barl, chaotic female shoe Failed Existence -------############# |......,,@@,,,,,,,,# |.....|############# |.....| |...<.| |.....| ----|-- [Barl the Looser] St7 Dx8 Co9 In14 Wi11 Ch12 FaiShoFemCha Dlvl:1 $0 HP16(16) Pw11(11) AC-11 Exp1 T114 Hun Latest messages Use hybrid races? [yn] (n) Hello barl, welcome to SlashEMExtended! You are a chaotic female shoe Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. There is a wall in the way! You displaced Jasajeen. There is a wall in the way! You displaced Jasajeen. You are beginning to feel hungry. There is a wall in the way! (3x) You displaced Jasajeen. There is a wall in the way! (8x) You're pushed back! There is a wall in the way! (13x) You stop. Jasajeen is in the way! Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: scimitar (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25196 Monster spawn increase reached its maximum at turn 101689 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 293472 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: baywood orrery (freq bonus 9) The monster species that spawned more often: big wraith (freq bonus 8) The monster species that spawned more often: grey naga hatchling (freq bonus 20) The monster species that spawned more often: dawdle purificatory (freq bonus 30) The monster species that spawned more often: distrustful deadhead (freq bonus 24) The monster species that spawned more often: Jessica (freq bonus 10) The monster species that spawned more often: ruby force fungus (freq bonus 12) The monster species that spawned more often: dung soldier (freq bonus 30) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 20) The monster species that spawned more often: lumbering reobtainable (freq bonus 10) The monster species that spawned more often: Maurah's hugging boot (freq bonus 12) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 16) The monster species that spawned more often: belated inerrant (freq bonus 6) The monster species that spawned more often: Graz'zt (freq bonus 4) The monster species that spawned more often: wimp-imp (freq bonus 8) The monster species that spawned more often: Mehrunes (freq bonus 6) The monster species that spawned more often: nonon (freq bonus 12) The monster species that spawned more often: master backup (freq bonus 8) The monster species that spawned more often: vampire blender (freq bonus 14) The monster species that spawned more often: homing thunder caller (freq bonus 24) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: actinide unconstricted The monster species that never randomly spawned: sanguinely thumbtacking sine stymied sandpit The monster species that never randomly spawned: hell temptress The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: Sealtiel The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: mastodon squawked The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: soft spore The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 21) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 74) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 20) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 4 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having shock resistance (0) You were prevented from having quad attacks (0) You had 469 points of nutrition remaining You aggravated monsters You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Death, Lightningrod and Yannick Your deity was Yannick The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (heavy boots) Scrolls scroll of healing (POKEDEX REGISTRATION COMPLETE) scroll of mana (XIAO CAOMEI WO DE BAOBEI) scroll of phase door (DAD AND BABY ATTACKING) scroll of standard id (HELLO WORLD IM AWESOME) scroll of cure (DRAW WAT STUNT) * scroll of extra healing (VITERBI TRELLIS) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 visor sewer rats (1 created) a grain vortex 0 lichens (1 created) 0 redguard girls (1 created) 0 dart turrets (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye barl the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 114 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 182 4 Andy-Sha-Aqu-Mal-Cha escaped the dungeon [max level 1]. 11 [13] 183 1 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (novice medium wall), while praying unsuccessfully. - [1] * 0 barl-Fai-Sho-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [16]