9[Ѭ Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-02.01:57:37.ttyrec Time: (1530496657) Mon Jul 2 01:57:37 2018 9[ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 9[WShall I pick a character's race, role, gender and alignment for you? [ynq] 9[hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)9[ +Choosing Race Pick the race of your Acid Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)9[y (+Use hybrid races? [yn] (n) 9[)nChoosing Gender Pick the gender of your addicted Acid Mage  m - male f - female * - Random ! - Quit(end) 9[B8+Choosing Alignment Pick the alignment of your male addicted Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 9[b+9[ [+Ŀ @ d$   9[[Billy2 the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us a9[?ll: Go bravely with The Lord of the Pit! --More--9[z w+Ŀ @ d$   [Billy2 the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf Hello billy2, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage.--More--9[ \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--9[&{- Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy--More--9[Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice.--More--9[ Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.--More--9['I [Billy2 the Oozer  17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf+Ŀ @ d$   [Billy2 the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf You didn't even score a single point. You noob!--More--9[ 3Do not pass go. Do not collect 200 zorkmids.9[V --More--9[NDo you want your possessions identified? DYWYPI? [ynq] (n) 9[6n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of sin {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of acid sphere (4:5) {0}  i - a blessed spellbook of acid stream (0:1) {0}  Potions  d - an uncursed potion of object detection {0}  Rings  g - an uncursed ring of polymorph {0}  Wands  f - an uncursed wand of acid (2:2) {0}  Tools (1 of 2)9[wVB+Ŀ @ d$   [Billy2 the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf Do you want to see your attributes? [ynq] (n) 9[ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 157. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 5. Monsters only dropped their musable items with 65% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 88%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 10%. Monster death drops spawned with only 99% chance. The following skill could not be trained at a9[ ll: flail. The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: general combat. --More--9[] The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41584. Monster spawn increase had reached its maximum at turn 266674. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 451899. The monster class that cannot be genocided was vampire. The monster class that was spawned more often: vortex (freq bonus 3). The monster species that was spawned more often: bhut (freq bonus 14). The monster species that was spawned more often: quantum patch (freq bonus 16). The monster species that was 9[| spawned more often: shaped mushroom (freq bonus 36). The monster species that was spawned more often: matrix gal (freq bonus 15). The monster species that was spawned more often: hidden mushroom (freq bonus 18). The monster species that was spawned more often: black beetle (freq bonus 16). The monster species that was spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 40). --More--9[w The monster species that was spawned more often: glowing growth (freq bonus 60). The monster species that was spawned more often: gray beetle (freq bonus 8). The monster species that was spawned more often: multi-hued warp patch (freq bonus 10). The monster species that was spawned more often: grotesque ogre shaman (freq bonus 14). The monster species that was spawned more often: scapula reinfusing chelate precut (freq bonus 20). The monster species that was spawned more often: icewoman (freq bonus 36). The monster species that was spawned more often: petro giant (freq bonus 8). The monster species that was spawned more often: chaos ant (freq bonus 4). The monster species that was spawned more often: Sven (freq bonus 8). The monster species that was spawned more often: flying parrot (freq bonus 24). The monster species that was spawned more often: predominating lunch extrinsically fainthearted (freq bonu9[x s 10). The monster species that was spawned more often: dung soldier (freq bonus 12). The monster species that was spawned more often: gnome rogue leader (freq bonus 10). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1). The monster trait that was more common: monsters that can throw boulders (freq bonus 1). --More--9[^The monster trait that was more common: monsters with shock resistance (freq bonus 4). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8). The monster species that was never randomly spawned: sharkskin outreached. The monster species that was never randomly spawned: teal mushroom. The monster species that was never randomly spawned: flesheater. The monster species that was never randomly spawned: clicking warp patch. The monster species that was never randomly spawned: sexy asian lady. The monster species that was never randomly spawned: large spawn mimic. The monster species that was never randomly spawned: zombified lion. The monster species that was never randomly spawned: Sofia's leather pump. The monster species that was never randomly spawned: orange9[3 force fungus. The monster species that was never randomly spawned: admirer linearly. The monster class that was always generated with extra speed: grue. The RNG hath decreed that this item was never generated: embossed plate mail ((null)). The RNG hath decreed that this item was never generated: voulge (pole cleaver). The RNG hath decreed that this item was never generated: force bolt (red). The RNG hath decreed that this item was never generated: stuck announcement stone (gray). --More--9[Q The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit). The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet). The RNG hath decreed that this item was never generated: arrow ((null)). The RNG hath decreed that this item was never generated: bread ((null)). The RNG hath decreed that this item was never generated: captcha stone (gray). The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE). The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: gauntlets of bad [179[v ;1Hcasting (uncanny gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3). The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 24). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6). --More--9[sThe RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4). The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2). The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: recovery (reddish, 9[Zfreq bonus 10). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: deformatting --More--9[y stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 14). The RNG hath decreed that this item was always generated cursed: lightning (rainbow). The RNG hath decreed that this item was always generated cursed: entire level stone (gray). The RNG hath decreed that this item was always generated cursed: bad effect stone (gray). The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook). The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray). The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was always generated cursed: pendant (looped). The RNG hath decreed that this item was always generated cursed: rose whip ((null)). The RNG hath decreed that9[$y this item was always generated cursed: EVC stone (gray). The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless). --More--9[r<The RNG hath decreed that this trap was always invisible: spiked pit. The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 5). Next attribute increase check would have come at turn 519. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were acid resistant. You were confused (0). You were prevented from having stunnopathy (0). You were prevented from having contamination resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (460). You are dead. --More--9[iF C+Ŀ @ d$   [Billy2 the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-4 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) 9[Qq9[S$ 9[