barkstar, neutral male centaur Monk ---.------- |.........| |@.$......| |...d.<...| ----------- [Barkstar the Candidate] St18/07 Dx19 Co8 In6 Wi14 Ch9 MonCenMalNeu Dlvl:1 $0 HP21(21) Pw12(12) AC-2 Exp1 T29 Latest messages Use hybrid races? [yn] (n) Hello barkstar, welcome to SlashEMExtended! You are a neutral male centaur Monk. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. You displaced your little dog. You see here 10 gold pieces {0}. You displaced your little dog. The little dog picks up 5 gold pieces. The little dog drops 5 gold pieces. You see here 5 gold pieces {0}. You hear someone counting money. You see here 5 gold pieces {0}. (3x) There appears to be no shopkeeper here to receive your payment. You see here 5 gold pieces {0}. (2x) What do you want to drink? [ef or ?*] Never mind. Really quit [yes/no]? (2x) Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {3} h - 16 uncursed apples {9} i - 8 uncursed oranges {5} j - 6 blessed oranges {4} k - 3 uncursed fortune cookies {3} Scrolls d - an uncursed scroll of destroy armor {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of sleep (0:3) {1} Potions e - a blessed potion of healing {1} f - 2 uncursed potions of healing {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11121 Monster spawn increase reached its maximum at turn 45428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1848928 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: death drake (freq bonus 20) The monster species that spawned more often: pustulent stalk (freq bonus 14) The monster species that spawned more often: the forever train (freq bonus 14) The monster species that spawned more often: royal assassin (freq bonus 5) The monster species that spawned more often: legion devil grunt (freq bonus 7) The monster species that spawned more often: disenchanter ooze (freq bonus 56) The monster species that spawned more often: corpulent gal (freq bonus 12) The monster species that spawned more often: high priest mummy (freq bonus 28) The monster species that spawned more often: desert prick (freq bonus 16) The monster species that spawned more often: red icky thing (freq bonus 10) The monster species that spawned more often: furious force fungus (freq bonus 32) The monster species that spawned more often: arcadian avenger (freq bonus 6) The monster species that spawned more often: real water hound (freq bonus 20) The monster species that spawned more often: armored larva (freq bonus 16) The monster species that spawned more often: stinking dog (freq bonus 7) The monster species that spawned more often: lethe force patch (freq bonus 10) The monster species that spawned more often: dwarven priest (freq bonus 12) The monster species that spawned more often: embracing octopus (freq bonus 10) The monster species that spawned more often: hairy mold (freq bonus 18) The monster species that spawned more often: Solvejg (freq bonus 28) The monster species that never randomly spawned: ice bear The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: Calcifer The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: special xorn The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: war dragon The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: dark growth The monster class that more likely to generate with musable stuff: dog or other canine The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 30) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 29) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 15) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had 1470 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye barkstar the Monk...