\8 Player: bernkastel Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-04-10.08:40:55.ttyrec Time: (1554885655) Wed Apr 10 08:40:55 2019 \[?25l[?1h= _ _ _ _ _ _ | \ | | | | | | | | | | | \| | ___ | |_ | |__| | __ _ ___ | | __ | . ` | / _ \| __|| __ | / _` | / __|| |/ / | |\ || __/| |_ | | | || (_| || (__ | < |_| \_| \___| \__||_| |_| \__,_| \___||_|\_\ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki.(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B (0x(BRestoring save file... (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B \ $ (0x(B (0x(B(0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0x(B (0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B\$ ( (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B (0x(B[bernkastel the Twelleth] St9 Dx11 Co8 In14 Wi14 Ch6 TweDevFemLaw(0x(B (0x(BDlvl:1 $0 HP:21(21) Pw:15(15) AC:8 T:38(0x(B (0x(B(0x(B (0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B St9 Dx11 Co8 In14 Wi14 Ch6 AC:8You return to level 1 in The Dungeons of Doom.\ \ (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BInventory:(0x(B(0x(BWeapons(0x(B(0x(Ba) an uncursed +1 dark elven dagger (weapon in foreclaw) {4}(0x(B(0x(Bb) an uncursed +1 dark elven bow (alternate weapon; not wielded) {1(0x(B(0x(Bc) 56 uncursed +2 dark elven arrows (in quiver) {1}(0x(B(0x(Bd) 33 uncursed +0 dark elven arrows {1}(0x(B(0x(BArmor(0x(B(0x(Be) an uncursed +2 cloak of displacement (being worn) {4}(0x(B(0x(BComestibles(0x(B(0x(Bf) 4 uncursed cram rations {0}(0x(B(0x(BScrolls(0x(B(0x(Bg) 5 uncursed scrolls of healing {0}(0x(B(0x(Bh) 4 uncursed scrolls of mana {0}(0x(B(0x(Bi) 3 uncursed scrolls of phase door {0}(0x(B(0x(Bj) 2 \Ŵ uncursed scrolls of standard id {0}(0x(B(0x(Bk) an uncursed scroll of cure {0}(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq(B(0j(B(0q(B(0(BHello bernkastel, the devilish Twelph, welcome ba\ ck to SlashEMExtended!The moon is waxing tonight.[?12l[?25h(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqklqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BRestoring save file... You return to level 1 in The Dungeons of Doom.(0xx(BInventory:(0x(B(0x(BHello bernkastel, the devilish Twelph, welcome back to SlashEMExtended!(0xx(BWeapons(0x(B(0x(BThe moon is waxing tonight.(0xx(Ba) an uncursed +1 dark elven dagger (weapon in foreclaw) {4}(0x(B(0x(B(0xx(Bb) an uncursed +1 dark elven bow (alternate weapon; not wielded) {1(0x(B(0x(B(0xx(Bc) 56 uncursed +2 dark elven arrows (in quiver) {1}(0x(B(0\ x(B(0xx(Bd) 33 uncursed +0 dark elven arrows {1}(0x(B(0x(B(0xx(BArmor(0x(B(0x(B(0xx(Be) an uncursed +2 cloak of displacement (being worn) {4}(0x(B(0x(B(0xx(BComestibles(0x(B(0x(B(0xx(Bf) 4 uncursed cram rations {0}(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx(BScrolls(0x(B(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqkx(Bg) 5 uncursed scrolls of healing {0}(0x(B(0x(B(0xx(Bh) 4 uncursed scrolls of mana {0}(0x(B(0x(B(0lqqqk(B(0xx(Bi) 3 uncursed scrolls of phase door {0}(0x(B(0x(B(0x(B...(0x(B(0xx(Bj) 2 uncursed scrolls of standard id {0}(0\ x(B(0x(B(0lqj(B...(0mqk(B##(0xx(Bk) an uncursed scroll of cure {0}(0x(B(0x(B(0x(B....<..-(0a(B#(0xx(B(0x(B(0x(B(0mqk(B...(0lqj(B##(0xx(B(0x(B(0x(B(0x(B...(0x(B(0xx(B(0x(B(0x(B #######(0m(B.(0q(B.(0j(B(0xx(B(0x(B(0x(B ##(0aaaaaaaa(B#(0xx(B(0x(B(0x(B #(0aa(B########(0xx(B(0x(B(0x(B #(0a(B##(0xx(B(0x(B(0x(B (0l(B.(0qqqq(B+(0qqqqqk(B(0xx(B(0x(B[26;\ 1H(0x(B (0x(B.@..........(0xx(B(0x(B(0x(B (0x(B.@.........(0x(B(0xx(B(0x(B(0x(B (0x(B............(0xx(B(0x(B(0x(B (0mqqqqqqqqqqqj(B(0xx(B(0x(B(0x(B(0xx(B(0x(B(0x(B(0xx(B(0x(B(0x(B(0xx(B(0x(B(0x(B(0xx(B(0x(B(0x(B(0xx(B(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjx(B(0x(B(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqkx(B(0x(B(0x(B[bernkastel the Twelleth] St9 Dx11 Co8 In14 Wi14 Ch6 TweDevFemLaw(0xx(B(0x(B(\ =0x(BDlvl:1 $0 HP:21(21) Pw:15(15) AC:8 T:38(0xx(B(0x(B(0x(B(0xx(B(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqjmqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq(B(0j(B(0q(B(0(B+\ 7[?25l Restoring save file... You return to level 1 in The Dungeons of Doom. Hello bernkastel, the devilish Twelph, welcome back to SlashEMExtended! The moon is waxing tonight.9[?12l[?25h.@ .@-\M[?25l40[?12l[?25h. @.@.\Ҋ |[?25l1[?12l[?25h.@.@/\_ 6[?25l- -More--[?1l>1\{0  Hello bernkastel, the devilish Twelph, welcome back to SlashEMExtended! The moon is waxing tonight.  -- (0x(B (0x(B Pick an object.[?12l[?25h[?1h=2\36[?25lPick an object.[?12l[?25h2\ ![?25l[?12l[?25h3\O![?25l[?12l[?25h3\-![?25l[?12l[?25h4\^[?25l. a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)[?12l[?25h6\ [?25l. a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)Unknown command ' '.(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B (0x(BYou might want to turn on the number pad, which is done by opening the options(0x(B (0x(Bwith shift-O and navigating to the number_pad entry (it's not between null and(0x(B (0x(Bperm_invent, you have to scroll further down to the compound options). Toggle (0x(B (0x(Bthat with the appropriate letter key and hit spacebar (not escape!) until the (0x(B (0x(Bnumber_pad dialog comes up, and set it to 2. Alternatively, you can also turn (6\< 0x(B (0x(Bon the number pad by adding this line to your options file:(0x(B (0x(BOPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to (0x(B (0x(Bdisable this message) [yn] (n)(0x(B (0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B9\a            (0lqqqk(B (0x(B...(0x(B(0lqj(B...(0mqk(B##(0x(B....<..[38;5;9\Y14m-(0a(B#(0mqk(B...(0lqj(B##(0x(B...(0x(B (0(B#######(0m(B.(0q(B.(0j(B (0(B##(0aaaaaaaa(B# #(0aa(B########(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BTurn the number pad on? [yn] (n)(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B;\L9   [?12l[?25h<\6[?25lUnknown command ' '. 2[?12l[?25h.@.@<\Q |[?25l3[?12l[?25h.@.@=\x|[?25l4[?12l[?25h.@.@=\/[?25lSomething is written here in the dust. Use "r." to read it.5[?12l[?25h@ ... @>\ M[?25lSomething is written here in the dust. Use "r." to read it. >\_ (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BWhat do you want to read? [ghijk or ?*.](0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B@\    Something is written here in the dust. You read: "ad aera???n".[?12l[?25hB\ Q[?25lSomething is written here in the dust. You read: "ad aera???n". B\zZ 6[?12l[?25h@. .@C\5[?25l7[?12l[?25h. @ .@C\ [?25l8[?12l[?25h. @..@D\,[?25l9[?12l[?25h# .@..@(0a(B (0(B#D\ [?25lThere is a wall in the way![?12l[?25hH\4 [?25lThere is a wall in the way! 50[?12l[?25h# .@..@(0a(B (0(B#I\8[?25l1[?12l[?25h(0a(B (0(B.@.(0a(B@(0a(B (0a(B(0(BJ\ [?25l2[?12l[?25h# .@(0aa(B@(0a(B (0(B#K\k [?25l3[?12l[?25h(0aa(B# @ .(0aaa(B (0a(B(0(BL\[?25l4[?12l[?25h### @ (0a(B(0(BM\n[?25l5[?12l[?25h(0a(B (0(B@M\L? [?25l6[?12l[?25h(0aa(B (0a(B (0(B@@ (0a(B(0(BN\A}/[?25l-[?1l>O\yQ  The moon is waxing tonight. Pick an object. . a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass a nether mist or a floor of the crypt (floor of a room) Unknown command ' '. Something is written here in the dust. Use "r." to read it.You read: "ad aera???n". There is a wall in the way!  (0x(B(0(B Pick an object.[?12l[?25h[?1h=O\9 [?25lPick an object. Pick an object. . a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass a nether mist or a floor of the crypt (floor of a room) Unknown command ' '. Something is written here in the dust. Use "r." to read it.You read: "ad aera???n". There is a wall in the way! Pick an object.  @ a human or elf or you (devilish twelph called bernkastel) Accessing . a grue or a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass a nether mist or a floor of the crypt (floor of a room) Unknown command ' '. Something is written here in the dust. O\N Use "r." to read it.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing  Pokedex entry for humanoid devil... Base statistics of this monster type: or ice or a snow or an ash or a sand or a paved floor or a highway or a grass a nether mist or a floor of the crypt (floor of a room) Unknown command ' '. Something is written here in the dust. Use "r." to read it.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type:  O\a  Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11.a nether mist or a floor of the crypt (floor of a room) Unknown command ' '. Something is written here in the dust. Use "r." to read it.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11.  Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no Unknown command ' '. Something is written here in the dust. Use "r." to O\h read it.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no  corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver Something is written here in the dust. Use "r." to read it.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: BaO\n se level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver  weapons do extra damage to it. Follows you to other levels. Has infravision.You read: "ad aera???n". There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to otO\x her levels. Has infravision.  Can be seen with infravision. Can spontaneously betray you if tame. Is a valid There is a wall in the way! Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid  polymorph form. Attacks: 1d4, uO\~ ses weapon - ordinary physical 1d4,  Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4,   uses weapon - ordinary physical \ 17;117H[?12l[?25hR\)F[?25l@ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical -[?1l>S\ha S  @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical  (0x(B(0(B Pick an object.[?12l[?25h[?1h=Z\,4[?25lPick an object. [?12l[?25h[\[?25lPokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object.  , a corridor or a lit corridor (lit corridor)[?12l[?25h\\ A[?25l, a corridor or a lit corridor (lit corridor) Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor)   You displaced Roflth.7[17;\\3A117H[?12l[?25h# (0a(B@` @##]\e+[?25lYou displaced Roflth. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth.  With great effort you move the boulder.8[1]\+7;117H[?12l[?25h (0a(B##@ @@` (0a(B###_\([?25lWith great effort you move the boulder. corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder.  You displaced Roflth._\yYou hear some noises._\D9[?12l[?25h(0a(B##(0a(B (0(B@@ (0a(B(0(B_\6[?25lYou displaced Roflth. You hear some noises. 60[?12l[?25h@@(0a(B(0(B_\q [?25l1[?12l[?25h(0a(B (0(B@(0a(B (0(B@ #(0aa(B(0(B`\k [?25l2[?12l[?25h(0a(B (0a(B (0(B@ ###`\I F[?25lweapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises.  There is a wall in the way![?12l[?25ha\-[?25lThere is a wall in the way! 3[?12l[?25h(0a(B@# #a\N' [?25lCan be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way!  There is a wall in the way![?12l[?25hb\[[?25lThere is a wall in the way! 4[?12l[?25h@(0a(B(0(Bb\ [?25l5[?12l[?25h@ @ (0a(B(0(Bc\O[?25l6[?12l[?25h(0a(B (0a(B@ @ (0aa(B(0(Bc\.[?25l7[?12l[?25h(0a(B@ (0a(B(0(Bc\ [?25l8[?12l[?25h(0a(B (0a(B@ (0a(B(0(Bd\[?25l9[?12l[?25h#(0al(B (0(B@# (0a(B`#e\[?25lpolymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way!  There is a wall in the way![?12l[?25hf\b [?25lThere is a wall in the way! uses weapon - ordinary physical Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way!  There is a wall in the way![?12l[?25hg\,[?25lThere is a wall in the way! g\W2Q Pick an object. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way!  Your cloak of displacement blocks the chick's attack.70[?12l[?25h#c(0a(B (0(B@ (0a(B(0(Bg\;3 [?25lYour cloak of displacement blocks the chick's attack. , a corridor or a lit corridor (lit corridor) You displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way! Your cloak of displacement blocks the chick's attack.  There is a wall in the way![?12l[?25hh\̞,[?25lThere is a wall in the way! h\IvYou displaced Roflth. With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way! Your cloak of displacement blocks the chick's attack. There is a wall in the way!  You kill the chick!h\y_1[?12l[?25h% i\] h[?25lYou kill the chick! With great effort you move the boulder. You displaced Roflth. You hear some noises. There is a wall in the way! Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick!  There is a cloud here. You see here a chick corpse {10}.2[?12l[?25h##(0a(B (0(B@ (0a(B(0(Bm\ܼ I[?25lThere is a cloud here. You see here a chick corpse {10}. m\k (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BWhat do you want to eat? [f or ?*,](0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(Bn\   You displaced Roflth. You hear some noises. There is a wall in the way! Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}.  That is a silly thing to eat.[?12l[?25hp\dP[?25lThat is a silly thing to eat. 3[?12l[?25h(0qqqqk(B (0(B... . . . . . (0a(B (0(B%@(0a(B (0(B+q\ [?25l4[?12l[?25h...#  @ (0aaa(B (0(B@ (0a(B(0(Br\>'[?25l5[?12l[?25h...#   #(0a(B# @(0a(B@ (0a(B (0a(B(0(Br\F 2[?25l6[?12l[?25h(0l(B (0(B. . ... #.# @  @(0a(B (0aa(B(0(Bs\܆I[?25l7[?12l[?25h(0x(B (0x(B....(0x(B (0x(B....(0x(B (0x(B..... .|.(0x(B (0q(B@(0q(B (0(B@ (0aaa(B(0(Bs\l[?25l8[?12l[?25h(0x(B.|@ (0mqq(B@(0qj(B (0a(B(0(Bt\d [?25lThere is a wall in the way! Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat.  Something is engraved here on the headstone. Use "r." to read it.t\Vu Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it.  The incantifier hits you!th0[-1 -> 20] The incantifier just misses!9[?12l[?25h\u )5H.@.\[?25lSomething is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses!  You kill the incantifier!\You hear a distant squeak.80[?12l[?25h. %\zE[?25lYou kill the incantifier! You hear a distant squeak. \* zYour cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak.  There is a doorway here. You see here an incantifier corpse {1450}.1[?12l[?25h| @ (0a(B(0(B\`aR[?25lThere is a doorway here. You see here an incantifier corpse {1450}. (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BWhat do you want to eat? [f or ?*,](0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B\(    (0qk(B (0(B..Your cloak of displacement blocks the chick's attack. There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}.  That is a silly thing to eat.\K[?12l[?25h\GsP[?25lThat is a silly thing to eat. -[?1l>\   There is a wall in the way! You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat.  (0x(B(0(B Pick an object.[?12l[?25h[?1h=\c$[?25lPick an object. You kill the chick! There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object.  @ a human or elf or you (devilish twelph called bernkastel) Accessing There is a cloud here. You see here a chick corpse {10}. at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is \{$a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing  Pokedex entry for humanoid devil... Base statistics of this monster type:at is a silly thing to eat. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type\$:  Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Something is engraved here on the headstone. Use "r." to read it. The incantifier hits you! [-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11.  Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no The incantifier hits you! \$[-1 -> 20] The incantifier just misses! You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no  corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver You kill the incantifier! You hear a distant squeak. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an \$object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver  weapons do extra damage to it. Follows you to other levels. Has infravision. There is a doorway here. You see here an incantifier corpse {1450}. at is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistanc\$e = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision.  Can be seen with infravision. Can spontaneously betray you if tame. Is a validat is a silly thing to eat. Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows \$you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid  polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4,  Pick an object. @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4,   \$ uses weapon - ordinary physical [?12l[?25h\ [?25l@ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical @ a human or elf or you (devilish twelph called bernkastel) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no\5 corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical  You kill the novice dark wall!th9(29) Pw:29(29Welcome to experience level 2.2[\I:38;41H[?12l[?25h. \K)[?25lYou kill the novice dark wall! Welcome to experience level 2. 3 Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2.  \}) You hear the footsteps of a guard on patrol.[?12l[?25h@ % (0a(B(0(B\[?25lYou hear the footsteps of a guard on patrol. Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol.  There is a doorway here. You see here an incantifier corpse {1450}.[38;4\71H4[?12l[?25h. @ (0a(B(0(B\3R[?25lThere is a doorway here. You see here an incantifier corpse {1450}. (0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(BWhat do you want to eat? [f or ?*,](0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B\    (0qk(B (0(B..(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0x(Beat what? (0x(B(0x(B (0x(B(0x(BComestibles ('%') (0x(B(0x(B a) an incantifier corpse {1450}(0x(B(0mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj(B(0(B\| )         (0qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk(B(0(Bresistance = 50, alignment 11. (0x(B(0(BResists fire, poison. Leaves no (0x(B(0(B, thick-skinned demon. Silver (0x(B(0(Bther levels. Has infravision. (0x(B(0(Bbetray you if tame. Is a valid (0x(B(0(B\B WSlow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}.  Ecch - that must have been poisonous! You seem unaffected by the poison.\ ` corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison.  This incantifier corpse is delicious! You feel evil and fiendish!\c 156\U 789901\G`  weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish!  You finish eating the incantifier corpse.\d  Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse.  You hear some noises in the distance.\y 2[?12l[?25h\> [?25lEcch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicious! You feel evil and fiendish! You finish eating the incantifier corpse. You hear some noises in the distance. 3[?12l[?25h@ . (0a(B(0(B\C)[?25lpolymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance.  Something is engraved here on the headstone. Use "r." to read it.4[17;117\)]H[?12l[?25h@.\ 1[?25lSomething is engraved here on the headstone. Use "r." to read it. 5[?12l[?25h|@\Y[ [?25luses weapon - ordinary physical You kill the novice dark wall! Welcome to experience level 2. hear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it.  Something is engraved here on the headstone. Use "r." to read it. You kill the novice dark wall! Welcome to experience level 2. hear the footste\[ @ps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. Something is engraved here on the headstone. Use "r." to read it.  You hear a door open.6[?12l[?25h@.\&* [?25lSomething is engraved here on the headstone. Use "r." to read it. You hear a door open. 7[?12l[?25h(0l(B(0(B@...(0x(B(0(B|(0x(B(0(B\[?25l8[?12l[?25h@ . @\?[?25l9[?12l[?25h.@ @ .\ [?25l100[?12l[?25h.@ .@\4[?25l1[?12l[?25h. @@ .\t [?25lhear the footsteps of a guard on patrol. There is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open.  You displaced Roflth.2[?12l[?25h# @.@(0a(B (\t 0(B#\;EC[?25lYou displaced Roflth. 3[?12l[?25h# ...@(0a(B (0(B#\_o [?25l4[?12l[?25h# @(0a(B@(0a(B (0(B#\?[?25l5[?12l[?25h# .(0aa(B@(0a(B (0(B#\+[?25l6[?12l[?25h# (0aa(B@(0a(B (0(B#\c 5[?25l7[?12l[?25h# (0aa(B@(0a(B (0(B#\ [?25l8[?12l[?25h# . (0aa(B@ # . (0m(B(0(B\[?25l9[?12l[?25h(0qqqqq(B (0(B.... (0x(B. (0aa(B@ (0x(B. .. .. (0qqq(B(0(B\[?25l10[?12l[?25h(0l(B (0a(B.@ (0x(B (0(B. (0mq(B(0(B\L[?25l1[?12l[?25h@. @\ņ[?25l2[?12l[?25h. @ . .@ .\q[?25lThere is a doorway here. You see here an incantifier corpse {1450}. Ecch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth  There is a wall in the way![?12l[?25h\ C[?25lThere is a wall in the way! 3[?12l[?25h. @ . @ . (0q(B(0(B\ְ[?25l4[?12l[?25h. @ .(0mqqq(B (0(B@...# (0q(B(0(B\[?25l5[?12l[?25h. @ .@\( [?25l6[?12l[?25h. @..@\vp [?25l7[?12l[?25h.@..@\[?25lEcch - that must have been poisonous! You seem unaffected by the poison. This incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth There is a wall in the way!  There is a wall in the way![?12l[?25h\[?25lThere is a wall in the way! 8[?12l[?25h@ ..@.\[?25l9[?12l[?25h. @@.\[ @[?25lThis incantifier corpse is delicifeel evil and fiendish! You finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth There is a wall in the way!  You displaced Roflth.20[?12l[?25h@.@\ [?25lYou displaced Roflth. 1[?12l[?25h@.\S[?25l2[?12l[?25h# (0a(B@..@. #\"[?25l3[?12l[?25h# (0a(B@..@. #\{u[?25l4[?12l[?25h# (0a(B@(0a(B.@. (0a(B(0(B\[?25l5[?12l[?25h# #@(0aa(B.. #\ wN[?25lYou finish eating the incantifier corpse. hear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth There is a wall in the way! You displaced Roflth.  There is a wall in the way![?12l[?25h\4[?25lThere is a wall in the way! 6[?12l[?25h(0a(B (0(B@ (0aaa(B(0(B\̫ M[?25l7[?12l[?25h(0aa(B (0a(B (0(B@ #(0a(B#\y9[?25l8[?12l[?25h(0a(B (0a(B (0(B@ (0aa(B# .\S[?25l9[?12l[?25h(0a(B (0a(B (0(B@ ...(0a(B##(0x(B... (0x(B. (0x(B(0(B\ q /[?25lhear some noises in the distance. Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth There is a wall in the way! You displaced Roflth. There is a wall in the way!  There is a wall in the way![?12l[?25h\)?[?25lThere is a wall in the way! 30[?12l[?25h# #@(0a(B(0(B. .. (0x(B. (0x(B(0(B\ [?25l Something is engraved here on the headstone. Use "r." to read it. You hear a door open. displaced Roflth There is a wall in the way! You displaced Roflth. There is a wall in the way!  You hear a distant squeak.1[?12l[?25h(0a(B (0q(B+(0kaa(B(0x(B...@ (0x(B# . . . (0mq(B(0(B\A[?25lYou hear a distant squeak. 2[?12l[?25h(0a(B (0(B.(0a(B (0(B@ (0x(B (0(B.(0x(B (0(B.(0x(B (0(B.$(0x(B (0qqj(B(0(B\C [?25l3[?12l[?25h. @\[?25l4[?12l[?25h@ . @\/b[?25l5[?12l[?25h. @ . @\3 [?25l6[?12l[?25h. @ . @\8 [?25lYou hear a door open. displaced Roflth There is a wall in the way! You displaced Roflth. There is a wall in the way! You hear a distant squeak.  You see here 5 gold pieces {0}.7[?12l[?25h. @ .@\ 3[?25lYou see here 5 gold pieces {0}. You hear a door open. displaced Roflth There is a wall in the way! You displaced Roflth. There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}.  5 gold pieces.$5[?12l[?25h\c[?25l5 gold pieces. 8[?12l[?25h@. @ .\V[?25l9[?12l[?25h@ .@ .\ [?25l40[?12l[?25h@ ..@ .\[?25l1[?12l[?25h@ ..@ .\L[?25l$52[?12l[?25h..@ @.\˼[?25ldisplaced Roflth There is a wall in the way! You displaced Roflth. There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces.  This door is locked.[?12l[?25h\[?25lThis door is locked. There is a wall in the way! You displaced Roflth. There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.  This door is locked.[?12l[?25h\+ [?25lThis door is locked. You displaced Roflth. There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.  This door is locked.[?12l[?25h\[?25lThis door is locked. 3[?12l[?25h@. . @\ [?25lYou displaced Roflth. There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.  There is a wall in the way![?12l[?25hϬ\[?25lThere is a wall in the way! There is a wall in the way! You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.ere is a wall in the way!  You see no objects here.[?12l[?25hҬ\[?25lYou see no objects here. (0lqqqqqqqqqqqqqqqqqqqqqk(B(0x(BReally save? [yn] (n)(0x(B(0mqqqqqqqqqqqqqqqqqqqqqj(B(0(BӬ\xn     (0lqqqqq(B(0(BYou hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.ere is a wall in the way! You see no objects here.  Saving... --More--[?1l>Ԭ\0 3  You hear a distant squeak. see here 5 gold pieces {0}. 5 gold pieces. This door is locked.ere is a wall in the way! You see no objects here. Saving... --   [?12l[?25h [?1l>