BOcX%N Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-28.05:36:02.ttyrec Time: (1482903362) Wed Dec 28 05:36:02 2016 BOcXVThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] BOcX^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)BOcX`> %+Choosing Race Pick the race of your Acid Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)COcXu)+Use hybrid races? [yn] (n) IOcXnChoosing Gender Pick the gender of your argonian Acid Mage  m - male f - female * - Random ! - Quit(end) IOcX: 8+Choosing Alignment Pick the alignment of your male argonian Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) JOcXw+Ŀ+t@d [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  JOcXwQ and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit! --More--KOcXi KOcX+t@d [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male argonian Acid Mage.--More--LOcXs  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--LOcX0 Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--MOcXdBe careful! New moon tonight.MOcX;OUnknown command ' '.[Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw  17(17)  Pw 18(18)  AC7 Exp1 T1MOcXh [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw  17(17)  Pw 18(18)  AC7 Exp1 T1NOcX< Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions d - an uncursed potion of fruit juice {1} Rings g - an uncursed ring of slow digestion {1} Wands f - an uncursed wand of acid (0:0) {1}(end) UOcXra [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1 [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw  17(17)  Pw 18(18)  AC7 Exp1 T1VOcX: # WOcXRquitWOcX6~*Really quit [yes/no]? WOcXTyXOcXmeXOcXYsXOcX]4 ([Billy2 the Oozer  17(17)  Pw 18(18)+t@d [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) YOcX8y Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions d - an uncursed potion of fruit juice {1} Rings g - an uncursed ring of slow digestion {1} Wands f - an uncursed wand of acid (0:0) {1}(end) ZOcX  [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) [OcXGnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fire resistance. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: keen memory. Scroll identification only worked 100 times out of 126. Ring identification only worked 4 times out of 30. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 14. Scroll drop chance was reduced to 74%. Potion drop chance was reduced to 95%. Musable item generation frequency was reduced by 52%. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: boomerang. The following skill wa[OcXhs trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: spirituality. --More--hOcX The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: broadsword (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 6297. Monster spawn increase had reached its maximum at turn 68117. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1646480. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: trove (freq bonus 8). The monster color that was spawned more often: bright blue (freq bonus 2). The monster species that was spawned more often: abominable (freq bonus 12). The monster species that was spawned more often: pleasure (freq bonus 9). The monster species that was spawned more often: armored bundle girl (freq bonus 9). The hOcXҰ monster species that was spawned more often: leprechaun wizard master (freq bonus 22). The monster species that was spawned more often: undead fencer (freq bonus 9). The monster species that was spawned more often: adult sirrush (freq bonus 12). The monster species that was spawned more often: Bitchy Lara (freq bonus 15). The monster species that was spawned more often: TGWTG (freq bonus 20). The monster species that was spawned more often: lictor (freq bonus 18). --More--kOcX!The monster species that was spawned more often: gamma metroid (freq bonus 9). The monster species that was spawned more often: grey naga (freq bonus 9). The monster species that was spawned more often: roadblock colony (freq bonus 13). The monster species that was spawned more often: giant mumak (freq bonus 22). The monster species that was spawned more often: Koschei (freq bonus 34). The monster species that was spawned more often: berserker (freq bonus 18). The monster species that was spawned more often: phasing hobbit wizard (freq bonus 22). The monster species that was spawned more often: Daughter Lily (freq bonus 30). The monster species that was spawned more often: mean force patch (freq bonus 54). The monster species that was spawned more often: Corina's stiletto boot (freq bonus 18). The monster species that was spawned more often: addict (freq bonus 10). The monster species that was never randkOcX!Lomly spawned: vampiric patch. The monster species that was never randomly spawned: Inspector Lieutenant. The monster species that was never randomly spawned: plague mewlip. The monster species that was never randomly spawned: frost charger. The monster species that was never randomly spawned: seeker automaton. The monster species that was never randomly spawned: humongous giant. The monster species that was never randomly spawned: trap warp patch. The monster species that was never randomly spawned: black spore. --More--lOcXThe monster species that was never randomly spawned: blue dragon bat. The monster species that was never randomly spawned: demon sprite. The RNG hath decreed that this item was never generated: leather gloves (old gloves). The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: crystal ball (glass orb). The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was never generated: zipper boots (persian boots). The RNG hath decreed that this item was never generated: dunce cap (conical hat). The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet). The RNG hath decreed that this item was never generated: metabolic lOcX;kstone (gray). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 4). The RNG hath decreed that this item was generated more often: amnesia --More--mOcX(sparkling, freq bonus 24). The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 51). The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6). The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4). The RNG hath decreed mOcX \that this item was generated more often: robe of weakness (green robe, freq bonus 10). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5). --More--mOcX3 The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9). The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8). The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86). The RNG hath decreed that this item was always generated curmOcX04 sed: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon --More--nOcXscales ((null)). The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this item was always generated cursed: map level (crumbling). The RNG hath decreed that this item was always generated cursed: hide ((null)). The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)). The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)). The RNG hath decreed that this trap was always invisible: pit. The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 3). Next attribute increase check would have come at turn 342. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution trainnOcXing was 0. You were acid resistant. You were prevented from having fire resistance (0). You were prevented from having telepathy (0). --More--qOcXB[ You had 1500 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You could not have safely prayed (93). You survived. --More--tOcXĿ+t@d [Billy2 the Oozer ] St5 Dx14 Co14 In13 Wi6 Ch6 AciArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) uOcX q