hX Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-03.02:09:44.ttyrec Time: (1478138984) Thu Nov 3 02:09:44 2016 hXMThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. hXDWShall I pick a character's race, role, gender and alignment for you? [ynq] iX^ ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)~X#* +Choosing Race Pick the race of your Convict   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)XĴ )+Use hybrid races? [yn] (n) X~MnChoosing Gender Pick the gender of your asgardish Convict  m - male f - female * - Random ! - Quit(end) X" 7+Choosing Alignment Pick the alignment of your male asgardish Convict  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) XJ2b+X'Ŀ @ r   X'[Billy2 the Detainee ] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 7(7)  AC10 Exp1 T1It is written in the Book of Ilmater:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Ilmater seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly escaped Detainee, have chosen to redeem yourself by recovering the Amulet for Ilmater. You are determined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ilmater![X524;1H--More--X3 X{Ŀ @ r   [Billy2 the Detainee ] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 7(7)  AC10 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Convict.--More--X Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--X;  There is a staircase up here.  Things that are here: a concrete nunchiaku {800} a heavy iron ball {1200}--More--Xd L Xf (The moon is waxing tonight. XcH Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 11 uncursed +0 rocks (in quiver) {6}(end) X+1[Billy2 the Detainee ] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw  16(16)  Pw 7(7)  AC10 Exp1 T1X # X quitX(Really quit [yes/no]? XMyX3 eX sX%:[Billy2 the Detainee  16(16)  Pw 7(7)Ŀ @ r   [Billy2 the Detainee ] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 7(7)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) X%fy Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 11 uncursed +0 rocks (in quiver) {6}(end) XؿDo you want to see your attributes? [ynq] (n) X;nFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was -6. You carried 16 sins. Ring identification only worked 4 times out of 5. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 83%. Wand drop chance was reduced to 81%. Amulet drop chance was reduced to 60%. Monster death drops spawned with only 97% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 56210. Monster spawn increase had reached its maximum at turn 77674. In this game, Eevee's eX;avolution was vaporeon. Your limit for ascension was at turn 4491368. --More--ʜXjThe monster class that cannot be genocided was troll. The monster class that was spawned more often: arachnid or centipede (freq bonus 1). The monster species that was spawned more often: yellow warp fungus (freq bonus 2).The monster species that was spawned more often: young white dragon (freq bonus 4).The monster species that was spawned more often: charcoal mold (freq bonus 2). The monster species that was spawned more often: glass swarm piercer (freq bonus 6). The monster species that was spawned more often: violet prostitute (freq bonus 20). The monster species that was spawned more often: flying rust monster (freq bonus 4). The monster species that was spawned more often: Njusha (freq bonus 4). The monster species that was spawned more often: Len-kind (freq bonus 6). The monster species that was spawned more often: Don Finwe (freq bonus 4). The monster species that was spawned more ofʜXjCten: lesser moloch (freq bonus 18). The monster species that was spawned more often: stygian harlot (freq bonus 12). The monster species that was spawned more often: goat (freq bonus 4). The monster species that was spawned more often: Officer Katcher (freq bonus 6).--More--˜XƄ The monster species that was spawned more often: Maurah's sweetheart pump (freq bonus 3). The monster species that was spawned more often: storm of unmagic (freq bonus 10). The monster species that was spawned more often: concrete sentai (freq bonus 4).The monster species that was spawned more often: advocate (freq bonus 3). The monster species that was spawned more often: multi-hued colony (freq bonus 2).The monster species that was spawned more often: eloi (freq bonus 16). The monster species that was spawned more often: cerulean mold (freq bonus 10). The monster species that was never randomly spawned: wild rabbit. The monster species that was never randomly spawned: sucker warp fungus. The monster species that was never randomly spawned: Jessica's mocassin. The monster species that was never randomly spawned: novel warp fungus. The monster species that was never randomly spawned: wereflyfish. ˜X 8The monster species that was never randomly spawned: desecrated vortex. The monster species that was never randomly spawned: verbal jabberwock. The monster species that was never randomly spawned: standard elf. The monster species that was never randomly spawned: celtic leprechaun. The monster species that was never randomly spawned: stairway to heaven. The monster class that was always generated with extra speed: mummy. The RNG hath decreed that this item was never generated: elements (multi-hued). --More--ӜX_The RNG hath decreed that this item was never generated: force bolt (red). The RNG hath decreed that this item was never generated: opal (white). The RNG hath decreed that this item was never generated: rubber apron (apron). The RNG hath decreed that this item was never generated: protection (wide). The RNG hath decreed that this item was never generated: magic whistle (whistle). The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 13). The ӜXRNG hath decreed that this item was generated more often: BFG ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 47). The RNG hath decreed that this item was generated more often: helm of drain --More--՜Xresistance (black helmet, freq bonus 43). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 74). The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6). The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3). The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 16). The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6). The RNG hath decre՜XܠYed that this item was generated more often: orange dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9). --More--לX:XThe RNG hath decreed that this item class was generated more often: Rings (freq bonus 85). The RNG hath decreed that this item was always generated cursed: invulnerability (icy). The RNG hath decreed that this item was always generated cursed: pistol ((null)). The RNG hath decreed that this item was always generated cursed: adornment (wooden). The RNG hath decreed that this item was always generated cursed: lab coat (white coat). The RNG hath decreed that this item was always generated cursed: psybeam (psionic). The RNG hath decreed that this trap was always invisible: squeaky board. The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1). Next attribute increase check would have come at turn 710. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were immune to sickness. YouלXdXW were punished. You had 550 points of nutrition remaining. --More--XqxYou were unlucky (-1). You could not have safely prayed (1155). You survived. --More--X Ŀ @ r   [Billy2 the Detainee ] St10 Dx14 Co11 In8 Wi5 Ch4 ConAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 7(7)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) X$qX&$ Xo