SY Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:03:49.ttyrec Time: (1498619029) Wed Jun 28 03:03:49 2017 SY!This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] SYyĿ$@@+[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC10 Exp1 T1  It is written in the Book of Jonathan Joestar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of aSYll the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jonathan Joestar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Arrow Pierced, have been heralded from birth as the instrument of Jonathan Joestar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jonathan Joestar!--More--Hello badnik, welcome to SlashEMExtended! You are a lawful male bretonian User of Stand.--MorSYe--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T1 The moon is waxing tonight.--More--Junethack is runniSYng! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T1 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T1 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T1 [Badnik the Arrow Pierced ] St11 Dx11 Co9 InSY`9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T1 You attack thin air.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T2 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T3 @You attack thin air.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T4 [8;1SY2H@You attack thin air.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T4 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T5 You attack thin air.$@[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T6 The bard called Michael Jackson the rhymer drops 15 gold pieces.[Badnik the Arrow PierSYced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T7 $@You attack thin air.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T8 @You hit the bard called Michael Jackson the rhymer.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T9 @You attack thin air.[BSY\adnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T11 @You attack thin air.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T12 $@You are already empty handed.--More--[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC10 Exp1 T12 ĿSY%$@@+Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T12 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12) [24;SY{19H Pw 15(15)  AC10 Exp1 T13 You can't go down here.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T13 There is a wall in the way![Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T13 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T13 The bard called Michael Jackson the rhymer picks up 15 gold pieces {0}.[Badnik the Arrow SYPierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T15 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T16 @--More--SY nThe bard called Michael Jackson the rhymer drops 15 gold pieces.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T17 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T19 @SYZ You hear a door crash open.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T20 SY --More--SY4 The bard called Michael Jackson the rhymer picks up 15 gold pieces {0}.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T21 @SY [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T22 --More--SYuThe bard called Michael Jackson the rhymer drops 15 gold pieces.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T23 @$SYESY-Where do you want to travel to?SY-(For instructions type a ?)SY-Can't find dungeon feature '>'.SYe-Can't find dungeon feature '>'.SY[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T23 SY<[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T23 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T24 @SYYou can't go down here.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T24 SYpN[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T25 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T25 $@@<SY[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T25 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T26 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T27 [Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T28 $@[38;5;1SYflmZZZZZSY!You stop searching.SY6[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T28 The bard called Michael Jackson the rhymer misses the crawling claw.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T29 SYnSY Unknown command ' '.[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T29 SYVSY-Where do you want to travel to?SY-(For instructions type a ?)SY SYb-Can't find dungeon feature '>'.SYSY-Can't find dungeon feature '>'.SYi[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T29 SY4You move right into the crawling claw.SY6D[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T29 The bard called Michael Jackson the rhymer hits the crawling claw.SY|--More--SYQThe crawling claw claws the bard called Michael Jackson the rhymer.SY[Badnik the Arrow Pierced ] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  12(12)  Pw 15(15)  AC10 Exp1 T30 The crawling claw misses.SYJ .The crawling claw claws you!SY [Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T30 --More--SY [-3 -> 9]SYL!+The crawling claw misses.SY!BThe crawling claw misses.SY!--More--SY8#?The bard called Michael Jackson the rhymer hits the crawling claw.[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T31 SY#SY$Unknown command ' '.[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T31 SY$[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T31 SYA%Unknown command '^I'.[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T31 SY%SY%"You attack thin air.SYG'4[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T31 The bard called Michael Jackson the rhymer misses the crawling claw.[Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T32 SY'SY'"You attack thin air.SY\([Badnik the Arrow P ierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  9(12)  Pw 15(15)  AC10 Exp1 T32 The crawling claw claws you!SY( [Badnik the Arr ow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  7(12)  Pw 15(15)  AC10 Exp1 T32 [-2 -> 7]SY)+The crawling claw misses.SYd)+The crawling claw misses.SY)--More--SY)*The crawling claw claws you!SYz*![Badnik the  Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  5(12)  Pw 15(15)  AC10 Exp1 T32 [-2 -> 5]ZSY+EThe bard called Michael Jackson the rhymer misses the crawling claw.[Badnik the  Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  5(12)  Pw 15(15)  AC10 Exp1 T33 SY,SYJ,-Where do you want to travel to?SY,-(For instructions type a ?)SY,-Can't find dungeon feature '>'.SY$--Can't find dungeon feature '>'.SY-[Badnik the  Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  5(12)  Pw 15(15)  AC10 Exp1 T33 SY%.?[Badnik the  Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  5(12)  Pw 15(15)  AC10 Exp1 T33 The bard called Michael Jackson the rhymer hits the crawling claw.SY 5]SY0.The crawling claw claws you!SY1 [Badnik t he Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  4(12)  Pw 15(15)  AC10 Exp1 T34 [-1 -> 4]SY1+The crawling claw misses.SY1--More--SY$3wThe bard called Michael Jackson the rhymer picks up 15 gold pieces {0}.[Badnik t he Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  4(12)  Pw 15(15)  AC10 Exp1 T35 @SY3SY3-Where do you want to travel to?SY4-(For instructions type a ?)SYf4-Can't find dungeon feature '>'.SY4-Can't find dungeon feature '>'.SYA5[Badnik t he Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  4(12)  Pw 15(15)  AC10 Exp1 T35 SY6#[Badnik t he Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  4(12)  Pw 15(15)  AC10 Exp1 T36 @SY<7You can't go down here.[Badnik t he Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  4(12)  Pw 15(15)  AC10 Exp1 T36 SY73@SY 8)The crawling claw claws you!SYt8 [Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  1(12)  Pw 15(15)  AC10 Exp1 T36 [-3 -> 1]SY9Warning: HP low![Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  1(12)  Pw 15(15)  AC10 Exp1 T37 @ZZZSY);2[Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  1(12)  Pw 15(15)  AC10 Exp1 T37 @SY;[Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  1(12)  Pw 15(15)  AC10 Exp1 T38 The crawling claw claws you!SY<[Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw  0(12)  Pw 15(15)  AC10 Exp1 T38 --More--SYG<You die...SY2=[ 0(12)  Pw 15(15) --More--SY?SYF0Ŀ@$@ZZZZ+SYtG+[Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw Dlvl:1 $0 HP 0(12)  Pw 15(15)  AC10 Exp1 T38 Do you want your possessions identified? DYWYPI? [ynq] (n) SYGhn Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} Tools a - an uncursed tooled horn {1}(end) SYSHlSYH4Do you want to see your attributes? [ynq] (n) SYInFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: keen memory. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 18. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 186. Monsters only dropped their musable items with 83% chance. Ring drop chance was reduced to 57%. Wand drop chance was reduced to 90%. Potion drop chance was reduced to 80%. Concealing monsters were spawned underneath items 38% of the time only. Monster death drops spawned with only 86% chance. The following skill could not be trained at all: divination spells. [21;1SY[JHThe following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: riding. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: lightsaber (turn 55). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 42400. Monster spawn increase had reached its maximum at turn 56273. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 76146. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: pudding or ooze (freq bonus 10). The monster species that was spawned more often: Danielle's erotic SYJlady shoe (freq bonus 22). The monster species that was spawned more often: platypus (freq bonus 72). The monster species that was spawned more often: riverside naga (freq bonus 11). The monster species that was spawned more often: water archer (freq bonus 66). The monster species that was spawned more often: semi-novice priest (freq bonus 48). The monster species that was spawned more often: chiropteran zombie (freq bonus 28). The monster species that was spawned more often: drow zombie (freq bonus 22). The monster species that was spawned more often: petty adom horror (freq bonus 36). The monster species that was spawned more often: yukijorou (freq bonus 52). The monster species that was spawned more often: anteater (freq bonus 44). The monster species that was spawned more often: noxious warp fungus (freq bonus 26). The monster species that was spawned more often: stone elemental (freq bonus 56). --More--SYKThe monster species that was spawned more often: Seyll Auzkovyn (freq bonus 33). The monster species that was spawned more often: plasma warp fungus (freq bonus 60). The monster species that was spawned more often: red icky thing (freq bonus 56). The monster species that was spawned more often: Greta's hugging boot (freq bonus 52). The monster species that was spawned more often: red koopa (freq bonus 45). The monster species that was spawned more often: joker (freq bonus 24). The monster species that was spawned more often: sulfuric acid cloud (freq bonus 16). The monster species that was spawned more often: maud growth (freq bonus 28). The monster trait that was more common: monsters that can see invisible (freq bonus 2). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4). The monsterSY~K trait that was more common: monsters whose attacks heal you (freq bonus 4). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2). The monster trait that was more common: monsters that originate from Steamband (freq bonus 4). The monster species that was never randomly spawned: ace of clubs. The monster species that was never randomly spawned: giant ebony ant. The monster species that was never randomly spawned: plasma force patch. The monster species that was never randomly spawned: least daemon. The monster species that was never randomly spawned: ogre berserker. The monster species that was never randomly spawned: hungry dead potato. The monster species that was never randomly spawned: elf mummy. The monster species that was never randomly spawned: magic spore. The monster species that was never randomly spawned: evasive soldier ant. The monster species that was never randomly spawned:SYK green beetle. The RNG hath decreed that this item was never generated: fire resistance (iron). The RNG hath decreed that this item was never generated: fumble boots (riding boots). The RNG hath decreed that this item was never generated: katyusha (headpiece). The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak). The RNG hath decreed that this item was never generated: conflict (ruby). The RNG hath decreed that this item was never generated: mimicry (unidentified). The RNG hath decreed that this item was never generated: elven short sword (runed short sword). The RNG hath decreed that this item was never generated: psybeam (avada kedavra). The RNG hath decreed that this item was never generated: black sweets ((null)). The RNG hath decreed that this item was never generated: power crossbow ((null)). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 96).SY+L The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 20). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 20). The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6). The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16). The RNG hath decreed that this item was geneSYmLrated more often: dimness (peculiar, freq bonus 2). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 3). --More--SYLThe RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6). The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7). The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6). The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm). The RNG hath decreed that this item was always geSYMnerated cursed: trap disarming (listening). The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak). The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed). The RNG hath decreed that this item was always generated cursed: stone of thirst (gray). The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield). The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger). The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)). The RNG hath decreed that this trap was always invisible: confusion trap. The RNG hath decreSYcMed that this trap was generated more often: magical device trap (freq bonus 18). Next attribute increase check would have come at turn 1784. Strength training was 0. Dexterity training was 1. Wisdom training was 1. Constitution training was 2. You were fire resistant. You were cold resistant. You were shock resistant. You were prevented from having detect monsters (0). You were prevented from having half physical damage (0). You had 1462 points of nutrition remaining. Your luck was zero. You could not have safely prayed (512). You are dead. --More--SYP:Ŀ@$@ZZZZ+SYoP[Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw Dlvl:1 $0 HP 0(12)  Pw 15(15)  AC10 Exp1 T38 Do you want to see your discoveries? [ynq] (n) SYPy Discoveries  Scrolls scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (FOX NAWAGU) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) SYSSYsS@Do you want an account of creatures vanquished? [ynq] (n) SYSn Vanquished creatures:  0 pack jackals (34 created) 0 sewer rats (1 created) 0 kobold zombies (1 created) a crawling claw (8 created) 0 bards (1 created) 0 novice light walls (1 created)  46 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--SYQTSYT1Do you want to see your conduct? [ynq] (n) SYTn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--SYUSY$V ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  |monster (crawling |  | claw) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. You were level 1 with a maximum of 12SYtV, hit points when you died.--More--SYV  SYzW SY^Q No Points Name Hp [max] SY_G 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on SYW_Q level 31 [max 32]. 214 [222] SY_F 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom SY_Q on level 40. Killed by a monster (venom lich). - [138] SY`G 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. SYP`Q Killed by a monster (porter suspicious vortex). - [212] SY` SY`E620 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SYaQ on level 1. Killed by a monster (yellow centipede). - [12] SYYaE621 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom SYaQ on level 1. Killed by a monster (yellow centipede). - [12] SYaX 0 badnik-Use-Bre-Mal-Law died in The Dungeons of Doom  SY,bX on level 1. Killed by a monster (crawling claw). - [12]