SYN Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:12:32.ttyrec Time: (1498619553) Wed Jun 28 03:12:33 2017 SYN You reached the 593rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 591 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] 592 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] 593 8 badnik-Use-Hax-Fem-Cha died in The Dungeons of Doom   on level 1SYaUh. Killed by an icy touch. - [15] 594 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 595 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] SYtVThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] SY yĿBd@[Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw Dlvl:1 $0 HP 26(26)  Pw 16(16)  AC7 Exp1 T1  It is written in the Book of Solonor Thelandira:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hiSYh d it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Solonor Thelandira seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Solonor Thelandira. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Solonor Thelandira!--More--Hello badnik, welcome to SlashEMExtended! You are a lawful male snail Elph.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous gamSY e crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies SY as you can! Good luck!--More-- Unknown command ' '.[Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1 [Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1 [Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T1 [Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 ExpSYB 1 T1 You attack thin air.[Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T2 [Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T3 BdThe little dog yelps!You hit the little dog![Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T3 BdSY [23;1H[Badnik the Edhel ] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  26(26)  Pw 16(16)  AC7 Exp1 T4 The chaffinch Mirror-image bites you![Badnik the Edhe l] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  25(26)  Pw 16(16)  AC7 Exp1 T4 [-1 -> 25]--More--The chaffinch Mirror-image touches you![Badnik the Edh el] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  24(26)  Pw 16(16)  AC7 Exp1 T4 [-1 -> 24]The chaffinch Mirror-image touches you![Badnik the Edh el] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw [SY K 23(26)  Pw 16(16)  AC7 Exp1 T4 [-1 -> 23][Badnik the E dhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  21(26)  Pw 16(16)  AC7 Exp1 T4 [-2 -> 21][Badnik the E dhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  21(26)  Pw 16(16)  AC7 Exp1 T5 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the E dhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  21(26)  Pw 16(1SYp 6)  AC7 Exp1 T5 d[Badnik the E dhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  21(26)  Pw 16(16)  AC7 Exp1 T5 The chaffinch Mirror-image bites you![Badnik the E dhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  20(26)  Pw 16(16)  AC7 Exp1 T5 [-1 -> 20]The chaffinch Mirror-image touches you![Badnik the  Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  19(26)  Pw 16(16)  AC7 Exp1 T5 [-1 -> 19]--More--The chaffinch Mirror-image touches you![1SY 6;49H[Badnik the  Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  18(26)  Pw 16(16)  AC7 Exp1 T5 [-1 -> 18][Badnik th e Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  15(26)  Pw 16(16)  AC7 Exp1 T5 [-3 -> 15]d[Badnik th e Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  15(26)  Pw 16(16)  AC7 Exp1 T6 The chaffinch Mirror-image bites you![Badnik t he Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  14(26)  Pw SY 16(16)  AC7 Exp1 T6 [-1 -> 14]--More--The chaffinch Mirror-image touches you![Badnik t he Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  13(26)  Pw 16(16)  AC7 Exp1 T6 [-1 -> 13]The chaffinch Mirror-image touches you![Badnik  the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  12(26)  Pw 16(16)  AC7 Exp1 T6 [-1 -> 12][Badn ik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  8(26)  Pw 16(16)  AC7 Exp1 T6 [-4 -> 8][Badn ik the Edhel] StSYi 17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  8(26)  Pw 16(16)  AC7 Exp1 T7 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badn ik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  8(26)  Pw 16(16)  AC7 Exp1 T7 d[Badn ik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  8(26)  Pw 16(16)  AC7 Exp1 T7 The chaffinch Mirror-image bites you![Badn ik the Edhel] St17 Dx8 Co5 In6 WSY i11 Ch6 ElpSnlMalLaw  7(26)  Pw 16(16)  AC7 Exp1 T7 [-1 -> 7]The chaffinch Mirror-image touches you![Bad nik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  6(26)  Pw 16(16)  AC7 Exp1 T7 [-1 -> 6]--More--The chaffinch Mirror-image touches you![Bad nik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  5(26)  Pw 16(16)  AC7 Exp1 T7 [-1 -> 5]Warning: HP low![Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  4(26)  Pw [25;1SY H16(16)  AC7 Exp1 T7 [-1 -> 4]Warning: HP low!d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  4(26)  Pw 16(16)  AC7 Exp1 T8 --More--The chaffinch Mirror-image bites you![Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T8 [-1 -> 3]Warning: HP low!The chaffinch Mirror-image misses.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 SY) T9 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T9 d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T9 The chaffinch Mirror-image misses.Your cloak of displacement blocks the chaffinch Mirror-image's attack.d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaSY w  3(26)  Pw 16(16)  AC7 Exp1 T10 --More--Your cloak of displacement deflects the chaffinch Mirror-image's attack.The chaffinch Mirror-image misses.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T11 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T11 [Badnik the Edhel] St17 Dx8 Co5 InSY 6 Wi11 Ch6 ElpSnlMalLaw  3(26)  Pw 16(16)  AC7 Exp1 T11 The chaffinch Mirror-image bites you![Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  2(26)  Pw 16(16)  AC7 Exp1 T11 [-1 -> 2]Warning: HP low!The chaffinch Mirror-image misses.d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  2(26)  Pw 16(16)  AC7 Exp1 T12 --More--The chaffinch Mirror-image bites you![Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  SY [K1(26)  Pw 16(16)  AC7 Exp1 T12 [-1 -> 1]Warning: HP low!The chaffinch Mirror-image misses.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  1(26)  Pw 16(16)  AC7 Exp1 T13 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  1(26)  Pw 16(16)  AC7 Exp1 T13 d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw [24;13SYg KH 1(26)  Pw 16(16)  AC7 Exp1 T13 The chaffinch Mirror-image bites you![Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw  0(26)  Pw 16(16)  AC7 Exp1 T13 --More--You die...[ 0(26)  Pw 16(16) --More--SY ĿB@d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw Dlvl:1 $0 HP 0(26)  Pw 16(16)  AC7 Exp1 T13 Do you want your possessions identified? DYWYPI? [ynq] (n) n Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 elven arrows (in quiver) {27} d - 35 uncursed +0 elven arrows {18} Armor e - an uncSY+ ursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1}(end) +Do you want to see your attributes? [ynq] (n) yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: shock resistance. SYi Scroll identification only worked 100 times out of 102. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 17. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 28. Gem identification only worked 100 times out of 223. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 96%. Wand drop chance was reduced to 72%. Potion drop chance was reduced to 85%. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: two-handed sword. The following skill was limited to skilled proficiency: occult spells. The following skill was limited tSY o expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: body spells (turn 154). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 42470. Monster spawn increase had reached its maximum at turn 70144. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 968658. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: leprechaun (freq bonus 4). The monster species that was spawned more often: cyan warp fungus (freq bonus 6). The monster species that was spawned more often: gargantuan beast (freq bonus 24). The monster species that was spawned more often: energy vortex (freq bonus 8). The monster species that was spawned more often: morbid mirror (freq bonus 24). The monster species that was spawned moSY re often: animated winter stiletto (freq bonus 18). The monster species that was spawned more often: reanimated horde (freq bonus 30). The monster species that was spawned more often: wetland nymph (freq bonus 22). The monster species that was spawned more often: rock awgwa (freq bonus 5). The monster species that was spawned more often: master medium wall (freq bonus 5). The monster species that was spawned more often: cooling turret (freq bonus 24). The monster species that was spawned more often: furious spore (freq bonus 30). --More--The monster species that was spawned more often: hungry spore (freq bonus 20). The monster species that was spawned more often: geology ghost (freq bonus 40). The monster species that was spawned more often: enchantress (freq bonus 54). The monster species that was spawned more often: dull colony (freq bonus 16). The monster species that was spawned more often: Jane (freq bonus 24). [6;1SY HThe monster species that was spawned more often: pike (freq bonus 18). The monster species that was spawned more often: badger (freq bonus 36). The monster species that was spawned more often: weretroll (freq bonus 12). The monster species that was spawned more often: undead occult master (freq bonus 14). The monster trait that was more common: monsters that originate from Angband (freq bonus 18). The monster trait that was more common: monsters that count as prince (freq bonus 4). The monster trait that was more common: monsters that can teleport (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 12). The monster trait that was more common: monsters that have spit attacks (freq bonus 4). The monster trait that was more common: monsters of medium size (freq bonus 2). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3). The monster trait that was moSYM re common: monsters whose attacks heal you (freq bonus 3). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters that explode when killed (freq bonus 2). The monster species that was never randomly spawned: Aburame Shino. The monster species that was never randomly spawned: pellet warrior. The monster species that was never randomly spawned: suketoudara. The monster species that was never randomly spawned: Elvenqueen. The monster species that was never randomly spawned: wooden warp fungus. The monster species that was never randomly spawned: astral deva. The monster species that was never randomly spawned: werecouatl. The monster species that was never randomly spawned: water dragon. The monster species that was never randomly spawned: sonija. The monster species that was never randomly spawned: sitting bull. The RNG hath decreedSY[  that this item was never generated: bossfight stone (gray). The RNG hath decreed that this item was never generated: black opal (black). The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was never generated: bridge muzzle ((null)). The RNG hath decreed that this item was never generated: create monster (turquoise). The RNG hath decreed that this item was never generated: volcanic glass fragment (gray). The RNG hath decreed that this item was never generated: terror (conspiratory). The RNG hath decreed that this item was never generated: geolysis (geological). The RNG hath decreed that this item was never generated: poker stick ((null)). The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 27). The RNG hath decreed that this item was generated moreSY  often: flood (watery, freq bonus 15). The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10). The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9). --More--The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: stone of naked stripping SY (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6). The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9). The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6). The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: K-ration ((null), freq SY& bonus 10). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47). The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield). The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt). The RNG hath decreed that this item was always generated cursed: gain corruption (wrath). The RNG hath decreed that this item was always generated cursed: broadsword ((null)). The RNG hath decreed that this item was always generated cursed: bean ((null)). The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots). The RNG hath decreed that this item was always generated cursed: knock (pink). The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red). The RNG hath decreed thSYX at this item was always generated cursed: noble's dress (armored black dress). The RNG hath decreed that this trap was always invisible: cursed grave. The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 5). Next attribute increase check would have come at turn 211. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from having telepathy (0). You were prevented from having psi resistance (0). You saw invisible. You had automatic searching. You had infravision. You had 1487 points of nutrition remaining. You were displaced. Your luck was zero. You could not have safely prayed (490). You are dead. --More--Ŀ[38;5;SY 7mB@d[Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw Dlvl:1 $0 HP 0(26)  Pw 16(16)  AC7 Exp1 T13 Do you want to see your discoveries? [ynq] (n) n Discoveries  Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (black cloak) * elven leather helm (leather hat) * elveSY+ n shield (blue and green shield) * elven boots (hot boots) * elven cloak (faded pall) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (SCENTFUL PERFUME) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (ASCENSION IS IMPOSSIBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) [SY Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw Dlvl:1 $0 HP 0(26)  Pw 16(16)  AC7 Exp1 T13 Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 little dogs (1 created) 0 hobbit veterans (1 created) 0 chaffinches (1 created) 0 grid xorns (1 created) 0 twens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You neverSY  prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster |  | (chaffinch) | [1