7X  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-03.02:21:43.ttyrec Time: (1478139703) Thu Nov 3 02:21:43 2016 7X This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 8X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)=X!+Choosing Race Pick the race of your Augurer   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)@Xԋ)+Use hybrid races? [yn] (n) BX$ nChoosing Gender Pick the gender of your asgardish Augurer  m - male f - female * - Random ! - Quit(end) CX7+Choosing Alignment Pick the alignment of your male asgardish Augurer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) CX:b+CX?Ŀe$@[Billy2 the College Student ] St9 Dx7 Co4 In19 Wi10 Ch11 AugAsgMalLaw Dlvl:1 $0 HP 13(13)  Pw 26(26)  AC9 Exp1 T1 It is written in the Book of Dunlain:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, andCX@ bides his time.  Your god Dunlain seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained College Student, have been heralded from birth as the instrument of Dunlain. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dunlain!--More--EX%Ŀe$@EXtHello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Augurer.--More--FX Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--FX֌D The moon is waxing tonight.JX# JX?quitJX1A *Really quit [yes/no]? KX yKX{ eLXsLXM'[Billy2 the College Student  13(13)  Pw 26(26)LX6(Ŀe$@[Billy2 the College Student ] St9 Dx7 Co4 In19 Wi10 Ch11 AugAsgMalLaw Dlvl:1 $0 HP 13(13)  Pw 26(26)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) NXJy Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of magic mapping (7:5) {1} Tools b - an uncursed blindfold {1} d - an uncursed magic marker (0:78) {1}(end) ^X Ŀe$@Do you want to see your attributes? [ynq] (n) `XayFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 170. Ring identification only worked 4 times out of 19. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 16. Monsters only dropped their musable items with 10% chance. Scroll drop chance was reduced to 71%. Ring drop chance was reduced to 76%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 77%. Concealing monsters were spawned underneath items 99% of the time only. Monster death drops spawned with only 97% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 80835. Monster spawn incre`Xuase had reached its maximum at turn 126225. In this game, Eevee's evolution was sylveon. --More--iXfYour limit for ascension was at turn 3937899. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: turret (freq bonus 2). The monster species that was spawned more often: minx (freq bonus 14). The monster species that was spawned more often: enormous ogre (freq bonus 6). The monster species that was spawned more often: volt monster (freq bonus 4). The monster species that was spawned more often: hidden shaman (freq bonus 5). The monster species that was spawned more often: ore twen (freq bonus 5). The monster species that was spawned more often: snore patch (freq bonus 8). The monster species that was spawned more often: Goblin Sub King (freq bonus 14). The monster species that was spawned more often: animated wooden statue (freq bonus 14). The monster species that was spawned more often: stone stalk (freq bonus 20). The monster species that was spawned more ofteniXf: genin (freq bonus 15). The monster species that was spawned more often: blue giant (freq bonus 12). The monster species that was spawned more often: lesser daemon (freq bonus 4). The monster species that was spawned more often: clock golem (freq bonus 3). The monster species that was spawned more often: alien warrior (freq bonus 5). The monster species that was spawned more often: Mahadeva (freq bonus 4). The monster species that was spawned more often: life stealer (freq bonus 4). The monster species that was spawned more often: silver dragon (freq bonus 4). The monster species that was spawned more often: dveikus sephirah (freq bonus --More--jX: 5).The monster species that was spawned more often: white midge (freq bonus 5). The monster species that was spawned more often: Naga Raja (freq bonus 6). The monster species that was never randomly spawned: Majin Buu. The monster species that was never randomly spawned: plasma mold. The monster species that was never randomly spawned: dull fungus. The monster species that was never randomly spawned: young adult green dragon. The monster species that was never randomly spawned: urdar on crack. The monster species that was never randomly spawned: squirtle. The monster species that was never randomly spawned: Malcanthet. The monster species that was never randomly spawned: anthrazite sentai. The monster species that was never randomly spawned: young white dragon. The monster species that was never randomly spawned: wheelchair girl. The RNG hath decreed that this item was never generated: digging (iron). The RNG hjX: 6ath decreed that this item was never generated: gauntlets of typing (brand-new gloves). The RNG hath decreed that this item was never generated: arm blaster ((null)). The RNG hath decreed that this item was never generated: poison (mum). The RNG hath decreed that this item was never generated: amulet of drain resistance (warped). The RNG hath decreed that this item was never generated: trap revealing (elysium). The RNG hath decreed that this item was generated more often: fly swatter --More--kX((null), freq bonus 6). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 77). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 13). The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 26). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 23). The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7). The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6). The RNG hath decreekXAgd that this item was generated more often: polymorph (ivory, freq bonus 15). The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4). --More--lX²The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 9). The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 10). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3). The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Armor (lXQfreq bonus 15). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53). The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)). The RNG hath decreed that this item was always generated cursed: sleeping --More--mX(effervescent). The RNG hath decreed that this item was always generated cursed: flame whip ((null)). The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)). The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire). The RNG hath decreed that this trap was always invisible: poison gas trap. The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5). Next attribute increase check would have come at turn 1086. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You saw invisible. You were telepathic. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. You were lucky (1). You could not have safely prayed (394). You survived. --More--XĿe$@[Billy2 the College Student ] St9 Dx7 Co4 In19 Wi10 Ch11 AugAsgMalLaw Dlvl:1 $0 HP 13(13)  Pw 26(26)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) XN q