bernkastel, lawful female devilish Twelph ----- )...| ------ --...--#### |....| |.<....,,,# |....| --...--##,## |....------- |...| #,,# |..........| ----- ##,############ |..........| #,,,,,,,,,,,,# #,|..........|,### ############,# -------------#,...........-,,,## #,## |.{.........|#,------------,#,,# #`,##|...........-,,,,,,,,,,,,,,,##,# -] #,,,............|,,###########,,,,,# |. ###-------------,## #####`# |)%$ #########,,,,,,,,,,# |[/%%/ #####`,,,,,[,,,########## |$.)$?.@@,,,,######### -$%/%! ####### ----- [Bernkaste the Twohtie] St9 Dx11 Co8 In14 Wi15 Ch6 TweDevFemLaw Dlvl:4 $174 HP-9(63) Pw91(91) AC3 Exp6 T2198 Sat Latest messages Pakka Pakka fires a shotgun shell! You are hit by a shotgun shell! [-15 -> 37] Pakka Pakka fires a shotgun shell! You dodge a shotgun shell. Pakka Pakka fires a shotgun shell! You are hit by a shotgun shell! [-30 -> 7] Warning: HP low! Unknown command ' '. What do you want to wield? [- a-drt-wA-CEJNOQ or ?*] b - an uncursed +1 dark elven bow (weapon in foreclaws) {12}. Pakka Pakka fires a shotgun shell! You are hit by a shotgun shell! Twelph, your life force is running out. [-4 -> 3] Warning: HP low! Pakka Pakka swings her shotgun. Pakka Pakka hits you! You die... Your inventory Weapons a - an uncursed +1 dark elven dagger {4} b - an uncursed +1 dark elven bow (weapon in foreclaws) {12} c - 53 uncursed +2 dark elven arrows (in quiver) {1} d - 33 uncursed +0 dark elven arrows {1} r - 82 uncursed +1 shuriken {2} t - an uncursed +0 axe {24} u - 22 blessed +6 silver arrows {0} v - 19 uncursed +0 elven arrows {0} w - 17 uncursed +0 arrows {0} A - an uncursed +0 devil star (alternate weapon; not wielded) {48} B - 28 uncursed +0 crossbow bolts {0} C - 12 cursed -1 elven arrows {0} E - 33 uncursed +0 bullets {1} J - 19 uncursed +0 darts {0} N - 15 blessed +1 orcish arrows {0} O - 51 uncursed +0 elven arrows {0} Q - 19 cursed +0 silver arrows {0} Armor e - an uncursed +2 cloak of displacement (being worn) {4} x - the uncursed +0 heavy mail named Blueform (being worn) {250} z - an uncursed +0 dwarvish cloak {4} U - a cursed -3 pair of low boots {4} V - a blessed greased +0 leather armor {60} Comestibles f - 4 uncursed cram rations {0} n - 2 uncursed lichen corpses {40} p - a blessed lembas wafer {0} S - an uncursed fortune cookie {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} y - a blessed scroll of healing {0} X - a blessed finalized scroll of remove curse {0} Potions l - an uncursed potion of cure serious wounds {0} s - an uncursed finalized potion of oil (400) {0} T - a blessed finalized potion of oil (400) {0} Wands m - an uncursed wand of make visible (0:0) {0} W - an uncursed wand of mutation (0:4) {0} Tools q - an uncursed large box {500} Contents of the large box: an uncursed amulet versus stone {0} an uncursed wand of undead turning (0:4) {0} an uncursed finalized scroll of identify {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 84% Potion drop chance was reduced to 66% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 33) The following skill became untrainable if you tried to train it too early: axe (turn 85) The following skill became untrainable after a while: elemental spells (turn 29057) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 27703) Number of artifacts generated was 2 Number of fake artifacts generated was 6 Monster spawn increase started at turn 29760 Monster spawn increase reached its maximum at turn 308210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 960132 The monster class that cannot be genocided was gnome The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: reinvited infuriated (freq bonus 7) The monster species that spawned more often: colorful wort (freq bonus 28) The monster species that spawned more often: death orc (freq bonus 15) The monster species that spawned more often: antimagic force fungus (freq bonus 36) The monster species that spawned more often: millimicron lissomly (freq bonus 21) The monster species that spawned more often: multi-hued vortex (freq bonus 16) The monster species that spawned more often: Chupoclops (freq bonus 32) The monster species that spawned more often: bleach ghost (freq bonus 28) The monster species that spawned more often: Mination (freq bonus 24) The monster species that spawned more often: hell slinger (freq bonus 16) The monster species that spawned more often: cheating black light (freq bonus 108) The monster species that spawned more often: missingno (freq bonus 28) The monster species that spawned more often: stone snake (freq bonus 20) The monster species that spawned more often: ghetto force patch (freq bonus 14) The monster species that spawned more often: undead bard (freq bonus 36) The monster species that spawned more often: dangerous vampire bat (freq bonus 14) The monster species that spawned more often: sand fisher (freq bonus 10) The monster species that spawned more often: hill troll (freq bonus 42) The monster species that spawned more often: really good guard (freq bonus 20) The monster species that spawned more often: fire grue (freq bonus 30) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 16) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 7) The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: Greta The monster species that never randomly spawned: gourmand ogre The monster species that never randomly spawned: snore domiciliated tragic The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: sane mushroom The monster species that never randomly spawned: tear growth The monster species that never randomly spawned: perjurer breeched The monster species that never randomly spawned: garo nymph The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 42) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 14) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 31) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 40) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 5) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 4) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 3901 Strength training was 45 Dexterity training was 14 Wisdom training was -1 Constitution training was 12 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 2915 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(7850) phase door 6 R Reloading(382) invoke deity 6 R Prepared(0) Discoveries Amulets amulet versus stone (mitten) Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) elven arrow (runed arrow) shuriken (throwing star) orcish arrow (crude arrow) Armor cloak of displacement (roadmap cloak) dwarvish cloak (hooded cloak) low boots (walking shoes) Scrolls scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (CDESIGN PROPONENTSIST) scroll of cure (THX FEMMY) * scroll of extra healing (JOIN US OR THOSE) * scroll of greater mana restoration (REVERTREVERTREVERT IT IN RUSSIACK) scroll of remove curse (SLASH UPOROTYH TO FUCK) scroll of identify (NUMB ENEMY BY LICKING CIRCLE) Potions potion of cure serious wounds (topaz) potion of oil (thyme) Wands wand of make visible (pecan) wand of mutation (fluted) wand of undead turning (impact) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a chick 2 jackals 0 floating eyes (1 created) a hobbit slingerer a dental brace guy 0 blue yeeks (1 created) a minidemon 9 manes a knifold a pack kobold 0 hidden kobolds (1 created) 0 training kobolds (1 created) a small kappa an eloi (2 created) a large kobold a forest moogle an unidentified kobold shaman 0 tasloi lookouts (1 created) 0 gizards (1 created) 3 mynocks 0 mini mimics (1 created) a mimic 0 small healing mimics (1 created) 0 goblins (1 created) a mega goblin a goblin cop a wu a rabbit a giant rat 0 Anastasia's dancing shoes (1 created) a cave spider 0 white unicorn foals (1 created) a min spore 2 lichens (0 created) a water lichen a shrieker (0 created) a mummy a gray ooze 0 kobold zombies (1 created) a controller 0 human thieves (1 created) 2 weary pilgrims a white friar a blabbering otaku 2 pitiful-looking beggars a squint-eyed rogue a singing happy drunk a sanctimonious-looking preacher 0 humans (1 created) 0 nords (1 created) 2 incantifiers 0 dark hunters (1 created) a light girl 0 bad hunters (1 created) a bad lance carrier 0 drow (1 created) 0 item masters (11 created) 0 shopkeepers (2 created) a baby boo 0 gene jinns (1 created) a hata-hata 0 newts (1 created) a goomba a novice dark wall 0 mini rumb monsters (1 created) 89 creatures born. 57 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 78 times You killed 47 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) missile weapons [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (65 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (17 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (39 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye bernkastel the Twelph... You died in The Dungeons of Doom on dungeon level 4 with 1954 points, and 0 pieces of gold, after 2198 moves. Killer: a monster (Ms. Pakka Pakka, the shopkeeper) You were level 6 with a maximum of 63 hit points when you died. You reached the 157th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 155 1989 Nirol-For-Ent-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (reader golem). - [59] 156 1975 Malena-Tra-Lol-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a moat by an eel-lizard. 25 [64] *157 1954 bernkastel-Twe-Dev-Fem-Law died in The Dungeons of * Doom on level 4. Killed by a monster (Ms. Pakka Pakka, the shopkeeper). - [63] 158 1944 Leeroy-Pal-Red-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (guard). - [101] 159 1868 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3. 31 [72]