QJcX  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-28.05:14:57.ttyrec Time: (1482902097) Wed Dec 28 05:14:57 2016 QJcXy MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. QJcXs WShall I pick a character's race, role, gender and alignment for you? [ynq] SJcXW^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)VJcX?3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)dJcX*+Choosing Race Pick the race of your Electric Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)iJcXm=)+Use hybrid races? [yn] (n) kJcXO\nChoosing Gender Pick the gender of your angelic Electric Mage  m - male f - female * - Random ! - Quit(end) mJcXo;+Choosing Alignment Pick the alignment of your male angelic Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) nJcX8++Ŀ#d@$[Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your godnJcX8 Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison! --More--oJcXɹF+Ŀ#d@$[Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage.--More--rJcXU You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--tJcX-l Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--uJcXdBe careful! New moon tonight.xJcX Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of acid {1} Rings g - an uncursed ring of levitation {1} Wands f - an uncursed wand of lightning (0:5) {1}(end) JcX w+Ŀ#d@$ [Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1 [Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw  19(19)  Pw 19(19)  AC7 Exp1 T1JcX# JcX1quitReally quit [yes/no]? JcX yJcXWeJcX` sJcX"[Billy2 the Charger  19(19)  Pw 19(19)+Ŀ#d@$[Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) JcXU y Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of acid {1} Rings g - an uncursed ring of levitation {1} Wands f - an uncursed wand of lightning (0:5) {1}(end) JcX2+Ŀ#d@$ [Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) JcX# nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: free action. You could not have this property intrinsically: petrification resistance. Potion identification only worked 3 times out of 4. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 140. Monsters only dropped their musable items with 43% chance. Scroll drop chance was reduced to 71%. Ring drop chance was reduced to 78%. Concealing monsters were spawned underneath items 81% of the time only. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usualJcX>  rate: mace. The following skill was trained at one fifth the usual rate: axe. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: two-handed weapons. --More--JcX7ZThe following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: pick-axe (turn 28). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17930. Monster spawn increase had reached its maximum at turn 54723. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 796635. The monster class that cannot be genocided was angelic being. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 12). The monster species that was spawned more often: great storm wyrm (freq bonus 13). The monster species that was spawned more often: Sir Garland (freq bonus 16). The monster species that was spawned more often: shadow (freq bonus 68). The monster species that was spawned more often: crystal stalk (freJcXZq bonus 30). The monster species that was spawned more often: kickboxing girl (freq bonus 28). The monster species that was spawned more often: aoa (freq bonus 38). The monster species that was spawned more often: cave creeper (freq bonus 14). The monster species that was spawned more often: secluded colony (freq bonus 26). --More--JcXThe monster species that was spawned more often: iron slime (freq bonus 64). The monster species that was spawned more often: bright white stalk (freq bonus 26). The monster species that was spawned more often: iron cock (freq bonus 14). The monster species that was spawned more often: margoyle (freq bonus 14). The monster species that was spawned more often: steel lord (freq bonus 15). The monster species that was spawned more often: indigo force fungus (freq bonus 13). The monster species that was spawned more often: autocube (freq bonus 30). The monster species that was spawned more often: zombie (freq bonus 13). The monster species that was spawned more often: cat (freq bonus 15). The monster species that was spawned more often: akkadian (freq bonus 32). The monster species that was spawned more often: mink (freq bonus 32). The monster species that was spawned more often: Amandine (freq bonus 16). The monstJcXer species that was never randomly spawned: ancient of death. The monster species that was never randomly spawned: orange ant. The monster species that was never randomly spawned: tangleweed. The monster species that was never randomly spawned: silver draconian. The monster species that was never randomly spawned: water growth. The monster species that was never randomly spawned: box jellyfish. The monster species that was never randomly spawned: porter python. The monster species that was never randomly spawned: g-choice. The monster species that was never randomly spawned: adult deep dragon. --More--JcX2 The monster species that was never randomly spawned: orange draconian. The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange). The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was never generated: reflection (withered). The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)). The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was never generated: psybeam (avada kedavra). The RNG hath decreed that this item was never generated: magic lamp (lamp). The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing). The RNG hath decreed that this item was never generated: umbrella ((null)). The RNG hath decreed that this itJcXM em was never generated: fast metabolism (drained). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 5). The RNG hath decreed that this item was generated more often: hiding (hidden --More--JcXpqtea, freq bonus 41). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 21). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 15). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 26). The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 35). The RNG hath decreed that this JcXqcitem was generated more often: sleepstone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 5). The RNG hath decreed that this item was generated more often: heavy machine gun --More--JcX.O((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69). The RNG hath decreed that this item was always generated cursed: boomerang ((null)). The RNG hath decreed that this item was always generatedJcXGO- cursed: dropcurse stone (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves). The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots). --More--JcXt The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)). The RNG hath decreed that this item was always generated cursed: cheese ((null)). The RNG hath decreed that this item was always generated cursed: rifle ((null)). The RNG hath decreed that this item was always generated cursed: sliming (straight). The RNG hath decreed that this item was always generated cursed: protection (wide). The RNG hath decreed that this item was always generated cursed: large shield ((null)). The RNG hath decreed that this trap was always invisible: quicksand. The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 8). Next attribute increase check would have come at turn 449. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having fire resistance (0).JcX You were prevented from having cold resistance (0). You were prevented from having sleep resistance (0). --More--JcXYou were prevented from having disintegration resistance (0). You were prevented from having shock resistance (0). You were prevented from having poison resistance (0). You were prevented from having drain resistance (0). You were prevented from having sickness resistance (0). You were prevented from having magic resistance (0). You were prevented from having acid resistance (0). You were prevented from having petrification resistance (0). You were prevented from having fear resistance (0). You were prevented from having see invisible (0). You were prevented from having manaleech (0). You were prevented from having telepathy (0). You were prevented from having warning (0). You were prevented from having automatic searching (0). You were prevented from having clairvoyance (0). You were prevented from having infravision (0). You were prevented from having detect monsters (0). You were preventJcXBed from having invisibility (0). You were prevented from having displacement (0). You were prevented from having stealth (0). You were prevented from having jumping (0). You were prevented from having teleport control (0). You were prevented from having flying (0). --More--JcX5You were prevented from having magical breathing (0). You were prevented from having phasing (0). You were prevented from having slow digestion (0). You were prevented from having half spell damage (0). You were prevented from having half physical damage (0). You were prevented from having regeneration (0). You were prevented from having mana regeneration (0). You were prevented from having polymorph control (0). You were prevented from having speed (0). You were prevented from having reflection (0). You were prevented from having keen memory (0). You were prevented from having a sight bonus (0). You were prevented from having curse resistance (0). You were prevented from having stun resistance (0). You were prevented from having confusion resistance (0). You were prevented from having psi resistance (0). You were prevented from having double attacks (0). You were prevented from having quadJcX6- attacks (0). You were prevented from having free action (0). You were prevented from hallu partying (0). You were prevented from drunken boxing (0). You were prevented from having stunnopathy (0). You were prevented from having numbopathy (0). --More--JcXcYou were prevented from having freezopathy (0). You were prevented from being a stoned chiller (0). You were prevented from having corrosivity (0). You were prevented from having an increased fear factor (0). You were prevented from having burnopathy (0). You were prevented from having sickopathy (0). You were prevented from having wonderlegs (0). You were prevented from having glib combat (0). You were prevented from using the force like a real jedi (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (1019). You survived. --More--JcXu+Ŀ#d@$[Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) JcXLy Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of identify (SAVE SOME POWER AFTER BEATTACK)  scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU)  scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT)  scroll of phase door (SPARKLING EDWARD CULLEN)  scroll of standard id (I R TEH UBER PWNZ0R)  scroll of cure (GODFATHER OF ALL ROGUELIKES)  Spellbooks  spellbook of shocking sphere (stylish)  spellbook of lightning (spiral-bound)  Potions  potion of acid (stevia)  Rings  ring of levitation (cellulose)  Wands  wand of lightning (ebony)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)JcX2A * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)JcX+Ŀ#d@$[Billy2 the Charger ] St4 Dx8 Co5 In11 Wi7 Ch3 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) JcXI_ iy Vanquished creatures:  0 shock hound pups (1 created) 0 sewer rats (1 created) 0 slimebesus (1 created) 0 novice medium walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--JcXDo you want to see your conduct? [ynq] (n) JcXk>y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--JcXI+Ŀ#Goodbye billy2 the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--