X˘ Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-23.01:18:40.ttyrec Time: (1477185520) Sun Oct 23 01:18:40 2016  XThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq]  XBX^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6) X| 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6) X S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6) X$ ' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6) X5F%+Choosing Race Pick the race of your Poison Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)  X)+Use hybrid races? [yn] (n)  XֽnChoosing Gender Pick the gender of your aquarian Poison Mage  m - male f - female * - Random ! - Quit(end)  X-:+Choosing Alignment Pick the alignment of your male aquarian Poison Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end)  XS +Ŀ?@F[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1 It is written in the Book of Seveso Toxin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all[6; X'S 16H the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Seveso Toxin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Seveso Toxin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Seveso Toxin!--More-- XĿ?@FHello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Poison Mage.--More--! X Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--" X=v This cloak feels a little itchy.The moon is waning tonight.% X  Weapons  a - a blessed +2 silver khakkhara (weapon in hands) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of charging {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  i - a blessed spellbook of confuse monster (3:5) {1}  j - a blessed spellbook of protection (0:1) {1}  k - a blessed spellbook of cure blindness (4:2) {1}  l - a blessed spellbook of poison blast (0:1) {1}  Potions  d - an uncursed potion of polymorph {1}  Rings  h - an uncursed ring of slow digestion {1}  Wands (1 of 2)- Xu[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1Ŀ?@F1 X Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (asbestos cloak)  Scrolls  scroll of charging (TOME IS A CREATION BY DARKGOD)  scroll of healing (MORAL IS RISED WITH PRAS)  scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2)  scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM)  scroll of standard id (MANANNANMACLIR)  scroll of cure (SHUOHUA KAI LI)  Spellbooks  spellbook of confuse monster (crumbling)  spellbook of protection (spotted)  spellbook of cure blindness (green eyed)  spellbook of poison blast (scintillating)  Potions  potion of polymorph (laurel)  Rings  ring of slow digestion (scarab)  Wands (1 of 2)9 XgL wand of poison (cypress)  wand of venom scattering (cast iron)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2); X}[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1Ŀ?@F< X# < Xe quit= X_*Really quit [yes/no]? = Xz y= X e> Xs? XMiL[Billy2 the Poison Mixer  16(16)  Pw 17(17)Ŀ?@F[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) @ X^n Weapons  a - a blessed +2 silver khakkhara (weapon in hands) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of charging {1}  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Spellbooks  i - a blessed spellbook of confuse monster (3:5) {1}  j - a blessed spellbook of protection (0:1) {1}  k - a blessed spellbook of cure blindness (4:2) {1}  l - a blessed spellbook of poison blast (0:1) {1}  Potions  d - an uncursed potion of polymorph {1}  Rings  h - an uncursed ring of slow digestion {1}  Wands (1 of 2)A X; f - an uncursed wand of poison (0:6) {1}  g - an uncursed wand of venom scattering (0:4) {1}  Tools  m - an uncursed magic marker (1:16) {1} (2 of 2)C XoĿ?@F[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1Do you want to see your attributes? [ynq] (n) E XnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 155. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 81% chance. Scroll drop chance was reduced to 71%. Potion drop chance was reduced to 86%. Concealing monsters were spawned underneath items 56% of the time only. Monster death drops spawned with only 94% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27484.  X2;1HMonster spawn increase had reached its maximum at turn 40549. In this game, Eevee's evolution was insecteon. --More--H XeYour limit for ascension was at turn 720595. The monster class that cannot be genocided was naga. The monster class that was spawned more often: humanoid (freq bonus 3). The monster species that was spawned more often: Kop Lieutenant (freq bonus 4). The monster species that was spawned more often: sue warp fungus (freq bonus 16). The monster species that was spawned more often: stone-cold horror (freq bonus 4).The monster species that was spawned more often: chaos butterfly (freq bonus 10). The monster species that was spawned more often: petty hill giant (freq bonus 4).The monster species that was spawned more often: zephyr lord (freq bonus 5). The monster species that was spawned more often: flying scimitar (freq bonus 7).The monster species that was spawned more often: gigantic generator (freq bonus 4).The monster species that was spawned more often: revenant (freq bonus 12). The H Xy!monster species that was spawned more often: spore shrieker (freq bonus 12). The monster species that was spawned more often: heterodontosaurus (freq bonus 10). The monster species that was spawned more often: fecund swamp wolf (freq bonus --More--J X7).The monster species that was spawned more often: chained clan (freq bonus 4). The monster species that was spawned more often: bad turret (freq bonus 4). The monster species that was spawned more often: gold dragon bat (freq bonus 12). The monster species that was spawned more often: defense curse beetle (freq bonus 7). The monster species that was spawned more often: cutting turret (freq bonus 7). The monster species that was spawned more often: bone beetle (freq bonus 18). The monster species that was spawned more often: lightning lizard (freq bonus 10). The monster species that was spawned more often: undead lunatic (freq bonus 15). The monster species that was never randomly spawned: elder fire elemental. The monster species that was never randomly spawned: mobile replicating machine gun automata type IX. The monster species that was never randomly spawned: warrior changed. The monstJ Xer species that was never randomly spawned: Dispator. The monster species that was never randomly spawned: steel chunneler. The monster species that was never randomly spawned: elemental particle. The monster species that was never randomly spawned: deformed lizard. The monster species that was never randomly spawned: troll juggernaut. The monster species that was never randomly spawned: undead cavewoman. --More--J X93The monster species that was never randomly spawned: Lukas. The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)). The RNG hath decreed that this item was never generated: stairstrap stone (gray). The RNG hath decreed that this item was never generated: memory (turquoise). The RNG hath decreed that this item was never generated: stun monster (shivering). The RNG hath decreed that this item was never generated: memory loss stone (gray). The RNG hath decreed that this item was never generated: sludge (fallthrough). The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 20). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 227). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20). The RNG hath J XV3Sdecreed that this item was generated more often: nunchiaku ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7). --More--K X The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3). The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 84). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6). The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 23). The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6). The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8). The RNG hath decreed that this item was generated mK X ore often: amethyst dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: destroy armor --More--L X (JUYED AWK YACC, freq bonus 2). The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87). The RNG hath decreed that this item was always generated cursed: silver slingstone (gray). The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical). The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger). The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak). The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword). The RNG hath decreed that this trap was always invisible: guillotine trap. The RNGL X hath decreed that this trap was generated more often: bishop trap (freq bonus 4). Next attribute increase check would have come at turn 154. Strength training was 0. Dexterity training was 0. --More--P X4` =Wisdom training was 0. Constitution training was 0. You were poison resistant. You had 1500 points of nutrition remaining. You could swim. You could breathe water. Your luck was zero. You could not have safely prayed (212). You survived. --More--Y X Ŀ?@F[Billy2 the Poison Mixer ] St12 Dx13 Co12 In22 Wi9 Ch7 PoiAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ] XFq