/X Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-19.04:27:45.ttyrec Time: (1479529665) Sat Nov 19 04:27:45 2016 /XThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] /X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)/Xl "+Choosing Race Pick the race of your Acid Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)/X )+Use hybrid races? [yn] (n) /Xo nChoosing Gender Pick the gender of your angelic Acid Mage  m - male f - female * - Random ! - Quit(end) /X?7+Choosing Alignment Pick the alignment of your male angelic Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) /XW+Ŀ@d[Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your g/Xod The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit! --More--/X6 /Xq 9Ŀ@d[Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage.--More--/X Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--/XX D The moon is waning tonight./X  Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of identify {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of acid sphere (0:4) {1}  i - a blessed spellbook of acid stream (7:2) {1}  Potions  d - a blessed potion of extra healing {1}  Rings  g - an uncursed ring of free action {1}  Wands  f - an uncursed wand of acid (0:7) {1}  Tools (1 of 2)/X= j - an uncursed blindfold {1} (2 of 2)/X_ [Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Ŀ@d/X# /XVk quit/X *Really quit [yes/no]? /X+y/XLe/XW s/X[Billy2 the Oozer  19(19)  Pw 19(19)Ŀ@d[Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) /X&y Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of identify {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of acid sphere (0:4) {1}  i - a blessed spellbook of acid stream (7:2) {1}  Potions  d - a blessed potion of extra healing {1}  Rings  g - an uncursed ring of free action {1}  Wands  f - an uncursed wand of acid (0:7) {1}  Tools (1 of 2)/X = j - an uncursed blindfold {1} (2 of 2)/XĿ@d[Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) /XyFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 219. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 5. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 94% chance. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 90%. Monster death drops spawned with only 93% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41740. Monster spawn increase had reached its maximum at turn 93627. In this game, Eevee's/Xa evolution was espeon. Your limit for ascension was at turn 1065434. --More--/XJThe monster class that cannot be genocided was worm. The monster class that was spawned more often: worm (freq bonus 3). The monster species that was spawned more often: undead transsylvanian (freq bonus 18). The monster species that was spawned more often: orc champion (freq bonus 20). The monster species that was spawned more often: Gazer Akai (freq bonus 8). The monster species that was spawned more often: dust devil (freq bonus 8). The monster species that was spawned more often: The Marquis de la Tour (freq bonus 12). The monster species that was spawned more often: crowned queen bee (freq bonus 5).The monster species that was spawned more often: master intrinsic eating mimic (freq bonus 5). The monster species that was spawned more often: aquatic dragonfly (freq bonus 4).The monster species that was spawned more often: fishing rod (freq bonus 4). The monster species that was spawned more oft/XJen: carnivorous gel (freq bonus 8).The monster species that was spawned more often: black patch (freq bonus 7). The monster species that was spawned more often: suspicious vortex (freq bonus 12). The monster species that was spawned more often: tribute master (freq bonus 8). The monster species that was spawned more often: greater lava demon (freq bonus --More--/X5).The monster species that was spawned more often: lethe patch (freq bonus 12). The monster species that was spawned more often: noxious fume (freq bonus 4). The monster species that was spawned more often: little lurker (freq bonus 6). The monster species that was spawned more often: weeping angel (freq bonus 20). The monster species that was spawned more often: Su-Dic (freq bonus 10). The monster species that was spawned more often: gray mushroom (freq bonus 20). The monster species that was never randomly spawned: magic book permamimic. The monster species that was never randomly spawned: volareon. The monster species that was never randomly spawned: toxic grue. The monster species that was never randomly spawned: black wasp. The monster species that was never randomly spawned: giant item trove. The monster species that was never randomly spawned: undead slayer. The monster species that was never randomly spawned:/XJ fake stalk. The monster species that was never randomly spawned: desu sentai. The monster species that was never randomly spawned: cuttenclip lieutenant. The monster species that was never randomly spawned: inertia rubber. The RNG hath decreed that this item was never generated: x'mas cake ((null)). The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak). The RNG hath decreed that this item was never generated: sludge (litter). The RNG hath decreed that this item was never generated: acid (white). The RNG hath decreed that this item was never generated: Mehoho Burusasan G --More--/Xc (blinding). The RNG hath decreed that this item was never generated: scalpel ((null)). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 97). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 35). The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14). The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 15). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7). The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 90). /Xc D[19;1HThe RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: wing cloak --More--/X1(angelic cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11). The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: light (glass, /X1freq bonus 4). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77). --More--/XThe RNG hath decreed that this item was always generated cursed: nasty stone (gray). The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow). The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: sack (bag). The RNG hath decreed that this item was always generated cursed: inferno (enveloped). The RNG hath decreed that this trap was always invisible: trap of rottenness. The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1). Next attribute increase check would have come at turn 351. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. Yo/XMu were magic-protected. You were acid resistant. --More--/X You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (188). You survived. --More--/XOĿ@d[Billy2 the Oozer ] St5 Dx13 Co17 In12 Wi9 Ch5 AciAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 19(19)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) /Xq