5WF Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.01:53:57.ttyrec Time: (1475805237) Fri Oct 7 01:53:57 2016 5WYiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...5Wq5Ws[Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959You return to level 3 in The Dungeons of Doom.--More--6W%dĿ###Ŀ!###I###@############6Wed##III########%#####I##`###################################%############%##d36m%%)%=###############)#%###%Ŀ%#####+I#####%)>%####^6Wd######(`)))##<[Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959Hello billy2, the bat Barbarian, welcome back to SlashEMExtended!--More--7W(The moon is waxing tonight.;Wb5 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false] (1 of 5)=Ww a - fixinv [true]  b - help [true]  c - hilite_pet [true]  d - hitpointbar [true]  e - IBMgraphics [true]  f - ignintr [false]  g - invweight [false]  h - lit_corridor [true]  i - lootabc [false]  j - mail [true]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [false]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - null [true]  r - perm_invent [false]  s - pickup_thrown [true]  t - pokedex [true]  u - prayconfirm [true]  v - pushweapon [false]  w - quiver_fired [false] (2 of 5)=W'& +>Wjd a - qwertz_layout [false]  b - rest_on_space [false]  c - safe_pet [true]  d - showexp [false]  e - showrace [false]  f - showrealtime [false]  g - showscore [false]  h - showsym [true]  i - showdmg [false]  j - showweight [false]  k - showmc [false]  l - showmovement [false]  m - showlongstats [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tech_description [true]  t - time [true]  u - timed_autosave [true]  v - quick_autosave [false]  w - tombstone [true] (3 of 5)?W>p a - toptenwin [false]  b - travel [true]  c - use_inverse [true]  d - verbose [true]   Compounds (selecting will prompt for new value):  name [billy2]  role [Barbarian]  race [batman]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (4 of 5)?Ww v a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$]  k - runmode [run]  l - scores [3 top/2 around]  m - suppress_alert [(none)]  n - tileset [(none)]  o - autopickup exceptions (0 currently set) (5 of 5)EWi+EW} +EW|s+GW-----------|.........|###--}------|..........,,,...}.!..||..{......|###|...I...|##|.........||....}...,#|...@.....|--|--}}}-,#---------|.........|###,#},}}####|.......|##-.-.-------#,,,#W(H#}I}II}#,###|........,##,,,,,,##%####,}#}I##,,,`#|.......|,##,###,###,##,###}}}###,#------.--,#########,###,,,#####%###,####,##}###%##,,,,,,,,,%,,WQm%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...)..>.,|.....%..|#,|........,##,,..#......^|,|......GWy..|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--[Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959Set boulder to what? HWL0HW Select message history display type:  s - single c - combination f - full r - reversed(end) JW4* +--}------...}.!..||...I...|##|....}...,#--|--}}}-,# Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) JWO$+##[?1l>[Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959-----------|.........|###--}------|..........,,,...}.!..||..{......|###|...I...|##|.........||....}...,#|...@.....|--|--}}}-,#---------JW$|.........|###,#},}}####|.......|##-.-.-------#,,,##}I}II}#,###|........,##,,,,,,##%####,}#}I##,,,0#|.......|,##,###,###,##,###}}}###,#------.--,JW$[m#########,###,,,#####%###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...W$m)..>.,|.....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--NWj  Weapons  a - a blessed +0 battle-axe (weapon in hands)  b - an uncursed +0 short sword (alternate weapon; not wielded)  e - an uncursed +0 boomerang (in quiver)  Armor  c - an uncursed +0 ring mail (being worn)  Comestibles  d - an uncursed food ration  Scrolls  f - 2 uncursed scrolls of healing  g - 5 uncursed scrolls of mana  h - 3 uncursed scrolls of phase door  i - 2 uncursed scrolls of standard id  j - 2 uncursed scrolls of cure  k - a scroll labeled NADSIL SEETRURA  n - a scroll labeled FORC RISE WHEN KEY IS HIT  p - a scroll of healing  q - a scroll labeled FORC RISE WHEN KEY IS HIT  Potions  l - a wormwood potion  Wands  o - an acyclic wand  Tools (1 of 2)YWLa1 m - a stethoscope (2 of 2)[W [Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959-----------|.........|###--}------|..........,,,...}.!..||..{......|###|...I...|##|.........||....}...,#|...@.....|--|--}}}-,#---------|.........|###,#[W },}}####|.......|##-.-.-------#,,,##}I}II}#,###|........,##,,,,,,##%####,}#}I##,,,0#|.......|,##,###,###,##,###}}}###,#------.--,#########,###,,,####[W #%###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...)..>.,|[W6 .....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--yWLq Weapons  a - a blessed +0 battle-axe (weapon in hands)  b - an uncursed +0 short sword (alternate weapon; not wielded)  e - an uncursed +0 boomerang (in quiver)  Armor  c - an uncursed +0 ring mail (being worn)  Comestibles  d - an uncursed food ration  Scrolls  f - 2 uncursed scrolls of healing  g - 5 uncursed scrolls of mana  h - 3 uncursed scrolls of phase door  i - 2 uncursed scrolls of standard id  j - 2 uncursed scrolls of cure  k - a scroll labeled NADSIL SEETRURA  n - a scroll labeled FORC RISE WHEN KEY IS HIT  p - a scroll of healing  q - a scroll labeled FORC RISE WHEN KEY IS HIT  Potions  l - a wormwood potion  Wands  o - an acyclic wand  Tools (1 of 2)}W;1 m - a stethoscope (2 of 2)~W [Billy2 the Bandit ] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 120(120)  Pw 33(33)  AC4 Exp7 T959-----------|.........|###--}------|..........,,,...}.!..||..{......|###|...I...|##|.........||....}...,#|...@.....|--|--}}}-,#---------|.........|###,#}[1~W m,}}####|.......|##-.-.-------#,,,##}I}II}#,###|........,##,,,,,,##%####,}#}I##,,,0#|.......|,##,###,###,##,###}}}###,#------.--,#########,###,,,#####~W %###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...)..>.,|~W .....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--WE&)What do you want to zap? [o or ?*] WH"o - an acyclic wand.--More--Wo 3In what direction? [47896321><] WR The acid burns![Billy2 the Ba ndit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  93(120)  Pw 33(33)  AC4 Exp7 T959 [Billy2 the Ba ndit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  94(120)  Pw 33(33)  AC4 Exp7 T960W 8What do you want to drink? [l or ?*] WCd$l - a wormwood potion.--More--W~You start to float in the air!You hit your head on the ceiling.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  86(120)  Pw 33(33)  AC4 Exp7 T960 Lev [Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T961 Lev WƄ Unknown command '^J'.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T961 Lev W| <What do you want to read? [f-knpq or ?*] W Scrolls f - 2 uncursed scrolls of healing g - 5 uncursed scrolls of mana h - 3 uncursed scrolls of phase door i - 2 uncursed scrolls of standard id j - 2 uncursed scrolls of cure k - a scroll labeled NADSIL SEETRURA n - a scroll labeled FORC RISE WHEN KEY IS HIT p - a scroll of healing q - a scroll labeled FORC RISE WHEN KEY IS HIT(end) W| +-------......|###--}------.......,,,...}.!..|......|###|...I...|##......||....}...,#@.....|--|--}}}-,#......|###,#},}}####-------#,,,##}I}II}#,###,,,##%####,}#}I##,,,0# 12;31H##,###,##,###}}}###,#As you read the scroll, it disappears.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T961 Lev ---------|.......||....@..||$......+.........||.......|----#----WUnknown command '^J'.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T961 Lev W.<What do you want to read? [f-jnpq or ?*] W Scrolls f - 2 uncursed scrolls of healing g - 5 uncursed scrolls of mana h - 3 uncursed scrolls of phase door i - 2 uncursed scrolls of standard id j - 2 uncursed scrolls of cure n - a scroll labeled FORC RISE WHEN KEY IS HIT p - a scroll of healing q - a scroll labeled FORC RISE WHEN KEY IS HIT(end) WQ+-------......|###--}---------------.......,,,...}.!..||.......|......|###|...I...|##|....@..|......||....}...,#|$......+......|--|--}}}-,#........|......|###,#},}}####|.......|-------#,,,#CQnm#}I}II}#,----#----,,,##%####,}#}I##,,,0#As you read the scroll, it disappears.This is an identify scroll.--More--WN70 What would you like to identify first?  Scrolls ('?') p - a scroll of healing q - a scroll of identify Wands ('/') o - a wand of acid Tools ('(') m - a stethoscope(end) W+W; ##--}---------------,,...}.!..||.......|##|...I...|##|....@..||....}...,#|$......+--|--}}}-,#........|###,#},}}####|.......|#,,,##}I}II}#,----#----#%####,}#W; "[m}I##,,,0#m - an uncursed stethoscope.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T962 Lev W);What do you want to read? [f-jpq or ?*] Wڵ T Scrolls f - 2 uncursed scrolls of healing g - 5 uncursed scrolls of mana h - 3 uncursed scrolls of phase door i - 2 uncursed scrolls of standard id j - 2 uncursed scrolls of cure p - a scroll of healing q - a scroll of identify(end) W #--}---------------,...}.!..||.......|#|...I...|##|....@..||....}...,#|$......+--|--}}}-,#........|###,#},}}####|.......|#,,,##}I}II}#,----#----Never mind.[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 W vBarBatMalLaw  87(120)  Pw 33(33)  AC4 Exp7 T962 Lev WX # WquitW&)Really quit [yes/no]? WyW/ eWsW[Billy2 the B  87(120)  Pw 33(33)  AC4 Exp7 T962 Lev-----------|.........|###--}---------------|..........,,,...}.!..||.......||..{......|###|...I...|##|....@..||.........||....}...,#|$......+|.........|--|--}}}-,#........|----W-----|.........|###,#},}}####|.......||.......|##-.-.-------#,,,##}I}II}#,----#----|........,##,,,,,,##%####,}#}I##,,,0#|.......|,##,###,###,##,###}}}###W4[m,#------.--,#########,###,,,#####%###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}Om|,####,#|.%...)..>.,|.....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 87(Wg120)  Pw 33(33)  AC4 Exp7 T962 Lev Do you want your possessions identified? DYWYPI? [ynq] (n) WhNn Weapons a - a blessed +0 battle-axe (weapon in hands) b - an uncursed +0 short sword (alternate weapon; not wielded) e - an uncursed +0 boomerang (in quiver) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Scrolls f - 2 uncursed scrolls of healing g - 5 uncursed scrolls of mana h - 3 uncursed scrolls of phase door i - 2 uncursed scrolls of standard id j - 2 uncursed scrolls of cure p - a cursed scroll of healing q - a cursed scroll of identify Wands o - an uncursed wand of acid (0:5) Tools m - an uncursed stethoscope(end) WN -----------|.........|###--}---------------|..........,,,...}.!..||.......||..{......|###|...I...|##|....@..||.........||....}...,#|$......+|.........|--|--}}}-,#........|----|.........|###, m#},}}####|.......|...|##-.-.-------#,,,##}I}II}#,----#----....,##,,,,,,##%####,}#}I##,,,0#...|,##,###,###,##,###}}}###,#-.--,#########,###,,,#####%###,####,##W }###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...)..>.,|.....%..|# 2m,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}-- [Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 87(120)  Pw 33(33)  AC4 Exp7 T962 Lev Do you want to see your attributes? [ynq] (n) WyFinal Attributes: You had transgressed. Your alignment was -25. Your max alignment was 12. You carried 3 sins. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 17. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 45% chance. Scroll drop chance was reduced to 83%. Amulet drop chance was reduced to 60%. Potion drop chance was reduced to 63%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 96% chance. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51228. Monster spawn increase had reached its maximum at turn 69941. In this game, Eevee's evolution was vaporeon. Your liWymit for ascension was at turn 921456. The monster class that cannot be genocided was (null). --More--WOThe monster class that was spawned more often: arachnid or centipede (freq bonus 4). The monster species that was spawned more often: turkey chick (freq bonus 14). The monster species that was spawned more often: bronze dragon bat (freq bonus 5).The monster species that was spawned more often: Lina Inverse (freq bonus 7). The monster species that was spawned more often: queen ant (freq bonus 28). The monster species that was spawned more often: pa bil sag (freq bonus 10). The monster species that was spawned more often: turtle tree (freq bonus 32). The monster species that was spawned more often: aedil (freq bonus 28). The monster species that was spawned more often: adventurer force fungus (freq bonus 6). The monster species that was spawned more often: blood golem (freq bonus 10). The monster species that was spawned more often: red light (freq bonus 6). The monster species that was spawned more often: baby aWwmethyst dragon (freq bonus 7). The monster species that was spawned more often: imba water elemental (freq bonus 5). The monster species that was spawned more often: gnome illusionist (freq bonus 6).The monster species that was spawned more often: voltorb (freq bonus 32). The monster species that was spawned more often: Madeleine's calf-leather sandal (freq bonus 14). --More--W\The monster species that was spawned more often: fire demon (freq bonus 10). The monster species that was spawned more often: metroid queen (freq bonus 16). The monster species that was spawned more often: Anastasia's sneaker (freq bonus 6). The monster species that was spawned more often: lotus naga (freq bonus 26). The monster species that was spawned more often: desu sentai (freq bonus 6). The monster species that was never randomly spawned: cooshoo. The monster species that was never randomly spawned: firebreather. The monster species that was never randomly spawned: cerulean spore. The monster species that was never randomly spawned: Officer Sergeant. The monster species that was never randomly spawned: petit permamimic. The monster species that was never randomly spawned: Jack the Ripper. The monster species that was never randomly spawned: grey wraith. The monster species that was never randomly spawned: dwarf Wlord stonebreaker. The monster species that was never randomly spawned: Merle. The monster species that was never randomly spawned: Sunali. The monster class that was always generated with extra speed: rodent. The RNG hath decreed that this item was never generated: stairstrap stone (gray). The RNG hath decreed that this item was never generated: gain dexterity (obsidian). The RNG hath decreed that this item was never generated: elven cloak (faded pall). --More--Wi The RNG hath decreed that this item was never generated: blood (blood-red). The RNG hath decreed that this item was never generated: orcish helm (iron skull cap). The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7). The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8). The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 28). The RNG hath decreed that this item W Jwas generated more often: helm of steel (steel helmet, freq bonus 20). The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 15). The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6). --More--WThe RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 36). The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 102). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 14). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8). The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 3). The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 13). The RNG hath decreed that this item was generated more W often: wakame ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons --More--W! (freq bonus 38). The RNG hath decreed that this item was always generated cursed: resist poison (big). The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes). The RNG hath decreed that this item was always generated cursed: full healing (hawthorn). The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI). The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: pestilence trap. The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 16). Next attribute increase check would have come at turn 1457. Strength training was 8. Dexterity training was 14. Wisdom training was 10. Constitution training was 4. You were poison resistant. You were level-drain rW\ uesistant. You were resistant to fear. You had 1529 points of nutrition remaining. --More--W2You were levitating (54). You were fast. You were unlucky (-2). You could not have safely prayed (0). You survived. --More--W-----------|.........|###--}---------------|..........,,,...}.!..||.......||..{......|###|...I...|##|....@..||.........||....}...,#|$......+|.........|--|--}}}-,#........|---------|.........|###,#W>},}}####|.......||.......|##-.-.-------#,,,##}I}II}#,----#----|........,##,,,,,,##%####,}#}I##,,,0#|.......|,##,###,###,##,###}}}###,#------.--,#########,Wg###,,,#####%###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|.%...)..>W[m.,|.....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}--[Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 87(120)  Pw 33(33)  AC4 Exp7 T962 Lev Do you want an account of creatures vanquished? [ynq] (n) W Message History  What do you want to zap? [o or ?*]  o - an acyclic wand. In what direction? [47896321><]  The acid burns! What do you want to drink? [l or ?*]  l - a wormwood potion. You start to float in the air! You hit your head on the ceiling. Unknown command '^J'. What do you want to read? [f-knpq or ?*]  As you read the scroll, it disappears. Unknown command '^J'. What do you want to read? [f-jnpq or ?*]  As you read the scroll, it disappears. This is an identify scroll. m - an uncursed stethoscope. What do you want to read? [f-jpq or ?*]  Never mind. # quit Really quit [yes/no]? yes Do you want your possessions identified? DYWYPI? [ynq] (n)  Do you want to see your attributes? [ynq] (n)  Do you want an account of creatures vanquished? [ynq] (n) W--More--W-----------|.........|###--}---------------|..........,,,...}.!..||.......||..{......|###|...I...|##|....@..||.........||....}...,#|$......+|.........|--|--}}}-,#........|--------|.........`m|###,#},}}####|.......|.......|##-.-.-------#,,,##}I}II}#,----#----........,##,,,,,,##%####,}#}I##,,,0#.......|,##,###,###,##,###}}}###,#-----.-W-,#########,###,,,#####%###,####,##}###%##,,,,,,,,,%,,%),,,,,,,,%,,,,,,,,,,,,,,=,#,#####,#########)#,,,,,,%,,,,,,,,,,,,,------}.-,##,,,#------%----,-.-.--%-.-#####,+.....I}|,####,#|m.%...)..>.,|.....%..|#,|........,##,,..#......^|,|........|#,.......}|#####|.(.`......|...)))..|##|.......|-----------|<.......||.....}.|----------------}-- [Billy2 the B andit] St18/02 Dx15 Co21 In6 Wi5 Ch6 BarBatMalLaw Dlvl:3 $162 HP 87(12W0)  Pw 33(33)  AC4 Exp7 T962 Lev Do you want an account of creatures vanquished? [ynq] (n) Wq