fu*X8 Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-15.02:39:34.ttyrec Time: (1479177574) Tue Nov 15 02:39:34 2016 fu*X?This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] hu*X6^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)su*Xv3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)u*X $+Choosing Race Pick the race of your Flame Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)u*X8. )+Use hybrid races? [yn] (n) u*XrnChoosing Gender Pick the gender of your angelic Flame Mage  m - male f - female * - Random ! - Quit(end) u*X8+Choosing Alignment Pick the alignment of your male angelic Flame Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) u*X b+u*XM# Ŀd@([Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1 It is written in the Book of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Earth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.*X# EK  You, a newly trained Spark, have been heralded from birth as the instrument of Earth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Earth!--More--u*X}uĿd@(u*X{qHello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage.--More--u*X  Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--u*X%K You are lucky! Full moon tonight.u*X# u*Xl [Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw  19(19)  Pw 20(20)  AC7 Exp1 T1u*X< Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of message {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:5) {1}  i - a blessed spellbook of fireball (0:2) {1}  j - a blessed spellbook of detect monsters (0:1) {1}  Potions  d - an uncursed potion of restore ability {1}  Rings  g - a blessed +1 ring of gain strength {1}  Wands  f - an uncursed wand of fire (0:2) {1} (end) u*X7 [Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Ŀd@(u*X# u*X]quitu*X*Really quit [yes/no]? u*X^ yu*Xeu*Xmsu*X Z[Billy2 the Spark  19(19)  Pw 20(20)Ŀd@([Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) u*Xy Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of message {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:5) {1}  i - a blessed spellbook of fireball (0:2) {1}  j - a blessed spellbook of detect monsters (0:1) {1}  Potions  d - an uncursed potion of restore ability {1}  Rings  g - a blessed +1 ring of gain strength {1}  Wands  f - an uncursed wand of fire (0:2) {1} (end) u*X! Ŀd@([Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) u*X:? yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 16. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 7. Ring drop chance was reduced to 80%. Potion drop chance was reduced to 75%. Concealing monsters were spawned underneath items 28% of the time only. Monster death drops spawned with only 97% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35535. Monster spawn increase had reached its maximum at turn 67382. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 592128. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: mummy (freq bonu*XW? us 2). The monster species that was spawned more often: darkness thief (freq bonus 4). The monster species that was spawned more often: silent killer (freq bonus 3). --More--u*X_ The monster species that was spawned more often: dark mushroom patch (freq bonus 14). The monster species that was spawned more often: colorful fungus (freq bonus 4).The monster species that was spawned more often: nautilus officer (freq bonus 10). The monster species that was spawned more often: crimson force patch (freq bonus 12). The monster species that was spawned more often: azure fungus (freq bonus 6). The monster species that was spawned more often: troll chieftain (freq bonus 4).The monster species that was spawned more often: hippoptamus (freq bonus 3). The monster species that was spawned more often: radio transmitter (freq bonus 8).The monster species that was spawned more often: Schezo Wegey (freq bonus 5). The monster species that was spawned more often: arctic abyss (freq bonus 8). The monster species that was spawned more often: gecko zombie (freq bonus 8). The monster speciu*X ges that was spawned more often: flying penetrator (freq bonus 6).The monster species that was spawned more often: covetous great orc (freq bonus 8).The monster species that was spawned more often: loonie jackal (freq bonus 6). The monster species that was spawned more often: acid worm (freq bonus 12). --More--u*X The monster species that was spawned more often: ixitxachitl priest (freq bonus 3).The monster species that was spawned more often: jumping fire eel (freq bonus 4).The monster species that was spawned more often: force quantum mechanic (freq bonus 5). The monster species that was never randomly spawned: mortai. The monster species that was never randomly spawned: creeping stalk. The monster species that was never randomly spawned: edderkop. The monster species that was never randomly spawned: large dingo. The monster species that was never randomly spawned: very old gray dragon. The monster species that was never randomly spawned: tunneling worm. The monster species that was never randomly spawned: jermlaine. The monster species that was never randomly spawned: pike. The monster species that was never randomly spawned: pink naga. The monster species that was never randomly spawned: grape jelly. Thu*X e RNG hath decreed that this item was never generated: tempest horn (horn). The RNG hath decreed that this item was never generated: plain dragon scales ((null)). The RNG hath decreed that this item was never generated: gain level (overpowered). The RNG hath decreed that this item was never generated: iron saber ((null)). The RNG hath decreed that this item was never generated: aurora beam --More--u*X2W(swirling). The RNG hath decreed that this item was never generated: axe ((null)). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7). The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11). The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 23). The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 12). The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 19). The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 24). Thu*XRW?e RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 4). The RNG hath decreed that this item was generated more often: draining --More--u*X?(ceramic, freq bonus 2). The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8). The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9). The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5). The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8). The RNG hath decreed that this item was generated more often: lab coat (white coat, u*X@freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62). The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall). --More--u*X-The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest). The RNG hath decreed that this item was always generated cursed: paralysis (shivering). The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves). The RNG hath decreed that this item was always generated cursed: gain constitution (opal). The RNG hath decreed that this trap was always invisible: invisible trap. The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6). Next attribute increase check would have come at turn 382. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You sawu*X-! invisible. --More--u*X_You had infravision. You had 1500 points of nutrition remaining. You could fly. You were lucky (1). You could not have safely prayed (262). You survived. --More--u*XĿd@([Billy2 the Spark ] St9 Dx11 Co14 In19 Wi9 Ch7 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) u*Xq