hdXw Player: billy2 Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-29.21:53:44.ttyrec Time: (1485726824) Sun Jan 29 21:53:44 2017 hdXDZAccess to /dgldir/userdata/billy2/billy2.slashemrc denied (2). Hit return to continue: hdX O This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] idXsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) idXmX +Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) idXQ -+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) jdX+----------- |.!+.@....| |....f..... |.........| |.!?......+ -----------Billy2 the Footpad St:16 Dx:18 Co:16 In:8 Wi:10 Ch:8 Chaotic Dlvl:1 $:1758 HP: Dlvl:1 $:1758 HP:12(12) Pw:2(2) AC:3 Exp:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heraldeddX;23H from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--jdX $Hello billy2, welcome to SlashEM! You are a chaotic male human Rogue.--More--jdX7 *Be careful! New moon tonight.odXt6 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)qdX+rdX)  +sdXG+sdX.J+udX" a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [false]  m - showrace [false]  n - showscore [false]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [false]  w - timed_delay [true] (2 of 4)vdXp+wdXOT +wdX8[ +xdXA a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [billy2]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)xdX a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)ydX_t+zdX/+zdX+{dXe+|dX----------- |.!+.@....| |....f..... |.........| |.!?......+ -----------Billy2 the Footpad St:16 Dx:18 Co:16 In:8 Wi:10 Ch:8 Chaotic Dlvl:1 $:1758 HP: Dlvl:1 $:1758 HP:12(12) Dlvl:1 $:1758 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 Set boulder to what? }dX@;0}dX  Select message history display type:  s - single c - combination f - full r - reversed(end) }dX1+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ~dXS+[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ~dXZ +dXzqBilly2 the Footpad St:16 Dx:18 Co:16 In:8 Wi:10 Ch:8 Chaotic Dlvl:1 $:1758 HP: Dlvl:1 $:1758 HP:12(12) Dlvl:1 $:1758 HP:12(12) Pw:2(2) AC:3 Xp:1/0 T:1 ----------- |.!+.@....| |....f..... |.........| |.!?......+ -----------dX]c 4 Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) c - 29 +0 darts (in quiver) Armor d - a blessed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:1 dXT b 12(12)  Pw:2(2) AC:3 Xp:1/0 T:2 @<dXq2@.You see here a purple spellbook. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:3 .fdX} 8What do you want to read? [fg or ?*,] dXv read what?  Spellbooks a - a purple spellbook(end) dX+The words on the page seem to glow faintly.--More--dX~UYou begin to memorize the runes..f 12(12)  Pw:2(2) AC:3 Xp:1/0 T:3 The kitten picks up a scroll. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:4  12(12)  Pw:2(2) AC:3 Xp:1/0 T:5 f..--More--dXThe kitten drops a scroll. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:6 ?.fYou have keen knowledge of the spell.--More--dXYou learn the "create monster" spell. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:7 f.dXɨ+@You see here a scroll labeled TEMOV. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:8 <.fdX-j - a scroll labeled TEMOV. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:9 f.dXh  12(12)  Pw:2(2) AC:3 Xp:1/0 T:10 .f. @. dX.@You see here a muddy potion. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:11 f. dXNk - a muddy potion. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:12 +.fdX$ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:13 f.@.dX You displaced your kitten. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:14 @..fdX@.You see here a milky potion. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:15 f.dX'l - a milky potion. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 f..dX # dX[ adjustdX djustdX@:What do you want to adjust? [a-l or ?*] dXL Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) c - 29 +0 darts (in quiver) Armor d - a blessed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation j - a scroll labeled TEMOV Potions e - an uncursed potion of sickness k - a muddy potion l - a milky potion Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) dXP +Adjust letter to what [im-zA-Z]? dX Moving: o - an uncursed oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 dXE[ ?What do you want to use or apply? [ho or ?*] dX0 Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) dX9+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Potions g - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) dXj +dX +dX+dX ! Put in what?  Coins m - 1758 gold pieces Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation j - a scroll labeled TEMOV Potions e - an uncursed potion of sickness k - a muddy potion l - a milky potion(end) dX n C+++++++dX0 HP: 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 You put 1758 gold pieces into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dX1You put 4 blessed scrolls of gold detection into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dXoYou put 4 blessed scrolls of teleportation into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dX\ You put a scroll labeled TEMOV into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dX You put an uncursed potion of sickness into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dXYou put a muddy potion into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16 --More--dXX6You put a milky potion into the oilskin sack. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:16  12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 +fdXq~Unavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 dX>a ~Unavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 dX?~Unavailable command '^J'. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:17 dXl 12(12)  Pw:2(2) AC:3 Xp:1/0 T:18 ..f@.dXp 12(12)  Pw:2(2) AC:3 Xp:1/0 T:19 .@dX% 12(12)  Pw:2(2) AC:3 Xp:1/0 T:20 <f.@dXj 12(12)  Pw:2(2) AC:3 Xp:1/0 T:21 .f.@dX< 12(12)  Pw:2(2) AC:3 Xp:1/0 T:22 f...@dX] 12(12)  Pw:2(2) AC:3 Xp:1/0 T:23 .f.@dXa 12(12)  Pw:2(2) AC:3 Xp:1/0 T:24 .f.@dX&In what direction? [47896321><] dXєWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:25 .fdX 3In what direction? [47896321><] dXͦAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:26 f...dXV5  12(12)  Pw:2(2) AC:3 Xp:1/0 T:27 f.#.@##dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:28 .f#.@dXv} 12(12)  Pw:2(2) AC:3 Xp:1/0 T:29 .###@#dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:30 ##@#dXK  12(12)  Pw:2(2) AC:3 Xp:1/0 T:31 ##@#dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:32 ##@#dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:33 ##@#dX'_ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:34 ##@#dX_  12(12)  Pw:2(2) AC:3 Xp:1/0 T:35 ##@###dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:36 ##@+dXUU 12(12)  Pw:2(2) AC:3 Xp:1/0 T:36 dX'  12(12)  Pw:2(2) AC:3 Xp:1/0 T:37 f#@##dXe&In what direction? [47896321><] dXWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:38 ##dX- 4In what direction? [47896321><] dX| lWHAMMM!!! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:39 dXEf4In what direction? [47896321><] dXHXAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:40 ..|..|..---dXj 12(12)  Pw:2(2) AC:3 Xp:1/0 T:41 ##-@-....$......-----dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:42 ###f-----------@..........|........|......|-------dXr 12(12)  Pw:2(2) AC:3 Xp:1/0 T:43 ..f@dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:44 ..@.fdXo 12(12)  Pw:2(2) AC:3 Xp:1/0 T:45 .@$fdX.@11 gold pieces.11 12(12)  Pw:2(2) AC:3 Xp:1/0 T:46 f..dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:47 f..@dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:48 .f@dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:49 .f@dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:50 f...@dXb  12(12)  Pw:2(2) AC:3 Xp:1/0 T:51 .f.@dXj 12(12)  Pw:2(2) AC:3 Xp:1/0 T:52 ...f@dX>| 12(12)  Pw:2(2) AC:3 Xp:1/0 T:53 f@..dX#U 12(12)  Pw:2(2) AC:3 Xp:1/0 T:53 dXd 12(12)  Pw:2(2) AC:3 Xp:1/0 T:54 ...@fdX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:55 #@f..dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:56 @..fdX2 U 12(12)  Pw:2(2) AC:3 Xp:1/0 T:56 dX}U 12(12)  Pw:2(2) AC:3 Xp:1/0 T:56 dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:57 f.dXrZv 12(12)  Pw:2(2) AC:3 Xp:1/0 T:58 ..dXr 12(12)  Pw:2(2) AC:3 Xp:1/0 T:59 fdX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:60 .f.dX]  12(12)  Pw:2(2) AC:3 Xp:1/0 T:61 f.dX v 12(12)  Pw:2(2) AC:3 Xp:1/0 T:62 ..dXp 12(12)  Pw:2(2) AC:3 Xp:1/0 T:63 fdX;U 12(12)  Pw:2(2) AC:3 Xp:1/0 T:64 dX(DU 12(12)  Pw:2(2) AC:3 Xp:1/0 T:65 dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:66 ..fdXJ  12(12)  Pw:2(2) AC:3 Xp:1/0 T:67 f.dX! w 12(12)  Pw:2(2) AC:3 Xp:1/0 T:68 ..dXXU 12(12)  Pw:2(2) AC:3 Xp:1/0 T:69 dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:70 .fdXjU 12(12)  Pw:2(2) AC:3 Xp:1/0 T:71 dX, 12(12)  Pw:2(2) AC:3 Xp:1/0 T:72 .fdXx 12(12)  Pw:2(2) AC:3 Xp:1/0 T:73 #@dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:74 f.dX%  12(12)  Pw:2(2) AC:3 Xp:1/0 T:75 #.f.@dX-  12(12)  Pw:2(2) AC:3 Xp:1/0 T:76 ..fdX%{ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:77 f.dXb 12(12)  Pw:2(2) AC:3 Xp:1/0 T:78 f..dXBu 12(12)  Pw:2(2) AC:3 Xp:1/0 T:79 .fdX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:80 ...f@dXVK~ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:81 .fdX w 12(12)  Pw:2(2) AC:3 Xp:1/0 T:82 f..dXx 12(12)  Pw:2(2) AC:3 Xp:1/0 T:83 f.dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:84 f.@..dXn 12(12)  Pw:2(2) AC:3 Xp:1/0 T:85 .f@.dXw 12(12)  Pw:2(2) AC:3 Xp:1/0 T:86 ..@.fdXi  12(12)  Pw:2(2) AC:3 Xp:1/0 T:87 @..fdX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:88 @...fdXƄ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:89 @.f.dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:90 @.f..dXֱ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:91 @.f.dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:92 @..f.dX U 12(12)  Pw:2(2) AC:3 Xp:1/0 T:92 dX; 12(12)  Pw:2(2) AC:3 Xp:1/0 T:93 @.f.dX6u  12(12)  Pw:2(2) AC:3 Xp:1/0 T:94 @.f..dXy 12(12)  Pw:2(2) AC:3 Xp:1/0 T:95 ###@..dXWd  12(12)  Pw:2(2) AC:3 Xp:1/0 T:96 ##@#.dX['s 12(12)  Pw:2(2) AC:3 Xp:1/0 T:97 ##@#dXݏ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:98 ###@#dXs 12(12)  Pw:2(2) AC:3 Xp:1/0 T:99 ##@#dX t 12(12)  Pw:2(2) AC:3 Xp:1/0 T:100 ##@#dX& t 12(12)  Pw:2(2) AC:3 Xp:1/0 T:101 ##@#dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:102 ###@#dXtr 12(12)  Pw:2(2) AC:3 Xp:1/0 T:103 ##@dXtV 12(12)  Pw:2(2) AC:3 Xp:1/0 T:103 dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:104 ##@#dX$ 12(12)  Pw:2(2) AC:3 Xp:1/0 T:105 #@####dX 12(12)  Pw:2(2) AC:3 Xp:1/0 T:106 ##@###dX  12(12)  Pw:2(2) AC:3 Xp:1/0 T:107 #@####dXJ  12(12)  Pw:2(2) AC:3 Xp:1/0 T:107  12(12)  Pw:2(2) AC:3 Xp:1/0 T:108 +@###dX|V 12(12)  Pw:2(2) AC:3 Xp:1/0 T:108 dXBvV 12(12)  Pw:2(2) AC:3 Xp:1/0 T:108 dX&In what direction? [47896321><] dXϩAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:3 Xp:1/0 T:109 -----........:...ddXYou miss the jackal.x 12(12)  Pw:2(2) AC:3 Xp:1/0 T:109 The jackal misses. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:110 dX You miss the jackal.dx: 12(12)  Pw:2(2) AC:3 Xp:1/0 T:110 The jackal misses. 12(12)  Pw:2(2) AC:3 Xp:1/0 T:111 dXVYou kill the jackal! 12(12)  Pw:2(2) AC:3 Xp:1/1 T:112 .dx%dX" --|....||.....o|-@-###There is a broken door here.You see here a jackal corpse..x 12(12)  Pw:2(2) AC:3 Xp:1/1 T:112 --More--dX5fThe newt bites! 11(12)  Pw:2(2) AC:3 Xp:1/1 T:112  11(12)  Pw:2(2) AC:3 Xp:1/1 T:113 .ddXR 11(12)  Pw:2(2) AC:3 Xp:1/1 T:114 ...o@#fdX^You kill the goblin! 11(12)  Pw:2(2) AC:3 Xp:1/7 T:115 d:f#dXBYou just miss the newt. 11(12)  Pw:2(2) AC:3 Xp:1/7 T:116 .#dXr You kill the newt! 11(12)  Pw:2(2) AC:3 Xp:1/8 T:117 ddX You hit the jackal. 11(12)  Pw:2(2) AC:3 Xp:1/8 T:117 The jackal misses. 11(12)  Pw:2(2) AC:3 Xp:1/8 T:118 dX You kill the jackal! 11(12)  Pw:2(2) AC:3 Xp:1/9 T:119 %dX@###There is a broken door here.There are several objects here. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:120 dX Pick up what?  Weapons a - a crude dagger Armor b - a hard hat Comestibles c - 2 jackal corpses d - a newt corpse e - a goblin corpse(end) dX +dXn - a hard hat. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:121 dXu 5What do you want to eat? [* or ,] dX,  eat what?  Comestibles a - 2 jackal corpses b - a newt corpse c - a goblin corpse(end) dXk+This newt corpse tastes terrible! 12(12)  Pw:2(2) AC:3 Xp:1/9 T:122  12(12)  Pw:2(2) AC:3 Xp:1/9 T:123  12(12)  Pw:2(2) AC:3 Xp:1/9 T:124 You finish eating the newt corpse. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:125 dX^  12(12)  Pw:2(2) AC:3 Xp:1/9 T:126 |.@---%-#dX_v 12(12)  Pw:2(2) AC:3 Xp:1/9 T:127 @.dXtv 12(12)  Pw:2(2) AC:3 Xp:1/9 T:128 @.dXR v 12(12)  Pw:2(2) AC:3 Xp:1/9 T:129 @.dXt U 12(12)  Pw:2(2) AC:3 Xp:1/9 T:129 dX s 12(12)  Pw:2(2) AC:3 Xp:1/9 T:130 .@dXQ 0What do you want to drop? [$a-dhno or ?*] dX Weapons a - a +0 short sword (weapon in hand) b - 8 +0 daggers (alternate weapon; not wielded) c - 29 +0 darts (in quiver) Armor d - a blessed +1 leather armor (being worn) n - a hard hat Tools h - an uncursed lock pick o - an uncursed oilskin sack(end) dXI+You drop a hard hat. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:131 dXD s 12(12)  Pw:2(2) AC:3 Xp:1/9 T:132 @[dXyU 12(12)  Pw:2(2) AC:3 Xp:1/9 T:133 dXf 12(12)  Pw:2(2) AC:3 Xp:1/9 T:133 The kitten eats a jackal corpse. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:134 dX[ 12(12)  Pw:2(2) AC:3 Xp:1/9 T:135 dXzU 12(12)  Pw:2(2) AC:3 Xp:1/9 T:136 dX e 12(12)  Pw:2(2) AC:3 Xp:1/9 T:137 xdX n 12(12)  Pw:2(2) AC:3 Xp:1/9 T:138 x.dXgx. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:138 The kitten eats a jackal corpse. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:139 dX-You miss the grid bug. 12(12)  Pw:2(2) AC:3 Xp:1/9 T:140 x.dX(You kill the grid bug! 12(12)  Pw:2(2) AC:3 Xp:1/10 T:141 .dX\ 12(12)  Pw:2(2) AC:3 Xp:1/10 T:142 dX? V 12(12)  Pw:2(2) AC:3 Xp:1/10 T:143 dX 12(12)  Pw:2(2) AC:3 Xp:1/10 T:143 The kitten eats a goblin corpse. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:144 dX&\ 12(12)  Pw:2(2) AC:3 Xp:1/10 T:145 dXLV 12(12)  Pw:2(2) AC:3 Xp:1/10 T:146 dXhV 12(12)  Pw:2(2) AC:3 Xp:1/10 T:147 dXe V 12(12)  Pw:2(2) AC:3 Xp:1/10 T:148 dXu_V 12(12)  Pw:2(2) AC:3 Xp:1/10 T:149 dXtV 12(12)  Pw:2(2) AC:3 Xp:1/10 T:150 dX 12(12)  Pw:2(2) AC:3 Xp:1/10 T:150 The kitten picks up a crude dagger. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:151 f.dX 3f. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:151 The kitten drops a crude dagger. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:152 )fdXt  12(12)  Pw:2(2) AC:3 Xp:1/10 T:153 f.dX/  12(12)  Pw:2(2) AC:3 Xp:1/10 T:154 .f.dX 12(12)  Pw:2(2) AC:3 Xp:1/10 T:155 f.dXP 12(12)  Pw:2(2) AC:3 Xp:1/10 T:156 ..fdXR | 12(12)  Pw:2(2) AC:3 Xp:1/10 T:157 )fdXI 12(12)  Pw:2(2) AC:3 Xp:1/10 T:158 ..fdX { 12(12)  Pw:2(2) AC:3 Xp:1/10 T:159 f.dX  12(12)  Pw:2(2) AC:3 Xp:1/10 T:160 .f.dX$|V 12(12)  Pw:2(2) AC:3 Xp:1/10 T:161 dX=x 12(12)  Pw:2(2) AC:3 Xp:1/10 T:162 f.dXy 12(12)  Pw:2(2) AC:3 Xp:1/10 T:163 )fdX  12(12)  Pw:2(2) AC:3 Xp:1/10 T:164 f..dX3 12(12)  Pw:2(2) AC:3 Xp:1/10 T:165 .fdXK 12(12)  Pw:2(2) AC:3 Xp:1/10 T:166 )f.dXjy 12(12)  Pw:2(2) AC:3 Xp:1/10 T:167 .fdX'  12(12)  Pw:2(2) AC:3 Xp:1/10 T:168 .f.dXf 12(12)  Pw:2(2) AC:3 Xp:1/10 T:169 f.dX% 12(12)  Pw:2(2) AC:3 Xp:1/10 T:170 .)fdXj%V 12(12)  Pw:2(2) AC:3 Xp:1/10 T:171 dXuP  12(12)  Pw:2(2) AC:3 Xp:1/10 T:172 f.dXG  12(12)  Pw:2(2) AC:3 Xp:1/10 T:173 [fdX 12(12)  Pw:2(2) AC:3 Xp:1/10 T:174 .f.dX .@You see here a hard hat. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:175 f.dX@n - a hard hat. 12(12)  Pw:2(2) AC:3 Xp:1/10 T:176 f).dXr7What do you want to wear? [n or ?*] dX.f 12(12)  Pw:2(2) AC:3 Xp:1/10 T:177 You finish your dressing maneuver. 12(12)  Pw:2(2) AC:1 Xp:1/10 T:177 dXrh)Really save? [yn] (n) dX{BySaving...Be seeing you...