1)Xʩ  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-14.03:38:25.ttyrec Time: (1479094705) Mon Nov 14 03:38:25 2016 1)X MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. 1)X WShall I pick a character's race, role, gender and alignment for you? [ynq] 1)X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)1)XE/ +Choosing Race Pick the race of your Chevalier   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)1)X )+Use hybrid races? [yn] (n) 1)XnChoosing Gender Pick the gender of your asgardish Chevalier  m - male f - female * - Random ! - Quit(end) 1)X9+Choosing Alignment Pick the alignment of your male asgardish Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 1)X~'b+1)XMĿ@D1)XRO[Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC3 Exp1 T1 It is written in the Book of Buddha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Buddha seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Buddha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the s1)XlOHake of us all: Go bravely with Buddha!--More--1)X+1)XEvSalutations billy2, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier.--More--1)X Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--1)X 1)X#.You are lucky! Full moon tonight.1)X  Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of blank paper {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (7:4) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) 1)X4W [Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC3 Exp1 T1 [Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw  24(24)  Pw 22(22)  AC3 Exp1 T11)Xl@# 1)X,/ quit1)Xd(Really quit [yes/no]? 1)X y1)X e1)Xs1)Xdw[Billy2 the Basher  24(24)  Pw 22(22)1)XCgĿ@D[Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 2)X;y Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of blank paper {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (7:4) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1}(end) 2)XQ [Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC3 Exp1 T1Do you want to see your attributes? [ynq] (n) 2)XSFnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 16. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 115. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 79% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 74%. Wand drop chance was reduced to 88%. Amulet drop chance was reduced to 40%. Potion drop chance was reduced to 85%. Concealing monsters were spawned underneath items 42% of the time only. Number of artifacts generated was 0. Number of fake artifacts 2)XyFfgenerated was 0. Monster spawn increase would have started at turn 17533. --More--2)XCMonster spawn increase had reached its maximum at turn 34605. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 678091. The monster class that cannot be genocided was turret. The monster class that was spawned more often: snake (freq bonus 1). The monster species that was spawned more often: pellet mage (freq bonus 4). The monster species that was spawned more often: cheshire cat (freq bonus 2). The monster species that was spawned more often: greater dimensional portal (freq bonus 36). The monster species that was spawned more often: militant paladin (freq bonus 12). The monster species that was spawned more often: group gremlin (freq bonus 8). The monster species that was spawned more often: soft force fungus (freq bonus 4).The monster species that was spawned more often: undead artist (freq bonus 8). The monster species that was spawned more often: Bitchy Lara (freq bon2)XZus 8). The monster species that was spawned more often: dark gray stalk (freq bonus 7).The monster species that was spawned more often: disgusting spore (freq bonus 4).The monster species that was spawned more often: quantum statistical mechanic (freq bonus 3). The monster species that was spawned more often: mountain centaur (freq bonus --More--2)X33).The monster species that was spawned more often: baby rainbow dragon (freq bonus 3). The monster species that was spawned more often: spell golem (freq bonus 9). The monster species that was spawned more often: moved shaman (freq bonus 10). The monster species that was spawned more often: tunnel spider (freq bonus 4). The monster species that was spawned more often: radio operator (freq bonus 3). The monster species that was spawned more often: vampire spawn (freq bonus 2). The monster species that was spawned more often: rotting mushroom patch (freq bonus 2). The monster species that was spawned more often: pile of killer coins (freq bonus 5). The monster species that was never randomly spawned: Carina's profiled combat boot. The monster species that was never randomly spawned: cave giant. The monster species that was never randomly spawned: wooden fungus. The monster species that was never ra2)X3 ndomly spawned: Antonia's leather pump. The monster species that was never randomly spawned: petty venom slime. The monster species that was never randomly spawned: blink spore. The monster species that was never randomly spawned: undead transsylvanian. The monster species that was never randomly spawned: Signor Niccolo Davelli. The monster species that was never randomly spawned: jungle hunter. The monster species that was never randomly spawned: vampire. --More--2)Xr The monster class that was more likely to generate with musable stuff: troll. The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: garnet (red). The RNG hath decreed that this item was never generated: flack helmet (green bowel). The RNG hath decreed that this item was never generated: bodyglove (tight black clothes). The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE). The RNG hath decreed that this item was never generated: tinning kit ((null)). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 13). The RNG hath decreed that t2)X his item was generated more often: great dagger ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: unfair stilettos --More--2)X{m(beautiful heels, freq bonus 35). The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 18). The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3). The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10). The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10)2)Xm. The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9). The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10). --More--2)Xm<The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5). The RNG hath decreed that this item was always generated cursed: numbness (flowing). The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)). The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: toxic (wasteful). The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE). The RNG hath decreed that this trap was always invisible: death trap. The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 54). Next attribute increase check would have come at turn 671. Strength training w2)X<as 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your chance to block was 29%. --More--2)Xm You had 1500 points of nutrition remaining. You were lucky (1). You could not have safely prayed (230). You survived. --More-- 2)X?Ŀ@D[Billy2 the Basher ] St14 Dx10 Co14 In14 Wi12 Ch6 CheAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC3 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  2)X% q