^WN Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.02:03:10.ttyrec Time: (1475805790) Fri Oct 7 02:03:10 2016 ^W9This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] cW ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)eWU} #+Choosing Race Pick the race of your Barbarian   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)sWW2 v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6)W )+Use hybrid races? [yn] (n) W)3nChoosing Gender Pick the gender of your aureal Barbarian  m - male f - female * - Random ! - Quit(end) W) 6+Choosing Alignment Pick the alignment of your male aureal Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Wxb+WĿ@d$F+[Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC6 Exp1 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god WMitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--Wa;W;nHello billy2, welcome to SlashEMExtended! You are a lawful male aureal Barbarian.--More--W Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--W"B The moon is waxing tonight.WгP Weapons  a - an uncursed +0 battle-axe (weapon in foreclaws) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) W +Ŀ@d$F+[Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC6 Exp1 T1scroll of cure - Color: yellow. Material: paper. Appearance: PROKLINJATI SVOJ ZIVOT.--More--W [Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw  20(20)  Pw 5(5)  AC6 Exp1 T1W # W:quitW )Really quit [yes/no]? WjyWWeWY sW[Billy2 the Plunderer  20(20)  Pw 5(5)Ŀ@d$F+[Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) WqNn Weapons  a - an uncursed +0 battle-axe (weapon in foreclaws) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) WUĿ@d$F+[Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC6 Exp1 T1Do you want to see your attributes? [ynq] (n) W2DyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 149. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 119. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 68% chance. Potion drop chance was reduced to 77%. Concealing monsters were spawned underneath items 92% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 12892. Monster spawn increase had reached its maximum at turn 39194. In this game, Eevee's evoWGDlution was vaporeon. Your limit for ascension was at turn 1392801. The monster class that cannot be genocided was human or elf. --More--W} The monster class that was spawned more often: pudding or ooze (freq bonus 4). The monster species that was spawned more often: lizard king (freq bonus 10). The monster species that was spawned more often: giant death dog (freq bonus 12). The monster species that was spawned more often: hairy mushroom (freq bonus 12). The monster species that was spawned more often: noise monster (freq bonus 6). The monster species that was spawned more often: undead flayer (freq bonus 16). The monster species that was spawned more often: continent centaur (freq bonus 12). The monster species that was spawned more often: disenchantment hound (freq bonus 12). The monster species that was spawned more often: shimmering mushroom (freq bonus 5). The monster species that was spawned more often: dull stalk (freq bonus 14). The monster species that was spawned more often: normal human (freq bonus 7). The monster species W that was spawned more often: water stalk (freq bonus 12). The monster species that was spawned more often: leading orc-captain (freq bonus 7). The monster species that was spawned more often: cursed force patch (freq bonus 12). The monster species that was spawned more often: nohoho (freq bonus 20). The monster species that was spawned more often: Gomar and Shioh (freq bonus --More--W^ 11). The monster species that was spawned more often: ogre captain (freq bonus 14). The monster species that was spawned more often: porcupine (freq bonus 9). The monster species that was spawned more often: burning buckyball (freq bonus 5).The monster species that was spawned more often: multi-hued fungus (freq bonus 14). The monster species that was spawned more often: fire monster (freq bonus 12). The monster species that was never randomly spawned: hooloovoo. The monster species that was never randomly spawned: master disintegrator. The monster species that was never randomly spawned: serpent man of Yoth. The monster species that was never randomly spawned: man of Harad. The monster species that was never randomly spawned: flying rogue. The monster species that was never randomly spawned: cheator rusalka. The monster species that was never randomly spawned: hidden force fungus. The monster species thW at was never randomly spawned: human warrior. The monster species that was never randomly spawned: fire lady. The monster species that was never randomly spawned: fiendish warlock. The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet). The RNG hath decreed that this item was never generated: verisiert stone (gray). The RNG hath decreed that this item was never generated: felt-tip marker --More--W>((null)). The RNG hath decreed that this item was never generated: restration (enamel). The RNG hath decreed that this item was never generated: green tea (forget-me-not). The RNG hath decreed that this item was never generated: elements (multi-hued). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 67). The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 33). The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 182). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 13). The RNG hath decreed that this item was gWUKenerated more often: quaffer helmet (water-pipe helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 17). The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14). --More--WThe RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 81). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10). The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 12). The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 4). The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5). The RNG hath decreed that this item was generated more often: fWlood (AQUE BRAGH, freq bonus 10). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7). The RNG hath decreed that this item class was generated more often: Amulets --More--WTo(freq bonus 2). The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered). The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick). The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed). The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)). The RNG hath decreed that this item was always generated cursed: fireball (ragged). The RNG hath decreed that this trap was always invisible: alignment trap. The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 6). Next attribute increase check would have come at turn 504. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were level-drain resistant. You had infravision.WoI You had 1500 points of nutrition remaining. --More--W6You had reflection. Your luck was zero. You could not have safely prayed (453). You survived. --More--W-t aĿ@d$F+[Billy2 the Plunderer ] St15 Dx9 Co13 In5 Wi7 Ch4 BarAurMalLaw Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) W- q