¢SYìâ Í Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:12:34.ttyrec Time: (1498619554) Wed Jun 28 03:12:34 2017 ¢SY)é MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ¢SY+ê WShall I pick a character's race, role, gender and alignment for you? [ynq] ¢SY%îyÚÄÄÄ¿³úxx³³úúú³³úúú³³úúú³³úf@³³$úú+ÀÄÄúÙ[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 3(3)  Pw 9(9)  AC5 Exp1 T1  It is written in the Book of Ra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god ¢SYÐîRa seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Young Girl, have been heralded from birth as the instrument of Ra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ra!--More--Hello badnik, welcome to SlashEMExtended! You are a chaotic female droven Erdrick.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults ¢SYïaren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFe¢SYSïmCha  3(3)  Pw 9(9)  AC5 Exp1 T1 [Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T1 [Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T1 [Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T1 You attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  [¢SY¢ïA3(3)  Pw 9(9)  AC5 Exp1 T2 [Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T3 úúxxúfYou attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T3 xúúxThe kitten picks up a gold piece {0}.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9) [2¢SYéï4;24H AC5 Exp1 T4 úfYou attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T4 The kitten drops 1 gold piece.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T5 úxúxYou attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T5 úx[¢SY(ð1m$fYour anti caster cloak deflects the grid bug's attack.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T6 fúYou attack thin air.fú[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T6 The kitten is hit by a boulder {9000}!The kitten is killed!úx`The grid bug misses.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  [¢SY¶ 25;1H3(3)  Pw 9(9)  AC5 Exp1 T7 You attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T7 xúThe grid bug misses.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T8 You attack thin air.[Badnik the Young Girl ] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  3(3)  Pw 9(9)  AC5 Exp1 T8 úx[1¢SY! ;23HThe grid bug bites you![Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  2(3)  Pw 9(9)  AC5 Exp1 T8 [-1 -> 2][Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  2(3)  Pw 9(9)  AC5 Exp1 T9 You attack thin air.[Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  2(3)  Pw 9(9)  AC5 Exp1 T9 úThe grid bug is hit by a boulder {9000}!The grid bug is killed!The grid bug bites you![Badnik  the Young Girl] St12 Dx13 Co1¢SYc 6 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T9 [-1 -> 1][Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T10 ÚÄÄÄ¿³úúú³³úúú³³úúú³³úúx³³ú`@³³ú$ú+ÀÄÄúÙ[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 1(3)  Pw 9(9)  AC5 Exp1 T10 g - an uncursed +0 torch (weapon in hand) {20}.--Mo¢SY¨ re--ÚÄÄÄ¿³úúú³³úúú³³úúú³³úúx³³ú`@³³ú$ú+ÀÄÄúÙ[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 1(3)  Pw 9(9)  AC5 Exp1 T10 a - an uncursed +0 battle staff (alternate weapon; not wielded) {16}.--More--[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 1(3)  Pw 9(9)  AC5 Exp1 T10 ÚÄÄÄ¿³úúú³³úúú³³úúú³³úúx³³¢SY ú`@³³ú$ú+ÀÄÄúÙThe grid bug misses.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T11 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T11 [Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9) [¢SYc24;24H AC5 Exp1 T11 Your leather armor blocks the grid bug's attack.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T12 You can't go down here.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T12 [Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T13 [Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw [¢SY«24;20H9(9)  AC5 Exp1 T13 [Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T14 [Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  2(3)  Pw 9(9)  AC5 Exp1 T15 úúxú@#±#[Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  2(3)  Pw 9(9)  AC5 Exp1 T15 [Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha [24;¢SYî(13H 2(3)  Pw 9(9)  AC5 Exp1 T16 <xYou stop searching.[Badnik the You ng Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemC¢SY4˜ha  2(3)  Pw 9(9)  AC5 Exp1 T16 ¢SY‘)The grid bug bites you!¢SY~ë[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T16 [-1 -> 1][Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SYÙ¢SYf Unknown command ' '.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SY½¢SY-Where do you want to travel to?¢SYI,(For instructions type a ?)¢SY“¢SY×,Can't find dungeon feature '>'.¢SY!¢SYr,Can't find dungeon feature '>'.¢SYö[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SYŸð[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SY7 You can't go down here.[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SYËö[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SYßð[Badnik  the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  1(3)  Pw 9(9)  AC5 Exp1 T17 ¢SY6%The grid bug bites you!¢SY¬ï[Badnik the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha  0(3)  Pw 9(9)  AC5 Exp1 T17 --More--¢SYóYou die...¢SYªˆ[ 0(3)  Pw 9(9) --More--¢SYÞ¢SYŠ%QÚÄÄÄ¿³úúú³³úúú³³úúú³³úúú³³ú`<³³ú$x+ÀÄÄ@Ù#±#¢SY&%[Badnik the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 0(3)  Pw 9(9)  AC5 Exp1 T17 Do you want your possessions identified? DYWYPI? [ynq] (n) ¢SYÏ&“n Weapons a - an uncursed +0 battle staff (alternate weapon; not wielded) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (weapon in hand) {20}(end) ¢SY]'Û¢SY§'4Do you want to see your attributes? [ynq] (n) ¢SY)nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: displacement. You could not have this property intrinsically: improved vision. Potion identification only worked 3 times out of 5. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 78%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 97%. Potion drop chance was reduced to 75%. The following skill could not be trained at all: divination spells. The following skill was trained at half the u¢SYƒ)sual rate: boomerang. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: devices (turn 24). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23468. Monster spawn increase had reached its maximum at turn 49160. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 675342. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: umber hulk (freq bonus 4). The monster species that was spawned more often: wood elf priest (freq bonus 10). The monster species t¢SYà)Ãhat was spawned more often: venom eye (freq bonus 36). The monster species that was spawned more often: notable force fungus (freq bonus 20). The monster species that was spawned more often: trap force patch (freq bonus 12). The monster species that was spawned more often: blue laser (freq bonus 24). The monster species that was spawned more often: petty ice toad (freq bonus 36). The monster species that was spawned more often: amnesia elemental (freq bonus 9). The monster species that was spawned more often: wooden warp fungus (freq bonus 24). The monster species that was spawned more often: shard force patch (freq bonus 24). The monster species that was spawned more often: lava mage (freq bonus 12). The monster species that was spawned more often: giant ship rat (freq bonus 6). The monster species that was spawned more often: crimson fungus (freq bonus 28). --More--¢SY:*The monster species that was spawned more often: wereauton (freq bonus 14). The monster species that was spawned more often: falling fungus (freq bonus 10). The monster species that was spawned more often: High-elf rogue (freq bonus 6). The monster species that was spawned more often: carver shaman (freq bonus 16). The monster species that was spawned more often: fire drake (freq bonus 42). The monster species that was spawned more often: white jelly (freq bonus 36). The monster species that was spawned more often: giraffe (freq bonus 12). The monster species that was spawned more often: aircraft carrier (freq bonus 7). The monster trait that was more common: monsters that can hide (freq bonus 4). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4). The monster trait that was more common: monsters that have no hands (freq bonus 2). The monster trait that was more common: monsters¢SY”* that have a proper name (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8). The monster trait that was more common: monsters that can teleport (freq bonus 2). The monster species that was never randomly spawned: treasury golem. The monster species that was never randomly spawned: amnesia patch. The monster species that was never randomly spawned: attractive trove. The monster species that was never randomly spawned: pious dad. The monster species that was never randomly spawned: lizard. The monster species that was never randomly spawned: ordinator. The monster species that was never randomly spawned: brown warp fungus. The monster species that was never randomly s¢SY+pawned: invisible force fungus. The monster species that was never randomly spawned: very old water dragon. The monster species that was never randomly spawned: ore newt. The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow). The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels). The RNG hath decreed that this item was never generated: helm of discovery (viking helmet). The RNG hath decreed that this item was never generated: green dragon scale mail ((null)). The RNG hath decreed that this item was never generated: cardboard fan ((null)). The RNG hath decreed that this item was never generated: fire bolt (flaming). The RNG hath decreed that this item was never generated: amulet of infinity (splashed). The RNG hath decreed that this item was never generated: cure freeze (snowy). The RNG hath decreed that this item was never generated: good night (wish parser). [36¢SY\+;1HThe RNG hath decreed that this item was never generated: wine (violet-red). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 50). The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11). The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15). The RNG hath decreed that this item was generated more often: a¢SY¨+©ntenna ((null), freq bonus 141). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 226). --More--¢SYø+The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11). The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9). The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14). The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6). The RNG ¢SYP,hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4). The RNG hath decreed that this item was always generated cursed: finger of death (stained). The RNG hath decreed that this item was always generated cursed: blind self (irritating). The RNG hath decreed that this item was always generated cursed: black dress ((null)). The RNG hath decreed that this item was always generated cursed: blacky stone (gray). The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)). The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH). The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ). The RNG hath decreed that this item was always generated cursed: kunzite (pink). The RNG hath decreed that this item was always generated cursed: fire (simmering). The RNG hath decreed that this item was always generat¢SY°,‘ed cursed: aggravate monster (sapphire). The RNG hath decreed that this trap was always invisible: low stats trap. The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 4). Next attribute increase check would have come at turn 366. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had the following problem: Everything displays in various shades of grey. (0). You had blood mana. (0). You had the following problem: Stairs are always trapped. (0). You were prevented from having magic resistance (0). You were prevented from having displacement (0). You had 1484 points of nutrition remaining. You had free action. Your luck was zero. You could have safely prayed (138). You are dead. --More--¢SYà0[ÚÄÄÄ¿³úúú³³úúú³³úúú³³úúú³³ú`<³³ú$x+ÀÄÄ@Ù#±#¢SYT1[Badnik the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 0(3)  Pw 9(9)  AC5 Exp1 T17 Do you want to see your discoveries? [ynq] (n) ¢SYø1y Discoveries  Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor anti caster cloak (arcane cloak) sado maso gloves (odd pair of gloves) stairwell stomping boots (area boots) helmet (kitchen hat) Scrolls scroll of healing (BLUE SCREEN OF DEATH) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (XUS MODA) scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom)[2¢SYM2?4;56H * segfault venom (splash of venom)(end) ¢SY×4 [Badnik the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP 0(3)  Pw 9(9)  AC5 Exp1 T17 ¢SYJ5@Do you want an account of creatures vanquished? [ynq] (n) ¢SYÆ5‚n Vanquished creatures:  0 pack jackals (21 created) a kitten a grid bug (2 created) 0 white mushroom patches (1 created) 0 low rub monsters (1 created)  26 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¢SY46Ž¢SYy61Do you want to see your conduct? [ynq] (n) ¢SYö6Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--¢SY€7‘¢SYû7 ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  |monster (grid bug)|  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 17 moves. You were level 1 with a maximum of 3 hit po¢SYK8%ints when you died.--More--¢SY¥8  ¢SYh9 ¢SYwAQ No Points Name Hp [max] ¢SYÈAG 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on ¢SY BQ level 31 [max 32]. 214 [222] £SYF 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom £SYaQ on level 40. Killed by a monster (venom lich). - [138] £SY¢G 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. £SYãQ Killed by a monster (porter suspicious vortex). - [212] £SY( £SYiE668 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom £SY©Q on level 1. Killed by a monster (yellow centipede). - [12] £SYìE669 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom £SY*Q on level 1. Killed by a monster (yellow centipede). - [12] £SYpX 0 badnik-Erd-Dro-Fem-Cha died in The Dungeons of Doom  £SY±X on level 1. Killed by a monster (grid bug). - [3]