`SYK  Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:02:56.ttyrec Time: (1498618976) Wed Jun 28 03:02:56 2017 `SY\f This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] aSYX{yĿ d@ ( aa  [Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha Dlvl:1 $500 HP 20(20)  Pw 15(15)  AC7 Exp1 T1  It is written in the Book of the Motherfuckers:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid itaSY{ in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Motherfuckers seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Low Worker, have been heralded from birth as the instrument of the Motherfuckers. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Motherfuckers!--More--Hello badnik, welcome to SlashEMExtended! You are a chaotic male nordish Supermarket Cashier.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that yaSY+|our previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to scoaSYj|re as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T1 [Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T1 [Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T1 [Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw aSY|15(15)  AC7 Exp1 T1 You attack thin air.[Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T3 daYou attack thin air.a[Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T3 The honey bee misses.[Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T4 SY}0HThe wolf yelps!You hit the wolf.[Badnik the Low Worker ] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  20(20)  Pw 15(15)  AC7 Exp1 T4 The wolf misses the honey bee.The honey bee stings you![Badnik the Low Wo rker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  17(20)  Pw 15(15)  AC7 Exp1 T4 [-3 -> 17][Badnik the Low Wo rker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  17(20)  Pw 15(15)  AC7 Exp1 T5 aYou attack thin air.[Badnik the Low Wo raSYG}ker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  17(20)  Pw 15(15)  AC7 Exp1 T5 The wolf misses the honey bee.The honey bee misses.The honey bee misses.--More--The honey bee just misses!The honey bee stings you!The honey bee's sting was poisoned![Badnik the  Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  11(20)  Pw 15(15)  AC7 Exp1 T5 [-6 -> 11][Badnik the  Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  10(20)  Pw 15(15)  AC7 Exp1 T5 [-1 -> 10][Badnik the  Low WoaSYrker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  10(20)  Pw 15(15)  AC7 Exp1 T6 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the  Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  10(20)  Pw 15(15)  AC7 Exp1 T6 [Badnik the  Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  10(20)  Pw 15(15)  AC7 Exp1 T6 The wolf misses the honey bee.The honey bee stings you![Badnik th e Low Worker] St4 Dx9 Co15 InaSY5 Wi8 Ch7 SupNorMalCha  9(20)  Pw 15(15)  AC7 Exp1 T6 [-1 -> 9]The honey bee misses.[Badnik th e Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  9(20)  Pw 15(15)  AC7 Exp1 T7 You can't go down here.[Badnik th e Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  9(20)  Pw 15(15)  AC7 Exp1 T7 [Badnik th e Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  9(20)  Pw 15(15)  AC7 Exp1 T7 [Badnik th SYԇ3;11He Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  9(20)  Pw 15(15)  AC7 Exp1 T7 The wolf misses the honey bee.The honey bee stings you![Badnik t he Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  8(20)  Pw 15(15)  AC7 Exp1 T7 [-1 -> 8]You stop searching.[Badnik t he Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  8(20)  Pw 15(15)  AC7 Exp1 T7 The honey bee misses.--More--The honey bee misses.The honey bee misses.[Badnik t he Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupaSYNorMalCha  8(20)  Pw 15(15)  AC7 Exp1 T8 The wolf misses the honey bee.The honey bee stings you![Badnik  the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  7(20)  Pw 15(15)  AC7 Exp1 T8 [-1 -> 7]--More--The honey bee misses.[Badnik  the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  7(20)  Pw 15(15)  AC7 Exp1 T9 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik  the LoaSY=w Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  7(20)  Pw 15(15)  AC7 Exp1 T9 [Badnik  the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  7(20)  Pw 15(15)  AC7 Exp1 T9 The wolf misses the honey bee.The honey bee stings you!The honey bee's sting was poisoned![Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  2(20)  Pw 15(15)  AC7 Exp1 T9 [-5 -> 2]Warning: HP low![Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  1(20)  aSYPw 15(15)  AC7 Exp1 T9 --More--[-1 -> 1]Warning: HP low!The honey bee misses.The honey bee stings you!The honey bee's sting was poisoned![Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha  -11(20)  Pw 15(15)  AC7 Exp1 T9 --More--You die...[ -11(20)  Pw 15(15) --More--aSYWĿ @a da   [Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha Dlvl:1 $500 HP -11(20)  Pw 15(15)  AC7 Exp1 T9 Do you want your possessions identified? DYWYPI? [ynq] (n) n Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food ratiaSYons {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions f - 3 uncursed potions of fruit juice {3} g - 2 blessed potions of booze {2} Tools e - an uncursed tin opener (alternate weapon; not wielded) {1}(end) Do you want to see your attributes? [ynq] (n) nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. YouaSY could not have this property extrinsically: corrosivity. You could not have this property intrinsically: invisibility. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 41. Spellbook identification only worked 2 times out of 20. Tool identification only worked 5 times out of 25. Monsters only dropped their musable items with 54% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 50%. Amulet drop chance was reduced to 94%. Potion drop chance was reduced to 84%. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: hammer. The following skill was trained at half the aSY%usual rate: club. The following skill was trained at one fifth the usual rate: long sword. The following skill was limited to basic proficiency: short sword. The following skill was limited to skilled proficiency: axe. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: quarterstaff (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40971. Monster spawn increase had reached its maximum at turn 63635. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1558304. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: naga (freq bonus 4). The monster species that was spawned more often: resos (freq bonus 16). The monster species that was spawned more often: treeaSY\ mewlip (freq bonus 40). The monster species that was spawned more often: very old stone dragon (freq bonus 5). The monster species that was spawned more often: clairvoyant (freq bonus 14). The monster species that was spawned more often: brain mole (freq bonus 20). The monster species that was spawned more often: voltorb (freq bonus 21). The monster species that was spawned more often: alseides (freq bonus 30). The monster species that was spawned more often: abnormal stalk (freq bonus 16). --More--The monster species that was spawned more often: weapon trove (freq bonus 5). The monster species that was spawned more often: goblin shaman (freq bonus 10). The monster species that was spawned more often: inka militia (freq bonus 36). The monster species that was spawned more often: black draconian (freq bonus 10). The monster species that was spawned more often: Isis (freq bonus 48). The monster species that was spawnaSYed more often: migo empress (freq bonus 18). The monster species that was spawned more often: large giant (freq bonus 32). The monster species that was spawned more often: Ann Kathrin's girl shoe (freq bonus 10). The monster species that was spawned more often: zapdos (freq bonus 18). The monster species that was spawned more often: cooshoo (freq bonus 33). The monster species that was spawned more often: brown patch (freq bonus 24). The monster species that was spawned more often: polkanita (freq bonus 28). The monster trait that was more common: monsters that growl (freq bonus 12). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 5). The monster trait that was more common: monsters that want quest artifacts (freq bonus 3). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1). The monster trait that was more common: monsters that cannot pick up items (freq bonuaSYǑs 4). The monster trait that was more common: monsters that count as gnome (freq bonus 2). The monster trait that was more common: monsters that count as giant (freq bonus 1). The monster trait that was more common: monsters that originate from Animeband (freq bonus 5). The monster species that was never randomly spawned: young cyan dragon. The monster species that was never randomly spawned: insect swarm. The monster species that was never randomly spawned: old black dragon. The monster species that was never randomly spawned: novel spore. The monster species that was never randomly spawned: mini triad. The monster species that was never randomly spawned: Barney the Dinosaur. The monster species that was never randomly spawned: nightcrawler. The monster species that was never randomly spawned: non-undead slayer. The monster species that was never randomly spawned: Roadblock Kop. The monster species that was never randoaSYmly spawned: time mushroom. The RNG hath decreed that this item was never generated: root password detection (XYZZY). The RNG hath decreed that this item was never generated: oilskin sack (bag). The RNG hath decreed that this item was never generated: chocoegg ((null)). The RNG hath decreed that this item was never generated: bamboo mail ((null)). The RNG hath decreed that this item was never generated: drain resistance (brittle). The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber). The RNG hath decreed that this item was never generated: lava (red-hot). The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow). The RNG hath decreed that this item was never generated: muting helm (covered helmet). The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak). The RNG hath decreed that this item was generated more often: cloaSYve of garlic ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 23). The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4). The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2). --More--The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 13). The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 18). The RNG hath decreed that this item was generated more often: free hand baSY,ug stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5). The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 2). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3). The RNG hath decreeaSYbd that this item was generated more often: pitchfork ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10). The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)). The RNG hath decreed that this item was always generated cursed: punishment (edgy). The RNG hath decreed that this item was always generated cursed: teleportation (iridium). The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak). The RNG hath decreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this item was always generated cursed: speed (dark green). The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle). The RNG hath decreed that this item was always generated cursed: secret whip ((null)). The RNG hath decreed that this item was always generated cursed:aSY diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail). The RNG hath decreed that this trap was always invisible: glue trap. The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 8). Next attribute increase check would have come at turn 646. Strength training was 1. Dexterity training was 1. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were prevented from having sleep resistance (0). You were prevented from having corrosivity (0). You had 1491 points of nutrition remaining. You had teleportitis. Your luck was zero. You could have safely prayed (197). You are dead. --More--Ŀ @aaSYԙ da   [Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha Dlvl:1 $500 HP -11(20)  Pw 15(15)  AC7 Exp1 T9 Do you want to see your discoveries? [ynq] (n) n Discoveries  Armor low boots (walking shoes) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (SHENME SHIHOU TENGTONG FABU) PaSYotions potion of fruit juice (laurel) potion of booze (ghostly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 honey bees (2 created) 0 turkey chicks (1 created) 0 wolves (1 created) 0 cold troves (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--aSY[(Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were anaSYw atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--aSY&aSY ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 500 Au |  |killed by a honey |  | bee |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 9 moves. You were level 1 with a maximuaSY3m of 20 hit points when you died.--More--aSYR  aSY aSYBQ No Points Name Hp [max] aSYG 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on aSYФQ level 31 [max 32]. 214 [222] aSY!F 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom aSYjQ on level 40. Killed by a monster (venom lich). - [138] aSYG 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. aSYQ Killed by a monster (porter suspicious vortex). - [212] aSY8 aSYzE612 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom aSYQ on level 1. Killed by a monster (yellow centipede). - [12] aSYE613 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom aSY5Q on level 1. Killed by a monster (yellow centipede). - [12] aSYxX 0 badnik-Sup-Nor-Mal-Cha died in The Dungeons of Doom  aSYX on level 1. Killed by a honey bee. - [20]