W Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.02:00:14.ttyrec Time: (1475805614) Fri Oct 7 02:00:14 2016 WThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] Wj ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)W #+Choosing Race Pick the race of your Barbarian   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)W v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage (2 of 6)Wz  S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker (3 of 6)W  p - mimic  q - minimalist  r - missingno  s - monkey  t - moon elf  u - mould  v - mummy  w - naga  x - nastinator  y - navi  z - nord  A - null  B - nymph  C - ogre  D - orc  E - peacemaker  F - phantom  G - poisoner  H - race X  I - randomizer  J - redditor  K - redguard  L - rodneyan (4 of 6)Wa M - rougelike  N - scurrier  O - segfaulter  P - senser  Q - sinner  R - snail  S - snakeman  T - sokosolver  U - soviet  V - specialist  W - spiderman  X - spirit  Y - spriggan  Z - sustainer  a - suxxor  b - sylph  c - transformer  d - trapper  e - troll  f - tumblrer  g - turtle  h - unalignment thing  i - undefined (5 of 6)W )+Use hybrid races? [yn] (n) W nChoosing Gender Pick the gender of your spider Barbarian  m - male f - female * - Random ! - Quit(end) Wz& 6+Choosing Alignment Pick the alignment of your male spider Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) W++@$f#k#[Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority oWňf Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--W½+@$f#k#WoHello billy2, welcome to SlashEMExtended! You are a lawful male spider Barbarian.--More--WZ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--Wv D The moon is waxing tonight.WP Weapons  a - an uncursed +0 battle-axe (weapon in foreclaws) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) WN2[Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1+@$f#k#WM# Wm enhanceW nhanceW Current skills: (0 slots available)   Fighting Skills  bare-handed combat Basic (max Master)  two-handed combat Basic (max Master)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  axe Basic (max Master)  pick-axe Unskilled (max Expert)  short sword Basic (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Basic (max Master)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer UnskillWYed (max Expert)  quarterstaff Unskilled (max Expert) (1 of 2)Wa [Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1+@$f#k#W4# W%MquitWUm *Really quit [yes/no]? W< yW:eWsW[Billy2 the Plunderer  24(24)  Pw 6(6)+@$f#k#[Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) W?Nn Weapons  a - an uncursed +0 battle-axe (weapon in foreclaws) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) WXH+@$f#k#[Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1Do you want to see your attributes? [ynq] (n) WZyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 195. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 16. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 7. Scroll drop chance was reduced to 87%. Wand drop chance was reduced to 77%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced to 97%. Concealing monsters were spawned underneath items 71% of the time only. Monster death drops spawned with only 78% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would havWqse started at turn 30985. Monster spawn increase had reached its maximum at turn 55243. --More--WIn this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 100008. The monster class that cannot be genocided was xorn. The monster class that was spawned more often: Keystone Kop (freq bonus 1). The monster species that was spawned more often: snow orc (freq bonus 2). The monster species that was spawned more often: opal mold (freq bonus 22). The monster species that was spawned more often: anime lady (freq bonus 3). The monster species that was spawned more often: flame giant (freq bonus 3). The monster species that was spawned more often: adult green dragon (freq bonus 16). The monster species that was spawned more often: abnormal program termination (freq bonus 4). The monster species that was spawned more often: Super Old Fritz (freq bonus 6).The monster species that was spawned more often: burning clan (freq bonus 5). The monster species that was spawned more often: glass piW0/ercer (freq bonus 8). The monster species that was spawned more often: snow ant (freq bonus 6). The monster species that was spawned more often: annoying idiot (freq bonus 3). The monster species that was spawned more often: dschiim rubber (freq bonus 6). The monster species that was spawned more often: shadow gazer (freq bonus 5). The monster species that was spawned more often: mush man (freq bonus 4). The monster species that was spawned more often: deceiving colony (freq bonus 3).--More--WThe monster species that was spawned more often: variag raider (freq bonus 2). The monster species that was spawned more often: shoggoth blob (freq bonus 6). The monster species that was spawned more often: passive ghost (freq bonus 5). The monster species that was spawned more often: dark dwarven warrior (freq bonus 4). The monster species that was spawned more often: ichthyosaur (freq bonus 3). The monster species that was never randomly spawned: wood spider. The monster species that was never randomly spawned: noise monster. The monster species that was never randomly spawned: weapon trapper. The monster species that was never randomly spawned: pisaca lord. The monster species that was never randomly spawned: undead knight. The monster species that was never randomly spawned: The Grand Lunar. The monster species that was never randomly spawned: water spore. The monster species that was never randomly spawned: dark Wygray mushroom. The monster species that was never randomly spawned: Giulia's dancing shoe. The monster species that was never randomly spawned: kangaroo. The monster class that was always generated with extra speed: flying fish. The RNG hath decreed that this item was never generated: invisibility (dark brown). The RNG hath decreed that this item was never generated: jumping (torn). The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was never generated: teleportation (VENZAR --More--Ww BORGAVVE). The RNG hath decreed that this item was never generated: pick-axe ((null)). The RNG hath decreed that this item was never generated: large box (wooden box). The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 18). The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 7). The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 20). The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4). The RNG hath decreed that this item was generated more often: tele level (irregulaWw Wr, freq bonus 4). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8). The RNG hath decreed that this item was generated more often: undead turning --More--W_(copper, freq bonus 11). The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 5). The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5). The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10). The RNG hath decreed that this iteWsLm was generated more often: sin (old-testamentarian, freq bonus 12). The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 14). The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield). --More--W%The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE). The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was always generated cursed: detect food (cyan). The RNG hath decreed that this item was always generated cursed: speed monster (brass). The RNG hath decreed that this trap was always invisible: plasma trap. The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 22). Next attribute increase check would have come at turn 304. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were poison resistant. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (245). You survived. --More--WLhP+@$f#k#[Billy2 the Plunderer ] St18/03 Dx20 Co22 In7 Wi3 Ch7 BarSpiMalLaw Dlvl:1 $0 HP 24(24)  Pw 6(6)  AC0 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  Wq