X;  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-23.01:17:13.ttyrec Time: (1477185433) Sun Oct 23 01:17:13 2016  X This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq]  X ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6) X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6) Xu$+Choosing Race Pick the race of your Flame Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6) X )+Use hybrid races? [yn] (n)  X nChoosing Gender Pick the gender of your aquarian Flame Mage  m - male f - female * - Random ! - Quit(end)  X 9+Choosing Alignment Pick the alignment of your male aquarian Flame Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end)  X| b+ X +Ŀ     @d [Billy2 the Spark ] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Exp1 T1 It is written in the Book of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Earth seeks to possess the Amulet, and with it to gain deserv X qed ascendance over the other gods.  You, a newly trained Spark, have been heralded from birth as the instrument of Earth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Earth!--More-- X .Hello billy2, welcome to SlashEMExtended! You are a lawful male aquarian Flame Mage.--More-- Xn" Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More-- X-B The moon is waning tonight. X Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of consecration {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {1}  i - a blessed spellbook of fireball (0:4) {1}  j - a blessed spellbook of detect monsters (0:4) {1}  Potions  d - an uncursed potion of blindness {1}  Rings  g - an uncursed ring of polymorph {1}  Wands  f - an uncursed wand of fire (0:6) {1} (end)  XI[Billy2 the Spark ] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Exp1 T1+Ŀ     @d  Xћ#  X quit XzA)Really quit [yes/no]?  XPy X:#e X^s Xo [Billy2 the Spark  16(16)  Pw 17(17)+Ŀ     @d [Billy2 the Spark ] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  X? n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of consecration {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {1}  i - a blessed spellbook of fireball (0:4) {1}  j - a blessed spellbook of detect monsters (0:4) {1}  Potions  d - an uncursed potion of blindness {1}  Rings  g - an uncursed ring of polymorph {1}  Wands  f - an uncursed wand of fire (0:6) {1} (end)  X  +Ŀ     @d [Billy2 the Spark ] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n)  X'AnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 146. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 5. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 197. Monsters only dropped their musable items with 95% chance. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 81%. Concealing monsters were spawned underneath items 59% of the time only. Monster death drops spawned with only 96% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 91238. Monster spawn increase had reached its maximum at tur X;An 142378. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 746720. --More-- XhThe monster class that cannot be genocided was elemental. The monster class that was spawned more often: fungus or mold (freq bonus 1). The monster species that was spawned more often: cook (freq bonus 6). The monster species that was spawned more often: faberge sphere (freq bonus 2). The monster species that was spawned more often: petro spore (freq bonus 12). The monster species that was spawned more often: werewolf (freq bonus 4). The monster species that was spawned more often: insurmountable patch (freq bonus 3). The monster species that was spawned more often: venom fungus (freq bonus 2). The monster species that was spawned more often: nether worm mass (freq bonus 6).The monster species that was spawned more often: cyan force fungus (freq bonus 2).The monster species that was spawned more often: garter snake (freq bonus 10). The monster species that was spawned more often: toxic force patch (freq bonus  X/hn[16;1H6).The monster species that was spawned more often: topaz mold (freq bonus 4). The monster species that was spawned more often: clear jelly (freq bonus 12). The monster species that was spawned more often: glass giant (freq bonus 5). The monster species that was spawned more often: dull growth (freq bonus 10). The monster species that was spawned more often: dragon turtle (freq bonus 4). The monster species that was spawned more often: goreraven (freq bonus 3). The monster species that was spawned more often: mummified king (freq bonus 2). --More-- XfThe monster species that was spawned more often: yeti (freq bonus 6). The monster species that was spawned more often: plague mewlip (freq bonus 6). The monster species that was spawned more often: rapidfire gloam (freq bonus 5).The monster species that was never randomly spawned: giant venus flytrap. The monster species that was never randomly spawned: tentacle wall. The monster species that was never randomly spawned: memory corruption. The monster species that was never randomly spawned: umbreon. The monster species that was never randomly spawned: Karin. The monster species that was never randomly spawned: snake archer. The monster species that was never randomly spawned: eagle. The monster species that was never randomly spawned: vampire lord. The monster species that was never randomly spawned: roast pig. The monster species that was never randomly spawned: gold beetle. The RNG hath decreed that this item X-f was never generated: starvation (underestimated). The RNG hath decreed that this item was never generated: extra healing (bronze). The RNG hath decreed that this item was never generated: cure hallucination (glowing). The RNG hath decreed that this item was never generated: red lightsaber (lightsaber). The RNG hath decreed that this item was never generated: leather peep-toes --More-- X:(asian footwear). The RNG hath decreed that this item was never generated: RapiRapi ((null)). The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 24). The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9). The RNG hath decreed that this item was generated more often: ice beam [18;1 X':qH(nebulous, freq bonus 12). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 64). The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of --More-- Xp8 infinity (splashed, freq bonus 4). The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 5). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 20). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 18). The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2). The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 3). The RNG hath decreed that this item was X8 ) generated more often: cyanide (vermillion, freq bonus 11). The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray). The RNG hath decreed that this item was always generated cursed: magic banana ((null)). --More-- X) The RNG hath decreed that this item was always generated cursed: arrow ((null)). The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield). The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield). The RNG hath decreed that this trap was always invisible: uninformation trap. The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1). Next attribute increase check would have come at turn 4046. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You had 1500 points of nutrition remaining. You could swim. You could breathe water. Your luck was zero. You could not have safely prayed (410). You survived. --More-- Xw+Ŀ     @d [Billy2 the Spark ] St12 Dx11 Co6 In12 Wi12 Ch8 FlaAquMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  Xwq