Wb Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-06.03:15:54.ttyrec Time: (1475723754) Thu Oct 6 03:15:54 2016 WThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] W3 ^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)W#+Choosing Race Pick the race of your Barbarian   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)W)+Use hybrid races? [yn] (n) W nChoosing Gender Pick the gender of your bat Barbarian  m - male f - female * - Random ! - Quit(end) Wʊ3+Choosing Alignment Pick the alignment of your male bat Barbarian  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) W3+Ŀf@+`[Billy2 the Plunderer ] St9 Dx18 Co15 In8 Wi5 Ch5 BarBatMalLaw Dlvl:1 $0 HP 28(28)  Pw 6(6)  AC2 Exp1 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where heWM3 now lurks, and bides his time.  Your god Mitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mitra!--More--WSĿf@+`WzHello billy2, welcome to SlashEMExtended! You are a lawful male bat Barbarian. --More--W Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--W}B The moon is waxing tonight.WQ$# WquitWX )Really quit [yes/no]? WK$yW eW sW[Billy2 the Plunderer  28(28)  Pw 6(6)Ŀf@+`[Billy2 the Plunderer ] St9 Dx18 Co15 In8 Wi5 Ch5 BarBatMalLaw Dlvl:1 $0 HP 28(28)  Pw 6(6)  AC2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Wn Weapons a - a blessed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} e - an uncursed +0 boomerang (in quiver) {1} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) WEĿf@+`Do you want to see your attributes? [ynq] (n)  W\ yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 75% chance. Scroll drop chance was reduced to 80%. Amulet drop chance was reduced to 52%. Potion drop chance was reduced to 88%. Concealing monsters were spawned underneath items 68% of the time only. Monster death drops spawned with only 77% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 18638. Monster spawn increase had reached its maximum at turn 47878.  W wIn this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 287220. --More--WThe monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: nymph (freq bonus 3). The monster species that was spawned more often: acidic mushroom (freq bonus 10). The monster species that was spawned more often: selenite service droid (freq bonus 4). The monster species that was spawned more often: petty giant boar (freq bonus 10). The monster species that was spawned more often: chaos drow (freq bonus 4). The monster species that was spawned more often: heavily cursed turret (freq bonus 7). The monster species that was spawned more often: eldritch fungus (freq bonus 28). The monster species that was spawned more often: Amelje's sandal (freq bonus 28). The monster species that was spawned more often: disease cloud (freq bonus 4). The monster species that was spawned more often: threshold patch (freq bonus 8).The monster species that waW(Ps spawned more often: inferno (freq bonus 40). The monster species that was spawned more often: radioactive jelly (freq bonus 5).The monster species that was spawned more often: skeleton mage (freq bonus 8). The monster species that was spawned more often: wooden growth (freq bonus 6). --More--W The monster species that was spawned more often: Tommy (freq bonus 5). The monster species that was spawned more often: bad spitter (freq bonus 8). The monster species that was spawned more often: vampiric fungus (freq bonus 4).The monster species that was spawned more often: thieving girl (freq bonus 9). The monster species that was spawned more often: deathwalker battlemaster (freq bonus 10). The monster species that was spawned more often: secluded warp patch (freq bonus 5). The monster species that was spawned more often: small lich (freq bonus 4). The monster species that was never randomly spawned: dog-man. The monster species that was never randomly spawned: elf-lord rogue. The monster species that was never randomly spawned: energy colony. The monster species that was never randomly spawned: healing iron piercer. The monster species that was never randomly spawned: hairy force patch. The monster W (species that was never randomly spawned: poisoner. The monster species that was never randomly spawned: crazy chemist. The monster species that was never randomly spawned: jelly bee. The monster species that was never randomly spawned: mean robber. The monster species that was never randomly spawned: damned pirate. The RNG hath decreed that this item was never generated: silver long sword ((null)). The RNG hath decreed that this item was never generated: magic missile (steel). --More--WEThe RNG hath decreed that this item was never generated: elven leather helm (leather hat). The RNG hath decreed that this item was never generated: disintegration beam (bursting). The RNG hath decreed that this item was never generated: long sword ((null)). The RNG hath decreed that this item was never generated: slow digestion (steel). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 30). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 26). The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8). The RNG hath decreed that this item wW\)as generated more often: yumi (long bow, freq bonus 5). The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 8). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 18). --More-- WJThe RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5). The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8). The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 19). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3). The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4). [1 WKd9;1HThe RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: practice --More--!W(insulating, freq bonus 13). The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was always generated cursed: speed boots (combat boots). The RNG hath decreed that this item was always generated cursed: trap creation (weird). The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots). The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)). The RNG hath decreed that this trap was always invisible: vulnerability trap. The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1). Next attribute increase check would have come at turn 784. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. !W[21;1HYou were level-drain resistant. You were resistant to fear. You had 1500 points of nutrition remaining. --More--1W You could fly. Your luck was zero. You could not have safely prayed (1798). You survived. --More--8Wֽ >Ŀf@+`[Billy2 the Plunderer ] St9 Dx18 Co15 In8 Wi5 Ch5 BarBatMalLaw Dlvl:1 $0 HP 28(28)  Pw 6(6)  AC2 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) W>Do you want to see your conduct? [ynq] (n) @Wo6 q