ÖSYæ Í Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:04:54.ttyrec Time: (1498619094) Wed Jun 28 03:04:54 2017 ÖSYPæ ö No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 628 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 629 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12]  0 badnik-Ord-Mou-Mal-Neu died in The Dungeons of Doom   on level 1. Killed by a monster (breeder mouse). - [12] ÖSYjï ¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ÖSY/yÚÄÄÄÄ¿³ú.úú³³úúúú³³úúú@³úúúú@³ÀÄÄÄÄÙ[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu Dlvl:1 $0 HP 12(12)  Pw 14(14)  AC10 Exp1 T1  It is written in the Book of Varda Elentari:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavitieÖSYás of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Varda Elentari seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Varda Elentari. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Varda Elentari!--More--ÚÄÄÄÄ¿³ú.úú³³úúúú³³úúú@³úúúú[38ÖSY,;5;5m@³ÀÄÄÄÄÙHello badnik, welcome to SlashEMExtended! You are a neutral male mouldic Ordinator.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Battler ] St1ÖSY–8/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T1 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T1 [Badnik the Battler ] St18/02 Dx10 Co8 In8ÖSYã Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T1 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T1 You attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T2 You attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T2 [Badnik the Battler ] St18/02 Dx10 Co8 InÖSY(8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T3 ú@úYou attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T3 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T4 @úúThaedil Racer RNG-abuser screams!You hit Thaedil Racer RNG-abuser![Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  [ÖSYqK12(12)  Pw 14(14)  AC10 Exp1 T4 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T5 |ú.@úYou attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T5 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T6 úú@[ÖSYÉ'mYou attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T6 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T7 @úúYou attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T7 ú@The floor grue misses.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 CÖSY%(h6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T8 @úYou attack thin air.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T8 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T9 ú|@Don't be ridiculous! Your current form cannot realistically wield a weapon!--More--Try anyway? [yn] (n) n[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu ÖSYl( 12(12)  Pw 14(14)  AC10 Exp1 T9 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T9 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T9 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10ÖSY¸( Exp1 T10 @úYou can't go down here.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T10 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T11 ú@ú.@There is a wall in the way![Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T11 [Badnik the Battler ÖSY)[23;20H] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T11 @úrYou stop searching.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T12 |@Unknown command ' '.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T12 Where do you want to travel to?(For instructions type a ?)Can't find dungeon featÖSYQ)ure '>'.Can't find dungeon feature '>'.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T12 You move right into the floor grue.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T12 ú@úúr[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T13 You hear someone counting money.You can't go down here.[ÖSY“)23;1H[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T13 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T13 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T13 ú@The floor grue misses.You stop searching.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw ÖSY 214(14)  AC10 Exp1 T13 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T14 @úúrUnknown command ' '.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T14 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12) [24;1ÖSYk29H Pw 14(14)  AC10 Exp1 T14 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T14 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T15 úú@rYou can't go down here.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T15 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu [24;13ÖSYµ2H 12(12)  Pw 14(14)  AC10 Exp1 T15 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T15 @úThe breeder mouse just misses!You stop searching.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T15 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T16 @ú[10;ÖSY377HUnknown command ' '.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T16 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T16 [Badnik the Battler ] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  12(12)  Pw 14(14)  AC10 Exp1 T16 @ú[10;7ÖSY^37HThe floor grue bites you![Badnik the Battl er] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  11(12)  Pw 14(14)  AC10 Exp1 T16 [-1 -> 11]The floor grue's sinister gaze fills your mind with dreadful, evil thoughts!úúúú@úú.úúr@--More--You hear a door open.The breeder mouse bites you![Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T16 [-2 -> 9]The breeder mouse multiplies![ÖSYª3[CBadnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T17 @úWhere do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T17 [Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T17 |@[ÖSYô3HThe breeder mouse just misses![Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T18 @úYou can't go down here.[Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T18 There is a wall in the way![Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T18 [Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  ÖSYÛ:[25;1H9(12)  Pw 14(14)  AC10 Exp1 T18 ú@The breeder mouse misses.You stop searching.[Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T18 [Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T19 ú@Unknown command ' '.[Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14) ÖSYæ?[A AC10 Exp1 T19 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T19 [Badnik the Ba ttler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  9(12)  Pw 14(14)  AC10 Exp1 T19 ú@The floor grue bites you![Badnik the B attler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  8(12)  Pw 14(14)  AÖSY¨@C10 Exp1 T19 [-1 -> 8]The floor grue's sinister gaze fills your mind with dreadful, evil thoughts!@.r@--More--The breeder mouse bites you![Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12)  Pw 14(14)  AC10 Exp1 T19 [-2 -> 6][Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12)  Pw 14(14)  AC10 Exp1 T20 @úUnknown command ' '.[Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12) ÖSY±A[A Pw 14(14)  AC10 Exp1 T20 [Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12)  Pw 14(14)  AC10 Exp1 T20 Unknown command '^I'.[Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12)  Pw 14(14)  AC10 Exp1 T20 You attack thin air.[Badnik th e Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  6(12)  Pw 14(14)  AC10 Exp1 T20 ú@The breeder mouse bites you![Badnik ×SYO the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  4(12)  Pw 14(14)  AC10 Exp1 T20 [-2 -> 4][Badnik  the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  4(12)  Pw 14(14)  AC10 Exp1 T21 @úYou attack thin air.[Badnik  the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  4(12)  Pw 14(14)  AC10 Exp1 T21 @úThe breeder mouse bites you![Bad nik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  2×SY(12)  Pw 14(14)  AC10 Exp1 T21 [-2 -> 2]Warning: HP low![Bad nik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  2(12)  Pw 14(14)  AC10 Exp1 T22 ú@You attack thin air.[Bad nik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  2(12)  Pw 14(14)  AC10 Exp1 T22 ú@The floor grue misses.The breeder mouse bites you![Badnik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu  0(12) [24;18×SY¿ H Pw 14(14)  AC10 Exp1 T22 --More--You die...[ 0(12)  Pw 14(14) --More--×SYL¤ÚÄÄÄÄ¿³ú|úú³³úúúú³³úú@.³úúúr@³ÀÄÄÄÄÙ×SYù[Badnik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu Dlvl:1 $0 HP 0(12)  Pw 14(14)  AC10 Exp1 T22 Do you want your possessions identified? DYWYPI? [ynq] (n) n Weapons a - a blessed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 blessed +8 droven bolts (in quiver) {50} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {1} Rings f - an unc×SYJ ursed +5 ring of increase accuracy {1}(end) ÚÄÄÄÄ¿³ú|úú³³úúúú³³úú@.³úúúr@³ÀÄÄÄÄÙDo you want to see your attributes? [ynq] (n) nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: reflection. You could ×SY™ not have this property intrinsically: free action. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 220. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 69% chance. Monsters only dropped their equipment with 46% chance. Scroll drop chance was reduced to 82%. Amulet drop chance was reduced to 12%. Concealing monsters were spawned underneath items 62% of the time only. Monster death drops spawned with only 80% chance. The following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual ×SYè rate: lightsaber. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: polymorphing (turn 30). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 250. Monster spawn increase would have started at turn 48860. Monster spawn increase had reached its maximum at turn 180133. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 564640. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: gremlin (freq bonus 2). The monster color that was spawned more often: orange (freq bonus 3). The monster species that was spawned ×SY# more often: laughing disenchanter (freq bonus 72). The monster species that was spawned more often: senior mind flayer (freq bonus 6). The monster species that was spawned more often: chaos hound (freq bonus 6). The monster species that was spawned more often: herpes dude (freq bonus 24). The monster species that was spawned more often: giant bronze dragonfly (freq bonus 30). The monster species that was spawned more often: giant crayfish (freq bonus 15). The monster species that was spawned more often: Schmidts (freq bonus 16). --More--The monster species that was spawned more often: flame spider (freq bonus 10). The monster species that was spawned more often: giant mastodon (freq bonus 3). The monster species that was spawned more often: manavoid turret (freq bonus 72). The monster species that was spawned more often: jealousy (freq bonus 10). The monster species that was spawned more often: blue dragonfly (freq bonus ×SYd 30). The monster species that was spawned more often: fook yoo platypus (freq bonus 9). The monster species that was spawned more often: cure slime (freq bonus 48). The monster species that was spawned more often: hypno (freq bonus 12). The monster species that was spawned more often: venom lord (freq bonus 12). The monster species that was spawned more often: forest bear (freq bonus 16). The monster species that was spawned more often: rabid coyote (freq bonus 12). The monster species that was spawned more often: fumblebee (freq bonus 36). The monster species that was spawned more often: Haejin, the Enigma (freq bonus 12). The monster trait that was more common: monsters that regenerate health (freq bonus 2). The monster trait that was more common: monsters with soldier dialogue (freq bonus 3). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1). The monster trait that was more common: monst×SY¢ ers that eat metal (freq bonus 2). The monster species that was never randomly spawned: silver stalk. The monster species that was never randomly spawned: orange monster. The monster species that was never randomly spawned: petro force patch. The monster species that was never randomly spawned: Ariane's fleecy combat boot. The monster species that was never randomly spawned: disenchanter force patch. The monster species that was never randomly spawned: soft force patch. The monster species that was never randomly spawned: mad zhar. The monster species that was never randomly spawned: knapsack bull. The monster species that was never randomly spawned: green growth. The monster species that was never randomly spawned: Desert Dwarf. The RNG hath decreed that this item was never generated: detect water (generous). The RNG hath decreed that this item was never generated: healing (purple-red). The RNG hath decreed that this i×SYtem was never generated: orihalcyon gauntlets (fighting gloves). The RNG hath decreed that this item was never generated: cloak of sickness (green cloak). The RNG hath decreed that this item was never generated: fur ((null)). The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves). The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots). The RNG hath decreed that this item was never generated: no skill (shattering). The RNG hath decreed that this item was never generated: homicide stone (gray). The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves). The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 17). The RNG hath decreed that this item was generated more often: bad effect×SYe stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 109). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 28). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 26). The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 26). --More--The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2). The RNG hath decreed that this item wa×SY¢s generated more often: candy bar ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 13). The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97). Th×SYáe RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal). The RNG hath decreed that this item was always generated cursed: talc (gray). The RNG hath decreed that this item was always generated cursed: mass healing (vermilion). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this item was always generated cursed: feather armor ((null)). The RNG hath decreed that this item was always generated cursed: athame ((null)). The RNG hath decreed that this item was always generated cursed: swimsuit ((null)). The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield). The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet). The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly). The RNG hath decreed that this trap ×SY%was always invisible: paralysis trap. The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1). Next attribute increase check would have come at turn 180. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. You were sleep resistant. You were prevented from having reflection (0). You were prevented from having an increased fear factor (0). You saw invisible. You had infravision. You had 1476 points of nutrition remaining. You could survive without air. You had polymorphitis. Your luck was zero. You could have safely prayed (169). You are dead. --More--ÚÄÄÄÄ¿³ú|úú³³úúúú³³úú×SYf@.³úúúr@³ÀÄÄÄÄÙ[Badnik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu Dlvl:1 $0 HP 0(12)  Pw 14(14)  AC10 Exp1 T22 Do you want to see your discoveries? [ynq] (n) n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe ×SY¬(double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff) ×SYö * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (1 of 4) * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * da×SYLrk elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) [45;1×SYH * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (2 of 4) * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (white robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (orange visored helmet)  * sedge hat stone (rubynus helmet)  * skullcap (hydra helmet)  * flack helmet (long-hair helmet)  * crystal helm (full helmet)  * mining helm (wok×SYÐ-shaped helmet)  * field helm (masked helmet)  * helm of safeguard (dim colored helmet)  * war hat (deformed helmet)  * plasteel gloves (white gloves)  * leather gloves (poor gloves)  * gauntlets of safeguard (black gloves)  * gauntlets of plugsuit (tightly fitting gloves)  * commander gloves (concrete gloves)  * field gloves (nonexistant gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (3 of 4) * wedge sandals (heeled sandals) ×SY[2;1H * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (ski heels)  * field boots (erotic boots)  * boots of safeguard (persian boots)  Scrolls  scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC)  scroll of mana (HEAVY ELF CANT FLEW)  scroll of phase door (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER)  scroll of standard id (THX FEMMY)  scroll of cure (QUICKER USED THE STUNT OF ELF)  Spellbooks  spellbook of enchant weapon (colorful)  Rings  ring of increase accuracy (transparent)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss r×SYQhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)ÚÄÄÄÄ¿³ú|úú³³úúúú³³úú@.³úúúr@³ÀÄÄÄÄÙ[Badnik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu Dlvl:1 $0 HP 0(12)  Pw 14(14)  AC10 Exp1 T22 Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 drains rats (5 created) 0 rabbits (1 created) 0 breeder mice (1 created) 0 gri×SY­d bugs (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 aimless-looking merchants (1 created) 0 weary-looking travelers (1 created) 0 dancing girls (1 created) 0 floor grues (1 created)  14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an obje×SY ct. You never changed form. You used no wishes. You remained celibate.--More-- ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster (breeder |  | mouse) |  | |  | |  | |  | 2017 |  *| * *