êƒ9[ {Í Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-02.01:46:18.ttyrec Time: (1530495978) Mon Jul 2 01:46:18 2018 êƒ9[ÄÅžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ìƒ9[Æ/hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)ûƒ9[Â19 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6)üƒ9[iß  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic (3 of 6)„9[¿sB p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage  I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute (4 of 6)„9[ö~ +Choosing Race Pick the race of your Medium   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)„9[ºˆ)+Use hybrid races? [yn] (n) „9[ê'¾nChoosing Gender Pick the gender of your bat Medium  m - male f - female * - Random ! - Quit(end) „9[b0+Choosing Alignment Pick the alignment of your male bat Medium  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) „9[Ðb+„9[HUÚÄÄ¿³úú³þú@³³`u³``³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP 17(17)  Pw 30(30)  AC10 Exp1 T1It is written in the Book of Umbrellarina Madeline:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Umbrellarina Madeline seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a ne„9[aUAwly trained Pure Boy, have been heralded from birth as the instrument of Umbrellarina Madeline. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Umbrellarina Madeline! --More--„9[çšÚÄÄ¿³úú³þú@³³`u³``³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP 17(17)  Pw 30(30)  AC10 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male bat Medium. --More--„9[e U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--„9[Ù¬P ÚÄÄ¿ ³úú³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw  17(17)  Pw 30(30)  AC10 Exp1 T1The moon is waning tonight.$„9[±! # %„9[úquit%„9[·Ä )Really quit [yes/no]? '„9[æyy(„9[»±e(„9[žÁs)„9[éôO[Billy2 the Pure Boy  17(17)  Pw 30(30)ÚÄÄ¿³úú³þú@³³`u³``³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP 17(17)  Pw 30(30)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) +„9[G¥­y Weapons  a - an uncursed +1 silver dagger (weapon in hand) {4}  b - an uncursed +0 yumi (alternate weapon; not wielded) {12}  c - 53 uncursed +2 ya (in quiver) {1}  d - 30 uncursed +0 ya {0}  m - an uncursed +0 boomerang {0}  Armor  e - a blessed +1 robe (being worn) {16}  Comestibles  h - 4 uncursed bota mochis {0}  i - 20 uncursed beans {0}  j - 37 uncursed apples {0}  k - 28 uncursed oranges {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of healing (1:5) {0}  Potions  f - 4 potions of holy water {0} (1 of 2)5„9[¦[ Wands  l - a blessed wand of psybeam (0:3) {0} (2 of 2)6„9[Î ÚÚÄÄ¿³úú³þú@³³`u³``³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP 17(17)  Pw 30(30)  AC10 Exp1 T1Do you want to see your attributes? [ynq] (n) 8„9[rÌ yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: half spell damage. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 102. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 56%. Amulet drop chance was reduced to 70%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 86%. Armor drop chance was reduced to 76%8„9[¬Ì ’. Food drop chance was reduced to 98%. Concealing monsters were spawned underneath items 45% of the time only. --More--G„9[rdMonster death drops spawned with only 98% chance. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: implants. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: scimitar. The following skill became untrainable if you tried to train it too early: body spells (turn 182). The following skill became untrainable if you tried to train it too early: lightsaber (turn 33). The following skill became untrainable after a while: riding (turn 44427). The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 58723). Number of artifacts generated was 0. Number of fake artifacts generated was 0. G„9[ªdò[17;1HMonster spawn increase would have started at turn 69436. Monster spawn increase had reached its maximum at turn 188506. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1048280. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: apelike creature (freq bonus 1). The monster color that was spawned more often: brown (freq bonus 4). --More--H„9[r¸The monster species that was spawned more often: magnetic colony (freq bonus 3).The monster species that was spawned more often: time elemental (freq bonus 54). The monster species that was spawned more often: metallic red centipede (freq bonus 18). The monster species that was spawned more often: obsequy foremast (freq bonus 8).The monster species that was spawned more often: locksmith (freq bonus 8). The monster species that was spawned more often: octopog (freq bonus 5). The monster species that was spawned more often: Albert (freq bonus 9). The monster species that was spawned more often: peace stair (freq bonus 9). The monster species that was spawned more often: dungeon fern (freq bonus 3). The monster species that was spawned more often: granite giant (freq bonus 12). The monster species that was spawned more often: angst (freq bonus 48). The monster species that was spawned more often: Moon, the H„9[̸äCat (freq bonus 5). The monster species that was spawned more often: steam automaton (freq bonus 48). The monster species that was spawned more often: floating mimic (freq bonus 30). The monster species that was spawned more often: Larry (freq bonus 3). The monster species that was spawned more often: karmic fungus (freq bonus 12). The monster species that was spawned more often: disenchanter force patch (freq --More--H„9[ x bonus 10). The monster species that was spawned more often: vamp permamimic (freq bonus 4).The monster species that was spawned more often: attractive demimondaine (freq bonus 36). The monster species that was spawned more often: butler (freq bonus 8). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6). The monster species that was never randomly spawned: Ariane's fleecy combat boot. The monster species that was never randomly spawned: cooling turret. The monster species that was never randomly spawned: assassin bug. The monster species that was never randomly spawned: unscarred sterilely. The monster species that was never randomly spawned: radiant mushroom. The monster species that was never randomly spawned: wereleprechaun. The monster species that was never randomly spawned: cursing orb. The monster species that was never randomly spawned: dangerouH„9[Bx ·s snake. The monster species that was never randomly spawned: doze ergot. The monster species that was never randomly spawned: poliwhirl. The RNG hath decreed that this item was never generated: monster speed stone (gray). The RNG hath decreed that this item was never generated: steel shield ((null)). The RNG hath decreed that this item was never generated: insect squasher --More--I„9[~((null)). The RNG hath decreed that this item was never generated: identify (wedged). The RNG hath decreed that this item was never generated: implant of absorption (saintly). The RNG hath decreed that this item was never generated: restore ability (pink). The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE). The RNG hath decreed that this item was never generated: sludge (fallthrough). The RNG hath decreed that this item was never generated: men's underwear ((null)). The RNG hath decreed that this item was never generated: opening (zinc). The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6). The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: halite (white, „9[¸eHfreq bonus 11). The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 29). The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of --More--I„9[/ slowing (ice-cold gloves, freq bonus 35). The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 40). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9). The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10). The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 12). ThI„9[H/ le RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7). The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10). The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 9). --More--J„9[The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 4). The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet). The RNG hath decreed that this item was always generated cursed: death (long). The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)). The RNG hath decreed that this item was always generated cursed: undo genocide (42). The RNG hath decreed that this item was always generated cursed: cream pie ((null)). The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots). The RNG hath decreed that this item was always generated cursedJ„9[8 : ice (ice-cold). The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic). The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown). --More--J„9[uÞThe RNG hath decreed that this item was always generated cursed: melee prefix stone (gray). The RNG hath decreed that this trap was always invisible: maurah trap. The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 3). Next attribute increase check would have come at turn 170. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were level-drain resistant. You were resistant to fear. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You were prevented from having sickness resistance (0). You had 1500 points of nutrition remaining. You were stealthy. You could fly. You had improved technique levels. Your luck was zero. You could not have safely prayed (67). You survived. --More--J„9[‚± ÛÚÄÄ¿³úú³þú@³³`u³``³[Billy2 the Pure Boy ] St6 Dx3 Co3 In16 Wi12 Ch10 MedBatMalLaw Dlvl:1 $0 HP 17(17)  Pw 30(30)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) K„9[ÞÛq