SYL Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:04:18.ttyrec Time: (1498619058) Wed Jun 28 03:04:18 2017 SYL No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 625 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12]  0 badnik-Lad-Asg-Mal-Law died in The Dungeons of Doom   on level 1. Killed by a monster (green puyo). - [16]SYR[m SYSThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] SYyĿj@@$j[Badnik the Wiseguy ] St8 Dx5 Co9 In8 Wi3 Ch13 LadAsgFemLaw Dlvl:1 $300 HP 16(16)  Pw 12(12)  AC12 Exp1 T1  It is written in the Book of Hugh Hefner:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, SYNwhere he now lurks, and bides his time.  Your god Hugh Hefner seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of Hugh Hefner. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hugh Hefner!--More--Ŀ@$Hello badnik, welcome to SlashEMExtended! You are a lawful female asgardish Ladiesman.--More--SYYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- You don't feel like being female![Badnik the Wiseguy ] St8 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 The moon is waxing tonight.[10;70SY H--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Wiseguy ] St8 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 [Badnik the Wiseguy ] St8 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 [Badnik the Wiseguy ] St8 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 [Badnik the Wiseguy ] St8 Dx5 CSYXo9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 You feel bad for hitting a defenseless woman.Jasajeen screams!You hit Jasajeen.You inhale a cloud of spores!--More--The spores were poisoned![Badnik the Wiseguy ] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  16(16)  Pw 12(12)  AC12 Exp1 T1 You feel weaker!You lose Strength[Badnik  the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  7(16)  Pw 12(12)  AC12 Exp1 T1 [-9 -> 7][Badnik  the Wiseguy] St4 Dx5SY Co9 In8 Wi3 Ch13 LadAsgMalLaw  7(16)  Pw 12(12)  AC12 Exp1 T2 --More--Jasajeen swings her soft girl sneaker at the green puyo.Jasajeen hits the green puyo.Jasajeen misses the green puyo.--More--The green puyo misses Jasajeen.The green puyo touches you![Badnik  the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  6(16)  Pw 12(12)  AC12 Exp1 T2 [-1 -> 6][Badni k the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  5(16)  Pw 12(12)  AC12 Exp1 T2 [-1 -> 5][Badni k the Wiseguy] St4 Dx5 Co9SY In8 Wi3 Ch13 LadAsgMalLaw  5(16)  Pw 12(12)  AC12 Exp1 T3 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badni k the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  5(16)  Pw 12(12)  AC12 Exp1 T3 [Badni k the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  5(16)  Pw 12(12)  AC12 Exp1 T3 Jasajeen swings her soft girl sneaker at the green puyo.Jasajeen hits the green puyo.Jasajeen misses the green puyo.--MorSY&e--The green puyo touches Jasajeen.Jasajeen is covered in acid!It burns Jasajeen!--More--Jasajeen's soft girl sneaker is not affected.The green puyo touches you![Badn ik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  4(16)  Pw 12(12)  AC12 Exp1 T3 [-1 -> 4]You're SYh%covered in acid! It burns!SY--More--SY1Your ruffled shirt is not affected.SY_[Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  2(16)  Pw 12(12)  AC12 Exp1 T3 [-2 -> 2]SY"Warning: HP low!SY7-The green puyo touches you!SY[Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  1(16)  Pw 12(12)  AC12 Exp1 T3 [-1 -> 1]SY#Warning: HP low!SY~[Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw  -1(16)  Pw 12(12)  AC12 Exp1 T3 --More--SYYou die...SY [ -1(16)  Pw 12(12) --More--SY SYjĿj@@$jSY %[Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw Dlvl:1 $300 HP -1(16)  Pw 12(12)  AC12 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) SY n Weapons a - 2 uncursed +0 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Rings d - an uncursed -3 ring of adornment {1} e - an uncursed +1 ring of adornment {1} Tools h - an uncursed sack {5} Gems b - an uncursed -3 diamond {1} c - 2 uncursed +0 diamonds {2}(end) SY0SYz The sack is empty.--More--SYSY4Do you want to see your attributes? [ynq] (n) SY_nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 149. Ring identification only worked 4 times out of 9. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 130. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 34% chance. Scroll drop chance was reduced to 81%. Potion drop chance was reduced to 89%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 99% chance. The folloSYwing skill could not be trained at all: general combat. The following skill was trained at half the usual rate: lightsaber. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: firearms (turn 75). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23662. Monster spawn increase had reached its maximum at turn 56484. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 400482. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: ogre (freq bonus 2). ThSYe monster species that was spawned more often: shavuot sephirah (freq bonus 30). The monster species that was spawned more often: Recerarak (freq bonus 4). The monster species that was spawned more often: out-of-jail convict (freq bonus 3). The monster species that was spawned more often: invisible growth (freq bonus 24). The monster species that was spawned more often: young adult mercurial dragon (freq bonus 24). The monster species that was spawned more often: dimmer turret (freq bonus 20). The monster species that was spawned more often: grimer (freq bonus 12). The monster species that was spawned more often: lava force patch (freq bonus 30). The monster species that was spawned more often: electric giant (freq bonus 4). The monster species that was spawned more often: flyer statue (freq bonus 6). The monster species that was spawned more often: acidic patch (freq bonus 6). --More--SYThe monster species that was spawned more often: grating chicken (freq bonus 15). The monster species that was spawned more often: asshole vacuum cleaner (freq bonus 54). The monster species that was spawned more often: zombified giant (freq bonus 6). The monster species that was spawned more often: blue slime (freq bonus 12). The monster species that was spawned more often: khajiit (freq bonus 36). The monster species that was spawned more often: silver naga (freq bonus 3). The monster species that was spawned more often: coins of precious gold (freq bonus 6). The monster species that was spawned more often: myrion (freq bonus 20). The monster species that was spawned more often: blaster turret (freq bonus 15). The monster trait that was more common: monsters that count as vampire (freq bonus 1). The monster trait that was more common: monsters that can multiply (freq bonus 2). The monster trait that was more common: monsters whosSYe attacks cause depression (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 12). The monster trait that was more common: monsters that imitate (freq bonus 1). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3). The monster trait that was more common: monsters that regenerate health (freq bonus 1). The monster species that was never randomly spawned: cuttenclip soldier. The monster species that was never randomly spawned: black lich. The monster species that was never randomly spawned: Olog-hai gorgon. The monster species that was never randomly spawned: druid. The monster species that was never randomly spawned: green ogre. The monster species that was never randomly spawned: swarm-soft lady. The monster species that was nSY<ever randomly spawned: stalking ore lichen. The monster species that was never randomly spawned: real spore. The monster species that was never randomly spawned: mindflay wraith. The monster species that was never randomly spawned: faunungol. The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated). The RNG hath decreed that this item was never generated: metal sling ((null)). The RNG hath decreed that this item was never generated: heap stone (gray). The RNG hath decreed that this item was never generated: lenses ((null)). The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves). The RNG hath decreed that this item was never generated: heap stone (gray). The RNG hath decreed that this item was never generated: can of grease ((null)). The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak). The RNG hath decreed that thiSYs item was never generated: disthene (teal). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 21). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 76). The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 15). [46;SY{1HThe RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 19). --More--SY2The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8). The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3). The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2). The RNG hath dSYecreed that this item was generated more often: topaz (yellowish brown, freq bonus 6). The RNG hath decreed that this item was generated more often: jet (black, freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17). The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray). The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots). The RNG hath decreed that this item was always generated cursed: cotton ((null)). The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak). The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)). The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat). The RNG hath decreed thatSY this item was always generated cursed: spoon ((null)). The RNG hath decreed that this item was always generated cursed: morganite (pink). The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow). The RNG hath decreed that this trap was always invisible: blade trap. The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 4). Next attribute increase check would have come at turn 1141. Strength training was -1. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from having polymorph control (0). You were prevented from having stunnopathy (0). You had 1497 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (310). You are dead. --More--SYtĿj@@$jSYd [Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw Dlvl:1 $300 HP -1(16)  Pw 12(12)  AC12 Exp1 T3 Do you want to see your discoveries? [ynq] (n) SY Qn Discoveries  Amulets amulet of change (sounding) Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (VOLARE) scroll of cure (TRICK 13) Rings ring of adornment (class) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) SY#JĿj@@$j [Badnik the Wiseguy] St4 Dx5 Co9 In8 Wi3 Ch13 LadAsgMalLaw Dlvl:1 $300 HP -1(16)  Pw 12(12)  AC12 Exp1 T3 SY~#@Do you want an account of creatures vanquished? [ynq] (n) SY$cn Vanquished creatures:  0 turkey chicks (1 created) 0 thick jackals (1 created) 0 exploding jackals (1 created) 0 time jellies (1 created) 0 green puyos (1 created) 0 kobolds (1 created) 0 goblin cops (1 created) 0 redguard girls (1 created) 0 novice medium walls (1 created) 0 potion troves (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--SYs$SY$1Do you want to see your conduct? [ynq] (n) SY%n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--SY%SY& ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 300 Au |  | killed by a |  | monster (green |  | puyo) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Ladiesman... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 3 moves. You were level 1 with a maximum of 16 hiSYc&)t points when you died.--More--SY&  SYy' SY.Q No Points Name Hp [max] SY /G 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on SY]/Q level 31 [max 32]. 214 [222] SY/F 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom SY/Q on level 40. Killed by a monster (venom lich). - [138] SY0G 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. SY^0Q Killed by a monster (porter suspicious vortex). - [212] SY0 SY0E625 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SY1Q on level 1. Killed by a monster (yellow centipede). - [12] SY[1E626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SY1Q on level 1. Killed by a monster (yellow centipede). - [12] SY1X 0 badnik-Lad-Asg-Mal-Law died in The Dungeons of Doom  SY2X on level 1. Killed by a monster (green puyo). - [16]