Wt Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.02:01:47.ttyrec Time: (1475805707) Fri Oct 7 02:01:47 2016  W This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] W ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)W#+Choosing Race Pick the race of your Barbarian   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)W= v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6)W0 S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker (3 of 6)WC  p - mimic  q - minimalist  r - missingno  s - monkey  t - moon elf  u - mould  v - mummy  w - naga  x - nastinator  y - navi  z - nord  A - null  B - nymph  C - ogre  D - orc  E - peacemaker  F - phantom  G - poisoner  H - race X  I - randomizer  J - redditor  K - redguard  L - rodneyan (4 of 6)W: M - rougelike  N - scurrier  O - segfaulter  P - senser  Q - sinner  R - snail  S - snakeman  T - sokosolver  U - soviet  V - specialist  W - spiderman  X - spirit  Y - spriggan  Z - sustainer  a - suxxor  b - sylph  c - transformer  d - trapper  e - troll  f - tumblrer  g - turtle  h - unalignment thing  i - undefined (5 of 6)W5 j - ungenomold  k - unicorn  l - unmagic  m - vamgoyle  n - vampire  o - veela  p - venture capitalist  q - vortex  r - warper  s - worm that walks  t - wraith  u - yokuda  * - Random  ! - Quit (6 of 6))We(+Use hybrid races? [yn] (n) -WmznChoosing Gender Pick the gender of your venturean Barbarian  m - male f - female * - Random ! - Quit(end) 0W_9+Choosing Alignment Pick the alignment of your male venturean Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 1W, +ĿdB@[Billy2 the Plunderer ] St18/09 Dx16 Co20 In3 Wi8 Ch3 BarVenMalLaw Dlvl:1 $4420 HP 22(22)  Pw 6(6)  AC4 Exp1 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mitra seeks to possess the Amulet, and with it[11;1W^ 23H to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--4WĿdB@Hello billy2, welcome to SlashEMExtended! You are a lawful male venturean Barbarian.--More--8W Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--9WIB The moon is waxing tonight.<W. Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - 2 uncursed +0 torches {40}(end) AW-ĿdB@[Billy2 the Plunderer ] St18/09 Dx16 Co20 In3 Wi8 Ch3 BarVenMalLaw  22(22)  Pw 6(6)  AC4 Exp1 T1IWyd# IW quitJW0)Really quit [yes/no]? LW8yLW`eLW sMW;[Billy2 the Plunderer  22(22)  Pw 6(6)ĿdB@[Billy2 the Plunderer ] St18/09 Dx16 Co20 In3 Wi8 Ch3 BarVenMalLaw Dlvl:1 $4420 HP 22(22)  Pw 6(6)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) NWon Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - 2 uncursed +0 torches {40}(end) OWĿdB@Do you want to see your attributes? [ynq] (n) PWCyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 22. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 197. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 81% chance. Scroll drop chance was reduced to 78%. Wand drop chance was reduced to 89%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 94% chance. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 15680PWC. Monster spawn increase had reached its maximum at turn 63840. In this game, Eevee's evolution was volareon. --More--RW]gYour limit for ascension was at turn 2630043. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: turret (freq bonus 1). The monster species that was spawned more often: water archer (freq bonus 6). The monster species that was spawned more often: giant yellow ant (freq bonus 8).The monster species that was spawned more often: Windows(R) 98 (freq bonus 6). The monster species that was spawned more often: weezing (freq bonus 4). The monster species that was spawned more often: glass elemental (freq bonus 4).The monster species that was spawned more often: rub monster (freq bonus 3). The monster species that was spawned more often: destroyer (freq bonus 6). The monster species that was spawned more often: photography lady (freq bonus 4).The monster species that was spawned more often: hell slinger (freq bonus 4). The monster species that was spawned moRWgre often: abyss smasher (freq bonus 8). The monster species that was spawned more often: blue-green warp patch (freq bonus 24). The monster species that was spawned more often: adventurous wizard (freq bonus 2).The monster species that was spawned more often: Sith, the Cat (freq bonus 6). The monster species that was spawned more often: tin-soldier (freq bonus 3). The monster species that was spawned more often: disgusting stalk (freq bonus --More--RW 2).The monster species that was spawned more often: very strong turret (freq bonus 8).The monster species that was spawned more often: quartz piercer (freq bonus 6). The monster species that was spawned more often: splash hound (freq bonus 4). The monster species that was spawned more often: invisible growth (freq bonus 3).The monster species that was spawned more often: large phasing permamimic (freq bonus 10). The monster species that was never randomly spawned: pale warp fungus. The monster species that was never randomly spawned: haughty bitch. The monster species that was never randomly spawned: Sueschen's feminine sandal. The monster species that was never randomly spawned: Yamata no Orochi. The monster species that was never randomly spawned: Linda. The monster species that was never randomly spawned: intrinsic eating mimic. The monster species that was never randomly spawned: Jonas the SchRW izo Autist. The monster species that was never randomly spawned: coral draconian. The monster species that was never randomly spawned: betrayed maia. The monster species that was never randomly spawned: goblin leader. The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves). The RNG hath decreed that this item was never generated: genocide --More--SW]G(extraordinary). The RNG hath decreed that this item was never generated: make visible (interplanar). The RNG hath decreed that this item was never generated: amnesia stone (gray). The RNG hath decreed that this item was never generated: polymorph (silver). The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 18). The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 35). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6). The RNG hath SWGjdecreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 17). The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6). The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 58). --More--TWnThe RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7). The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7). The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 12). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 35). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: catapult ((nTWnbull), freq bonus 7). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 4). The RNG hath decreed that this item was generated more often: stone dragon --More--UWscale mail ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield). The RNG hath decreed that this item was always generated cursed: healing (white). The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box). The RNG hath decreed that this trap was always invisible: menu trap. The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 85). Next attribute increase check would have come at turn 80. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were poison resistant. You had 1500 points UW@wof nutrition remaining. Your luck was zero. You could not have safely prayed (825). --More--ZW,You survived. --More--\W3ĿdB@[Billy2 the Plunderer ] St18/09 Dx16 Co20 In3 Wi8 Ch3 BarVenMalLaw Dlvl:1 $4420 HP 22(22)  Pw 6(6)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ]Wdq]W$u&