ߟX Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-03.02:24:31.ttyrec Time: (1478139871) Thu Nov 3 02:24:31 2016 ߟXCThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] X^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)XRL+Choosing Race Pick the race of your Druid   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)X  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6) Xvb S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker (3 of 6)XX (+Use hybrid races? [yn] (n) XCnChoosing Gender Pick the gender of your immunizer Druid  m - male f - female * - Random ! - Quit(end) X 5+Choosing Alignment Pick the alignment of your male immunizer Druid  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) X:+ĿB_@ [Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC10 Exp1 T1 It is written in the Book of Tal Rascha:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tal Rascha seekX:s to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fire Tower Caster, have been heralded from birth as the instrument of Tal Rascha. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tal Rascha!--More--XĿX=nHello billy2, welcome to SlashEMExtended! You are a lawful male immunizer Druid.--More--#X  Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--$XD The moon is waxing tonight.%Xj,  Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed -1 bow (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:2) {1} e - an uncursed spellbook of charm monster (0:1) {1}(end) 0X)O a[Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw  9(9)  Pw 13(13)  AC10 Exp1 T12X# 3X enhance3X nhance4XB Current skills: (0 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) Weapon Skills axe Unskilled (max Expert) club Basic (max Expert) quarterstaff Unskilled (max Expert) polearms Unskilled (max Expert) bow Basic (max Master) firearms Unskilled (max Expert) crossbow Unskilled (max Expert) unicorn horn Unskilled (max Expert) Spellcasting Skills attack spells Unskilled (max Expert) healing spells Basic (max Expert) divination spells Unskilled (max Expert) enchantment spells Basic (max Wizard) protection spells Unskilled (max Expert) matter spells Basic (max Master)(end) :XDĿB_@ [Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC10 Exp1 T1 [Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw  9(9)  Pw 13(13)  AC10 Exp1 T1<X# =Xyquit=XU*Really quit [yes/no]? >X y>X3e>X^ s>Xb[Billy2 the Fire Tower Caster  9(9)  Pw 13(13)ĿB_@ [Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) AXy Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed -1 bow (alternate weapon; not wielded) {12} c - 50 blessed +0 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:2) {1} e - an uncursed spellbook of charm monster (0:1) {1}(end) CX~Do you want to see your attributes? [ynq] (n) DXyFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 132. Ring identification only worked 4 times out of 17. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 20. Gem identification only worked 100 times out of 159. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 98%. Potion drop chance was reduced to 96%. Concealing monsters were spawned underneath items 76% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16642. Monster spawn increase had reached its maximum at turn 33884. In this game, Eevee's evolution was vaporeDXʑon. Your limit for ascension was at turn 641424. The monster class that cannot be genocided was snake. --More--GX/MThe monster class that was spawned more often: umber hulk (freq bonus 4). The monster color that was spawned more often: orange (freq bonus 4). The monster species that was spawned more often: crystal mushroom (freq bonus 8).The monster species that was spawned more often: nether nymph (freq bonus 112). The monster species that was spawned more often: void fungus (freq bonus 9). The monster species that was spawned more often: Julietta (freq bonus 12). The monster species that was spawned more often: mini rust monster (freq bonus 7).The monster species that was spawned more often: cooling turret (freq bonus 7). The monster species that was spawned more often: bat (freq bonus 28). The monster species that was spawned more often: energy force fungus (freq bonus 6). The monster species that was spawned more often: ultra cockroach (freq bonus 7).The monster species that was spawned more often: porter gray ooGXrMPze (freq bonus 12). The monster species that was spawned more often: lavender stalk (freq bonus 20). The monster species that was spawned more often: dense ice vortex (freq bonus 14). The monster species that was spawned more often: thick jellyfish (freq bonus 72). --More--HXThe monster species that was spawned more often: disintegrating sphere (freq bonus 5). The monster species that was spawned more often: The Mason (freq bonus 6). The monster species that was spawned more often: horned reaper (freq bonus 5). The monster species that was spawned more often: Dr. Delilah (freq bonus 18). The monster species that was spawned more often: turtle (freq bonus 8). The monster species that was spawned more often: fiery nymphomaniac (freq bonus 5).The monster species that was spawned more often: Windows 95 (freq bonus 6). The monster species that was never randomly spawned: nightmare unicorn. The monster species that was never randomly spawned: bread-and butterfly. The monster species that was never randomly spawned: Nakoruru. The monster species that was never randomly spawned: boil-covered wretch. The monster species that was never randomly spawned: barbarian. The monster species that waHXs never randomly spawned: Adonai ha Aretz, Prince of Earth. The monster species that was never randomly spawned: timid goblin. The monster species that was never randomly spawned: jumping babelfish. The monster species that was never randomly spawned: unnethackplus horror. The monster species that was never randomly spawned: vampiric fungus. The RNG hath decreed that this item was never generated: endure heat (spotted). The RNG hath decreed that this item was never generated: carrot ((null)). The RNG hath decreed that this item was never generated: finger bending --More--HX2 (flapping). The RNG hath decreed that this item was never generated: curing uniform (clean white clothes). The RNG hath decreed that this item was never generated: boots of safeguard (orange boots). The RNG hath decreed that this item was never generated: insulate (long). The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 21). The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11). The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 31). The RNG hath decreed thHX[ 5at this item was generated more often: umbrella ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: skullcap (metal --More--IX:disk, freq bonus 12). The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7). The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5). The RNG hath decreed that this item was generated more often: jade (green, freIXq bonus 13). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9). --More--JXThe RNG hath decreed that this item class was generated more often: Rings (freq bonus 19). The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat). The RNG hath decreed that this item was always generated cursed: aggravate monster (grating). The RNG hath decreed that this item was always generated cursed: cream pie ((null)). The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian). The RNG hath decreed that this item was always generated cursed: kibi dango ((null)). The RNG hath decreed that this trap was always invisible: cyanide trap. The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 3). Next attribute increase check would have come at turn 2142. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You had 1500 poJX}ints of nutrition remaining. Your luck was zero. You could not have safely prayed (1659). --More--MX,You survived. --More--NX2ĿB_@ [Billy2 the Fire Tower Caster ] St18/02 Dx13 Co15 In9 Wi7 Ch11 DrdImmMalLaw Dlvl:1 $0 HP 9(9)  Pw 13(13)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) OX=^q