SY1 Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:05:52.ttyrec Time: (1498619152) Wed Jun 28 03:05:52 2017 SYMThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. SYWShall I pick a character's race, role, gender and alignment for you? [ynq] SY yĿ$@@###[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 11(11)  AC12 Exp1 T1  It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, theSY/ [K Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--Hello badnik, welcome to SlashEMExtended! You are a lawful male redditor Ordinator.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contacSYt t the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown SY command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T1 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T1 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T1 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T1 You attack thin air.[BadnikSY  the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T2 Thaedil screams!You hit Thaedil![Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T3 @You attack thin air.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T3 Thaedil picks up 16 gold pieces {0}.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  [24;SYL 13H10(10)  Pw 11(11)  AC12 Exp1 T4 @You attack thin air.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T5 @You attack thin air.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T5 Thaedil drops 16 gold pieces.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 SY T6 $@You attack thin air.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T7 @You attack thin air.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T7 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T8 @You attack thin air.[Badnik the BattSY ler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T9 @Ŀ@SY [38;5;3m$@###SY -[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 11(11)  AC12 Exp1 T9 b - an uncursed +3 runesword (weapon in hand) {30}.--More--SY }Ŀ@$@###SY :[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 11(11)  AC12 Exp1 T9 a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24}.--More--SYm Q[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 10(10)  Pw 11(11)  AC12 Exp1 T9 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T10 Ŀ@$@###SY ,Where do you want to travel to?SY ,(For instructions type a ?)SYk ,Can't find dungeon feature '>'.SY ,Can't find dungeon feature '>'.SY' [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T10 SYk [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T11 @SY You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T11 SY P[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T11 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T12 $@@SYg [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T13 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T14 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T15 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T16 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw [SY 24;13H 10(10)  Pw 11(11)  AC12 Exp1 T17 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T18 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T19 $@SY[ Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T19 SY SY -Where do you want to travel to?SYR ,(For instructions type a ?)SY SY ,Can't find dungeon feature '>'.SYV SY ,Can't find dungeon feature '>'.SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T19 SY Pardon me, Thaedil.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T19 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T20 SYr SY You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T20 SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T20 SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T21 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T22 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T23 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T24 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw [SYP 24;13H 10(10)  Pw 11(11)  AC12 Exp1 T25 @<SY GThaedil picks up 16 gold pieces {0}.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T26 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T27 @<SY SY Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T27 SY SYO -Where do you want to travel to?SY -(For instructions type a ?)SY -Can't find dungeon feature '>'.SYN -Can't find dungeon feature '>'.SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T27 SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T27 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T28 @SYd You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T28 SY n@SY .[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T28 Thaedil drops 16 gold pieces.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T29 @$SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T29 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T30 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T31 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T32 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw [2SY 4;1H 10(10)  Pw 11(11)  AC12 Exp1 T33 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T34 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T35 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T36 @$SYE Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T36 SY SY ,Where do you want to travel to?SYQ -(For instructions type a ?)SY SY -Can't find dungeon feature '>'.SYK SY -Can't find dungeon feature '>'.SY [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T36 SY i[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T37 @@SY{ You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T37 SY SY` There is a wall in the way![Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T37 SYT [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T37 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T38 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T39 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T40 <@SY Thaedil picks up 16 gold pieces {0}.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T41 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T42 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T43 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T44 @[SY9 838;5;7m<SY SY& Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T44 SY SY -Where do you want to travel to?SY"! -(For instructions type a ?)SY|! -Can't find dungeon feature '>'.SY! -Can't find dungeon feature '>'.SYV" [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T44 SYC# $[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T45 @SY# You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T45 SYI$ SY$ There is a wall in the way![Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T45 SY-& [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T45 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T46 @SY_) Thaedil drops 16 gold pieces.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T47 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T48 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T49 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T50 @[38;SY) ,5;3m<$rSY* AYou stop searching.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T51 @SY+ SY+ Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T51 SY+ SYE, -Where do you want to travel to?SY, -(For instructions type a ?)SY, -Can't find dungeon feature '>'.SYE- -Can't find dungeon feature '>'.SY- [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T51 SY/ %[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T51 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 @ rSY/ You can't go down here.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 SY0 SY0 Unknown command ' '.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 SY.1 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 SY1 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 SYD2 Unknown command '^I'.[Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 SY2 SY3 "You attack thin air.SY3 [Badnik the Battler ] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  10(10)  Pw 11(11)  AC12 Exp1 T52 The drains rat Rubber bites you!SY4 [Badnik the Battl er] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  9(10)  Pw 11(11)  AC12 Exp1 T52 [-1 -> 9]SY4 4The drains rat Rubber touches you!SYj5 [Badnik the Bat tler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  8(10)  Pw 11(11)  AC12 Exp1 T52 [-1 -> 8][Badnik the Bat tler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  8(10)  Pw 11(11)  AC12 Exp1 T53 @SY5 SYI6 "You attack thin air.SY6 [Badnik the Bat tler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  8(10)  Pw 11(11)  AC12 Exp1 T53 The drains rat Rubber bites you!SYO7 [Badnik th e Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  5(10)  Pw 11(11)  AC12 Exp1 T53 [-3 -> 5]SY7 4The drains rat Rubber touches you!SY8 0[Badnik  the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  4(10)  Pw 11(11)  AC12 Exp1 T53 [-1 -> 4][Badnik  the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  4(10)  Pw 11(11)  AC12 Exp1 T54 @rSY9 SY9 "You attack thin air.SY9 [Badnik  the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  4(10)  Pw 11(11)  AC12 Exp1 T54 The drains rat Rubber bites you!SYM: [Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  1(10)  Pw 11(11)  AC12 Exp1 T54 [-3 -> 1]SY: "Warning: HP low!SY: 4The drains rat Rubber touches you!SYY; [Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw  0(10)  Pw 11(11)  AC12 Exp1 T54 --More--SY< You die...[ 0(10)  Pw 11(11) --More--SY@ SYH Ŀ<@@rr###SYI $[Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 0(10)  Pw 11(11)  AC12 Exp1 T54 Do you want your possessions identified? DYWYPI? [ynq] (n) SYI n Weapons a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24} b - an uncursed +3 runesword (weapon in hand) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 uncursed +8 droven bolts (in quiver) {50} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {1} Rings f - an uncursed +5 ring of increase accuracy {1}(end) SYJJ SYJ 4Do you want to see your attributes? [ynq] (n) SY L nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 160. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 24. Wand identification only worked 3 times out of 37. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 120. Monsters only dropped their musable items with 32% chance. Monsters only dropped their equipment with 74% chance. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 95%. Potion drop chance was reSY{L duced to 74%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: firearms. The following skill was trained at half the usual rate: paddle. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: club. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: sling (turn 210). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23727. Monster spawn increase had reached its maximum at turn 90497. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 129601. [37;1SYL ]HThe monster class that cannot be genocided was turret. The monster class that was spawned more often: piece of food (freq bonus 1). The monster species that was spawned more often: bloodseeker (freq bonus 36). The monster species that was spawned more often: flying demilich (freq bonus 40). The monster species that was spawned more often: greater hell spawn (freq bonus 24). The monster species that was spawned more often: Calcifer (freq bonus 12). The monster species that was spawned more often: falling force fungus (freq bonus 40). The monster species that was spawned more often: assertion failure (freq bonus 5). The monster species that was spawned more often: evil bird (freq bonus 7). The monster species that was spawned more often: adult guivre (freq bonus 28). --More--SYGM The monster species that was spawned more often: high dwarven lord (freq bonus 12). The monster species that was spawned more often: crystal statue (freq bonus 24). The monster species that was spawned more often: virus (freq bonus 22). The monster species that was spawned more often: tuna (freq bonus 4). The monster species that was spawned more often: scrawny cat (freq bonus 6). The monster species that was spawned more often: frogman boss (freq bonus 6). The monster species that was spawned more often: dutch girl (freq bonus 6). The monster species that was spawned more often: fire vampire (freq bonus 6). The monster species that was spawned more often: large group kobold (freq bonus 18). The monster species that was spawned more often: ferrous light (freq bonus 16). The monster species that was spawned more often: eyeglasses nerd (freq bonus 24). The monster species that was spawned more often: earth demon (freq bonus 4). [13;SYM 1HThe monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 15). The monster trait that was more common: monsters that spawn in large groups (freq bonus 3). The monster species that was never randomly spawned: Lord Dagon. The monster species that was never randomly spawned: hole spore. The monster species that was never randomly spawned: black reaver. The monster species that was never randomly spawned: lightning grue. The monster species that was never randomly spawned: Demogorgon. The monster species that was never randomly spawned: Lukas's bodyguard. The monster species that was never randomly spawned: grotesque. The monster species that was never randomly spawned: dead potato. The monster species that was never randomly spawned: druid. The monster species that was never randomly spawned: Yvonne's soft sneaker. The RNG hath decreed that this item was never generated: SYN immobility (motile). The RNG hath decreed that this item was never generated: caltrop ((null)). The RNG hath decreed that this item was never generated: knock (pink). The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)). The RNG hath decreed that this item was never generated: gain ability (ruby). The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB). The RNG hath decreed that this item was never generated: crystal helm (fish bowl). The RNG hath decreed that this item was never generated: slow monster (light green). The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10). The RNG hath decreed that this item was generated more often: inertia (SYxN grass green, freq bonus 71). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8). The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 8). The RNG haSYN |th decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11). --More--SYFO The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10). The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 5). The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4). The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 65). The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: amuleSYO t of quick attack (leftangular). The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected). The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES). The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable). The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red). The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots). The RNG hath decreed that this item was always generated cursed: tinning kit ((null)). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was always generated cursed: boss boots (rain boots). The RNG hath decreed that this trap was always invisible: air trap. The RNG hath decreed that this trap was generated more often: warSY P qp zone (freq bonus 4). Next attribute increase check would have come at turn 827. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. You were sleep resistant. You were prevented from having magic resistance (0). You were prevented from having half physical damage (0). You saw invisible. You had infravision. You had 1446 points of nutrition remaining. You had stun resistance. Your luck was zero. You could have safely prayed (51). You are dead. --More--SYT Ŀ<@@rr###SYT [Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 0(10)  Pw 11(11)  AC12 Exp1 T54 Do you want to see your discoveries? [ynq] (n) SYU n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * SY'V >white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (1 of 4)SYV  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodygloveSYW c (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (2 of 4)SYW  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (octarine robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (rural helmet)  * sedge hat (basin helmet)  * skullcap (wide metal helm)  * flack helmet (yellow helmet)  * crystal helm (dark helmet)  * mining helm (dim colored helmet)  * field helm (radio helmet)  * helm of safeguard (RNG helmet)  * war hat (long-hair hSYX Nelmet)  * plasteel gloves (white gloves)  * leather gloves (tightly fitting gloves)  * gauntlets of safeguard (moth-bitten gloves)  * gauntlets of plugsuit (parked gloves)  * commander gloves (black gloves)  * field gloves (poor gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (3 of 4)SYvX  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (buckled boots)  * field boots (chess boots)  * boots of safeguard (street boots)  Scrolls  scroll of healing (T A C H)  scroll of mana (MY SPUTA WILL FLOW DOWN)  scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER)  scroll of standard id (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING)  scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY)  Spellbooks  spellbook of enchant weapon (leveled)  Rings  ring of increase accuracy (wooden)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venSYX om)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)SYO_ Ŀ<@@rr###SY_ #[Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP 0(10)  Pw 11(11)  AC12 Exp1 T54 Do you want an account of creatures vanquished? [ynq] (n) SY`` n Vanquished creatures:  0 scrawny cats (1 created) 0 goblins (1 created) 0 drains rats (7 created) 0 porter lichens (1 created) 0 dancing girls (1 created) 0 twens (2 created) 0 small turrets (1 created)  14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--SY` SY#a 1Do you want to see your conduct? [ynq] (n) SYa n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--SYWb SYb  ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by an icy |  | touch |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 54 moves. You were level 1 with a maximum of 10 hitSYJc ( points when you died.--More--SYc  SYd  SY1l Q No Points Name Hp [max] SYl G 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on SYl Q level 31 [max 32]. 214 [222] SY*m F 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom SYym Q on level 40. Killed by a monster (venom lich). - [138] SYm G 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. SY$n Q Killed by a monster (porter suspicious vortex). - [212] SYtn  SYn E641 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SY o Q on level 1. Killed by a monster (yellow centipede). - [12] SY\o E642 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SYo Q on level 1. Killed by a monster (yellow centipede). - [12] SYo X 0 badnik-Ord-Rdt-Mal-Law died in The Dungeons of Doom  SYCp X on level 1. Killed by an icy touch. - [10]