o\^ Player: bernkastel Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-04-10.22:36:18.ttyrec Time: (1554935778) Wed Apr 10 22:36:18 2019 o\[?1049h(B)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] o\nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph (1 of 4)o\  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman  o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk (2 of 4)o\q  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan  W - a Samurai  X - a Scientist  Y - a Shapeshifter  Z - a Slave Master  a - a Spacewars Fighter  b - a Supermarket Cashier  c - a Thalmor  d - a Topmodel  e - a Tourist  f - a Tracer  g - a Transsylvanian  h - a Transvestite (3 of 4)o\r M+Choosing Race Pick the race of your Transvestite   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon (1 of 5)o\ K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier (2 of 5)o\(+Use hybrid races? [yn] (n) o\nChoosing Gender Pick the gender of your elven Transvestite  m - male f - female * - Random ! - Quit(end) o\"a B+Choosing Alignment Pick the alignment of your female elven Transvestite  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) o\6 c+o\ *-----+--|......||....@.||.$..@.|--------Mo\j[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfFemNeu Dlvl:1 $0 HP M15(15) M Pw M12(12) M AC8 Exp1 T1  It is written in the Book of Peyman:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Peyman seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Peyman. You are destined to recover the Amulet for your deity, or die in the\j3H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Peyman!--More--p\=Hello bernkastel, welcome to SlashEMExtended! You are a neutral female elven Transvestite.--More--p\74You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--p\ MMessage of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More-- p\/ _ MYou don't feel like being female![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 The moon is waxing tonight. p\M;You don't feel like being female! The moon is waxing tonight.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1  p\LMessage of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--p\ F MYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--p\{d MHello bernkastel, welcome to SlashEMExtended! You are a neutral female elven Transvestite.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 p\ 0Unknown command ' '.--More--p\TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) p\OWnTurn the number pad on? [yn] (n) p\J/n[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 p\k 0Unknown command ' '.--More--p\[ TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) p\ WnTurn the number pad on? [yn] (n) p\F6n[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 p\ There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 p\:+ Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0}(end) +p\V [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T1 ,p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T2 <@.p\2[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M12(12) M AC8 Exp1 T3 .@@.M/p\/J I@.You feel drained of energy![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T4 @.M1p\J7[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T4 @^@.M1p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T5 @.3p\1[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T5 .@$@M4p\ Pick an object.5p\5p\ 6p\?Q@ a human or elf (tame little boy called Jonas) (base level 4) (male) [seen: normal vision, infravision]  Accessing Pokedex entry for little boy...  Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Is a valid polymorph form.  Attacks: 2d4, uses weapon - ordinary physical  2d4, ki6p\tQxck - ordinary physical  --More--Ap\;[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T5 Ap\\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T6 @.Bp\/[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T7 @.@.MBp\O You stop. Jonas is in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T8 Dp\$0[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T9 @@$MDp\ &[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T10 ..@@Ep\GaYou displaced Jonas.@@You see here 7 gold pieces {0}.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T10 Fp\![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T12 @.Gp\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T12 @$MGp\5.@You see here 7 gold pieces {0}.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T13 Gp\ 7 gold pieces.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu 7 M15(15) M Pw M0(12) M AC8 Exp1 T13 Hp\x?[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T14 @.@.MHp\: 4[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T14 .@@.MIp\There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T14 Ip\ This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T14 Jp\M There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T14 Jp\H[:[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 @.@.MJp\( This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Kp\!This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Lp\qThis door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Lp\SThis door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Lp\K This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Np\+ Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0}(end) Vp\"[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 Wp\[ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Tools ('(')(end) Xp\ig + Weapons (')') a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1}(end) Yp\F[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Yp\ .D+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) [p\  [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP M15(15) M Pw M0(12) M AC8 Exp1 T16  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 [2[p\ 5;1H\p\V  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) + Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end)\p\W  ^p\0+ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP M15(15) M Pw M0(12) M AC8 Exp1 T16  Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leathe^p\0 r saddle {0}(end) _p\Bg+wedged little-girl sandal - This is a weapon. Color: white. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--bp\c MIt's a wedge-heeled sandal. Whacking it over the head of an enemy might deal a bit of damage. It uses the hammer skill. It can be applied to bash iron bars.--More--cp\B* M[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 dp\# fp\cZ forcefp\orcefp\v 4In what direction? [hykulnjb><] gp\ You start chopping at the door.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T16 .@You hit the door with all your might.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T17 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T18 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) Mgp\ [24;27H AC8 Exp1 T19 ...@MMYou break through the door.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T20 <@MMip\B+0Unknown command ' '.--More--kp\TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) lp\kWnTurn the number pad on? [yn] (n) lp\ n[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T20 mp\wq[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T20 #,#@.@.MMMmp\O/ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T21 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T21 ,.@np\KxF[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T22 ,@@.MMnp\ih W[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T22 #,#@@.MMnp\|C5[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T23 ,,#@,Mop\%j[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T24 ,##@,@.MMMop\il[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T25 ,#@,#@,MMpp\NH[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T26 ###@@,MMpp\` c[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T27 #,@@#,,Mpp\=j[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M0(12) M AC8 Exp1 T28 ,,@@,#,Mqp\zL[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M2(12) M AC8 Exp1 T29 ##@@,#Mqp\x There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M2(12) M AC8 Exp1 T29 qp\ P[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M2(12) M AC8 Exp1 T29 ,,#@@,Mrp\a@[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M2(12) M AC8 Exp1 T30 ###@,,MMrp\2There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M2(12) M AC8 Exp1 T30 rp\al q[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T32 #,@@#,,MMrp\ a[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T32 ##@@,#,Msp\There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T32 sp\; There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T32 sp\ There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T32 sp\Y[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T34 ,tp\O[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T34 tp\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T35 tp\i[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T36 tp\z %You find a secret door!--More--up\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T36 +vp\XThere is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T36 vp\[~ There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T36 vp\" The door opens.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T37 -------..`..............|wp\2[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M3(12) M AC8 Exp1 T37 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T39 ---|...|....||.....|....|.e..-@-,@,wp\`[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T39 ..|...@|-----|--,,,MMMxp\gYou kill the small gas spore!.M/-\\-|-Mxp\pM.....@|MYou are caught in the small gas spore's explosion![Bernkaste the Clac ker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M13(15) M Pw M4(12) M AC8 Exp1 T39 [-2 -> 13][Bernkaste the Clac ker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M13(15) M Pw M4(12) M AC8 Exp1 T40 yp\" [Bernkaste the Clac ker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M13(15) M Pw M4(12) M AC8 Exp1 T41 @.Mzp\l[Bernkaste the Clac ker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M13(15) M Pw M4(12) M AC8 Exp1 T41 @.Mzp\6[Bernkaste the Clack er] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M14(15) M Pw M4(12) M AC8 Exp1 T43 @.M{p\RM@.MYou see here a statue of an attractive demimondaine {900}.[Bernkaste the Clack er] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M14(15) M Pw M4(12) M AC8 Exp1 T43 }p\ [Bernkaste the Clack er] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M14(15) M Pw M4(12) M AC8 Exp1 T44 @`~p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T45 @.p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T45 @.p\\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T46 @.p\~ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T47 @.p\ There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T47 p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T48 .@p\# p\9 tp\echniquep\ chniquep\jV Choose a technique  Name Level Status a - attire charm 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) p\k+With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once.--More--p\h< MUse this technique? [yn] (n) p\wR n[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T48 p\p3;[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T48 #,@.#Mp\+5[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T49 #,@.#Mp\L 9[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T50 #,@,#Mp\ F[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T51 #,@,,#Mp\N[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T52 ,,@,,,Mp\\ZM,#@,,#Mp\C] [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T52 You hear a nearby zap.p\\ There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T52 p\u###@,,MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T52 You hear a nearby zap.You hear a nearby zap.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T53 p\ x#,@,#,M[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T53 You hear a nearby zap.p\ You hear a nearby zap.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T54 p\4b[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T55 #|@,,-,Mp\M##@,,#MSomething is engraved here on the headstone.Use "r." to read it.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T56 p\@ <What do you want to read? [defgh or ?*.] p\ VSomething is engraved here on the headstone.You read: "Look out below!".[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T56 p\"cThere is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T56 p\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T57 p\Y [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M4(12) M AC8 Exp1 T57 p\ǭ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T58 p\I{[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T59 p\[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T59 p\There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T59 p\#[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T60 |@,p\e9,@,,M[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T60 You hear a crunching sound.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T61 p\ͩ1[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T62 ,,@,Mp\L[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T63 ,@@.,Mp\ x T[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T63 ,,,.@#,,Mp\ P[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T64 ,,,@#,#Mp\/[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T65 ,,@..,#...-+--MMMp\6d[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T66 ||.,,|...,|...@|.#,#-p\m[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T67 ---.......|@,|Mp\([Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T67 --.||,@.,,-MMp\\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T68 .@p\S [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 @.p\ [Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 @.p\ This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 p\:Q This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 p\{ This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 p\zThis door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 p\c}This door is locked.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T69 p\ # p\1 forcep\ orcep\4In what direction? [hykulnjb><] p\You start chopping at the door.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T70 You hit the door with all your might.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T71 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M6(12) M AC8 Exp1 T72 MM[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T73 p\y,[K.MYou break through the door.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T74 p\ K[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T75 @.@,,,Mp\B[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T76 ,.@##,Mp\jS There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T76 p\ @[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T76 ,,@,#Mp\9*6[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T77 ,@?,,Mp\21U[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T78 ,,,,@###Mp\5 There is a wall in the way![Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T78 p\X0@,,#MYou see here a scroll labeled SCREW THE CRAMPING WRITING HAND {0}.[Bernkaste the Clacker ] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M15(15) M Pw M9(12) M AC8 Exp1 T78 --More--p\)_ vThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you![Bernkaste the Clack er] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M14(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 14][Bernkaste the Clac ker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M13(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 13]--More--p\\vThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you![Bernkaste the Cl acker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M12(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 12][Bernkaste the C lacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M11(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 11]--More--p\tThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you![Bernkaste the  Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M10(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 10][Bernkaste th e Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M9(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 9]--More--p\\The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you!p\8[Bernkaste t he Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M8(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 8][Bernkaste  the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M7(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 7]--More--p\3 nThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you![Bernkast e the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M6(15) M Pw M9(12) M AC8 Exp1 T78 [-1 -> 6]--More--p\^ You are mercilessly tickled by the gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator![Bernkas te the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M5(15) M Pw M9(12) M AC8 Exp1 T78 MPar M[-1 -> 5]--More--p\rThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator misses.[Bernkas te the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M5(15) M Pw M9(12) M AC8 Exp1 T78 MPar M--More--p\"+fThe gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator misses.--More--p\M The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you![Bernk aste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M4(15) M Pw M9(12) M AC8 Exp1 T78 MPar M[-1 -> 4]--More--p\Ǐ{The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator's contact was poisoned![Bernkaste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu  M-2(15) M Pw M9(12) M AC8 Exp1 T78 MPar M--More--p\. You die...[ M-2(15) M Pw M9(12) M AC8 Exp1 T78 MPar --More--p\ p\<######----------#|,,,####|.....`..|------,,,,,.........||....|,####|........||....|,,.........||....|,#|........||.....,#------|---|....|,##,,,#--.---###,####,,,,#,,,,####,#####,,#0@,,##,#p\`<#####,#-----.--|......||....^.||....<.|--------[Bernkaste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP M-2(15) M Pw M9(12) M AC8 Exp1 T78 MPar MDo you want your possessions identified? DYWYPI? [ynq] (n) p\O/y Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0}(end) p\sDo you want to see your attributes? [ynq] (n) p\b` yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: confusion resistance. Scroll identification only worked 100 times out of 108. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 536. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 60% chance. Ring drop chance was reduced to 85%. \v` ;1HPotion drop chance was reduced to 81%. Armor drop chance was reduced to 99%. Tool drop chance was reduced to 81%. Food drop chance was reduced to 95%. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: paddle. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: techniques. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: axe (turn 8). The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24). The following skill became untrainable after a while: healing spells (turn 48863). The following skill couldn't be trainedp\` before a certain turn number is reached: riding (turn 49733). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 35199. --More--p\9Monster spawn increase had reached its maximum at turn 159617. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2654604. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: mummy (freq bonus 6). The monster species that was spawned more often: mirror mushroom (freq bonus 96). The monster species that was spawned more often: sludge turret (freq bonus 48). The monster species that was spawned more often: metalchuck (freq bonus 14). The monster species that was spawned more often: crawling worm mass (freq bonus 16). The monster species that was spawned more often: blank growth (freq bonus 18). The monster species that was spawned more often: obviating telegraphically (freq bonus 48). The monster species that was spawned more often: thorn patch (freq bonus 24). The monster species that was spawned more often: gnashing mumak (freq bonus 21). \391HThe monster species that was spawned more often: fire hound (freq bonus 20). The monster species that was spawned more often: real warp fungus (freq bonus 32). The monster species that was spawned more often: totter flailing (freq bonus 26). The monster species that was spawned more often: mylings (freq bonus 8). The monster species that was spawned more often: child boar (freq bonus 10). The monster species that was spawned more often: flaming trove (freq bonus 60). The monster species that was spawned more often: icicle crasher (freq bonus 27). The monster species that was spawned more often: iphrait sultan (freq bonus 16). The monster species that was spawned more often: hellrat (freq bonus 16). The monster species that was spawned more often: coliform bartending sudanese (freq bonus 36). The monster species that was spawned more often: quackery docked (freq bonus 39). The monster species that was spawned more often: onanocter 6p\79f (freq bonus 40). The monster trait that was more common: monsters that count as dwarf (freq bonus 3). The monster trait that was more common: monsters that originate from Elona (freq bonus 24). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6). The monster trait that was more common: monsters with death resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks push you back (freq bonus 4). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2). The monster trait that was more common: monsters that have bite attacks (freq bonus 4). The monster species that was never randomly spawned: radially nonreciprocal. The monster species that was never randomly spawned: epidermal amidst. The monster species that was never randomly spawned: blink spore. The monster species that was never randomly spawned: flame turret. Thp\F9e monster species that was never randomly spawned: d\*Pgfq~. The monster species that was never randomly spawned: dhole. --More--p\~i The monster species that was never randomly spawned: green colony. The monster species that was never randomly spawned: omochi beast. The monster species that was never randomly spawned: rust ripper. The monster species that was never randomly spawned: mechanism lymphocytic. The RNG hath decreed that this item was never generated: inka saddle (saddle). The RNG hath decreed that this item was never generated: walking stick ((null)). The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet). The RNG hath decreed that this item was never generated: leather shoes ((null)). The RNG hath decreed that this item was never generated: lightning (rainbow). The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak). The RNG hath decreed that this item was never generated: warning (diamond). The RNG hath decreed that this item was never generated: stinking cloud (vaporized)p\i . The RNG hath decreed that this item was never generated: cure numbness (opaque). The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9). The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 18). The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 12). The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 54). The RNG hath decreed that this item wasp\i  generated more often: tortilla ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7). The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5). The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 13). \i ;1HThe RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64). The RNG hath decreed that this item was always generated cursed: meatball ((null)). The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)). The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)). --More--p\oThe RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)). The RNG hath decreed that this item was always generated cursed: white spell stone (gray). The RNG hath decreed that this item was always generated cursed: banishment (cocky). The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels). The RNG hath decreed that this item was always generated cursed: magic lamp (lamp). The RNG hath decreed that this item was always generated cursed: passwall (ochre). The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak). The RNG hath decreed that this trap was always invisible: checkerboard trap. The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3). Trap randomization happened for 1 in 245 traps. Next attribute increase check would have come at turn 304. Strength training was -1. Dp\o7exterity training was 0. Wisdom training was 2. Constitution training was 2. Your sanity was 0. You were paralyzed. (-1). You had the risk of temporarily losing intrinsics (4). You had not decided on your sexuality yet. You were prevented from having a sight bonus (0). You saw invisible. You had infravision. You had 1420 points of nutrition remaining. You were very fast. Your luck was zero. You could not have safely prayed (357). You are dead. --More--p\######----------#|,,,####|.....`..|------,,,,,.........||....|,####|........||....|,,.........||....|,#|........||.....,#------|---|....|,##,,,#--.---###,####,,,,#,,,,####,#####,,#0@,,##\31m,######,#-----.--|......||....^.||....<.|--------[Bernkaste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP M-2(15) M Pw M9(12) M AC8 Exp1 T78 MPar MDo you want to see your discoveries? [ynq] (n) p\y Discoveries   Amulets  amulet of change (illusionary)  Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (p\samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff) (1 of 5)p\ * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runp\ed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * wedge sandals (heeled sandals) (2 of 5)p\С  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (camo rp\ Hobe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (tribal helmet) (3 of 5)p\R * sedge hat (scuba helmet)  * skullcap (red helmet)  * flack helmet (dim colored helmet)  * crystal helm (breath control helmet)  * mining helm (spinning helmet)  * field helm (RNG helmet)  * helm of safeguard (grunter helmet)  * war hat (cold-blooded helmet)  * plasteel gloves (white gloves)  * leather gloves (riding gloves)  * gauntlets of safeguard (fighting gloves)  * gauntlets of plugsuit (warped gloves)  * commander gloves (racer gloves)  * field gloves (even pair of gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots) \uH1H * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (feelgood heels)  * field boots (fetish heels)  * boots of safeguard (persian boots)  * elven boots (winter stilettos) (4 of 5)p\######----------#|,,,####|.....`..|------,,,,,.........||....|,####|........||....|,,.........||....|,#|........||.....,#------|---|....|,##,,,#--.---###,####,,,,#,,,,####,#####,,#0@,,##,p\######,#-----.--|......||....^.||....<.|--------[Bernkaste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP M-2(15) M Pw M9(12) M AC8 Exp1 T78 MPar MDo you want an account of creatures vanquished? [ynq] (n) p\n Vanquished creatures:  a small gas spore 0 rabbits (1 created) 0 scavengers (1 created) 0 grid xorns (1 created) 0 little boys (1 created) 0 normal frogs (1 created) 0 gold bells (1 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--p\P#Do you want to see your conduct? [ynq] (n) p\ q