ô÷W¢< Í Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.01:57:08.ttyrec Time: (1475805428) Fri Oct 7 01:57:08 2016 ô÷WJ ¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] õ÷Wçá ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)ø÷WRÇ #+Choosing Race Pick the race of your Barbarian   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6) ÷W¿)+Use hybrid races? [yn] (n)  ÷Wmg ÇnChoosing Gender Pick the gender of your asgardish Barbarian  m - male f - female * - Random ! - Quit(end) ÷W2™9+Choosing Alignment Pick the alignment of your male asgardish Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ÷WV +ÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+Ù[Billy2 the Plunderer ] St15 Dx11 Co12 In4 Wi6 Ch6 BarAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, a÷Wm ïnd bides his time.  Your god Mitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--÷WƒéÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+Ù÷WqHello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian.--More--÷W¿£ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--÷WDÊB The moon is waxing tonight.÷WN## ÷WŸ quit÷W‡)Really quit [yes/no]? ÷WAZy÷W¹Ê e÷Wš}s÷WéOÄ[Billy2 the Plunderer ] St15 Dx11 Co12 In4 Wi6 Ch6 BarAsgMalLaw  24(24)  Pw 9(9)  AC6 Exp1 T1÷W–ð ^ Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1}(end) ÷W2dÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+Ù[Billy2 the Plunderer ] St15 Dx11 Co12 In4 Wi6 Ch6 BarAsgMalLaw  24(24)  Pw 9(9)  AC6 Exp1 T1÷Wðh# ÷W)Œquit÷WÙº )Really quit [yes/no]?  ÷W›Éy ÷Wm?e ÷WÛ s!÷Wßv [Billy2 the Plunderer  24(24)  Pw 9(9)ÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+Ù[Billy2 the Plunderer ] St15 Dx11 Co12 In4 Wi6 Ch6 BarAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) "÷WœÇ hn Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1}(end) $÷W­wÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+ÙDo you want to see your attributes? [ynq] (n) &÷WúGyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 127. Potion identification only worked 3 times out of 10. Amulet identification only worked 15 times out of 32. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 51. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 53% chance. Ring drop chance was reduced to 46%. Potion drop chance was reduced to 86%. Monster death drops spawned with only 87% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49400. Monster spawn increase had reached its maximum at turn 128926. In this game, Eevee's evolution was jolteon. Your limit&÷W"Ht for ascension was at turn 732056. The monster class that cannot be genocided was worm. --More--+÷W‚' The monster class that was spawned more often: orc (freq bonus 4). The monster species that was spawned more often: chaos brother (freq bonus 6). The monster species that was spawned more often: panic (freq bonus 5). The monster species that was spawned more often: watercaul (freq bonus 6). The monster species that was spawned more often: felwing (freq bonus 5). The monster species that was spawned more often: lethe warp fungus (freq bonus 10). The monster species that was spawned more often: bushy squirrel (freq bonus 12). The monster species that was spawned more often: JUGEN (freq bonus 14). The monster species that was spawned more often: golden brown dragon (freq bonus 10). The monster species that was spawned more often: farting queen (freq bonus 8). The monster species that was spawned more often: hidden lizard (freq bonus 12). The monster species that was spawned more often: troll giant (freq bonus 6). +÷W©' 'The monster species that was spawned more often: oathbreaker (freq bonus 12). The monster species that was spawned more often: ego gray wolf (freq bonus 6). The monster species that was spawned more often: empty creature (freq bonus 26). The monster species that was spawned more often: water troll (freq bonus 12). The monster species that was spawned more often: troll juggernaut (freq bonus 5).The monster species that was spawned more often: wonderful trove (freq bonus --More--.÷WyÓ12). The monster species that was spawned more often: vacuum cleaner nymph (freq bonus 16). The monster species that was spawned more often: pain master (freq bonus 14). The monster species that was spawned more often: mechanical steam-powered ball (freq bonus 18). The monster species that was never randomly spawned: absent spore. The monster species that was never randomly spawned: giant gold dragonfly. The monster species that was never randomly spawned: giant mind flayer. The monster species that was never randomly spawned: leopard dress prostitute. The monster species that was never randomly spawned: Anita's sexy leather pump. The monster species that was never randomly spawned: giant. The monster species that was never randomly spawned: undead eye. The monster species that was never randomly spawned: charcoal. The monster species that was never randomly spawned: novice warrior. The monster species t.÷W Óhat was never randomly spawned: spectre. The RNG hath decreed that this item was never generated: marble (white). The RNG hath decreed that this item was never generated: dig (parchment). The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed). The RNG hath decreed that this item was never generated: gain energy (cloudy). The RNG hath decreed that this item was never generated: confusing gloves (warped gloves). --More--/÷WÒ™The RNG hath decreed that this item was never generated: baked sweet potato ((null)). The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 208). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 19). The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 22). The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: bodyglove/÷W÷™† (tight black clothes, freq bonus 7). The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 22). The RNG hath decreed that this item was generated more often: alter reality --More--0÷W&P(mysterious, freq bonus 9). The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6). The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9). The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9). The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9). The RNG hath decreed that this0÷WKP? item was generated more often: saddle ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67). The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet). --More--2÷WÒñThe RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat). The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)). The RNG hath decreed that this item was always generated cursed: disintegration (stable). The RNG hath decreed that this trap was always invisible: earthquake trap. The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2). Next attribute increase check would have come at turn 4303. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were poison resistant. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (195). You survived. --More--8÷W9 1ÚÄÄÄÄ¿³úúúú³³úúúú³ú@fúú³³rrúú³³(úúú³³úúúú³ÀÄÄÄ+Ù[Billy2 the Plunderer ] St15 Dx11 Co12 In4 Wi6 Ch6 BarAsgMalLaw Dlvl:1 $0 HP 24(24)  Pw 9(9)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) :÷WJq