dI[X  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-22.03:32:52.ttyrec Time: (1482377572) Thu Dec 22 03:32:52 2016 dI[X This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] iI[X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)tI[XJ(+Choosing Race Pick the race of your Archeologist   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)uI[X} )+Use hybrid races? [yn] (n) vI[Xo nChoosing Gender Pick the gender of your angelic Archeologist  m - male f - female * - Random ! - Quit(end) vI[X:+Choosing Alignment Pick the alignment of your male angelic Archeologist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) wI[X+Ŀ(=@d[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, thewI[X!( Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Quetzalcoatl!--More--xI[XxI[XqHello billy2, welcome to SlashEMExtended! You are a lawful male angelic Archeologist.--More--yI[X You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--zI[XaD ĿPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--zI[XvĿ ( =[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw  20(20)  Pw 12(12)  AC10 Exp1 T1The moon is waning tonight.zI[XUnknown command ' '.[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw  20(20)  Pw 12(12)  AC10 Exp1 T1|I[X1 Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - an uncursed +0 leather jacket (being worn) {12}  c - an uncursed +0 fedora (being worn) {2}  Comestibles  d - 3 uncursed food rations {3}  Scrolls  f - an uncursed scroll of magic mapping {1}  g - a blessed scroll of enchant armor {1}  m - 5 uncursed scrolls of healing {5}  n - 4 uncursed scrolls of mana {4}  o - 3 uncursed scrolls of phase door {3}  p - 2 uncursed scrolls of standard id {2}  q - an uncursed scroll of cure {1}  Spellbooks  e - a blessed spellbook of light (0:1) {1}  Tools  h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  i - an uncursed tinning kit (1:49) {1}  k - an uncursed sack {5}  l - an uncursed blindfold {1}  Gems (1 of 2)I[X@= j - an uncursed +0 touchstone (2 of 2)I[X [Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1Ŀ(=@dI[X% Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) I[Xm8 [Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw  20(20)  Pw 12(12)  AC10 Exp1 T1I[X# I[XtI[Xkf echniqueI[Xt Choose a technique  Name Level Status a - research 1 Prepared b - dazzle 1 Prepared c - appraisal 1 Prepared d - phase door 1 Prepared e - turn undead 1 Prepared f - invoke deity 1 Prepared(end) I[X#[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw  20(20)  Pw 12(12)  AC10 Exp1 T1I[X@ # I[X enhanceI[Xn nhanceI[Xg  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Grand Master)  searching Basic (max Grand Master)  spirituality Unskilled (max Expert)  petkeeping Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  quarterI[X hstaff Unskilled (max Expert)  sling Basic (max Expert) (1 of 2)I[XJ firearms Basic (max Master)  dart Unskilled (max Expert)  boomerang Basic (max Legendary)  whip Basic (max Master)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  divination spells Basic (max Master)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)I[X [Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1Ŀ(=@dI[XH# I[X/quitI[X(Really quit [yes/no]? I[X| yI[X; eI[X\EsI[Xy[Billy2 the Digger  20(20)  Pw 12(12)Ŀ(=@d[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) I[Xd y Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - an uncursed +0 leather jacket (being worn) {12}  c - an uncursed +0 fedora (being worn) {2}  Comestibles  d - 3 uncursed food rations {3}  Scrolls  f - an uncursed scroll of magic mapping {1}  g - a blessed scroll of enchant armor {1}  m - 5 uncursed scrolls of healing {5}  n - 4 uncursed scrolls of mana {4}  o - 3 uncursed scrolls of phase door {3}  p - 2 uncursed scrolls of standard id {2}  q - an uncursed scroll of cure {1}  Spellbooks  e - a blessed spellbook of light (0:1) {1}  Tools  h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  i - an uncursed tinning kit (1:49) {1}  k - an uncursed sack {5}  l - an uncursed blindfold {1}  Gems (1 of 2)I[X= j - an uncursed +0 touchstone (2 of 2)I[Xq'1Ŀ(=@d[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1The sack is empty.--More--I[X @Do you want to see your attributes? [ynq] (n) I[XyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: drain resistance. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 16%. Potion drop chance was reduced to 89%. Concealing monsters were spawned underneath items 49% of the time only. The followingI[X skill could not be trained at all: spear. The following skill was trained at half the usual rate: dagger. The following skill was trained at one fifth the usual rate: enchantment --More--I[X spells. The following skill was limited to basic proficiency: club. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33556. Monster spawn increase had reached its maximum at turn 52999. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 638000. The monster class that cannot be genocided was eye or sphere. The monster class that was spawned more often: major demon (freq bonus 2). The monster color that was spawned more often: red (freq bonus 1). The monster species that was spawned more often: monoclops (freq bonus 3). The monster species that was spawI[X kned more often: homing thunder caller (freq bonus 3). The monster species that was spawned more often: baby gray dragon (freq bonus 6).The monster species that was spawned more often: chaos shapechanger (freq bonus 14). The monster species that was spawned more often: petty gnoll shaman (freq bonus --More--I[X=6).The monster species that was spawned more often: acid permamimic (freq bonus 8).The monster species that was spawned more often: petty angband horror (freq bonus 15). The monster species that was spawned more often: crying spirit (freq bonus 10). The monster species that was spawned more often: lesser ent (freq bonus 16). The monster species that was spawned more often: jungle ape (freq bonus 8). The monster species that was spawned more often: decayed patch (freq bonus 3). The monster species that was spawned more often: randomisator lich (freq bonus 8).The monster species that was spawned more often: big gem trove (freq bonus 6). The monster species that was spawned more often: brown ooze (freq bonus 12). The monster species that was spawned more often: false fungus (freq bonus 8). The monster species that was spawned more often: blister mold (freq bonus 10). The monster species that was spawned morI[X>e often: Don Finwe (freq bonus 8). The monster species that was spawned more often: undead gangster (freq bonus 4).The monster species that was spawned more often: bramble colony (freq bonus 16). The monster species that was spawned more often: human monkey (freq bonus 4). The monster species that was never randomly spawned: disguised soldier ant. The monster species that was never randomly spawned: rainbow eye. --More--I[X:The monster species that was never randomly spawned: killer whale. The monster species that was never randomly spawned: hole growth. The monster species that was never randomly spawned: Inspector Kchief. The monster species that was never randomly spawned: vampiric ixitxachitl. The monster species that was never randomly spawned: seven-tentacle hententmon. The monster species that was never randomly spawned: young adult green dragon. The monster species that was never randomly spawned: Juiblex. The monster species that was never randomly spawned: siena mold. The RNG hath decreed that this item was never generated: difficult boots (winter boots). The RNG hath decreed that this item was never generated: forgotten spell (nonexistant). The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was never generated: mecha-irazu ((nI[X\ull)). The RNG hath decreed that this item was never generated: blank paper (plain). The RNG hath decreed that this item was never generated: gain corruption (wrath). The RNG hath decreed that this item was never generated: spetum (forked polearm). The RNG hath decreed that this item was never generated: inviso stone (gray). The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield). --More--I[X The RNG hath decreed that this item was never generated: energy bolt (infinity plus one). The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 21). The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 133). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6). The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 14). The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 84). The RNG hath decreed that this item was generated more often: finger (old, freq [X _18;1Hbonus 9). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 27). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 13). The RNG hath decreed that this item was generated more often: block-heeled --More--I[X+ combat boot ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4). The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9). The RNG hath decreed that this item was generated more often:I[X+ " droven cloak (cobwebbed cloak, freq bonus 14). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 50). --More--I[XE The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: figurine ((null)). The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid). The RNG hath decreed that this item was always generated cursed: time stop (untouchable). The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating). The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet). The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: halite (white). The RNG hath decreed that this item was always generated cI[X` ursed: bodyglove (tight black clothes). The RNG hath decreed that this trap was always invisible: dropcurse trap. The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 16). --More--I[XJ PNext attribute increase check would have come at turn 767. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You were prevented from having disintegration resistance (0). You were prevented from having mana regeneration (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. You could fly. You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (591). You survived. --More--$J[X;FĿ(=@d[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) %J[Xn Discoveries   Scrolls  scroll of magic mapping (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY)  scroll of enchant armor (MANUALIRK GLEKNOW MIZK)  scroll of healing (AMYBSOD DOES NOT KNOW C)  scroll of mana (1UP EXTRA LIFE GET)  scroll of phase door (AHORA HE ENCONTRADO MUNICIONES)  scroll of standard id (BIRD STUNT IS BETTER)  scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE)  Spellbooks  spellbook of light (lunar)  Tools  * sack (bag)  Gems  * touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) (J[X,F QĿ(=@d[Billy2 the Digger ] St8 Dx6 Co5 In7 Wi8 Ch6 ArcAngMalLaw Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) *J[XRq