bernkastel, neutral male elven Transvestite ###### ---------- #|,,,####|.....`..| ------,,,,,.........| |....|,####|........| |....|,, .........| |....|,# |........| |.....,# ------|--- |....|,# #,,,# --.--- ###,#### ,,,, #,,,,## ##,# ####,,# °@,, ##,# #### #,# -----.-- |......| |....^.| |....<.| -------- [Bernkaste the Clacker] St17 Dx15 Co12 In10 Wi7 Ch14 TraElfMalNeu Dlvl:1 $7 HP-2(15) Pw9(12) AC8 Exp1 T78 Par Latest messages [-1 -> 14] [-1 -> 13] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you! [-1 -> 12] [-1 -> 11] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you! [-1 -> 10] [-1 -> 9] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you! [-1 -> 8] [-1 -> 7] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you! [-1 -> 6] You are mercilessly tickled by the gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator! [-1 -> 5] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator misses. (2x) The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator touches you! [-1 -> 4] The gold bell Poisoner Incrementor Dream-eater RNG-abuser Minator's contact was poisoned! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed leather saddle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: peacevision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 536 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 60% chance Ring drop chance was reduced to 85% Potion drop chance was reduced to 81% Armor drop chance was reduced to 99% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: axe (turn 8) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24) The following skill became untrainable after a while: healing spells (turn 48863) The following skill couldn't be trained before a certain turn number is reached: riding (turn 49733) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35199 Monster spawn increase reached its maximum at turn 159617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2654604 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: mirror mushroom (freq bonus 96) The monster species that spawned more often: sludge turret (freq bonus 48) The monster species that spawned more often: metalchuck (freq bonus 14) The monster species that spawned more often: crawling worm mass (freq bonus 16) The monster species that spawned more often: blank growth (freq bonus 18) The monster species that spawned more often: obviating telegraphically (freq bonus 48) The monster species that spawned more often: thorn patch (freq bonus 24) The monster species that spawned more often: gnashing mumak (freq bonus 21) The monster species that spawned more often: fire hound (freq bonus 20) The monster species that spawned more often: real warp fungus (freq bonus 32) The monster species that spawned more often: totter flailing (freq bonus 26) The monster species that spawned more often: mylings (freq bonus 8) The monster species that spawned more often: child boar (freq bonus 10) The monster species that spawned more often: flaming trove (freq bonus 60) The monster species that spawned more often: icicle crasher (freq bonus 27) The monster species that spawned more often: iphrait sultan (freq bonus 16) The monster species that spawned more often: hellrat (freq bonus 16) The monster species that spawned more often: coliform bartending sudanese (freq bonus 36) The monster species that spawned more often: quackery docked (freq bonus 39) The monster species that spawned more often: onanocter 6f (freq bonus 40) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that originate from Elona (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster species that never randomly spawned: radially nonreciprocal The monster species that never randomly spawned: epidermal amidst The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: d\*Pgfq~ The monster species that never randomly spawned: dhole The monster species that never randomly spawned: green colony The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: rust ripper The monster species that never randomly spawned: mechanism lymphocytic The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 54) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 304 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You were paralyzed (-1) You had the risk of temporarily losing intrinsics (4) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1420 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (357) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of change (illusionary) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (scuba helmet) * skullcap (red helmet) * flack helmet (dim colored helmet) * crystal helm (breath control helmet) * mining helm (spinning helmet) * field helm (RNG helmet) * helm of safeguard (grunter helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (racer gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (fetish heels) * boots of safeguard (persian boots) * elven boots (winter stilettos) * elven cloak (faded pall) Scrolls scroll of healing (GNOZAB) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (BUGNOSE) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (RECOVER BY SMEEL) * scroll of extra healing (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a small gas spore 0 rabbits (1 created) 0 scavengers (1 created) 0 grid xorns (1 created) 0 little boys (1 created) 0 normal frogs (1 created) 0 gold bells (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye bernkastel the Transvestite...