3)XE0 Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-14.03:47:26.ttyrec Time: (1479095246) Mon Nov 14 03:47:26 2016 3)X9This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3)X^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)3)X 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)"4)X S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)$4)XS^' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6)$4)X= %+Choosing Race Pick the race of your Poison Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)?4)X)+Use hybrid races? [yn] (n) L4)X3?nChoosing Gender Pick the gender of your bat Poison Mage  m - male f - female * - Random ! - Quit(end) M4)X~ 5+Choosing Alignment Pick the alignment of your male bat Poison Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) N4)Xb+N4)XĿ+F@[Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1 It is written in the Book of Seveso Toxin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Seveso Toxin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.4)Xa2;16H  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Seveso Toxin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Seveso Toxin!--More--P4)X†P4)XˉmHello billy2, welcome to SlashEMExtended! You are a lawful male bat Poison Mage.--More--Q4)X_^ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--Q4)XcV This cloak feels a little itchy.--More--R4)X[An aura of evil darkness surrounds your cloak as you put it on!--More--Y4)X2/You are lucky! Full moon tonight.[4)X  Weapons  a - a blessed +2 silver khakkhara (weapon in hands) {24}  m - an uncursed +0 boomerang (in quiver) {1}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of create monster {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  i - a blessed spellbook of confuse monster (0:2) {1}  j - a blessed spellbook of protection (1:5) {1}  k - a blessed spellbook of cure blindness (0:3) {1}  l - a blessed spellbook of poison blast (0:1) {1}  Potions  d - an uncursed potion of sleeping {1}  Rings  h - an uncursed +4 ring of increase accuracy {1} [2[4)X 4;1H(1 of 2)g4)X#[Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1Ŀ+F@k4)XM  Weapons  a - a blessed +2 silver khakkhara (weapon in hands) {24}  m - an uncursed +0 boomerang (in quiver) {1}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of create monster {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  i - a blessed spellbook of confuse monster (0:2) {1}  j - a blessed spellbook of protection (1:5) {1}  k - a blessed spellbook of cure blindness (0:3) {1}  l - a blessed spellbook of poison blast (0:1) {1}  Potions  d - an uncursed potion of sleeping {1}  Rings  h - an uncursed +4 ring of increase accuracy {1} 4)Xw K(1 of 2)o4)X{ Wands  f - an uncursed wand of poison (0:8) {1}  g - an uncursed wand of venom scattering (0:8) {1} (2 of 2)r4)Xr [Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1Ŀ+F@t4)XI# t4)X quitu4)XWa )Really quit [yes/no]? w4)X^yw4)Xπew4)Xpsx4)X.Z[Billy2 the Poison Mixer  23(23)  Pw 18(18)Ŀ+F@[Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) {4)Xyy Weapons  a - a blessed +2 silver khakkhara (weapon in hands) {24}  m - an uncursed +0 boomerang (in quiver) {1}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of create monster {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  i - a blessed spellbook of confuse monster (0:2) {1}  j - a blessed spellbook of protection (1:5) {1}  k - a blessed spellbook of cure blindness (0:3) {1}  l - a blessed spellbook of poison blast (0:1) {1}  Potions  d - an uncursed potion of sleeping {1}  Rings  h - an uncursed +4 ring of increase accuracy {1} [24;{4)Xy1H(1 of 2)|4)XDw Wands  f - an uncursed wand of poison (0:8) {1}  g - an uncursed wand of venom scattering (0:8) {1} (2 of 2)}4)XĿ+F@[Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1Do you want to see your attributes? [ynq] (n) }4)X4nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 107. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 91%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 88%. Concealing monsters were spawned underneath items 74% of the time only. Monster death drops spawned with only 93% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster}4)X4 spawn increase would have started at turn 20432. Monster spawn increase had reached its maximum at turn 53562. --More--4)XP"In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 2576805. The monster class that cannot be genocided was archfiend. The monster class that was spawned more often: arachnid or centipede (freq bonus 1). The monster species that was spawned more often: uncertain vortex (freq bonus 12). The monster species that was spawned more often: petty jungle hunter (freq bonus 5). The monster species that was spawned more often: young mercurial dragon (freq bonus 3). The monster species that was spawned more often: hidden mushroom (freq bonus 10). The monster species that was spawned more often: adult amphitere (freq bonus 3).The monster species that was spawned more often: tu-tara edgecutter (freq bonus 12). The monster species that was spawned more often: Olog-hai ambusher (freq bonus 8).The monster species that was spawned more often: mirkwood orc (freq bo4)Xg"nus 4). The monster species that was spawned more often: horrible ghost (freq bonus 6). The monster species that was spawned more often: venom colony (freq bonus 8). The monster species that was spawned more often: goblin raider (freq bonus 5). --More--4)XjThe monster species that was spawned more often: grey naga hatchling (freq bonus 6). The monster species that was spawned more often: savage mafia type (freq bonus 12). The monster species that was spawned more often: Inspector Sergeant (freq bonus 5).The monster species that was spawned more often: baobhan sith (freq bonus 10). The monster species that was spawned more often: ninja (freq bonus 6). The monster species that was spawned more often: ultramarine warp fungus (freq bonus 6). The monster species that was spawned more often: null (freq bonus 2). The monster species that was spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 4). The monster species that was spawned more often: dangerous vampire bat (freq bonus 15). The monster species that was never randomly spawned: epidote mold. The monster species that was never randomly spawned: umbra mushroom. The monster spe4)Xcies that was never randomly spawned: giant marksman ant. The monster species that was never randomly spawned: energy force patch. The monster species that was never randomly spawned: variag raider. The monster species that was never randomly spawned: Ariel, Queen of Air. The monster species that was never randomly spawned: mechanical steam-powered ball. --More--4)X The monster species that was never randomly spawned: strange zombie. The monster species that was never randomly spawned: magno flier. The monster species that was never randomly spawned: three-headed hydra. The monster class that was always generated with extra speed: angelic being. The RNG hath decreed that this item was never generated: salt water (polka-dot). The RNG hath decreed that this item was never generated: deep dragon scales ((null)). The RNG hath decreed that this item was never generated: detect treasure (gray). The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)). The RNG hath decreed that this item was never generated: elements (multi-hued). The RNG hath decreed that this item was never generated: disintegration (stable). The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonu4)X" s 12). The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 15). --More--4)X The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 32). The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 21). The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 21). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4). The RNG hath decreed that this item was generated more often: passwall (ochre, [18;14)X wHfreq bonus 6). The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10). The RNG hath decreed that this item was generated more often: night vision --More--4)X(g(blueberry, freq bonus 9). The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3). The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70). The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: good night (wish parser). The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hy4)XHgdra helmet). The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)). --More--4)X/The RNG hath decreed that this trap was always invisible: curse trap. The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4). Next attribute increase check would have come at turn 198. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were level-drain resistant. You were resistant to fear. You had 1500 points of nutrition remaining. You could fly. You were lucky (1). You could not have safely prayed (345). You survived. --More--4)X*Ŀ+F@[Billy2 the Poison Mixer ] St7 Dx6 Co14 In9 Wi5 Ch3 PoiBatMalLaw Dlvl:1 $0 HP 23(23)  Pw 18(18)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 4)X q