SY  Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:05:40.ttyrec Time: (1498619140) Wed Jun 28 03:05:40 2017 SYThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] SYyĿ@d+[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC10 Exp1 T1 Dim  It is written in the Book of Prometheus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,SYx and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Prometheus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hazard Trainee, have been heralded from birth as the instrument of Prometheus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Prometheus!--More--Hello badnik, welcome to SlashEMExtended! You are a lawful male inka Firefighter.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previoSYus game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T1 Dim The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. GiveSY it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T1 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T1 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T1 Dim [SY>Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T1 Dim You attack thin air.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T2 Dim You attack thin air.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T3 Dim dThe little dog yelps!You kill the pSY}oor little dog![Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T3 Dim You hear the rumble of distant thunder...[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T3 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T4 Dim You attack thin air.[Badnik the Hazard Trainee [SY23;27H] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T4 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T5 Dim You attack thin air.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T5 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw [24;SY22H21(21)  AC10 Exp1 T6 Dim You attack thin air.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T7 Dim You attack thin air.[Badnik the Hazard Trainee ] SY? St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T7 Dim [Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T8 Dim dSY SY,gYou attack thin air.[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T9 Dim dSY} SY#You are empty handed.--More--SY Ŀ@d+SYv f[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC10 Exp1 T9 Dim a - an uncursed +0 axe (alternate weapon; not wielded) {24}.--More--SY\[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 18(18)  Pw 21(21)  AC10 Exp1 T9 Dim Ŀ@d+SY,Where do you want to travel to?SY,(For instructions type a ?)SY;,Can't find dungeon feature '>'.SY,Can't find dungeon feature '>'.SY%[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T9 Dim SYL[Badnik the Hazard Trainee ] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  18(18)  Pw 21(21)  AC10 Exp1 T9 Dim SY(The thick jackal bites you!SYnL[Badnik the Hazard Train ee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  17(18)  Pw 21(21)  AC10 Exp1 T9 Dim [-1 -> 17][Badnik the Hazard Train ee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  17(18)  Pw 21(21)  AC10 Exp1 T10 Dim SY SY6=You can't go down here.[Badnik the Hazard Train ee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  17(18)  Pw 21(21)  AC10 Exp1 T10 Dim SY7<@SY(The thick jackal bites you!SYM[Badnik the Hazard Trai nee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  16(18)  Pw 21(21)  AC10 Exp1 T10 Dim [-1 -> 16][Badnik the Hazard Trai nee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  16(18)  Pw 21(21)  AC10 Exp1 T11 Dim SYg&[Badnik the Hazard Trai nee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  16(18)  Pw 21(21)  AC10 Exp1 T11 Dim SY(The thick jackal bites you!SY 4[Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T11 Dim [-1 -> 15]SYUYou stop searching.[Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T11 Dim [Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T12 Dim SY SY:Unknown command ' '.[Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T12 Dim SY SY,Where do you want to travel to?SY?,(For instructions type a ?)SYSY,Can't find dungeon feature '>'.SYSY5,Can't find dungeon feature '>'.SY&[Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T12 Dim SY!4@SYA[Badnik the Hazard Tr ainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  15(18)  Pw 21(21)  AC10 Exp1 T12 Dim The thick jackal bites you!SY1M[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T12 Dim [-1 -> 14][Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T13 Dim SY SY=You can't go down here.[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T13 Dim SY; SYAThere is a wall in the way![Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T13 Dim SYb &[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T13 Dim SY (The thick jackal bites you!SY!4[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T13 Dim [-1 -> 13]SY!UYou stop searching.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T13 Dim [Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T14 Dim SY" SY{":Unknown command ' '.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T14 Dim SY" SY",Where do you want to travel to?SY7#,(For instructions type a ?)SY#,Can't find dungeon feature '>'.SY#,Can't find dungeon feature '>'.SY6$&[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T14 Dim SY %W[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T14 Dim The thick jackal misses.[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T15 Dim SY]% SY%=You can't go down here.[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T15 Dim SY& SYz&AThere is a wall in the way![Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T15 Dim SY)'&[Badnik the Hazard T rainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  14(18)  Pw 21(21)  AC10 Exp1 T15 Dim SYs'(The thick jackal bites you!SY'4[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T15 Dim [-1 -> 13]SYx(UYou stop searching.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T15 Dim [Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T16 Dim SY( SY@):Unknown command ' '.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T16 Dim SY) SY),Where do you want to travel to?SY),(For instructions type a ?)SY>*,Can't find dungeon feature '>'.SY*,Can't find dungeon feature '>'.SY*&[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T16 Dim SY+W[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T16 Dim The thick jackal misses.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T17 Dim SY+ SYY,=You can't go down here.[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T17 Dim SYl-[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T18 Dim d@dSY-AThere is a wall in the way![Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T18 Dim SYQ.' dSY.A[Badnik the Hazard  Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  13(18)  Pw 21(21)  AC10 Exp1 T18 Dim The thick jackal bites you!SY/4[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T18 Dim [-1 -> 12]SY/UYou stop searching.[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T18 Dim [Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T19 Dim SY0 SYv0:Unknown command ' '.[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T19 Dim SY0 SY1,Where do you want to travel to?SY@1,(For instructions type a ?)SY1SY1,Can't find dungeon feature '>'.SY1SY22,Can't find dungeon feature '>'.SY2&[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T19 Dim SYT3|You move right into the thick jackal.[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T19 Dim dSY3BThe thick jackal misses.[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T20 Dim SY<4 SY4=You can't go down here.[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T20 Dim SY4 SYd5AThere is a wall in the way![Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T20 Dim SY5*dSY'6A[Badnik the Hazar d Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  12(18)  Pw 21(21)  AC10 Exp1 T20 Dim The thick jackal bites you!SY64[Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T20 Dim [-2 -> 10]SY:7UYou stop searching.[Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T20 Dim [Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T21 Dim SY7 SY7:Unknown command ' '.[Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T21 Dim SY58 SY~8,Where do you want to travel to?SY8,(For instructions type a ?)SY8,Can't find dungeon feature '>'.SYB9,Can't find dungeon feature '>'.SY9&[Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T21 Dim SYT: [Badnik the Ha zard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  10(18)  Pw 21(21)  AC10 Exp1 T21 Dim SY:(The thick jackal bites you!SY;2[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T21 Dim [-1 -> 9]SY;AThe thick jackal misses.[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SY; SYP<<You can't go down here.[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SY< SY<9Unknown command ' '.[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SYl=%[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SY=[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SY^>:Unknown command '^I'.[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim SY> SY>!You attack thin air.SYS?D[Badnik the H azard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  9(18)  Pw 21(21)  AC10 Exp1 T22 Dim The thick jackal bites you!SY?2[Badnik the  Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  8(18)  Pw 21(21)  AC10 Exp1 T22 Dim [-1 -> 8]SY@,The thick jackal bites you!SY@J[Badnik t he Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  6(18)  Pw 21(21)  AC10 Exp1 T22 Dim [-2 -> 6][Badnik t he Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  6(18)  Pw 21(21)  AC10 Exp1 T23 Dim SYA SYA9You attack thin air.[Badnik t he Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  6(18)  Pw 21(21)  AC10 Exp1 T23 Dim SYA,The thick jackal bites you!SYcB1[Badnik  the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  5(18)  Pw 21(21)  AC10 Exp1 T23 Dim [-1 -> 5]SYB,The thick jackal bites you!SYC1[Badn ik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  3(18)  Pw 21(21)  AC10 Exp1 T23 Dim [-2 -> 3]SYC9Warning: HP low![Badn ik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  3(18)  Pw 21(21)  AC10 Exp1 T24 Dim SYC SYDD!You attack thin air.SYDC[Badn ik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  3(18)  Pw 21(21)  AC10 Exp1 T24 Dim The thick jackal bites you!SY E1[Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  1(18)  Pw 21(21)  AC10 Exp1 T24 Dim [-2 -> 1]SY`E!Warning: HP low!SYE,The thick jackal bites you!SYE[Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw  0(18)  Pw 21(21)  AC10 Exp1 T24 Dim --More--SYAFYou die...SYFG[ 0(18)  Pw 21(21)  AC10 Exp1 T24 Dim --More--SYJSYQĿd@d+SYmRT[Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 0(18)  Pw 21(21)  AC10 Exp1 T24 Dim Do you want your possessions identified? DYWYPI? [ynq] (n) SYSn Weapons a - an uncursed +0 axe (alternate weapon; not wielded) {24} Scrolls c - 3 uncursed scrolls of fire {3} d - a blessed scroll of fire {1} g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks f - an uncursed spellbook of nature beam (0:0) {1} Potions b - 5 uncursed potions of water {5} Wands e - an uncursed wand of fire (0:6) {1}(end) SY}SSYS4Do you want to see your attributes? [ynq] (n) SY UnFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was 11. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: flying. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 375. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 163. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 15% chance. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 66%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 85%. Potion drop chance was reduSYUced to 96%. The following skill could not be trained at all: two-handed sword. The following skill was trained at half the usual rate: sling. The following skill was trained at one fifth the usual rate: hammer. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: polearms (turn 27). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 44045. Monster spawn increase had reached its maximum at turn 64638. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 702392. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more oftSYUen: rust monster or disenchanter (freq bonus 6). The monster species that was spawned more often: group hobbit (freq bonus 15). The monster species that was spawned more often: thick prostitute (freq bonus 11). The monster species that was spawned more often: pious dad (freq bonus 10). The monster species that was spawned more often: Signor Niccolo Davelli (freq bonus 14). The monster species that was spawned more often: maud look-alike (freq bonus 30). The monster species that was spawned more often: doda (freq bonus 24). The monster species that was spawned more often: roommate's almost lover (freq bonus 16). The monster species that was spawned more often: cloak permamimic (freq bonus 80). The monster species that was spawned more often: swarming girl (freq bonus 18). The monster species that was spawned more often: shambler (freq bonus 27). --More--SY+VThe monster species that was spawned more often: seeker automaton (freq bonus 16). The monster species that was spawned more often: great terror wyrm (freq bonus 28). The monster species that was spawned more often: giant pink ant (freq bonus 32). The monster species that was spawned more often: stygian harlot (freq bonus 36). The monster species that was spawned more often: giant wasp (freq bonus 8). The monster species that was spawned more often: kagami mochi (freq bonus 22). The monster species that was spawned more often: green worm mass (freq bonus 22). The monster species that was spawned more often: hostile tank (freq bonus 48). The monster species that was spawned more often: ballas (freq bonus 16). The monster species that was spawned more often: death ant (freq bonus 27). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1). The monster trait that was moreSYyV common: monsters that originate from Angband (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2). The monster trait that was more common: monsters of small size (freq bonus 2). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4). The monster trait that was more common: monsters that count as animals (freq bonus 1). The monster species that was never randomly spawned: natto. The monster species that was never randomly spawned: sand spider. The monster species that was never randomly spawned: Pos Recursive. The monster species that was never randomly spawned: gray wolf. The monster species that was never randomly spawned: insurmountable warp fungus. The monster species that was never randomly spawned: skeletal SYVspider. The monster species that was never randomly spawned: Nicole. The monster species that was never randomly spawned: magidrakee. The monster species that was never randomly spawned: scrap titan. The monster species that was never randomly spawned: fugu fish. The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield). The RNG hath decreed that this item was never generated: elysium scourge ((null)). The RNG hath decreed that this item was never generated: sniper beam (corrupted). The RNG hath decreed that this item was never generated: rose quartz (pink). The RNG hath decreed that this item was never generated: know enchantment (sky blue). The RNG hath decreed that this item was never generated: shades of grey stone (gray). The RNG hath decreed that this item was never generated: shit stone (gray). The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan drSYWagonhide shield). The RNG hath decreed that this item was never generated: lion cloak (barley cloak). The RNG hath decreed that this item was never generated: low stats (cheap). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8). The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3). The RNG hath deSYYWcreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2). --More--SYWThe RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 9). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 88). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5). The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10). The RNG hath decreed tSYWhat this item was generated more often: ice shield (dark blue shield, freq bonus 5). The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11). The RNG hath decreed that this item was always generated cursed: eyecloser ((null)). The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet). The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one). The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray). The RNG hath decreed that this item was always generated cursed: data chip ((null)). The RNG hath decreed that this item was always generated cursed: rubber hose ((null)). The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak). The RNG hath decreed that this iSYRXtem was always generated cursed: large shield ((null)). The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak). The RNG hath decreed that this trap was always invisible: hostility trap. The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1). Next attribute increase check would have come at turn 306. Strength training was 1. Dexterity training was 1. Wisdom training was -2. Constitution training was 0. You were fire resistant. You were dimmed (0). You were prevented from having disintegration resistance (0). You were prevented from having flying (0). You recognized peaceful creatures. You had infravision. You had 1476 points of nutrition remaining. You were unlucky (-1). You could not have safely prayed (259). You are dead. --More--SY[Ŀd@d+SYF\H[Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 0(18)  Pw 21(21)  AC10 Exp1 T24 Dim Do you want to see your discoveries? [ynq] (n) SY\^n Discoveries  Scrolls scroll of fire (WELCOME TO ANGBAND) scroll of healing (CONE ALACIO) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF) scroll of standard id (GHOTI) scroll of cure (IBFALABLO) Spellbooks spellbook of nature beam (light green) Potions potion of water (clear) Wands wand of fire (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) SY:_ [Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP 0(18)  Pw 21(21)  AC10 Exp1 T24 Dim SY_@Do you want an account of creatures vanquished? [ynq] (n) SY`n Vanquished creatures:  0 thick jackals (2 created) a little dog 0 goblins (1 created) 0 marine goblins (2 created) 0 spore lichens (1 created) 0 immobile growths (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--SY}`SY`1Do you want to see your conduct? [ynq] (n) SY)an Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--SYaSYYb ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster (thick |  | jackal) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Firefighter... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 24 moves. You were level 1 with a maximum of 18 SYb+hit points when you died.--More--SYb  SYc SYXk4You reached the 480th place on the top 10000 list. SYk SYkQ No Points Name Hp [max] SYlG 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on SYMlQ level 31 [max 32]. 214 [222] SYlF 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom SYlQ on level 40. Killed by a monster (venom lich). - [138] SYmG 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. SY=mQ Killed by a monster (porter suspicious vortex). - [212] SYr SYrE478 44 badnik-Erd-Tra-Fem-Law died in The Dungeons of Doom SY'sQ on level 1. Killed by a monster (housebat). - [4] SYesE479 44 badnik-Ice-Sov-Mal-Neu died in The Dungeons of Doom SYsQ on level 1. Killed by a monster (worker ant). - [15] SYsX480 44 badnik-Fir-Ink-Mal-Law died in The Dungeons of Doom  SYtX on level 1. Killed by a monster (thick jackal). - [18] SYUtD481 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of SYt< Doom on level 1. Killed by a monster (Kop SYtQ Reinforcer). - [1] SYuF482 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom SY9uQ on level 1. 15 [15]