* X( Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-23.21:24:53.ttyrec Time: (1477257893) Sun Oct 23 21:24:53 2016 * X.This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] * X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)* X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)* XH S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6)* X̨' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6)* X%+Choosing Race Pick the race of your Poison Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)* Xe )+Use hybrid races? [yn] (n) * X)nChoosing Gender Pick the gender of your asgardish Poison Mage  m - male f - female * - Random ! - Quit(end) * XJ;+Choosing Alignment Pick the alignment of your male asgardish Poison Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) * X/U b+* XX Ŀ@F[Billy2 the Poison Mixer ] St11 Dx16 Co17 In14 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $1 HP 19(19)  Pw 22(22)  AC7 Exp1 T1 It is written in the Book of Seveso Toxin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Seveso Toxin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained P* XX 6oison Mixer, have been heralded from birth as the instrument of Seveso Toxin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Seveso Toxin!--More--* XBhĿ@F* X|DsHello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage.--More--* X. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--* Xzs This cloak feels a little itchy.The moon is waning tonight.* XP Armor  a - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  b - 2 uncursed food rations {2}  Scrolls  d - an uncursed scroll of identify {1}  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of confuse monster (4:1) {1}  i - a blessed spellbook of protection (0:3) {1}  j - a blessed spellbook of cure blindness (0:2) {1}  k - a blessed spellbook of poison blast (0:2) {1}  Potions  c - an uncursed potion of healing {1}  Rings  g - an uncursed ring of see invisible {1}  Wands  e - an uncursed wand of poison (0:1) {1}  f - a blessed wand of venom scattering (0:-1) {1} (end) * Xm {[Billy2 the Poison Mixer ] St11 Dx16 Co17 In14 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $1 HP 19(19)  Pw 22(22)  AC7 Exp1 T1Ŀ@F* X# * Xqquit* XL )Really quit [yes/no]? * Xly* Xe* Xs* Xތ /[Billy2 the Poison Mixer  19(19)  Pw 22(22)Ŀ@F[Billy2 the Poison Mixer ] St11 Dx16 Co17 In14 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $1 HP 19(19)  Pw 22(22)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) * X`n Armor  a - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  b - 2 uncursed food rations {2}  Scrolls  d - an uncursed scroll of identify {1}  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of confuse monster (4:1) {1}  i - a blessed spellbook of protection (0:3) {1}  j - a blessed spellbook of cure blindness (0:2) {1}  k - a blessed spellbook of poison blast (0:2) {1}  Potions  c - an uncursed potion of healing {1}  Rings  g - an uncursed ring of see invisible {1}  Wands  e - an uncursed wand of poison (0:1) {1}  f - a blessed wand of venom scattering (0:-1) {1} (end) * XxĿ@F[Billy2 the Poison Mixer ] St11 Dx16 Co17 In14 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $1 HP 19(19)  Pw 22(22)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) * XnnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 118. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 36. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 348. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 17%. Potion drop chance was reduced to 78%. Monster death drops spawned with only 84% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27446. Monster spawn increase had reached its maximum at turn 50375. In this game, Eevee's evolution was glaceon. Your limit for ascension was a* Xbt turn 758898. The monster class that cannot be genocided was wraith. --More--* Xe The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: orange fungus (freq bonus 5). The monster species that was spawned more often: Skylla (freq bonus 7). The monster species that was spawned more often: undead courier (freq bonus 5). The monster species that was spawned more often: hunger vortex (freq bonus 12). The monster species that was spawned more often: gemini beast (freq bonus 8). The monster species that was spawned more often: juraian priest (freq bonus 5). The monster species that was spawned more often: Suzuki-Dogezaemon (freq bonus 12). The monster species that was spawned more often: karmic spore (freq bonus 64). The monster species that was spawned more often: Elena (freq bonus 16). The monster species that was spawned more often: magical girl (freq bonus 16). The monster species that was spawned more often: uber wing baddie (freq bonu* Xe s 3).The monster species that was spawned more often: petty dwarven master thief (freq bonus 16). The monster species that was spawned more often: selenite central command unit (freq bonus 4). The monster species that was spawned more often: passive mind flayer (freq bonus 4). The monster species that was spawned more often: jabberwock (freq bonus 8). The monster species that was spawned more often: force fog cloud (freq bonus 6).--More--* XVwThe monster species that was spawned more often: pale asian lady (freq bonus 8).The monster species that was spawned more often: aureal (freq bonus 3). The monster species that was spawned more often: young adult plain dragon (freq bonus 5). The monster species that was spawned more often: spore force patch (freq bonus 8).The monster species that was never randomly spawned: Elif. The monster species that was never randomly spawned: Kristin's lacquered noble sandal. The monster species that was never randomly spawned: platinum warp patch. The monster species that was never randomly spawned: star vampire. The monster species that was never randomly spawned: rock dweller. The monster species that was never randomly spawned: nether idiot. The monster species that was never randomly spawned: kobolt. The monster species that was never randomly spawned: baby purple dragon. The monster species that was ne* Xkwver randomly spawned: lava trove. The monster species that was never randomly spawned: large jackal. The monster class that was always generated with extra speed: orc. The RNG hath decreed that this item was never generated: acquirement (important). The RNG hath decreed that this item was never generated: bad luck (acyclic). The RNG hath decreed that this item was never generated: consecration (MAY THE --More--* XFORCE BE WITH YOU). The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff). The RNG hath decreed that this item was never generated: confusing gloves (warped gloves). The RNG hath decreed that this item was never generated: fixing (complete). The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 48). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 20). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 28). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium * Xhelmet, freq bonus 17). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6). The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 23). The RNG hath decreed that this item was generated more often: mace ((null), --More--* Xfreq bonus 80). The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 3). The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6). The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9). The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 2). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11). The RNG hath decreed that this item was generated more often: stone of no [1* X9;1Hreturn (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 8). --More--* X The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: hallucination (sky blue). The RNG hath decreed that this item was always generated cursed: cold resistance (brass). The RNG hath decreed that this item was always generated cursed: stone of cursing (gray). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this trap was always invisible: unlight trap. The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 4). Next attribute increase check would have come at turn 342. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were poison resistant. You had 1500 points of nutrition remaining. Your luck was zero. You could not hav* X Ae safely prayed (164). You survived. --More--* XcĿ@F[Billy2 the Poison Mixer ] St11 Dx16 Co17 In14 Wi8 Ch7 PoiAsgMalLaw Dlvl:1 $1 HP 19(19)  Pw 22(22)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) * X)q