9,`L Player: beastly Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-02-16.21:30:57.ttyrec Time: (1613511057) Tue Feb 16 21:30:57 2021 9,`%GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 9,`Restoring save file...9,`b 9,`c [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6You return to level 1 in The Dungeons of Doom.--More--9,`Ŀ<+$+@@9,`[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6Hello beastly, the angelic Doom Marine, welcome back to SlashEMExtended!--More--9,`ipAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--9,`v ' 9,`F [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T6The moon is waxing tonight.9,`V Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0}(end) 9,` \[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`.T Count: 889,`Count: 8849,`~9,`3You are not wearing any rings.[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`h9,`You are not wearing any rings.[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`M9,`MYou are not wearing any rings.[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9,`b$[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9,`b $[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`6 "Unknown command ' '.--More--9,`{ TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 9,`WnTurn the number pad on? [yn] (n) 9,`qy[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,` 9,`^ Unknown command '^J'.[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T69,`U= ? Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6):,` A[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6Ŀ<+$+@@:,`7A7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) :,`LT [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T6:,`nT 7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) :,`z)[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T6:,`)7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) :,`G [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T6:,`p 7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) :,`Ä[Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha  19(19)  Pw 3(3)  AC-4 Exp1 T6:,`9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6):,` 3 a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - extmenu [false]  m - gmmessage [true]  n - graffitihilite [true]  o - help [true]  p - hilite_pet [true]  q - hitpointbar [true]  r - IBMgraphics [true]  s - ignintr [false]  t - invweight [true]  u - knapsacklimit [false]  v - lit_corridor [true]  w - lootabc [false]  x - mail [true] (2 of 6) :,` < a - materialglyph [false]  b - memorizationknown [false]  c - statuscolors [true]  d - menucolors [false]  e - menu_on_esc [true]  f - menu_glyphs [false]  g - missing_safety [true]  h - mon_polycontrol [false]  i - moreforced [true]  j - numpadmessage [false]  k - null [true]  l - paranoidquit [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false]  x - showrace [false] (3 of 6) :,`5> a - showrealtime [false]  b - showscore [false]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - showsanity [false]  j - showsymbiotehp [false]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - tabcursesconfirm [false]  q - tech_description [true]  r - time [true]  s - timed_autosave [true]  t - quick_autosave [false]  u - tombstone [true]  v - toptenwin [false]  w - travel [true]  x - use_inverse [false] (4 of 6):,`p a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [beastly]  role [Doom Marine]  race [angel]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/bigslex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)] (5 of 6):,` ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (6 of 6):,`+:,`jM -:,`V}+:,`Ŀ<+$+@@:,` [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6Set boulder to what? :,`O *:,`( [Beastly the Mars Marine ] St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6Ŀ<+$+@@:,`- 9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6) :,` 3 a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - extmenu [false]  m - gmmessage [true]  n - graffitihilite [true]  o - help [true]  p - hilite_pet [true]  q - hitpointbar [true]  r - IBMgraphics [true]  s - ignintr [false]  t - invweight [true]  u - knapsacklimit [false]  v - lit_corridor [true]  w - lootabc [false]  x - mail [true] (2 of 6)!:,`+":,`< a - materialglyph [false]  b - memorizationknown [false]  c - statuscolors [true]  d - menucolors [false]  e - menu_on_esc [true]  f - menu_glyphs [false]  g - missing_safety [true]  h - mon_polycontrol [false]  i - moreforced [true]  j - numpadmessage [false]  k - null [true]  l - paranoidquit [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false]  x - showrace [false] (3 of 6)":,`\ > a - showrealtime [false]  b - showscore [false]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - showsanity [false]  j - showsymbiotehp [false]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - tabcursesconfirm [false]  q - tech_description [true]  r - time [true]  s - timed_autosave [true]  t - quick_autosave [false]  u - tombstone [true]  v - toptenwin [false]  w - travel [true]  x - use_inverse [false] (4 of 6)#:,` a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [beastly]  role [Doom Marine]  race [angel]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/bigslex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)] (5 of 6)%:,`1Y  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [*]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (6 of 6)+:,`s+.:,`a Select message history display type:  s - single c - combination f - full r - reversed(end) 4:,` +Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $0 HP 19(19)  Pw 3(3)  AC-4 Exp1 T6Ŀ<+$+@@::,` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) >:,` 19(19)  Pw 3(3)  AC-4 Exp1 T6B:,`]  19(19)  Pw 3(3)  AC-4 Exp1 T6  19(19)  Pw 3(3)  AC-4 Exp1 T7@@D:,`: 19(19)  Pw 3(3)  AC-4 Exp1 T7  19(19)  Pw 3(3)  AC-4 Exp1 T8@@D:,`jk 19(19)  Pw 3(3)  AC-4 Exp1 T8@E:,`0k 19(19)  Pw 3(3)  AC-4 Exp1 T9@E:,`ٰ  19(19)  Pw 3(3)  AC-4 Exp1 T9  19(19)  Pw 3(3)  AC-4 Exp1 T10@@F:,`$ @F:,`O4 gold pieces.4 19(19)  Pw 3(3)  AC-4 Exp1 T10@H:,`=r 19(19)  Pw 3(3)  AC-4 Exp1 T11@Q:,`{ 19(19)  Pw 3(3)  AC-4 Exp1 T11  19(19)  Pw 3(3)  AC-4 Exp1 T12@@W:,` 19(19)  Pw 3(3)  AC-4 Exp1 T12  19(19)  Pw 3(3)  AC-4 Exp1 T13@@W:,`s  19(19)  Pw 3(3)  AC-4 Exp1 T13@@X:,`zThis door is locked. 19(19)  Pw 3(3)  AC-4 Exp1 T13Y:,`35q 19(19)  Pw 3(3)  AC-4 Exp1 T14@Z:,`O8 Pick an object.\:,` ]:,`^:,``:,`?  a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)--More--b:,` s  19(19)  Pw 3(3)  AC-4 Exp1 T14v:,`3zUnknown command ' '. 19(19)  Pw 3(3)  AC-4 Exp1 T14:,` 19(19)  Pw 3(3)  AC-4 Exp1 T14  19(19)  Pw 3(3)  AC-4 Exp1 T15@:,` 19(19)  Pw 3(3)  AC-4 Exp1 T15  19(19)  Pw 3(3)  AC-4 Exp1 T16@@:,`zNot wearing any accessories. Use 'T' command to take off armor. 19(19)  Pw 3(3)  AC-4 Exp1 T16:,`Ϧ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) :,`^+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se:,`_t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--:,`5qBeastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Exp1 T16Ŀ@@<++:,``q7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) :,`9 19(19)  Pw 3(3)  AC-4 Exp1 T16:,`/9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6):,`Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Exp1 T16Ŀ@@<++:,`C Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) :,`b 19(19)  Pw 3(3)  AC-4 Exp1 T16:,`u{  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) :,`h4+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se:,`4t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--:,`g@ (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individ:,`@ual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) --More--:,`*p Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Exp1 T16Ŀ@@<++:,`Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Exp1 T16Ŀ@@<++:,`Z/Not wearing any accessories. Use 'T' command to take off armor. 19(19)  Pw 3(3)  AC-4 Exp1 T16:,`(  19(19)  Pw 3(3)  AC-4 Exp1 T16  19(19)  Pw 3(3)  AC-4 Exp1 T17@@:,`You stop. Lieutenant Surge is in the way! 19(19)  Pw 3(3)  AC-4 Exp1 T17@:,`T q 19(19)  Pw 3(3)  AC-4 Exp1 T18@:,` 19(19)  Pw 3(3)  AC-4 Exp1 T18  19(19)  Pw 3(3)  AC-4 Exp1 T19@@:,` 4 19(19)  Pw 3(3)  AC-4 Exp1 T19  19(19)  Pw 3(3)  AC-4 Exp1 T20@@:,`  19(19)  Pw 3(3)  AC-4 Exp1 T20  19(19)  Pw 3(3)  AC-4 Exp1 T21@:,`s Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0}(end) :,`0+pair of leather gloves - This is a piece of armor. Color: bright magenta. Material: vivardoradorium. Appearance: princess gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.).--More--:,`" Wearing this royal attire increases your charisma and makes lords and princes spawn peaceful more often. However, lowly monsters will hate you and try to scratch or sting you to death.--More--:,`  :,`< A standard pair of gloves that offers little protection. 19(19)  Pw 3(3)  AC-4 Exp1 T21:,` ? Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6):,`K4 a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - extmenu [false]  m - gmmessage [true]  n - graffitihilite [true]  o - help [true]  p - hilite_pet [true]  q - hitpointbar [false]  r - IBMgraphics [true]  s - ignintr [false]  t - invweight [true]  u - knapsacklimit [false]  v - lit_corridor [true]  w - lootabc [false]  x - mail [true] (2 of 6):,`  +:,`9 < a - materialglyph [false]  b - memorizationknown [false]  c - statuscolors [true]  d - menucolors [false]  e - menu_on_esc [true]  f - menu_glyphs [false]  g - missing_safety [true]  h - mon_polycontrol [false]  i - moreforced [true]  j - numpadmessage [false]  k - null [true]  l - paranoidquit [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false]  x - showrace [false] (3 of 6):,` +:,`<  +:,`> a - showrealtime [false]  b - showscore [false]  c - showsym [true]  d - showdmg [true]  e - showweight [false]  f - showmc [false]  g - showmovement [false]  h - showlongstats [false]  i - showsanity [false]  j - showsymbiotehp [false]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - tabcursesconfirm [false]  q - tech_description [true]  r - time [true]  s - timed_autosave [true]  t - quick_autosave [false]  u - tombstone [true]  v - toptenwin [false]  w - travel [true]  x - use_inverse [false] (4 of 6):,`@+:,`1+:,` +:,`+:,` a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [beastly]  role [Doom Marine]  race [angel]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/bigslex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)] (5 of 6):,`  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [*]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (6 of 6):,`4*Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S4 Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21Ŀ@<++@;,`y= Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ;,`8 +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se;,`O8 t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--;,`> (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individ;,`a?ual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) --More--(;,`HE engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, (;,`Shidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat --More--5;,`Ęz zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Displ5;,`Vay extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone --More--B;,`kM-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the nexB;,`lt command h help display one of several informative texts, like '?' j jump jump to another location --More--M;,`-7k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--V;,`0Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S4 Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21Ŀ@<++@r;,`Pick an object.s;,`i@ a human or elf or you (angelic doom marine called beastly)  Accessing Pokedex entry for Humanoid Angel...  Base statistics of this monster type:  Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph fors;,`j m.  Attacks: 1d6,  uses weapon - ordinary physical 1d6,  uses weapon - ordinary physical 1d4,  claw (punch, hit, etc.) - ordinary physical 2d6,  uses magic spell(s) - magic missiles --More--v;,`p 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21v;,`p7 Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20}(end) x;,`eI 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21y;,`dUnknown command '^J'. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21z;,`M  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21@@|;,`tYou see no objects here. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T21};,`D*  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T22@;,`l]Pick an object.;,` ;,`D;,`,<;,`j;,`];Unknown direction: '5' (use 2468 or .).--More--;,`;,`D ;,`p;,`?@ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female)  Accessing Pokedex entry for soldier...  Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. ;,`Ԟ@  Attacks: 1d8,  uses weapon - ordinary physical --More--;,`@ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T22;,`n-  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T22  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T23@@;,`n 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T23  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T24@@;,`X 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T24  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T25@@;,` ;,`E You displaced Lieutenant Surge. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T25  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T26@@;,`2 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T26@;,`@ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T27@;,`G  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T27  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T28@@;,`)  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T28@@;,`b 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T29@;,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T29  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T30@@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T30@@;,`Rz 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T31@;,`This door is locked. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T31;,`:4In what direction? [47896321><] ;,`;,`mWHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T31  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T32@;,`u;,`This door is locked. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T32;,` 4In what direction? [47896321><] ;,`[3;,`14~WHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T32;,`tu4In what direction? [47896321><] ;,`E ;,` As you kick the door, it crashes open! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T33#;,`R 4 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T33  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T34#@@;,` e 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T34  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T35##@@#;,`' 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T35#@@#;,`+ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T36@;,`\ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T36  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T37@###;,`9 C  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T37  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T38%@##;,`K  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T38@#;,`N Pick an object.;,`C;,`_;,``% a piece of food (oranges) 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T38;,`N O@#;,`FO l - 5 oranges {0}. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T39;,` $ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T40@#####  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T42;,`K  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T48####@#######;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T49@;,`:  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T49  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T50@;,`Jo  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T50@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T51@;,`n#   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T51  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T52@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T52  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T53@;,`*Z  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T53  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T54@;,`%  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T54  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T55@;,`E   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T55  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T56@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T56@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T57@;,`m   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T57  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T58@;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T58  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T59@;,`r<  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T59  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T60@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T60@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T61@;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T61  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T62@;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T62  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T63@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T63@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T64@;,`ԥ   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T64  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T65@;,`!  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T65@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T66@;,`?   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T66  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T67@;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T67@;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T68Ŀ#<###+########@#####################Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S4 Dlvl:1 $4 HP 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T68;,` 9  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T68  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T69@#+##;,`G 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T69#@#;,`W 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T70@;,`This door is locked. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T70;,` 4In what direction? [47896321><] ;,`&;,`)~WHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T70;,`* 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T71You hear someone counting money.;,`;,`This door is locked. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T71;,` 4In what direction? [47896321><] ;,`ڀ;,`GWHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T71  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T72;,` 4In what direction? [47896321><] ;,`;,`WHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T72  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T73;,` 4In what direction? [47896321><] ;,`;;,`cWHAMMM!!! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T73  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T74;,`4In what direction? [47896321><] ;,`;,`As you kick the door, it crashes open! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T74;,`N m 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T75@`;,`0  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T75  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T76Ŀ@;,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T76@;,`~ { 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T77@;,`3XPick an object.;,`;,` 3;,`4 a sink or a toilet or a fountain or a well or a poisoned well (fountain) 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T77;,`O  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T77  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T78#@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T78  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T79@;,`|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T79@;,`|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T80@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T80  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T81#@#;,`k%  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T81#@#;,`-  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T82#@#;,`   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T82  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T83#@#;,`\0  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T83#@#;,`B  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T84#@#;,`5  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T84  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T85#@#;,`\_   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T85  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T86#@#;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T86#@#;,`?5  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T87#@#;,`"  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T87  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T88#@#;,`@   19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T88  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T89#@#;,`UJ  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T89  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T90#@#;,`>  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T90#@#;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T91#@#;,`)  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T91  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T92@;,`u  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T92  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T93@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T93  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T94@;,`'  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T94  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T95@;,`ޛ  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T95@;,`K  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T96@;,`b  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T96  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T97@;,`P  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T97  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T98@;,`u  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T98  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T99@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T99@;,`m  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T100@;,`Y  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T100  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T101@;,`>  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T101  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T102@;,`h  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T102  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T103@;,`W  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T103@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T104@;,`9  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T104  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T105@;,`t |  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T105@;,`S |  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T106@;,`m  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T106  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T107@@;,`~4  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T107@@;,`|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T108@;,`zPick an object.;,`'N;,`M;,`ϑ;,`` a boulder or statue or air or a cloud or a stalactite or a bubble or a rain cloud (statue of a visor sewer rat) 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T108;,`q  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T108  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt59/1570 T109@@;,`o @;,`sm - a statue of a visor sewer rat {30}. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T109@;,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T110@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T110  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T111@;,`f|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T111@@;,`3? |  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T112@;,`7  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T112  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T113@@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T113@@;,`5|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T114@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T114  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T115@@;,`3  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T115  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T116@@;,`ҟ|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T116@;,`|  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T117@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T117  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T118@@;,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T118  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T119@@;,`Pick an object.;,`@;,`= ;,`2 a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room)--More--;,`Ȳ  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T119;,`)  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T119@@;,` $ A@Something is engraved here on the floor.;,`% Use "r." to read it. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T120<,`=What do you want to read? [ghijk or ?*.] <,`+7 9No count allowed with this command.--More--<,`ѥ7What do you want to read? [ghijk or ?*.] <,`9No count allowed with this command.--More-- <,`87What do you want to read? [ghijk or ?*.]  <,`IZ>Something is engraved here on the floor. <,`[You read: "They say that sinks run hot and cold and many flavors in between.". 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T120<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T120  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T121@@<,`,  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T121@@<,`fI 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T122@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T122  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T123@<,`-  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T123@@<,` | 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T124@<,`Ji<,`o!You displaced Lieutenant Surge. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T124  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T125@@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T125@@<,`D| 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T126@<,`/Q 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T126  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T127@@<,`S  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T127  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T128@@<,`u  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T128  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T129@<,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T129  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T130@@<,`F/ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T130@@<,`| 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T131@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T131  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T132@@<,`c  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T132  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T133@@<,`( 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T133@<,`@ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T134@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T134  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T135@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T135@<,`z 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T136@<,`r7 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T136  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T137@<,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T143@<,`ܹ  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T143  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T144@<,`$ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T144@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T145@<,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T145  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T146@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T146  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T147@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T147@<,`B  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T148@<,`rH\ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T148  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T149#@##<,`Z  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T149#@#<,`c 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T150#@<,`U B 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T150  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T151#@<,`e 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T151@<,`>  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T152@<,`M3 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T152  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T153@<,`3 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T153@<,`sO  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T154#@<,`(F 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T154  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T155@<,` 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T155####@<,`8{ 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T156#O@#<,` 8 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T156  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T157# @<,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T157#@<,`- 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T158@<,` = 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T158  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T159##@<,`*Y 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T159#@ <,`b 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T160##@## <,`4 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T160  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T161@#!<,`A 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T161#@#!<,`  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T162#@#"<,`R; 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T162  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T163#O8@#"<,`} 4 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T163  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T164# @#$<,`P Pick an object.%<,`kU%<,`/R 8 a ghost (eh ghost) (base level 0) (female)  Accessing Pokedex entry for eh ghost...  Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 6, magic resistance = 15, alignment -5. Almost immobile (1). Normal generation, with frequency 8. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, phasing, noncorporeal, unsolid undead flyer. May be eaten by vegans. Has infravision. Is a valid polymorph form. %<,`R D  Attacks: 1d1,  touches - ordinary physical --More--(<,`############### 8@ ########## Ŀ# 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T164)<,`&In what direction? [47896321><] *<,`XThe eh ghost easily avoids the projectile due to being noncorporeal!*<,`WThe bullet misses the eh ghost. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T164  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/0 Wt89/1570 T165-<,`M -<,`M9You begin bashing monsters with your pistol.-<,`NYou destroy the eh ghost!20  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T165OYou hear a hurling sound.!-<,`f !-<,`--More--/<,`pDThe bottle crashes on your head and breaks into shards./<,` 18(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T165[-1 -> 18]/<,` Something seems to be holding you.! 18(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T165 Paralyzed 0<,`! 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T166 Paralyzed  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T166 Paralyzed  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T167 Paralyzed  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T167 Paralyzed  O@--More--2<,` C YThe minor ogre wields a club {12}!@O2<,`C  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T168You can move again. 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T1686<,`)Pick an object.6<,` 7<,`Y-O an ogre (minor ogre) (base level 1) (male) [seen: normal vision, infravision]  Accessing Pokedex entry for minor ogre...  Base statistics of this monster type:  Base level = 1, difficulty = 3, AC = 6, magic resistance = 0, alignment -3. Slow (10). Normal generation, with frequency 7. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. 7<,`-K  Attacks: 1d5,  uses weapon - ordinary physical --More--8<,` ############### @O@ ########## Ŀ# 19(19)  Pw 3(3)  AC-4 Sn0 Xp1/4 Wt89/1570 T1689<,`&In what direction? [47896321><] :<,`:<,`e*You kill the minor ogre!72  19(19)  Pw 3(3)  AC-4 Sn0 Xp1/17 Wt89/1570 T168%;<,`/3In what direction? [47896321><] <<,`6You shoot 3 bullets.)=<,`"Y)%=<,`Z $)=<,`[, )=<,` FThe 1st bullet hits the dumb human!=<,`  You kill the dumb human!%88  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt89/1620 T168Welcome to experience level 2.=<,`  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt89/1620 T168)=<,` )%><,`$)><,`|)><,`<,`)%)><,`)%?<,`֧$)?<,`)?<,`K)?<,`- 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt89/1620 T169%A<,`WF#@#n - a minor ogre corpse {800}.A<,`>Mo - a club {12}. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T169  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T170C<,`  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T170  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T171@D<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T171#@UG<,`[ &In what direction? [47896321><] H<,`C)H<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T172I<,`o z 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T172  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T173@#J<,`u  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T173@#UK<,` 8  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/21 Wt901/1620 T174###@##L<,`:&In what direction? [47896321><] L<,`u )L<,`4i L<,`ao You kill the noob horror!116  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T174  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T175$O<,`* 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T175@#O<,`&@#O<,`p(147 gold pieces.263 151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T176Q<,` X 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T176  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T177@R<,`o 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T177Z@S<,`Y 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/28 Wt901/1620 T178#@#S<,`&In what direction? [47896321><] T<,`aT<,`dYou destroy the kobold zombie!7  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T178  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T179U<,`c  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T179  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T180#@#V<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T180#@#V<,`H  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T181#@#X<,`m.H 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T181  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T182#@#Y<,`4H 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T182  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T183#@#Y<,` c 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T183  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T184#@#g<,`  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T184@i<,`;2 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T185@i<,`=c 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T185  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt901/1620 T186@j<,`N@You have a little trouble lifting p - a dumb human corpse {1450}.j<,`kNYou have a little trouble lifting q - a dodecagonal wand {0}.j<,`t 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T186 Burdened --More--l<,` Your movements are slowed slightly because of your load. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T186 Burdened n<,` n<,`J Unknown command ' '. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T186 Burdened o<,`A  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T186 Burdened p<,`m There is a wall in the way! 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T186 Burdened q<,`c  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T187 Burdened @r<,`- 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T187 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T188 Burdened @s<,`" 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T188 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T189 Burdened @s<,`d!  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T189 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T190 Burdened @t<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T190 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T191 Burdened @t<,`I 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T191 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T192 Burdened @t<,`] # 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T192 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened @u<,`6 There is a wall in the way! 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,`eb? Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6)<,`~S Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S267 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened ##Ŀ############################################Ŀ#@#<#####+##<,`X ###################################Ŀ###############################<,`!V  Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 42 uncursed +0 bullets (in quiver) {1} o - a club {12} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Comestibles l - 5 oranges {0} n - a minor ogre corpse {800} p - a dumb human corpse {1450} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands q - a dodecagonal wand {0} Boulders/Statues m - a statue of a visor sewer rat {30}[<,`V K(end) <,`TAZ Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S267 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,`I.What do you want to read? [ghijk or ?*] <,`a3<,`4Never mind. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,`@ <,`A Not wearing any accessories. Use 'T' command to take off armor. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) <,`)$ 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,`v Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 42 uncursed +0 bullets (in quiver) {1} o - a club {12} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Comestibles l - 5 oranges {0} n - a minor ogre corpse {800} p - a dumb human corpse {1450} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands q - a dodecagonal wand {0} Boulders/Statues m - a statue of a visor sewer rat {30}[<,`ew K(end) <,`+ Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S267 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--<,`e <,` fThis firearm is capable of shooting bullets to deal damage to enemies. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened <,`H@ ' 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T193 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T194 Burdened @<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T194 Burdened @<,`9  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T194 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T195 Burdened @<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T195 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T196 Burdened @<,`4 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T196 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T197 Burdened @<,`C  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T197 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T198 Burdened @<,`, 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T198 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T199 Burdened @<,`x  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T199 Burdened @<,`D  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T200 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T201 Burdened @<,`|  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T201 Burdened @<,`P, 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T202 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T203 Burdened @<,`4 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T203 Burdened @<,`  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T204 Burdened @<,`< 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T204 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T205 Burdened @<,`z< 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T205 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T206 Burdened @<,`) < 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T206 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T207 Burdened @<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T207 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T208 Burdened @<,`< < 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T208 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T209 Burdened @<,`=d 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T209 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T210 Burdened ##@<,`:  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T210 Burdened ##@<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T210 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T211 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T212 Burdened ##@<,`l  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T212 Burdened #####@#####Ŀ############################################Ŀ##<#####+#<,`\m ########Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S267 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T212 Burdened <,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T213 Burdened @<,`> 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T213 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T214 Burdened ##@<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T214 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T215 Burdened ####@###<,`@U 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T215 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T216 Burdened #@#<,`n  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T216 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T217 Burdened #@#<,`X 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T217 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T218 Burdened #@#<,`ƫ 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T218 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T219 Burdened @#<,`6 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T219 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T220 Burdened @<,`ns 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T220 Burdened  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T221 Burdened %@<,`Pick an object.<,`<,`@% a piece of food (stealer plant) (base level 0)  Accessing Pokedex entry for stealer plant...  Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 8. Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Follows you to other levels. Origin: Evil Variant. Is a valid polymorph form. Attacks: <,` A 1d5,  bite - thieving --More--<,`## 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/29 Wt2351/1620 T221 Burdened <,`=&In what direction? [47896321><] <,`<,`You kill the stealer plant!71  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2351/1620 T221 Burdened %<,`6@r - a stealer plant corpse {200}.<,`A 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T221 Stressed You rebalance your load. Movement is difficult. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T222 Stressed <,`4 $ 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T222 Stressed  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T223 Stressed @<,` 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T223 Stressed  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T224 Stressed @<,` Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 41 uncursed +0 bullets (in quiver) {1}  o - a club {12}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed +0 helm of underwater action (being worn) {20}  Comestibles  l - 5 oranges {0}  n - a minor ogre corpse {800}  p - a dumb human corpse {1450}  r - a stealer plant corpse {200}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  Wands  q - a dodecagonal wand {0}  Boulders/Statues  m - a statue of a visor sewer rat {30} (end) <,` Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S271 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T224 Stressed Ŀ########Ŀ@################Ŀ###########################################<,` |#Ŀ##<#####+#########<,`R-What do you want to drop? [$a-r or ?*] <,` Weapons  a - an uncursed +0 pistol (weapon in hand) {8}  b - 41 uncursed +0 bullets (in quiver) {1}  o - a club {12}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed +0 helm of underwater action (being worn) {20}  Comestibles  l - 5 oranges {0}  n - a minor ogre corpse {800}  p - a dumb human corpse {1450}  r - a stealer plant corpse {200}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0}  Wands  q - a dodecagonal wand {0}  Boulders/Statues  m - a statue of a visor sewer rat {30} (end) <,`(+Ŀ########Ŀ@################Ŀ############################################Ŀ##<,`<#####+#########<,`Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S271 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt2551/1620 T224 Stressed You drop a minor ogre corpse {800}. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt1751/1620 T224 Burdened <,` Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Wands ('/') h - Boulders/Statues ('`') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) <,`g +<,`Y1  What would you like to drop?  Comestibles ('%') l - 5 oranges {0} p - a dumb human corpse {1450} r - a stealer plant corpse {200}(end) <,`u,+<,`+<,```<,`Qa 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt1751/1620 T224 Burdened You drop a dumb human corpse {1450}.<,`aYou drop a stealer plant corpse {200}. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T224<,`{#%@<,`s 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T224Your movements are now unencumbered. 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T224  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T225<,`1T 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T225  31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T226@<,`9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (1 of 6)<,` +<,`|3 a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - extmenu [false]  m - gmmessage [true]  n - graffitihilite [true]  o - help [true]  p - hilite_pet [true]  q - hitpointbar [false]  r - IBMgraphics [true]  s - ignintr [false]  t - invweight [true]  u - knapsacklimit [false]  v - lit_corridor [true]  w - lootabc [true]  x - mail [true] (2 of 6)<,`3: a - materialglyph [false]  b - memorizationknown [false]  c - statuscolors [true]  d - menucolors [true]  e - menu_on_esc [true]  f - menu_glyphs [false]  g - missing_safety [true]  h - mon_polycontrol [false]  i - moreforced [true]  j - numpadmessage [false]  k - null [true]  l - paranoidquit [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [true]  x - showrace [false] (3 of 6)<,`&: a - showrealtime [false]  b - showscore [true]  c - showsym [true]  d - showdmg [true]  e - showweight [true]  f - showmc [false]  g - showmovement [false]  h - showlongstats [true]  i - showsanity [true]  j - showsymbiotehp [false]  k - silent [true]  l - sortpack [true]  m - sound [true]  n - sparkle [true]  o - standout [false]  p - tabcursesconfirm [false]  q - tech_description [true]  r - time [true]  s - timed_autosave [true]  t - quick_autosave [false]  u - tombstone [true]  v - toptenwin [false]  w - travel [true]  x - use_inverse [false] (4 of 6)<,`  a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [beastly]  role [Doom Marine]  race [angel]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/bigslex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)] (5 of 6)<,` ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [*]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (6 of 6)<,`x Beastly the Mars Marine St10 Dx16 Co18 In7 Wi4 Ch5 MarAngMalCha S271 Dlvl:1 $151 HP 31(31)  Pw 12(12)  AC-4 Sn0 Xp2/30 Wt101/1620 T226Ŀ########Ŀ#%#########@######Ŀ##################################<,` ##########Ŀ##<#####+#########<,`ZReally save? [yn] (n) <,`Iy<,`eSaving...<,`"Be seeing you...