exp:1 T:449 d4WN0You miss the jackal.4W%  11(12)  Pw:2(2) AC:3 Exp:1 T:449 The jackal bites! 9(12)  Pw:2(2) AC:3 Exp:1 T:449 The little dog misses the jackal. 10(12)  Pw:2(2) AC:3 Exp:1 T:450 4WLJ4In what direction? [47896321><] 4W> You kill the jackal!#d 10(12)  Pw:2(2) AC:3 Exp:1 T:450 The little dog picks up a +0 dagger named ammo.The little dog bites the lichen. 10(12)  Pw:2(2) AC:3 Exp:1 T:451 4WKYou displaced your little dog. 10(12)  Pw:2(2) AC:3 Exp:1 T:452 #d@4WYUnavailable command '^J'. 10(12)  Pw:2(2) AC:3 Exp:1 T:452 4W4WYou kill the lichen!% 10(12)  Pw:2(2) AC:3 Exp:1 T:452 The little dog drops a +0 dagger named ammo. 10(12)  Pw:2(2) AC:3 Exp:1 T:453 )d4W#.@You see here a lichen corpse. 10(12)  Pw:2(2) AC:3 Exp:1 T:454 4W~ r - a lichen corpse. 10(12)  Pw:2(2) AC:3 Exp:1 T:455 4W   10(12)  Pw:2(2) AC:3 Exp:1 T:456 @.4W8d@.j - a +0 dagger named ammo (in quiver). 10(12)  Pw:2(2) AC:3 Exp:1 T:457 ##d4WYou stop. Your little dog is in the way! 10(12)  Pw:2(2) AC:3 Exp:1 T:458 .4W  10(12)  Pw:2(2) AC:3 Exp:1 T:459 #@..d4WR 10(12)  Pw:2(2) AC:3 Exp:1 T:460 .@.d4W; 10(12)  Pw:2(2) AC:3 Exp:1 T:461 @.d..4Ws  10(12)  Pw:2(2) AC:3 Exp:1 T:462 @.d.4W 10(12)  Pw:2(2) AC:3 Exp:1 T:463 @..d.4WX 10(12)  Pw:2(2) AC:3 Exp:1 T:464 #@.4W 11(12)  Pw:2(2) AC:3 Exp:1 T:465 #@4WG  11(12)  Pw:2(2) AC:3 Exp:1 T:466 @#4W&@#### 11(12)  Pw:2(2) AC:3 Exp:1 T:469 4Wj 11(12)  Pw:2(2) AC:3 Exp:1 T:473 @###4W7  11(12)  Pw:2(2) AC:3 Exp:1 T:474 @#4WK  11(12)  Pw:2(2) AC:3 Exp:1 T:475 @.4W? 11(12)  Pw:2(2) AC:3 Exp:1 T:476 @.4WQ 11(12)  Pw:2(2) AC:3 Exp:1 T:477 @.d.4W 11(12)  Pw:2(2) AC:3 Exp:1 T:478 @.d.4Wk  11(12)  Pw:2(2) AC:3 Exp:1 T:479 @...d4Wy 12(12)  Pw:2(2) AC:3 Exp:1 T:480 @d.4W' 12(12)  Pw:2(2) AC:3 Exp:1 T:481 @d..4W  12(12)  Pw:2(2) AC:3 Exp:1 T:482 @..4WD@# 12(12)  Pw:2(2) AC:3 Exp:1 T:483 You hear the splashing of a naiad.4W) 12(12)  Pw:2(2) AC:3 Exp:1 T:484 @#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:485 @#4WB  12(12)  Pw:2(2) AC:3 Exp:1 T:486 d@#4W^ @# 12(12)  Pw:2(2) AC:3 Exp:1 T:486 The fox bites! 10(12)  Pw:2(2) AC:3 Exp:1 T:486  10(12)  Pw:2(2) AC:3 Exp:1 T:487 4W 4In what direction? [47896321><] 4W%You throw 2 daggers named ammo.The 1st dagger named ammo hits the fox.You kill the fox!) 10(12)  Pw:2(2) AC:3 Exp:1 T:487 4Wb 10(12)  Pw:2(2) AC:3 Exp:1 T:488 4WG )@#j - a +0 dagger named ammo (in quiver). 10(12)  Pw:2(2) AC:3 Exp:1 T:489 4WS@#j - a +0 dagger named ammo (in quiver). 10(12)  Pw:2(2) AC:3 Exp:1 T:490 4W+ 10(12)  Pw:2(2) AC:3 Exp:1 T:491 #@4WxC 10(12)  Pw:2(2) AC:3 Exp:1 T:492 #@4W 10(12)  Pw:2(2) AC:3 Exp:1 T:493 @#4W.R  10(12)  Pw:2(2) AC:3 Exp:1 T:494 @#4W[z 11(12)  Pw:2(2) AC:3 Exp:1 T:495 @#4W 11(12)  Pw:2(2) AC:3 Exp:1 T:496 @#4Wi  11(12)  Pw:2(2) AC:3 Exp:1 T:497 @#4WT  11(12)  Pw:2(2) AC:3 Exp:1 T:498 @#4W; 11(12)  Pw:2(2) AC:3 Exp:1 T:499 #@4W 11(12)  Pw:2(2) AC:3 Exp:1 T:500 #@4W z  11(12)  Pw:2(2) AC:3 Exp:1 T:501 @#4W[ 11(12)  Pw:2(2) AC:3 Exp:1 T:501 4W\l 11(12)  Pw:2(2) AC:3 Exp:1 T:501 4W 11(12)  Pw:2(2) AC:3 Exp:1 T:502 #@4WK0  11(12)  Pw:2(2) AC:3 Exp:1 T:503 #@4Wp 11(12)  Pw:2(2) AC:3 Exp:1 T:504 #@4W 11(12)  Pw:2(2) AC:3 Exp:1 T:505 d@4W)  11(12)  Pw:2(2) AC:3 Exp:1 T:506 .d>@4W>  11(12)  Pw:2(2) AC:3 Exp:1 T:507 {@.d4Wv -----+...||@..|+d...--.--############Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:2 $:18 HP: Dlvl:2 $:18 HP:11(12) Dlvl:2 $:18 HP:11(12) Pw:2(2) AC:3 Exp:1 T:507  Something is written here in the dust.Use "r." to read it. 11(12)  Pw:2(2) AC:3 Exp:1 T:508 .d4W  11(12)  Pw:2(2) AC:3 Exp:1 T:508 4W&In what direction? [47896321><] 4W5As you kick the door, it crashes open! 11(12)  Pw:2(2) AC:3 Exp:1 T:509 ...d4W\ 3In what direction? [47896321><] 4WWHAMMM!!! 12(12)  Pw:2(2) AC:3 Exp:1 T:510 d.4W3In what direction? [47896321><] 4W As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Exp:1 T:511 d...4W 12(12)  Pw:2(2) AC:3 Exp:1 T:512 #@.#<d4W J@.. 12(12)  Pw:2(2) AC:3 Exp:1 T:512 You hear a door open. 12(12)  Pw:2(2) AC:3 Exp:1 T:513 d4W 12(12)  Pw:2(2) AC:3 Exp:1 T:514 d.@#4W 12(12)  Pw:2(2) AC:3 Exp:1 T:515 ##@d:n.#4WYou displaced your little dog. 12(12)  Pw:2(2) AC:3 Exp:1 T:516 #@n.d4Wr0 3In what direction? [47896321><] 4WJ The dagger named ammo hits the gecko.n.# 12(12)  Pw:2(2) AC:3 Exp:1 T:516 Your leather armor deflects the gecko's attack. 12(12)  Pw:2(2) AC:3 Exp:1 T:517 4Wn3In what direction? [47896321><] 4W6You throw 2 daggers named ammo.The 1st dagger named ammo hits the water nymph.--More--4W The 2nd dagger named ammo hits the water nymph. 12(12)  Pw:2(2) AC:3 Exp:1 T:517 --More--4WZ fThe beautiful water nymph seduces you and you start taking off your armor.--More--4WoThe water nymph stole a blessed scroll of teleportation. 12(12)  Pw:2(2) AC:6 Exp:1 T:518  12(12)  Pw:2(2) AC:6 Exp:1 T:518 The water nymph stole an oilskin sack.--More--4WU The water nymph stole a wand called mm.The gecko bites! 11(12)  Pw:2(2) AC:6 Exp:1 T:518  11(12)  Pw:2(2) AC:6 Exp:1 T:519  11(12)  Pw:2(2) AC:6 Exp:1 T:519 The water nymph zaps a wand called mm!/4Wos --More--4WMThe magic missile hits you!/ 9(12)  Pw:2(2) AC:6 Exp:1 T:519 4W/nxThe magic missile bounces!You have a sad feeling for a moment, then it passes.--More--4W@# 9(12)  Pw:2(2) AC:6 Exp:1 T:520 You can move again.The water nymph steals an uncursed +1 leather armor!)4W@.j - 2 +0 daggers named ammo (in quiver). 9(12)  Pw:2(2) AC:6 Exp:1 T:520 The gecko bites! 6(12)  Pw:2(2) AC:6 Exp:1 T:520  6(12)  Pw:2(2) AC:6 Exp:1 T:521 4WU`You hit the gecko. 6(12)  Pw:2(2) AC:6 Exp:1 T:522 4W=What do you want to wield? [- acij or ?*] 4WXtYou are already wielding that! 6(12)  Pw:2(2) AC:6 Exp:1 T:522 4WR , Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 10 +0 daggers named ammo (in quiver) Comestibles p - a candy bar r - a lichen corpse Potions e - an uncursed clear potion Rings m - a cursed plain ring n - a black onyx ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) 4W A 6(12)  Pw:2(2) AC:6 Exp:1 T:522 4WYou kill the gecko! 6(12)  Pw:2(2) AC:6 Exp:1 T:523 )4W<@j - a +0 dagger named ammo (in quiver). 6(12)  Pw:2(2) AC:6 Exp:1 T:524 4W~ 7(12)  Pw:2(2) AC:6 Exp:1 T:525 .@4W  7(12)  Pw:2(2) AC:6 Exp:1 T:526 .@4W/J  7(12)  Pw:2(2) AC:6 Exp:1 T:527 .@4W4S###@#. 7(12)  Pw:2(2) AC:6 Exp:1 T:527 You hear a door open. 7(12)  Pw:2(2) AC:6 Exp:1 T:528 4W  7(12)  Pw:2(2) AC:6 Exp:1 T:529 ##@#4W 7(12)  Pw:2(2) AC:6 Exp:1 T:530 #@#4W; 7(12)  Pw:2(2) AC:6 Exp:1 T:531 #@.#...---4W> 7(12)  Pw:2(2) AC:6 Exp:1 T:532 -----|>...|#|..$@..|--¢4W> 7(12)  Pw:2(2) AC:6 Exp:1 T:533 -@.-¢4W{@.49 gold pieces.67 7(12)  Pw:2(2) AC:6 Exp:1 T:534 â4W 7(12)  Pw:2(2) AC:6 Exp:1 T:535 @.â4W" 7(12)  Pw:2(2) AC:6 Exp:1 T:536 @.â4Wig  7(12)  Pw:2(2) AC:6 Exp:1 T:537 #.#@#Ģ4W9 7(12)  Pw:2(2) AC:6 Exp:1 T:538 @.#Ţ4W& Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 11 +0 daggers named ammo (in quiver) Comestibles p - a candy bar r - a lichen corpse Potions e - an uncursed clear potion Rings m - a cursed plain ring n - a black onyx ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) Ƣ4WB 7(12)  Pw:2(2) AC:6 Exp:1 T:538 Ȣ4W-  7(12)  Pw:2(2) AC:6 Exp:1 T:539 #@Ȣ4W/  8(12)  Pw:2(2) AC:6 Exp:1 T:540 @.ɢ4WVY 8(12)  Pw:2(2) AC:6 Exp:1 T:541 @.ɢ4W (-------|....@.||.......|....w.|--------Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:3 $:67 HP: Dlvl:3 $:67 HP:8(12) Dlvl:3 $:67 HP:8(12) Pw:2(2) AC:6 Exp:1 T:541   8(12)  Pw:2(2) AC:6 Exp:1 T:542 ˢ4WgA-----#....|#|<..|#.....#--.--##############------##|@...|###|.....##.....|##------Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:2 $:67 HP: Dlvl:2 $:67 HP:8(12) Dlvl:2 $:67 HP:8(12) Pw:2(2) AC:6 Exp:1 T:542   8(12)  Pw:2(2) AC:6 Exp:1 T:543 ̢4WJ 8(12)  Pw:2(2) AC:6 Exp:1 T:544 >@̢4W 8(12)  Pw:2(2) AC:6 Exp:1 T:545 .@̢4W^  8(12)  Pw:2(2) AC:6 Exp:1 T:546 @.͢4W 8(12)  Pw:2(2) AC:6 Exp:1 T:547 |# |......@ |͢4W 8(12)  Pw:2(2) AC:6 Exp:1 T:547 ͢4WF  8(12)  Pw:2(2) AC:6 Exp:1 T:548 --.#@# .# |΢4W 8(12)  Pw:2(2) AC:6 Exp:1 T:549 -.#@# .΢4W 8(12)  Pw:2(2) AC:6 Exp:1 T:550 -.#@#.΢4W  8(12)  Pw:2(2) AC:6 Exp:1 T:551 -.@#. ..---΢4W\   8(12)  Pw:2(2) AC:6 Exp:1 T:552 -.|@#.|$..---Ϣ4Wg  8(12)  Pw:2(2) AC:6 Exp:1 T:553 -@.|-Ϣ4W 8(12)  Pw:2(2) AC:6 Exp:1 T:554 .@Т4WS.@81 gold pieces.148 HP: 9(12)  Pw:2(2) AC:6 Exp:1 T:555 Т4WLI  9(12)  Pw:2(2) AC:6 Exp:1 T:556 @.Ѣ4W 9(12)  Pw:2(2) AC:6 Exp:1 T:557 @.Ѣ4W$ 9(12)  Pw:2(2) AC:6 Exp:1 T:558 .@Ѣ4W7 9(12)  Pw:2(2) AC:6 Exp:1 T:559 .@Ѣ4WT  9(12)  Pw:2(2) AC:6 Exp:1 T:560 #@Ң4W3What do you want to use or apply? [bk or ?*] Ң4WkM  Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) Ң4W + Put in what type of objects?  a - All types b - Coins c - Weapons d - Comestibles e - Potions f - Rings g - Tools C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Ӣ4W+Ӣ4W Put in what?  Coins s - 148 gold pieces Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 11 +0 daggers named ammo (in quiver) Comestibles p - a candy bar r - a lichen corpse Potions e - an uncursed clear potion Rings m - a cursed plain ring n - a black onyx ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) Ԣ4W_+ע4W$m+٢4W0  Blargius the Footpad St:12 Dx:18 Co:17 In:10 Wi:12 Ch:6 Chaotic Dlvl:2 $:148 HP: Dlvl:2 $:148 HP:9(12) Dlvl:2 $:148 HP:9(12) Pw:2(2) AC:6 Exp:1 T:560  0 HP: 9(12)  Pw:2(2) AC:6 Exp:1 T:560 You put 148 gold pieces into the oilskin sack. 9(12)  Pw:2(2) AC:6 Exp:1 T:560 You put an uncursed clear potion into the oilskin sack. 9(12)  Pw:2(2) AC:6 Exp:1 T:560  9(12) ٢4WJ F[25;1H Pw:2(2) AC:6 Exp:1 T:561 ۢ4Wrf 9(12)  Pw:2(2) AC:6 Exp:1 T:562 #@##ۢ4Wm  9(12)  Pw:2(2) AC:6 Exp:1 T:563 #@ܢ4W 9(12)  Pw:2(2) AC:6 Exp:1 T:564 #@#ݢ4Wg 9(12)  Pw:2(2) AC:6 Exp:1 T:565 @#ݢ4Wa 9(12)  Pw:2(2) AC:6 Exp:1 T:566 @#ݢ4W> 9(12)  Pw:2(2) AC:6 Exp:1 T:567 #@ݢ4W  9(12)  Pw:2(2) AC:6 Exp:1 T:568 @#ޢ4WB 9(12)  Pw:2(2) AC:6 Exp:1 T:568  9(12)  Pw:2(2) AC:6 Exp:1 T:569 .@ޢ4W8" 9(12)  Pw:2(2) AC:6 Exp:1 T:569  10(12)  Pw:2(2) AC:6 Exp:1 T:570 h.@ޢ4W6  10(12)  Pw:2(2) AC:6 Exp:1 T:571 .@ޢ4W@' P.@ 10(12)  Pw:2(2) AC:6 Exp:1 T:571 The hobbit wields a runed dagger! 10(12)  Pw:2(2) AC:6 Exp:1 T:572 :4Wk`4In what direction? [47896321><] 4W The dagger named ammo hits the hobbit. 10(12)  Pw:2(2) AC:6 Exp:1 T:572 The hobbit thrusts his runed dagger.The hobbit hits! 4(12)  Pw:2(2) AC:6 Exp:1 T:572  4(12)  Pw:2(2) AC:6 Exp:1 T:573 4W # 4Wpray4Wray4W<Are you sure you want to pray? [yn] (n) 4WyYou begin praying to Kos.You are surrounded by a shimmering light. 4(12)  Pw:2(2) AC:6 Exp:1 T:573 --More--4Wt The hobbit starts to attack you, but pulls back. 4(12)  Pw:2(2) AC:6 Exp:1 T:574  4(12)  Pw:2(2) AC:6 Exp:1 T:575 .: 4(12)  Pw:2(2) AC:6 Exp:1 T:575 The hobbit starts to attack you, but pulls back..: 4(12)  Pw:2(2) AC:6 Exp:1 T:576 --More--4W You finish your prayer.You feel that Kos is pleased.You feel much better. 15(15)  Pw:2(2) AC:6 Exp:1 T:576 4W 4In what direction? [47896321><] 4W You throw 2 daggers named ammo.The 1st dagger named ammo hits the hobbit.--More--4WThe 2nd dagger named ammo hits the hobbit.You kill the hobbit!% 19(19)  Pw:9(9) AC:6 Exp:2 T:576 Welcome to experience level 2. 19(19)  Pw:9(9) AC:6 Exp:2 T:577 )4W t@.j - 3 +0 daggers named ammo (in quiver).--More--4W There is a doorway here.  Things that are here: a hobbit corpse a runed dagger a leather armor a hooded cloak--More--4WT  19(19)  Pw:9(9) AC:6 Exp:2 T:578 :.4W Pick up what?  Weapons a - a runed dagger Armor b - a leather armor c - a hooded cloak Comestibles d - a hobbit corpse(end) 4W$ +4Wت +4W2+4WVt - a runed dagger.u - a leather armor.v - a hooded cloak. 19(19)  Pw:9(9) AC:6 Exp:2 T:579 4WwUnavailable command '^J'. 19(19)  Pw:9(9) AC:6 Exp:2 T:579 4W'Unavailable command '^J'. 19(19)  Pw:9(9) AC:6 Exp:2 T:579 4WB Unavailable command '^J'. 19(19)  Pw:9(9) AC:6 Exp:2 T:579 4W@% 19(19)  Pw:9(9) AC:6 Exp:2 T:579 The newt bites! 17(19)  Pw:9(9) AC:6 Exp:2 T:579  17(19)  Pw:9(9) AC:6 Exp:2 T:580 4WNYou kill the newt! 17(19)  Pw:9(9) AC:6 Exp:2 T:581 %4W8 @.You see here a newt corpse. 17(19)  Pw:9(9) AC:6 Exp:2 T:582 4W 9What do you want to eat? [pr or ?*,] 4W& v eat what?  Comestibles a - a newt corpse(end) 4W;+This newt corpse tastes terrible! 18(19)  Pw:9(9) AC:6 Exp:2 T:583 ZYou stop eating the newt corpse. 18(19)  Pw:9(9) AC:6 Exp:2 T:584 4WB:9What do you want to eat? [pr or ?*,] 4Wg(~ eat what?  Comestibles a - a partly eaten newt corpse(end) 4WM+You resume your meal.You finish eating the newt corpse. 18(19)  Pw:9(9) AC:6 Exp:2 T:585 4W]4In what direction? [47896321><] 4Wb)4W5 .The dagger named ammo hits the kobold zombie. 18(19)  Pw:9(9) AC:6 Exp:2 T:586 Z)4W%G  18(19)  Pw:9(9) AC:6 Exp:2 T:587 @.4Wr 18(19)  Pw:9(9) AC:6 Exp:2 T:588 @.Z.4W&In what direction? [47896321><] 4W>You throw 2 daggers named ammo.)4WV^.The 1st dagger named ammo hits the kobold zombie.--More--4WYou destroy the kobold zombie!) 18(19)  Pw:9(9) AC:6 Exp:2 T:588 )4W .4W%p )4W? .4WD 18(19)  Pw:9(9) AC:6 Exp:2 T:589 4W` 18(19)  Pw:9(9) AC:6 Exp:2 T:590 .@4WzA.@j - a +0 dagger named ammo (in quiver). 18(19)  Pw:9(9) AC:6 Exp:2 T:591 4W-K 18(19)  Pw:9(9) AC:6 Exp:2 T:592 .@4WERn.@)j - a +0 dagger named ammo (in quiver).There is a doorway here.You see here a hobbit corpse. 18(19)  Pw:9(9) AC:6 Exp:2 T:592 --More--4W HThe water nymph zaps a wand of magic missile!/4W ] The magic missile hits you!/ 7(19)  Pw:9(9) AC:6 Exp:2 T:592 4W7 AThe magic missile bounces!\4W \4Wi \4W=--More--4W  7(19)  Pw:9(9) AC:6 Exp:2 T:593 >.@..4WODW Weapons a - a +0 dagger named main (weapon in hand) c - 30 +0 darts i - a +0 short sword j - 10 +0 daggers named ammo (in quiver) t - a runed dagger Armor u - a leather armor v - a hooded cloak Comestibles p - a candy bar r - a lichen corpse Rings m - a cursed plain ring n - a black onyx ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) 4WoY  7(19)  Pw:9(9) AC:6 Exp:2 T:593  4W$N8What do you want to write with? [- acijmnt or ?*]  4W>You write in the dust with your fingers.--More-- 4W0 :What do you want to write in the dust here?  4W E 4Wol 4W7b 4We 4W r 4WO e 4WUX t 4Wh 4W 7(19)  Pw:9(9) AC:6 Exp:2 T:593 The water nymph zaps a wand of magic missile!/ 4W]The magic missile hits you! 0(19)  Pw:9(9) AC:6 Exp:2 T:593 --More--4WfYou die... 0(19) --More--4WGDo you want your possessions identified? [ynq] (n) 4W q4W $