X7e  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-23.01:12:35.ttyrec Time: (1477185155) Sun Oct 23 01:12:35 2016  X_e This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq]  X^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6) X 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6) X} S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician (3 of 6) XGF' p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiyan  K - a Samurai  L - a Scientist (4 of 6) Xk N M - a Shapeshifter  N - a Slave Master  O - a Spacewars Fighter  P - a Supermarket Cashier  Q - a Thalmor  R - a Topmodel  S - a Tourist  T - a Transsylvanian  U - a Transvestite  V - a Twelph  W - an Unbeliever  X - an Undead Slayer  Y - an Undertaker  Z - an User of Stand  a - a Valkyrie  b - a Wandkeeper  c - a Warrior  d - a Wizard  e - a Yeoman  f - a YSexymate  g - a Zookeeper  h - a Zyborg  * - Random (5 of 6) X!+Choosing Race Pick the race of your Warrior   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6) X)+Use hybrid races? [yn] (n)  XnChoosing Gender Pick the gender of your asgardish Warrior  m - male f - female * - Random ! - Quit(end)  Xc7+Choosing Alignment Pick the alignment of your male asgardish Warrior  l - lawful n - neutral c - chaotic * - Random ! - Quit(end)  X +Ŀu@[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1 It is written in the Book of Talos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Talos seeks to possess the Amulet, and with it to gain deserved ascendan X jce over the other gods.  You, a newly trained Swordsman, have been heralded from birth as the instrument of Talos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Talos!--More-- XĿu@Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Warrior.--More-- X] Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More-- XU There is a staircase up here.You see here a wooden box {502}.--More-- X (The moon is waning tonight. X #  X enhance Xr nhance XL Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  two-handed combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Master)  knife Basic (max Master)  axe Basic (max Master)  pick-axe Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  club Basic (max Master)  paddle Basic (max Master)  mace Basic (max Master)  morning star Basic (max Master)  flail Basic (max Master)  hammer  X\- Basic (max Master) (1 of 2) X l[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1Ŀu@ X #  Xct X echnique X Choose a technique  Name Level Status a - appraisal 1 Prepared b - phase door 1 Prepared c - invoke deity 1 Prepared(end)  X Ŀu@[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw  23(23)  Pw 14(14)  AC0 Exp1 T1 X #  X enhance X nhance X Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  two-handed combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Master)  knife Basic (max Master)  axe Basic (max Master)  pick-axe Basic (max Master)  short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  club Basic (max Master)  paddle Basic (max Master)  mace Basic (max Master)  morning star Basic (max Master)  flail Basic (max Master)  hammer  X- Basic (max Master) (1 of 2) Xl[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1Ŀu@ X/  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5) Xd) + X.+ X a - fixinv [true]  b - help [true]  c - hilite_pet [true]  d - hitpointbar [true]  e - IBMgraphics [true]  f - ignintr [false]  g - invweight [true]  h - lit_corridor [true]  i - lootabc [false]  j - mail [true]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pokedex [true]  u - prayconfirm [true]  v - pushweapon [false]  w - quiver_fired [false] (2 of 5) X+ XL+ X+ X a - qwertz_layout [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showrealtime [false]  g - showscore [false]  h - showsym [true]  i - showdmg [true]  j - showweight [false]  k - showmc [false]  l - showmovement [false]  m - showlongstats [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tech_description [true]  t - time [true]  u - timed_autosave [true]  v - quick_autosave [false]  w - tombstone [true] (3 of 5)  X{{ + Xq a - toptenwin [false]  b - travel [true]  c - use_inverse [true]  d - verbose [true]   Compounds (selecting will prompt for new value):  name [billy2]  role [Warrior]  race [asgardian]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (4 of 5) Xx a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (5 of 5) Xk+ Xn+ X^ + X,+ Xw-----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1Set boulder to what?  X I0 XK Select message history display type:  s - single c - combination f - full r - reversed(end)  XS v+-----|u..|.@..||...|...| Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end)  X+-----|u..|.@..||...|[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end)  X + XL-----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1-----|u..|.@..||...|...|----- X Weapons b - an uncursed +1 mace (weapon in hand) c - an uncursed +1 crossbow d - 50 blessed +0 crossbow bolts (in quiver) Armor a - an uncursed +1 ring mail (being worn) e - an uncursed +0 large shield (being worn) Comestibles f - 55 uncursed apples g - 41 uncursed carrots Scrolls h - 5 uncursed scrolls of healing i - 4 uncursed scrolls of mana j - 3 uncursed scrolls of phase door k - 2 uncursed scrolls of standard id l - an uncursed scroll of cure(end) - X -----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw  23(23)  Pw 14(14)  AC0 Exp1 T12 X. Weapons b - an uncursed +1 mace (weapon in hand) c - an uncursed +1 crossbow d - 50 blessed +0 crossbow bolts (in quiver) Armor a - an uncursed +1 ring mail (being worn) e - an uncursed +0 large shield (being worn) Comestibles f - 55 uncursed apples g - 41 uncursed carrots Scrolls h - 5 uncursed scrolls of healing i - 4 uncursed scrolls of mana j - 3 uncursed scrolls of phase door k - 2 uncursed scrolls of standard id l - an uncursed scroll of cure(end) B X%-----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw  23(23)  Pw 14(14)  AC0 Exp1 T1G X# G XequitG X )Really quit [yes/no]? H XryH XZZeH Xx sI X[Billy2 the Swordsman  23(23)  Pw 14(14)-----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) J XGhn Weapons b - an uncursed +1 mace (weapon in hand) c - an uncursed +1 crossbow d - 50 blessed +0 crossbow bolts (in quiver) Armor a - an uncursed +1 ring mail (being worn) e - an uncursed +0 large shield (being worn) Comestibles f - 55 uncursed apples g - 41 uncursed carrots Scrolls h - 5 uncursed scrolls of healing i - 4 uncursed scrolls of mana j - 3 uncursed scrolls of phase door k - 2 uncursed scrolls of standard id l - an uncursed scroll of cure(end) J X -----|u..|.@..||...|...|-----Do you want to see your attributes? [ynq] (n) K XػnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 260. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 28. Monsters only dropped their musable items with 73% chance. Book drop chance was reduced to 95%. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 74%. Potion drop chance was reduced to 85%. Concealing monsters were spawned underneath items 72% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 32502. Monster spawn increaK Xuse had reached its maximum at turn 150302. In this game, Eevee's evolution was vaporeon. --More--L XzYour limit for ascension was at turn 1556346. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: trapper or lurker above (freq bonus 1). The monster species that was spawned more often: pile of discolored coins (freq bonus 16). The monster species that was spawned more often: slimy warp fungus (freq bonus 6).The monster species that was spawned more often: magic amazonas fish (freq bonus 5). The monster species that was spawned more often: cheetah (freq bonus 6). The monster species that was spawned more often: Femen warlord (freq bonus 4). The monster species that was spawned more often: hunger turret (freq bonus 7). The monster species that was spawned more often: mountain force nymph (freq bonus 2). The monster species that was spawned more often: very old plain dragon (freq bonus 2). The monster species that was spawned more often: L XzKgrim ward turret (freq bonus 24). The monster species that was spawned more often: rotated shaman (freq bonus 3). The monster species that was spawned more often: xeroc (freq bonus 4). The monster species that was spawned more often: translucent warp fungus (freq bonus 12). --More--M XThe monster species that was spawned more often: tunnel worm (freq bonus 4). The monster species that was spawned more often: mechanical juggernaut (freq bonus 8). The monster species that was spawned more often: blue wizard (freq bonus 8). The monster species that was spawned more often: desaturated unicorn (freq bonus 3). The monster species that was spawned more often: ice force fungus (freq bonus 10). The monster species that was spawned more often: forgotten soul (freq bonus 4). The monster species that was spawned more often: ghostly bat (freq bonus 12). The monster species that was spawned more often: chaos mutant (freq bonus 2). The monster species that was never randomly spawned: harem servent. The monster species that was never randomly spawned: petty nalfeshnee. The monster species that was never randomly spawned: evasive camel. The monster species that was never randomly spawned: poison elemental. M Xk[16;1HThe monster species that was never randomly spawned: jungle urchin. The monster species that was never randomly spawned: deep gnome. The monster species that was never randomly spawned: seaking. The monster species that was never randomly spawned: acid turret. The monster species that was never randomly spawned: albino colony. The monster species that was never randomly spawned: Gridin. The monster class that was more likely to generate with musable stuff: centaur. The RNG hath decreed that this item was never generated: rifle ((null)). --More--M Xb The RNG hath decreed that this item was never generated: scourge ((null)). The RNG hath decreed that this item was never generated: dream eater (tapered). The RNG hath decreed that this item was never generated: gnomish helm (little red hat). The RNG hath decreed that this item was never generated: technique stone (gray). The RNG hath decreed that this item was never generated: bone club ((null)). The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 16). The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 10). The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 18). The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq M Xy bonus 14). The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 35). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 136). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6). --More--N XSGThe RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12). The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 39). The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7). The RNG hath decreed that this item was generated mN XdGore often: school uniform ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9). The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of thirst --More--N X84 (gray, freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2). The RNG hath decreed that this item was always generated cursed: map level (crumbling). The RNG hath decreed that this item was always generated cursed: K-ration ((null)). The RNG hath decreed that this item was always generated cursed: fruit ((null)). The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword). The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected). The RNG hath decreed that this trap was always invisible: glyph of guarding. The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1). Next attribute increase check would have come at turn 1139. N XR4 Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--O XYour chance to block was 35%. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (411). You survived. --More--Q X -----|u..|.@..||...|...|-----[Billy2 the Swordsman ] St18/02 Dx12 Co18 In5 Wi9 Ch4 WarAsgMalLaw Dlvl:1 $0 HP 23(23)  Pw 14(14)  AC0 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) S Xq