o-Xɂ  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-17.02:52:31.ttyrec Time: (1479351151) Thu Nov 17 02:52:31 2016 o-X This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] p-X]y@d?+*[Billy2 the Slave Trader ] St8 Dx16 Co15 In5 Wi8 Ch4 SlaUndFemCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC8 Exp1 T1 It is written in the Book of Daevas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he p-XRhid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Daevas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Slave Trader, have been heralded from birth as the instrument of Daevas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Daevas!--More--q-X0@d?+*q-XB6wHello billy2, welcome to SlashEMExtended! You are a chaotic female undefined Slave Master.--More--v-XC Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--w-X&B The moon is waning tonight.y-X # {-X1b quit~-XY)Really quit [yes/no]? -X y-X[e-X{s-X<6[Billy2 the Slave Trader  17(17)  Pw 11(11)@d?+*[Billy2 the Slave Trader ] St8 Dx16 Co15 In5 Wi8 Ch4 SlaUndFemCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC8 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) -X y Comestibles a - 3 uncursed carrots {2} b - 5 uncursed apples {3} c - 3 uncursed generic error eggs {2} d - an uncursed egg {1} e - 2 uncursed fortune cookies {1} Scrolls i - a blessed scroll of identify {1} j - 5 uncursed scrolls of enchant armor {3} k - 4 uncursed scrolls of genocide {2} l - 3 uncursed scrolls of identify {2} m - 2 uncursed scrolls of confuse monster {1} n - an uncursed scroll of amnesia {1} Tools f - an uncursed tinning kit (3:2) {1} g - an uncursed tin whistle {1} h - an uncursed large box {501}(end) -XƤy?+* Contents of the large box:  50 gold pieces {0} an uncursed potion of numbness {1}--More---X&mDo you want to see your attributes? [ynq] (n) -XyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 121. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 21. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 82%. Potion drop chance was reduced to 78%. Monster death drops spawned with only 93% chance. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 39110. Monster spawn increase had reached its maximum at turn 55934. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at-X b turn 1261008. The monster class that cannot be genocided was kobold. --More---XThe monster class that was spawned more often: blob (freq bonus 1). The monster species that was spawned more often: golden mold (freq bonus 2). The monster species that was spawned more often: roc (freq bonus 10). The monster species that was spawned more often: consumed fire boar (freq bonus 24). The monster species that was spawned more often: mean fungus (freq bonus 6). The monster species that was spawned more often: gnome mummy (freq bonus 5). The monster species that was spawned more often: gnashing mumak (freq bonus 5). The monster species that was spawned more often: white growth (freq bonus 4). The monster species that was spawned more often: field vole (freq bonus 5). The monster species that was spawned more often: Katzou (freq bonus 8). The monster species that was spawned more often: leveling trove (freq bonus 4). The monster species that was spawned more often: lilac growth (freq bonus 3). The monster s-Xupecies that was spawned more often: rebel giant (freq bonus 6). The monster species that was spawned more often: null patch (freq bonus 14). The monster species that was spawned more often: Megumi Kannazuki (freq bonus 3).The monster species that was spawned more often: dark force patch (freq bonus 14). The monster species that was spawned more often: maru mochi (freq bonus 2). The monster species that was spawned more often: The Sweet Redguard Girl (freq bonus 3). The monster species that was spawned more often: arphexad (freq bonus 14). --More---XPThe monster species that was spawned more often: hidden warp fungus (freq bonus 8).The monster species that was spawned more often: apprentice light wall (freq bonus 6). The monster species that was never randomly spawned: porter rock kobold. The monster species that was never randomly spawned: Roy. The monster species that was never randomly spawned: undead diver. The monster species that was never randomly spawned: mind force fungus. The monster species that was never randomly spawned: Ymir the Original Giant. The monster species that was never randomly spawned: snore force patch. The monster species that was never randomly spawned: giant green dragonfly. The monster species that was never randomly spawned: adult sarkany. The monster species that was never randomly spawned: animated leather peep-toe. The monster species that was never randomly spawned: reddish patch. The RNG hath decreed that this item was ne-Xwver generated: rumor (BU MISH MISH EMAS). The RNG hath decreed that this item was never generated: school cap ((null)). The RNG hath decreed that this item was never generated: directional swap stone (gray). The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown). The RNG hath decreed that this item was never generated: oil (murky). The RNG hath decreed that this item was never generated: flood tide --More---XX (TEKMAKMAYACON). The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6). The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 24). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8). The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 105). The RNG hath decreed that th-X Ois item was generated more often: fire resistance (iron, freq bonus 8). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13). The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 5). --More---XThe RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2). The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2). The RNG hath decreed that this item was generated more often: prehnite (radiant,-XTM freq bonus 2). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92). The RNG hath decreed that this item was always generated cursed: wind (timber). --More---XThe RNG hath decreed that this item was always generated cursed: confusion (orange). The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)). The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat). The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)). The RNG hath decreed that this trap was always invisible: bear trap. The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 8). Next attribute increase check would have come at turn 319. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were cold resistant. You had 1500 points of nutrition remaining. You aggravated monsters. You could survive without air. Your luck was zero. You could not have safely prayed (366). [23;1-X9$HYou survived. --More---X!%@d?+*[Billy2 the Slave Trader ] St8 Dx16 Co15 In5 Wi8 Ch4 SlaUndFemCha Dlvl:1 $0 HP 17(17)  Pw 11(11)  AC8 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) -Xq