barl, neutral male aureal Lunatic --- ### |.. --@-- |..%.dddd| | # )%d.| d...| ...%`.| .......+ -----.--- [Barl the Howler] St4 Dx8 Co10 In10 Wi5 Ch10 LunAurMalNeu Dlvl:1 $0 HP5(18) Pw5(5) AC-12 Exp1 T32 Latest messages You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). In what direction? [hykulnjb><] You see no door there. You miss the dingo. The wolf drops an evasive fox corpse {300}. The wolf misses the fox. The hounddog bites you! [-4 -> 6] Your steel shield blocks the pack jackal's attack. Your steel shield blocks the dingo's attack. The dingo bites you! [-1 -> 5] There is a wall in the way! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). There is a wall in the way! Really quit [yes/no]? Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry. Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 steel whip (alternate weapon; not wielded) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - a heavily cursed -1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 69% Wand drop chance was reduced to 47% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30006 Monster spawn increase reached its maximum at turn 73991 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 460700 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: blob The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 32) The monster species that spawned more often: Melissa (freq bonus 12) The monster species that spawned more often: great crystal drake (freq bonus 9) The monster species that spawned more often: viper (freq bonus 6) The monster species that spawned more often: giant teal toad (freq bonus 6) The monster species that spawned more often: werepenetrator (freq bonus 12) The monster species that spawned more often: annoying leprechaun (freq bonus 9) The monster species that spawned more often: baby umber hulk (freq bonus 8) The monster species that spawned more often: kentrosaurus (freq bonus 8) The monster species that spawned more often: creeping silver coins (freq bonus 8) The monster species that spawned more often: emperor permamimic (freq bonus 8) The monster species that spawned more often: demon steed (freq bonus 9) The monster species that spawned more often: gild rouble (freq bonus 24) The monster species that spawned more often: young blood dragon (freq bonus 8) The monster species that spawned more often: reiterative forjudge anear (freq bonus 16) The monster species that spawned more often: pain master (freq bonus 24) The monster species that spawned more often: goblin thief (freq bonus 12) The monster species that spawned more often: green spore (freq bonus 5) The monster species that spawned more often: mirror force fungus (freq bonus 4) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 14) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: clicking patch The monster species that never randomly spawned: illithid The monster species that never randomly spawned: reagent disadvantaged The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: aurora The monster species that never randomly spawned: blurted hobnob multiplex won The monster species that never randomly spawned: Eliane's shin-smashing sneaker The monster species that never randomly spawned: sterilized documentary The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: duton The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2) Next attribute increase check would have come at turn 510 Strength training was 18 Dexterity training was 9 Wisdom training was 0 Constitution training was 2 You were poison resistant You were level-drain resistant You were prevented from having shock resistance (0) You were prevented from having half spell damage (0) Your chance to block was 34% You had infravision You had 1441 points of nutrition remaining You were a werespider You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (complete helmet) gauntlets of steel (inverse gloves) kicking boots (sexy heels) Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (RAMBA ZAMBA) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of extra healing (MUNCH MUNCH) * scroll of greater mana restoration (PEDULI SING JALMO SIMBOL PANGAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 5 jackals (10 created) 3 pack jackals (4 created) 2 thick jackals 2 foxes (3 created) an evasive fox 0 pack foxes (1 created) a racoon dog a canermine a weasel a racoon 0 hounddogs (1 created) 0 dingos (1 created) 0 dogs (1 created) 0 wolves (1 created) 0 scavengers (1 created) 0 low oozes (1 created) 0 minighosts (1 created) 0 piranhas (1 created) 33 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (78 of 160) body armor [Unskilled] (max Expert) (12 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (35 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye barl the Lunatic... You quit in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 32 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.